
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 8 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 57.4Kreviews | 84% | — | $38.3M |
| $49.99 | 19.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Título: O "Souls de Tiro" que recompensa a persistência (100% Concluído) Remnant: From the Ashes é muito mais do que apenas um "Dark Souls com armas". Após platinar e atingir os 100% de conquistas, posso dizer que é uma das experiências cooperativas mais gratificantes e desafiadoras que joguei nos últimos tempos. Pontos Fortes: Combate Satisfatório: O "gunplay" é sólido. Cada arma tem um peso real e os mods permitem criar builds muito variadas que mudam completamente sua forma de jogar. Fator Replay (RNG): O sistema de mundos gerados proceduralmente garante que sua primeira campanha seja única. Para quem busca os 100%, isso torna a exploração sempre nova, já que você precisa "re-rolar" mundos para encontrar chefes e itens específicos. Cooperativo Impecável: Jogar com amigos eleva a experiência. A estratégia de dividir atenções entre os inimigos comuns (adds) e o chefe principal é essencial. Progressão Vertical: O sistema de Traits (Características) é viciante. Ver seu personagem evoluir de um sobrevivente frágil para uma máquina de guerra é muito recompensador. Pontos Fracos: Picos de Dificuldade Inconsistentes: Alguns chefes parecem difíceis não pela mecânica em si, mas pela quantidade exagerada de inimigos menores que surgem na arena, o que pode ser frustrante jogando solo. Narrativa Simples: A história e os NPCs não são o forte do jogo. O foco aqui é total na gameplay e na atmosfera, então não espere um enredo super profundo. Grind para o 100%: Se você busca todas as conquistas, prepare-se para enfrentar o Modo Sobrevivência e farmar muitos Glowing Fragments. Exige paciência e "braço", especialmente nas conquistas de derrotar vários chefes em sequência. A Experiência do 100%: Completar este jogo totalmente exige dedicação. O desafio de dominar os padrões de todos os chefes e entender as sinergias de itens é o que separa um jogador casual de quem realmente explorou tudo o que a Gunfire Games entregou. O Modo Sobrevivência foi, sem dúvida, o teste final de habilidade e RNG. Se você gosta de um desafio que te obriga a "ficar bom" (git gud), esse é o seu jogo. Nota Final: 8.5/10 Um item obrigatório para fãs de Souls-like e shooters táticos. Vale cada hora investida.
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Simplified Chinese, Portuguese - Brazil, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WHat is happening. The Story doesn't explain anything. You just walk from a to b and sometimes kill c. Feels like questing to max level in World of Warcraft all over again.
Интересное сочетание соулслайка и лутер-шутера, сложность регулируется, так что есть возможность получения разного опыта. На счёт реиграбельности и сюжета пока сказать сложно, но есть дополнительные режимы рогалика и битвы с боссом для тренеровки, для любителей задрочить игру до дыр. Сюжет, классический сосаликовский. Ничего не понятно но очень интересно.
great game, no issues even with low end potato level stuff. The only drawback(nothing major) is that the maps feel repetetive, and the story is not its strongest forte....it is good enough to get you going thru the game but not really be invested in it. Regardless, a good game, got both the dlc.
Прошли с другом Марюсом! Кайфанули! Отличная игра! Соулс-шутер - Балдёж! https://steamcommunity.com/sharedfiles/filedetails/?id=3267158182
I've always had a fondness for remnant from the first trailer I seen of it. Got it on release on Playstation and got it on steam once I moved to PC gaming. I managed to 100% it on Playstation (at the time before DLC achievements got introduced) and now I've managed to 100% on PC. I've introduced many friends to the game as well along the way and I never get bored of playing it over and over. Really is one of my favourite games!
Character development feels rewarding thanks to the wide range of gear, traits, and upgrades that support different playstyles and strategies.
Remnant: From the Ashes é um daqueles jogos que te surpreendem. À primeira vista, parece um simples shooter em terceira pessoa, mas logo fica claro que ele tenta misturar algumas mecânicas de Souls-like com geração procedural e gameplay cooperativo. O design procedural do mundo é uma faca de dois gumes. Isso junto com o modo sobrevivência, definitivamente aumenta a rejogabilidade, mas ao mesmo tempo, se você estiver tentando completar uma missão específica ou encontrar um item, pode acabar sendo um pouco irritante e confuso — especialmente na primeira jogatina, quando você não espera que o mundo seja gerado de forma aleatória. O cooperativo é divertido, mas a escalabilidade da dificuldade parece um pouco exagerada na minha opinião. Alguns chefes acabam sendo mais difíceis do que jogar sozinho. Mesmo assim, no geral, ainda é uma experiência muito boa e divertida.
