
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
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作为经典游戏《碧蓝幻想》的衍生之作,gbfr绝对是系列衍生作中最成功的一作,买断制二游的神。游戏以精致二游的画风,引人入胜的剧情,以及steam少有的共斗题材游戏赛道,都注定了本作游戏的成功。看得出来制作组的野心不止于此,在游戏发售了两年之后,推出了大型的扩展资料片无尽黄昏,进一步扩充了游戏的内容,使游戏的容量增加到了128G的可怕数字。对于本体需要数百小时才能算是毕业了体量,在资料片中玩家就需要再一次拿出自己的肝了。 首先值得玩家注意的是,游戏扩展资料片需要玩家首先通关游戏本体的内容才能进入,但是即便玩家没有通关本体,一旦使用了资料片就会使得该存档变成无尽黄昏的存档,此时这个存档就无法再从仅有游戏本体的副本中游玩了,一般玩家并没有什么影响,但是家庭组共享的玩家就需要特别注意一下了,届时存档无法游玩,导致坏档,就只能自己再去补一个资料片了,否则存档就丢失了。 [h1]诚意满满的扩充资料片[/h1] 本次无尽黄昏作为gbfr的大型扩展内容,扩展的规模相当大,可谓是诚意满满。游戏内容的扩展主要表现在以下几个方面:剧情延续本体结局,向后扩展新的剧情内容。增加更多的副本和敌人,增加更多新的物品和因子。增加了全新的6位可操作角色。同时还增加了全新的独创肉鸽玩法。 在本体的剧情中,玩家挫败了星之民莉莉丝的阴谋,但是当蔚蓝的天空刚刚宁静不久,新的威胁又一次袭来。此时玩家面对的将是更加艰难的挑战,和更加强大的敌人。 游戏战斗方面进行了全面升级,全新的6位可操作角色,个个拥有强力的作战能力,但是每一个角色都需要玩家进行培养,回想一下本体中玩家花费大量的时间培养的角色,此时同样需要再次开肝。此外战斗系统还增加了全新的召唤系统,玩家可以使用召唤石,召唤强大的可操作角色和魔兽,使得游戏的战斗变得更加多样,乐趣更多。而本作游戏的战斗方面也为玩家提供了一些简便操作,即便是手残玩家可以借助这一套系统简化操作,获得华丽的战斗效果。即便战斗数据不如大佬们强力输出的好看,也依然能在中等以上不跌份。扩展资料片中的BOSS战斗我的感觉比本体的战斗更像MMORPG,甚至有时候都让我搓出了玩魔兽世界的幻觉。迷人的大量攻击会在玩家脚下呈现出何各种明显的圈,此时我竟然在脑中脑补出了夏一可的声音“火墙!火墙!火墙!”。游戏中的战斗每一个都有自己的解法,玩家需要一边躲避敌人的强力技能,一边使用自己的技能和招式对别人进行输出,配合队友适时地打出奥义和link,也是本作游戏的核心战斗循环。 [h1]强化的联机体验[/h1] 作为一款共斗游戏,游戏的主要内容大部分还是在多人联机合作的体验上,游戏的剧情只占一小部分,更多的刷刷刷还是需要玩家组队进行,才更有乐趣。扩展资料片同时对游戏的联机体验进行了强化,允许玩家跨平台联机,让玩家有了更多的联机选择与机会。 [h1]新增的肉鸽玩法[/h1] 本次的扩展资料片最令人印象深刻的一点就是加入了独创的肉鸽玩法,肉鸽的玩法如今已经满大街都是了,就不过多赘述了。毕竟游戏能做到的变体也有限。肉鸽玩法是一个针对单机玩家的全新模式,适合网络不好或是不喜欢联机的玩家,为他们提供了一个刷材料爽玩的机会。并且这个全新的模式还融入到了主线剧情之中,它的出现也并不突兀,甚至整体体验还非常优秀。 [quote][table][tr][th][b] 评测出自: [u]网易 UU 鉴赏家培训计划[/u][/b][/th][/tr] [tr][th][b]感谢由 [u]网易 UU 鉴赏家培训计划[/u] 提供游戏[/b][/th][/tr] [tr][th][b][i] 加速 云存 领游戏,满足 热爱游戏梦![/i][/b][/th][/tr][/table][/quote]
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Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 558 reviews with recorded playtime.
