
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 41.2Kreviews | 90% | — | $38.2M |
| $79.99 | 21.3Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 2292 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tired of Monster Hunter Wilds? Already blew Monster Hunter World's back out? Not in the mood for MH Rises' weak ninja aesthetic? You a weeb with the need to make things bleed? Come on in. We got big tiddy demon mommies and brooding edgy sword guys with butch lesbian haircuts. Theres even an annoying lizard that just cant seem to shut the fu-BUY THE GAME. Xbox is dying, Sony is evil, and Nintendo is stuck in 1998. Onimusha isnt out for a while yet and Rockstar is set to ho the entire industry soon. Buy this and play it while pretending you love the idea of renting games at full price as the cost of RAM skyrockets.
This will be more of a preference set than a review but it might help a couple of folks looking for this "itch". I've been mainly a remnant 2 player. Before that I played a lot of Falcom games (Trails and Ys), StarCraft 2 Coop (no pvp) and the Tales games mainly. I do not enjoy souls games and I could not get into the Monster hunter series. However I enjoy certain elements of challenges as long there are more "casualized" options. GBFR in a nutshell is like Ys with the equipment system of a trails game. The gems in trails are the sigils in this game but customized to be more towards "Action" play rather than magic or straight raw boosts (you can also compare it to the Tokyo Xanadu set up) The story is just the prologue. The game really shines after that. If you are into Gacha type grinding but do not want any of the FOMO nonsense, this game is a solid recommend. You have over 20 unique characters with very different playstyles. You can set up characters to be tanks, degen tanks, mixed, DPS or pure glass canons. There is a meta obviously The end game quests (mainly the last 4) are a lot of fun to play. The last one is also very challenging. If that is not enough there are community mods that alter the missions to make them more difficult and giving you more replayability. Is this game perfect? no. It's more of a flawed gem that kept receiving polish to make it ... less flawed. Especially with the promoted features in the Endless Ragnarok expansion. If you want to do boss fights and raid I would recommend this game. Bottom line: If you were into mobile games and played Dragalia Lost then this game is basically Dragalia Lost but with more Ys combat and Trails/Xanadu gem system. Hope that helps. Thanks for reading this wall of text
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Latest in each market: best JP #92, worst CN #99 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is amazing. But I can only recommend it if you're willing to install mods that "break" the balance of the game and improve drop rates for certain end-game items. There are several important sigils in the game which have a miserable 0.x% chance to drop from, for example, a bossfight that takes upwards of 10 minutes to complete. You also HAVE to accept and embrace "save scumming" which is a technique of resetting your save file to "fish" for certain RNG outcomes. If you are not willing to do either of the above - I cannot recommend the game, as it takes an unreasonable amount of time and repetitive grind to max out characters. Mods are pretty accessible and easy to install, but save scumming is very boring and there's no work around for that. Unfortunately, these issues are enough to question this otherwise amazing game.
This has quickly become one of my favorite games of all time, full stop. I love it so much. 10/10 Pretty crazy considering it came outta nowhere for me. I remember buying it on launch, playing a few hours, then losing interest and dropping it. Got recommended a video about it on youtube one night and decided to give it another go, well.. little did I know it was a mashup of all of my favorites into one game basically. Gorgeous anime art style reminiscent of some final fantasy titles, similar feel to monster hunter grinding (ish), incredibly fun and rewarding fast paced combat, and a world with characters I've somehow fallen in love with. I'm not even through everything that's available currently in the base game but it's just incredible, and the fact there's about to be even more to do and enjoy with the upcoming expansion..? Couldn't recommend this enough.