9/10 Actually, really loved the majority of this game. Overall felt like it was well thought out and executed and designed by people who actually know what they're doing and actually play video games. I put over 30 hours in and it never once felt like it. At no point during my game play was I like... is it over. am I finished yet? From start to finish, the game kept my attention and kept me wanting more. A lot of people describe this game as soul-like with guns, but I feel it might be a bit more forgiving than most souls-like games, which is great for people who are new to the genre like me. I played one souls-like before and f*ing hated it cuz it felt so repetitive and stale. In this game when you upgrade items or stats it actually makes you feel like it does something. Which is a nice feeling. The game does have a bit of jank to it, like I got caught on some background piece during a boss fight and was stuck til they killed me which blew chunks, but over all the mechanics felt smooth. Like the aiming, movement and dodging all felt responsive. I did start to feel twords the end of the game I was missing shots that were dead on and had a red aimer, indicating i was on targer. And I found myself have to smash buttons like heal to get it to trigger, where as in the beginning it felt like i'd hit the button and it would trigger with no problems. Also, I was able to make it through a majority of the game just upgrading my weapons and not my armor, and suddenly during the swap section I was just gettting owned, where before I was pretty much able to handle the situations. I finally upgraded my armor and it was back to normal, but the difficulty spike came out of no where and was kinda annoying. Also, most boss fights felt tough but fair. I was usually able to beat them within 2-3 tries once I figured out the attack patternes. But there are two boss fights, same section that just felt cheap. The worst was The Barbed.... someting. The design just felt lazy and tiresome. Like some uncreative dev just slapped it together without testing it and called it a day. Theres a way to cheese it, which i did cuz it just wasn't worth the time cuz it was such an uncreative fight. The other one I didn't like was the 2 moth sisters fight. The fight itself was fine, but it takes place on a bridge and it's way too easy for them to knock you off and end the fight. Felt super cheap, not challenging. Other than that I think the game was straight gas. It's honestly probably one of my favorite games at this point. I'm a huge survival horror gamer, so the fact that this has made such a strong impression on me kinda makes me feel like this is one of the better more "special" games out there. Would def recommend this game for just about any type of game. Prob gonna pick up the sequel since I had so much fun with this one.
Full disclosure, I started a playthrough alone and completed it alongside two friends. Don’t play this game alone, it feels like it was made with the purpose of playing with one or two friends. Had I played it alone, I might’ve dropped the score down to a three from a four but we’ll get into that in some of the other sections. Don’t get me wrong, I like the game, and I stand by my 4 out of 5 rating, but I do think it’s somewhat neutered. Build-crafting feels disparate, you’ll spend a good chunk of your first playthrough using the same items that you’ve gotten accustomed to and poured the most resources into as armor sets are hard to come by, most rings and amulets seem like they need some sort of counterpart to really make them shine. New weapons and weapon mods will come as drops from bosses and mini-bosses, and while I do think this system is engaging and rewarding gameplay wise, I did feel that the majority of weapons and mods went right into the bin with a shrug. Oh cool, a level five hive cannon, let me try it out for a little while. Ten minutes later I’m switching back to my level ten pistol. It’s a shame because the weapon design, plus the way some mods alter the weapon design is so damn cool! You’ll get slightly more mods than weapons from boss fights and I really can’t say I cared too much for them. After each fight we’d hurriedly run back to the crafter and wait our turn to talk to her (crazy this game has multiplayer but players have to talk to crafters one at a time btw), only to find to find some mediocre mod, shrug, and then toss it over our shoulders. Nice, yet another mod that summons some sort of beast to fight beside us for a period of time, daring today, aren’t we? And this isn’t ubiquitous, of course, but I struggle to see a reason as to why someone would use a new mod or weapon or armor set unless it’s objectively better or you just seem to have the crafting resources burning a hole through your pocket to level every new item up to a fair level. This all ties in to how slow it is to craft a build as everything is an eclectic mix until you’re nearing endgame, and, let’s be honest here, as long you’re leveling your gear and traits up, and picking items that make sense to use, one build isn’t going to get you any further than another, barring hyper chaotic ones. The crafting and trait leveling are very “of the times”, they’re so minimal one might wonder what they’re even good for. Crafting is basic, your gun needs x amount of thing to go from level one to two, now it needs x amount of new thing to get from level five to six, repeat. Traits are passive