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[h1]与你编织、空之物语[/h1] 当年的《碧蓝幻想Relink》用出色的3D二次元美术、爽快的动作战斗和多人共斗玩法,让原本已经拥有庞大玩家基础的《碧蓝幻想》IP真正找到了最适合自己的游戏模式!如今《碧蓝幻想Relink 无尽黄昏》这个大型DLC则是在原版基础上,把剧情、战斗、角色培养和终局玩法都进行了升级扩充,这也让沉寂了一段时间的空之世界又热闹了起来。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] [h1]故事更饱满![/h1] 《无尽黄昏》的故事依然发生在泽卡·格兰迪空域。原本刚刚摆脱星之民威胁的空之世界,又被新的混沌笼罩,骑空团需要和新的伙伴一起面对带来终焉的“黄昏之兽”。从剧情上来看,《无尽黄昏》延续了本体原有的世界观,为原先那剧情不足的本体增加了更多冒险历程。在这个过程中也不足了许多之前本体诉说不足的地方,要不是补充的内容和新添的内容依然有点仓促,就妥妥的是个完整靠谱的故事了! [h1]战斗系统更完善![/h1] 有了新的剧情内容,当然也会有新的挑战任务和BOSS,《无尽黄昏》还在原先就相当优秀的战斗系统的基础上,给角色添加了全新的专精技能和召唤系统,让各角色有了更明确的强化方向,也让队伍有了更多的BD构筑。特别是召唤系统,让我们能使用不同的召唤石来召唤不同的角色或魔物,更是大幅度提升了战斗乐趣。 [h1]刷刷刷的尽头竟然是爬塔![/h1] 最值得一提的还是游戏加入了单人专用模式“极沌空处”,更是可以让我们体验不一样的“肉鸽爬塔”,平时爬塔游戏玩得不少,但是能操纵这么好看的3D立体二次元角色来爬塔,这可真是头一回!层层递进的难度、关关增强的乐趣、搭配上游戏本就优秀的战斗系统,玩起来可比原先主线后略微单薄的刷刷刷要有趣味多了!也让我们原先在主线不断刷刷刷培养起来的角色有了更好的用武之地! [h1]值得拥有!真的![/h1] 当然,《碧蓝幻想Relink 无尽黄昏》的核心依然是刷刷刷!新角色、新专精、召唤石和极沌空处玩法,种种都需要我们投入更多的时间来培养角色!而且由于需要通关游戏本体后才能进入《无尽黄昏》的内容,更是彰显了《无尽黄昏》的存在本就是为了用来扩展游戏本体后期内容的不足。不管是新老玩家,都值得拥有哦!
无尽黄昏?哦不,是起死回生,曾经的玩家们又回来啦!凭借这DLC的发布,昔日的relink选手纷纷回坑,人气直接回升下是大佬萌新共战的好时机哇!作为二次元共斗“怪猎”,大量更新下后日谈剧情、肉鸽模式、新角色等加盟直接使得游戏趣味性拉满,不过需要通关本体才能享受这量大管饱的内容。 该DLC剧情篇幅并不算长,个人感觉更多还是内容的拓展衍生了太多能肝的内容,刷取与挑战才是正解。角色从原来20出头扩充到了近30位,要问强度有没有,伟大无需担忧,部分人物的强度可以说是超模,这也是诸多玩家不得不诟病的一点,平衡性有待提高,但爽还是真的爽,玛琪拉菲菈、伽兰查等入团后这不管是联机还是自己带着AI队友,容错率和队伍搭配多样性无比之高,只要不追求纯粹的快,学怪猎整n台突破自己,其实很多都是怎么舒服怎么来就行啦。 而召唤石的设计使得玩家可以开启召唤魔物亦或是队伍协同在奥义协同基础上进行星晶兽毁天灭地的一环,视觉盛宴之下也是满满的数值时间!同时搭配在极沌空处的肉鸽模式下搭配这传送的诸多区域战后选择,人物的属性特性等都能够有所赋予,肉鸽共斗的可玩性那可是很赞,不过更多是单人环节,队友虽是AI但有玩家这外置加持,推进套路是经典的先小怪再BOSS,而后一环套一环,获取各种资源从而能够不断兑换提升自己队伍实力,当然区域除了战斗还有宝箱等环节,次次都是新的体验。 战斗上跟以前没差,熟悉的二游式打击感搭配四人团战,根据接取的任务来顶多自己每次出征的意图,难度上新增了Chaos 难度,也是给高手准备了新的试金平台,敌人的强度有了质的提升,但这与回坑低手或新人初期无关,虽说有了召唤石什么的,但没有经过磨练还是顶不住的。而联机环节相较于之前主要是多了跨平台,这也使得游戏在DLC发布前的“死服”并不会随着DLC发布后随热度褪去而再现,共斗爽! 该说不说,DLC在预告前没人会想到还有这一内容,毕竟游戏本体发布都两年多了,本因为制作组都摆烂了,没想到居然还有大的。全方位的升级与补充下这也是促就了目前人气火热的现状,骑空士的故事还没有结束,新的冒险就在此刻,搭配游戏本体史低价格巴适下推荐共斗玩家一起来试试,怪猎香,RELINK也不赖! [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1]