[h1] 《Granblue Fantasy: Relink》——长板够长,短板漏光[/h1] 《GBFR》是一款优点一家独大、缺点遍地开花的游戏。如果用传统木桶理论来说,本作可能比起木桶更像是木勺——由一根长板和一圈短到快看不见的短板组成。虽然长板恰好处在了最该发力的动作系统上,但我认为,对大厂而非小工作室,更应该要求综合质量而非单项上限。因此,这个差评先请Cygames拿好。 特别聊下Cygames。虽然我承认,手游大厂首次做大型单机游戏能做成这样,确实远超我的预期了,但游戏还是处处保留了浓浓的“Cy式手游风味”。刚玩时我寻思这游戏的QoL做得不错啊,跳过剧情会给文字总结,城镇直接传送到各NPC和任务交付点,素材收藏后可一键过滤任务报酬……各种便利的小优化简直不像个JRPG。玩下去后才恍然大悟,原来这些都是待会儿要用到的神秘妙妙工具啊!跳过剧情,意味着几分钟说不明白一句话的劣质二次元剧情;城镇传送,意味着空大无用的城镇地图与纯粹凑数的支线任务;素材筛选,意味着重复枯燥刷素材的肝报废古战场时刻……这就是供需关系吗?反正我玩完本作后,几乎完全断了尝试本家或Cy其他游戏的念想。但也看到有不少玩家玩了本作反而对本家更感兴趣,这或许也是一种双向筛选吧,至少这种风味不合我口味。 先重点表扬一下游戏整套动作系统,整体来说堪称惊艳。游戏对动作手感的优化可以说丝滑到了极致,我动作游戏玩得少,确实没见过哪个游戏能把这么多对动作性能的优化堆在一起的: 游戏的防御能挡住包括部分狂暴攻击在内的大多数攻击,且防御窗口叠加判定相当宽松:你可以在闪避时按防御保底,蓄力时按防御防打断,甚至攻击硬直时按住防御依然有效。精防也是如此,大量角色拥有GP,轻松精防就能吃额外收益。闪避的无敌帧判定也相当宽松,精闪触发后带较长无敌buff,因子强化后闪避能大幅保障生存。绝大多数角色拥有dodge offset,能保障甚至提高连招流畅性。除此之外,取消后摇、快速蓄力、快速姿态切换、快速派生、预输入连招判定、宽松目押连判定等一系列超人性能也一应俱全。 作为只玩成熟女性角色的高品位玩家,以我的主力角色io为例:有技能/蓄力/link后蓄力加速的基本能力,有蓄力穿插闪避/技能/连锁/防御动作不中断蓄力进度的机制,有闪避取消蓄力后摇,有不靠目押预输入就能进的快蓄状态,有蓄力霸体和蓄力减伤,有法术连锁元素反应,有花耀七闪毁天灭地,有“这个黑魔纹才是你永远的家啊”……可以说在其他动作游戏中,我从未玩过如此狂轰滥炸而又灵动飘逸的法师角色,这很符合游戏本身易上手、高上限、战斗爽的设计理念。 游戏里单个角色的系统和机制并不复杂,多数角色终盘输出手法固定,熟练上手难度不算高。这点我认为也是优点,毕竟玩家浅则能快速上手不坑队友开始享受共斗乐趣,深则可以对游戏加上DLC一共28个角色慢慢研究。游戏角色数量丰富度实在惊人:大机制上有平砍连招收招为主的,有资源状态强化技能输出的,有叠快蓄状态打蓄力输出的,有精准操作目押强化连段的,有攒独有资源消耗打爆发的,有切换架势姿态打输出循环的,还有极个别平时摸鱼进LT干翻一切的……每个角色也都有自己的小机制和相关战斗资源,可以说游戏把每个角色都做出了特色。目前除了极个别“全是努力与汗水”的角色外,虽然操作复杂度各有差异,但绝大多数角色都可以上场各显神通,让玩家自由根据角色定位、输出手感甚至XP喜好来选择。 游戏战斗本身并不太注重怪物交互和团队协作。敌人主要机制为普通/OD/狂暴/Break四态切换,队友间的配合也仅仅只有奥义和LT这两个稍微玩玩就能理解的机制。虽说因为Boss特动运动会很多,会被认为是MMO式战斗风格,但绝大多数时候都是各自打各自的、各自躲各自的,远没有MMO那种程度的配合。能做到接奥义、接Link,偶尔走走机制、留爆发过伤害检测、减少自身失误烧条,就足够了。至于对轴爆发、控昏厥cd、控奥义LT节奏、利用奥义LT压制、压起身跳特动这些高阶操作,基本属于上限操作,多数队伍不太需要掌握。这种设计理念会让人机交互感稍逊一筹,但整体还是为了让游戏简单亲民易上手,让共斗体验下限更高,也算是可以接受的程度了。 一个意外之喜是作为合作共斗类游戏,AI队友的性能相当优秀。生存端能轻易打出玩家做不到的精准走位和闪避,辅助端能在玩家吃伤害吃debuff瞬间抬手一口奶一个驱散,反应速度令人安心,输出端甚至智能到了会根据玩家对BD的调整打不同的输出循环,似乎能敏锐感知到玩家BD里的伤害占比分配并根据此来构建对应的输出体系,如果玩家对自己玩的角色不熟练,甚至经常会被AI抢MVP的评价。正因为制作组对AI性能的重视,让部分玩家甚至以研究如何配装以发挥出AI的上限为乐趣,这种体验在联机游戏里还是少见而有趣的,Cy对这部分玩法制作的极为上心,这点值得特别夸夸。 而游戏的其他部分,只能说动作系统有多卷,其他部分就有多躺。 先说剧情。除非你和我一样觉得“热血王道”算某种贬义词,否则我实在不愿意用这个很多人都用的词来形容本作剧情。对我来说,整个剧情就像一个“GBF活动限定[伊德池UP!]”。除了常规的话都说不明白和人物塑造极差之外,还结合了二游常见的毛病:装逼犯、谜语人、嗯洗白、亚撒西、原谅和解、机械降神、为塑造当前重要角色强行踩其他主要角色一脚、忽高忽低的唯心战力体系、毫无逻辑的复仇毁灭世界反派、强行吃瘪翻盘的纯工具人主角……我只能说,我很努力地为尊重游戏而不跳过认真看完了剧情,但看完后我觉得这游戏毫不尊重我的智商。 战役、关卡、地图、任务……几乎充斥着纯粹凑数的设计。我最讨厌这种“因为终盘内容才是重点,所以主线随便糊弄”的做法。