perks you unlock through various tasks, fights, or general level progression; they each start off at level one and each time you level up or find a knowledge tome, you’re given one point to allocate to whichever one you’d like. HELL YEA, my reload speed went from 1% quicker to 1.5% quicker let’s gooooooo. LOL Whatever man, it’s paltry, you can max out your stamina all the way to twenty and it still won’t feel like you ever have enough. Most likely, you’re not going to hyper focus on getting one single trait up to twenty, there’s going to be some sort of distribution between two, or, three, or more, so it’s going to take you a little while to get one up to twenty, by that time, will the difference of 1.5% reload speed and 20% reload speed be that notable, or beneficial? Like sure, net number went up, but does it matter? It won’t change the way you play the game at all. The story is my last negative point, but also where this review will transition to a more positive tone. The story deals with Earth being invaded by a treelike entity known as “The Root”, that’s been slowly assimilating everyone and everything into itself. You find out that Earth isn’t the only place under siege by the Root, and that multiple other universes are being attacked by the same entity. The original leader of the Ward you’ve found yourself in went out into the Labyrinth that connects these universes together to find a way to destroy the Root once and for all. That’s all I really got for you lol. No, seriously, there’s some context, but Remnant also takes on the rather prudish story telling techniques that Dark Souls popularized. Context? You want context? Idk man, read the description of a ring or something. Okay, it’s not truly that dire, but this game gives me paragraphs where it should be giving me pages, chapters even, of context. You cannot throw me into the ♥♥♥♥♥♥♥ multiverse with a brochure. So, the limited story telling plus the general "hanging out with friends” prevented me from getting the full context of the story so I looked it up and am still somewhat lost. The inclusion of the final DLC, which gives an actual resolution to the game, muddies the waters further. But hey, I love a good multiverse, especially when it’s as well realized as it is here in Remnant: From the Ashes. There’s only a handful of worlds in the base game, with another included in the final DLC, and they’re distinct and memorable. Functionally they’re the desert planet, the swamp planet, the jungle planet, etc. but it’s the details and locales put into them that bring them to life. Rhom, the irradiated desert world is a wasteland of rudimentary civilizations trying to survive in the ruins of the old ones, all under an eclipsed sun. Yaesha is a lush jungle world currently experiencing a coup, faun-like beings run at you, and each other, with metal spears, mystical arts, and the fury of their ancestors. So the worlds are cool, sure. It’s what populates those worlds and what you’re doing in them that really make this game peak. Each world comes with its own populations and enemies, enemies vary from world to world, and the movesets and strategies to fight them are all different. This game will consistently keep you on your toes in battle, and outside of battle, maps will be littered with goodies, and mysterious dungeons and puzzles to solve, all of which will net you something that may be worthwhile, or just cool to look at. Gameplay here is pretty decent, characters move in a somewhat bulky manner but it makes sense, and the third person shooting is done well, you won’t be dissatisfied. Next to the enemies, the bosses of this game are easily the highlight. No two bosses are the same, some have similar functions, but they’ll have different movesets, different weaknesses, and altered strategies to defeat them. There are only two bosses that I thought were pushing it, the former being the Guardian of Corsus which is genuinely a nonsense fight, and the final boss of the base game, where all you really need is the context of how to defeat them. My personal favorite was the butcher in Corsus because he’s such a big disgusting freak and his bunghole is the weak point. Once again, I have to bring up the fact that you’re given a craftable item from every single boss, and while I thought the majority were only alright, that never dulled the excitement of getting something new and sprinting home to see what the new toy was. Exceptional reward system. On top of all of this, the game is a decent length, think 15 hours or so, and it’s made to be played through multiple times as the dungeons in the worlds will change, some bosses will appear in one instance, and be replaced with something completely different the next run. Some bosses even have a secret method of unlocking something different, such as using a gong puzzle to bypass a boss completely, netting you a different item than when you deliberately fight them. The boss rush mode is only okay though, the currency you get is only for armor cosmetics, and I felt that they could’ve made the experience much more rewarding than that. Overall, Remnant has some flaws, but it doesn’t take away from the experience, especially when you’re enjoying this with friends. Play it, play it once, then play through it again, ♥♥♥♥ it, pick up the second one too. 4/5, Enjoy!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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