[h2]祭典落幕,烟花易冷。[/h2] DLC和本体分开评测,这不是双标,我作为一个2年前通关过本体的玩家很难想象因为本作出DLC以后才从本体入坑的新玩家在火急火燎的通关本体满心欢喜准备体验号称比本体内容还要丰富,光更新就要90多个G的DLC,突然发现才过的本体里的关卡怎么又要打一遍以后会是什么感想? 所谓DLC的内容比本体还要丰富指的是在本体的基础上把原来的养成再拉长一些,本体出现过的关卡加强一下换上一套皮肤再改个名字放到DLC里再打一遍,丰富在哪?丰富在多了几只一只手数得过来的几只贵物,这几只贵物的关卡设计就好比是在打PCR的工会战,魔兽世界的团本,开荒的时候令人血压爆表,其中最令人血压升高的是DPS检测频繁出现,极大提高了队伍整体平均的角色配装、数值以及熟练度要求,1人拉跨全队遭殃的现象频繁发生,最主要的问题是这几只贵物不是作为高难挑战,想打就打不想打也不会影响什么,而是作为一只拦路虎阻挡在玩家的必经之路上,并且后期需要反复挑战,在这方面上开荒体验实在算不上好,在本体中最多要求玩家掌握一套输出手法就能从头玩到尾,而在DLC中不光要求玩家对当前操纵角色有熟练度,还要求玩家对装备和能力的选择到位以及生存上的挑战能不能保证存活有硬性要求,在开荒时玩家普遍熟练度不高的情况下体验实在是算不上多好,网游味儿太重了。你将和你另外3位牢友体验MMOROG中团本的强度,每天和这几只贵物激情互肘,和在本体因为自身出现失误队友能够兜底不同,在DLC自己出现失误感觉自己就是在犯罪。 最后关于装备因子方面,CY始终是选择了不接受和自己和解,还是整词条纯随机,完美词条全靠运气变相增加玩家的肝度那一套,在DLC中新的装备因子基本取代了本体中旧的攻刃因子,再结合上新的角色专精机制本以为在配装上会比本体灵活很多,但实际上刨去必带的主词条装备因子,还是面领着装备因子栏位不够用的情况,因为有很多副词条并不合适当前构筑,最合适的因子全是通过随机来获取的,没有一个稳定的词条继承机制,要想练成一个完美的装备构筑简直就是一个无底洞,极大程度上削弱了再去尝试其它角色的热情。 对于2年前已经通关本体的玩家来说,这次DLC相当于又把本体重温了一遍,体验还是很不错的,但这是建立在本体底子很好的情况下,作为DLC来说还是有些失望的,本期待着会有很多原作碧蓝幻想中的新内容,但实际上新内容少得可怜,大部分还是本体的那一套,新出的单人肉鸽闯关很无聊,通一遍就再也不想碰了,进本前兄弟,兄弟,失败后仇人见面分外眼红的BOSS设计,一个单机游戏多了很多网游味儿,和本体最开始带来的爽感比起来多了几分便秘感。
This DLC is just an endgame extension for players who have grinding fetish. I like the new characters and the QoL improvements, but the story is very shallow, and there are [b]only 6 new bosses[/b]. Throughout the DLC, you'll be fight same and reskin enemies from the base game again, but with tweaked movesets and different scenario. Such a boring DMG cap experience. [b]Do not trust reviewer media that rating this DLC very high[/b]. Reviewers have the privilege of unlocking all content and items from the start, skipping tens hours of grinding.