相当多关卡都是怪物换皮和排列组合:先分别打六条换色龙,再打它们的两两组合,再打车轮战……很多角色都有几乎雷同的机制,某些怪物过于多动症动不动就大闪上天,真正有设计、有趣味的Boss战一只手能数得过来。相比角色数量,Boss数量实在缺乏诚意。 毕业刷子方面,只能说见仁见智了。我个人认为,重复游玩的意义在于测试不同流派BD、享受战斗本身的乐趣、提高水平和挑战自我这些主动目的,而不是为了获取某种素材装备、刷特定词条这种被动目的。因此我断然接受不了本作的肝度。游戏的养成,说好听点是内容充足的养成长线,说不好听就是又臭又长:提升等级、点天赋树、学习技能、锻造装备、强化装备、突破装备、刷装备因子、刷装备祝福、超凡强化装备、角色突破、角色专精、刷召唤石……期间涉及刷大量素材和刷特定词条的重复劳作,真是让我见识了一把传说中GBF——肝报废的游戏体验,吓得我连滚带爬逃离古战场。 再单独说说DLC。可能我这种本体+DLC一起入坑的是少数玩家群体,没有被Cygames着重考虑。对我来说,本体和DLC一起玩简直是双倍的折磨,上述缺点几乎被完全翻倍。刚打完本体一千个换皮怪,进了DLC告诉你:由于神必原因,那些怪全都复活变异啦!你需要继续打一千个换皮怪和排列组合,然后再刷一万个各种素材。1级时我在拿木棍打小龙虾,100级进DLC时我在拿【十天棍】究极巴哈姆特之木棍+99 打 【浪迹天涯++】无尽黄昏之小龙虾。DLC新加的爬塔模式再次证明了手游厂对roguelike的理解就是三选一,无聊到玩了一遍就不想玩第二遍。DLC新加的六名角色的乐趣,也因为我本体众多角色还没掌握而被冲淡了;剧情更是东一榔头西一棒子,除了告诉你去打怪以外什么作用都没有。新加入的召唤石系统则因为词条上限高而难刷,成了新的折磨玩家小道具。 当然DLC也不是一无是处。最让我满意的是新引入的专精系统。本体的BD部分对我来说并不能算是优点,终盘大家的BD几乎趋同,本来挺有意思的装备因子搭配变成了套公式的定式。但专精系统为每个角色引入了更多变数:本体的天赋树是可以点满的,而DLC的专精树是需要取舍的,这让每个角色的BD玩法变得更丰富。很多专精会给输出循环带来机制上的变数,有些会改变技能机制、鼓励玩家发掘新用法,有些则加强团队辅助能力、打破传统输出循环,甚至还能开发出自爆流拉卡姆、dot流二姐等兼具趣味和强度的搞怪玩法。 还是以我们最爱的熟女io酱举例:连锁流使得技能间可打出原神般的元素反应,技能从辅助输出变成主要输出,胜在灵活自由、下限高;专注流充分发挥了“黑魔纹里黑魔坟、黑魔坟里黑魔人”的蹲坑蓄力癖好,输出上限极高但需要掌握Boss机制节奏;七闪流则介于两者之间,笨重和灵活各占一半,需要对Boss移动有更高判断——毕竟那么好看的流星雨,你也不想Boss一个闪身全空吧。三种流派均有强度,完全可按玩家喜好选择,也让终局玩法变得更多样。 整体来说,《GBFR》这款长板可观、短板漏完了的木勺游戏,是指望不上盛水了,偶尔能舀两口汤喝上就算不错。Cygames的表现确实超出预期,但综合来看,动作系统在交互深度方面仍有相当大的进步空间,而其他方面几乎完全摆烂,也实在让我不满意。Cy想拿本作作为进军单机领域敲门砖的目的,大抵还是实现了的。希望经过本作,他们能更加理解单机玩家需求的差异性,后续能给我们带来一部去掉手游糟粕味的、更加成熟的作品。
If you don't like: Granblue Fantasy: Relink - Endless Ragnarok You should try: Again
I was surprised how fast I sunk 100+ hours into the base game when it came out. Now with the DLC I figure I'd sink another 100. It's a grindy game, but if you enjoy that, it's a very relaxing grind. +Friends make it even better. Easy to hop in, play a few, hop out. Fun working on leveling/maxing characters. There isn't much when it comes to story, even the base game I barely paid much attention. DLC has little to none of that ether.
This game is fantastic! I’m willingly playing it all over again on PC after 150+ of farm on the ps5, because this is a masterpiece! And Cygames heard us and gave us an expansion! I’m really hoping this game keeps getting updates for 10 years, because characters and content definitely won’t be a problem. It’ll be hard for them to run out of ideas.
With the eve of ER and finally getting all the achievements I figured now is the best time to review the game An absolutely phenomenal game well worth the price of admission if your willing to put the time and effort as it can be a hell of a grind, fortunately that grind is backed up by legitimately some of the best action gameplay ive ever played. While there are some similar mechanics between characters (Siegfried, Ghandagoza and Rackham all have timing to consider with there attacks for example) everyone plays in a unique and different way to the point ive hardly scratched the surface with what each can do, in terms of all the characterisation every character has little interactions with one another in combat, and during the story mode everyone has unique lines for certain portions of the in game events, I find all the characters likable and while I and everyone have favourites from the mobile game we wish were playable I think this Roster was well put together if maybe playing a little safe. The story/campaign portion only lasts a few hours and as best is entertaining at worst forgettable, chances are you've seen the tropes being used like a billion times, Relink isnt trying to be subversive or a parody it plays everything completely straight and I think it has a definitive charm, though I do agree the story is the weakest part of the experience though again it is also the shortest. Hopefully the expansion allows a bit more freedom with builds, once you get the Supplementary damage, War Ele and DMG Cap theres very little wriggle room so hope theres some updates for that. Thats really the main criticism with the gameplay I have more expression would be a lot of fun. Relink has given me hundreds of hours of enjoyment and I hope Endless Ragnarok provides many more.
最初のフィールド歩き回って探索して、雑魚を蹴散らしながら中型のボスの攻撃をジャスト回避しながらコンボ叩き込んでる時は神ゲーです。中盤を超えたあたりからボスが弾幕ゲーの様にばらまくビームを走って逃げながらチマチマ攻撃を差し込むゲームにジャンルが変わります。おまけに敵が大技を使う時にムービーを毎回挟んでくる。 そしてエンドコンテンツで周回するボスもシナリオで戦ったボスの使いまわしでパラメーター弄った奴がほとんどなので、上記の演出過多、こちらが攻撃できない状態で即死攻撃ばらまく敵の攻撃から走って逃げて合間に攻撃するとうつまらない戦闘を周回プレイして素材を集めるという苦行が始まります。 エンドレスラグナロクに興味を持ってセールで買って積んでた無印をクリアまで遊びましたが、どんどん味がなくなるガムみたいなゲームという印象です。最初はかっこいいと思った演出も毎回見せつけられる。最初は面白いと思った戦闘も、どんどん叩き込む機会が無くなっていく。最初は面白かったフィールド探索も、すぐにバリエーションが尽きてなくなってしまう。15時間くらいでクリアできるメインシナリオの為だけに買うのも勿体ないので、総合するとおすすめはできません
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