Was it wrong of me to expect more new things? I was hyped and ready to play again when this DLC dropped but I was really disappointed in the end. The new character additions are cool, nothing wrong with them... but the "adventure" is just a bunch of reused bosses. The new bosses are cool but the majority are bosses you've already faced in the base game. Remember the bosses you've fought in the base game and how they got harder? Remember fighting the dragons alone, then two at a time, and then light and dark one? Do it again... now they're harder... again. You beat them? Now fight Id again... why? I don't know why, just do it again. So many raid bosses they could've chosen from the gacha game but we got reused bosses instead. Same fights, some having one small change to an attack, but overall just repetitive(again) and took longer than I wanted because of the large health pool. Maybe the budget went into the new characters so they had to lazy it up with the content, I don't know. I really feel like they could've told the story without padding out the game with these meaningless fights. Maybe I'm crazy and I just don't get it, take it as you will, overall I did not like it. P.S. - Did not care for the weird portal fights with the roguelike features.
Honestly my disappointment comes toward the story I wish they had it built up like the normal standard story mode in terms of animations build ups to introduce hero characters & major bosses with a proper way to standout like the original game other than a freaking side fatestory and quite alot of grinding to be buffed stronk and able to bonk the bosses, not to mention the amount of nerfs toward certain characters that had their own unique usage of their own playstyle reduced to ash or barely usable so you got to adapt to a different playstyle of approach or lean toward the DLC characters to be able to hit that DPS check and stuns, since your main characters on life support with plenty of nerfs thanks to people out there doing meta this and that back than which kills the characters OG originality what made them unique to play them in the first place during the release. Honestly would have been happy to see Belial too as a boss along side Beelzebub not some reused bosses from the original game that came out 2 years ago.. This DLC does boost u greatly after you beat the original game to manage yourself between proud till chaos++ missions real quick and able to have a good start of gear/sigil etc farm at the start which is wonderful. just QUITEEEEEEEEEEEE grindy mostly. The only thrill within this game battling the bosses with friends / family /That one special random team match up that goes crazy with a bang and hella clutches.
É complicado negativa uma análise após gostar tanto do jogo base, mas é necessário. A única coisa que é ENDLESS nessa expansão é a preguiça na hora de fazer esse suposto conteúdo. É inacreditável como simplesmente reutilizaram inúmeros inimigos do jogo base, mudaram a cor e inflaram o HP até não ser mais possível, uma dificuldade artificial, ruim, mal feita, pobre e até mesmo vergonhosa. Para completar, a cereja do bolo dessa repetição é dita no final da DLC, uma das novas personagens dizendo que estávamos sendo testados para o chefe final, me poupe. Adicionaram um modo roguelite que tinha um enorme potencial, mas ele acaba sendo só parte do grind artificial para suas armas, mas cheio de inimigos também reutilizados. Há um sistema de melhorias permanentes para jogar neste modo, mas são totalmente desnecessárias, já as auras coletadas durante sua run também inúteis, já que nesse ponto do jogo quando liberamos os dois últimos níveis, já estamos fortes até demais para um aventura neste modo, ou seja, atropelamos qualquer coisa que vier. É um escárnio com o consumidor venderem um repeteco desses como se fosse grande maravilha. Até a suposta história conseguiu ficar pior, contada em fotos estáticas com uma narração e sem desenvolvimento decente de nada, no final, apenas somos bombeiros apagando o incêndio porque as entidades mais fortes tão com preguiça e nos alugaram pra resolver a bagunça. Só comprem essa DLC caso ela esteja em uma promoção agressiva, é completamente tediante ficar enfrentando as mesmas coisas por dezenas de horas. Para não só bater, foi colocado um crossplay entre plataformas que é funcional e sem lag com qualquer região do mundo, ao menos uma coisa acertaram. Apesar disso, PENSEM MUITO BEM ANTES DE COMPRAR ESSE GOLPE.
新怪就三个boss,别的全是换皮怪。dlc打一半一直新怪都没见到还以为在打本体。后面boss人均学着mmo开运动会,地上特效+技能特效一起上啥都看不见,披着动作游戏的皮做网游。 dlc开荒体验更是一坨屎,本体毕业套进去光速被淘汰,刚进dlc甚至负提升。中间养角色养武器卡材料卡的怀疑人生。最后因子对对碰又是纯随机直接问心无愧修改器。 新角色新玩法我没意见,但除了这些都是一坨大便。
It's just more of the base game's endgame farm with a few new bosses and characters. I like a good farm but I was hoping for something more substantial. If you're looking for something new, I think your 30$ could be better spent elsewhere
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| $1.1M | 5.1K | 71% | $7.99 | |
| $1.1M | 2K | 95% | $29.99 | |
| $1.1M | 3.7K | 96% | $7.49 | |
| $1.1M | 1.3K | 72% | $24.99 | |
| $1.1M | 11.1K | 90% | $7.99 | |
| $1.1M | 10K | 79% | $5.99 |