
Explore a world filled with the magic of Disney as you discover rich stories and build the perfect neighborhood alongside Disney and Pixar heroes and villains in this new life-sim adventure game. Welcome to Disney Dreamlight Valley.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Jul 30 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Disney Dreamlight Valley is a hybrid between a life-sim and an adventure game rich with quests, exploration, and engaging activities featuring Disney and Pixar friends, both old and new.
Once an idyllic land, Dreamlight Valley was a place where Disney and Pixar characters lived in harmony—until the Forgetting. Night Thorns grew across the land and severed the wonderful memories tied to this magical place. With nowhere else to go, the hopeless inhabitants of Dreamlight Valley retreated behind locked doors in the Dream Castle.
Now it’s up to you to discover the stories of this world and bring the magic back to Dreamlight Valley!
Free the Dream Castle from the insidious grip of the Forgetting, and unlock the unique Realms of well-loved Disney and Pixar characters, including great queens and kings such as Anna and Simba. Each Realm contains unique challenges with puzzles to solve in the quest to bring friendship back to the Valley.
You’ll start your adventure in the Valley, but your journey will take you to infinity… and beyond! Explore what lurks in the Forest of Valor and brave the deepest caverns as you take on challenges from iconic Disney and Pixar heroes and villains. Who knows who—or what—you might discover.
Garden with WALL•E, cook with Remy or kick back and fish with Goofy. What better way to collect, craft, and rebuild the Valley than with a friend! From beautiful princesses to nefarious villains, every Dreamlight Valley resident brings their own story arc, quests, and rewards. Meet up in daily hangouts and make friends with some of your favorite Disney and Pixar characters..
Return Dreamlight Valley to its former greatness by making it your own. In Dreamlight Valley, you can build the perfect neighborhood that is just for you with a fully customizable layout, creative landscaping, and thousands of decorative items.
Will you settle on the Beach next to Moana, or call Buzz Lightyear your next-door neighbor in the Plaza?
Bring out your inner princess, villain, or Disney bounder! Assemble unique outfits and decorate your home with thousands of fantastic items. Using the Touch of Magic tool, you can even create your own designs with Disney- and Pixar-inspired decals!
With the in-game Camera, get ready to snap a sunset selfie with Mirabel, capture a culinary creation with Remy, or simply cherish a moment.
New content means that there's always something fresh to explore. Meet new characters in the Valley, check out the latest clothing and furniture collections in Scrooge’s Store, and complete challenging in-game events! Be sure to dream your way back to Dreamlight Valley regularly to discover new adventures!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 22Kreviews | 92% | #47 | $38.5M |
| $79.99 | 6.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought this game early access and loved it and supported due to it GOING TO BE Free to play after. They took back that promise, the expacs are expensive and have issues and the moonstones are predatory for a game you pay to play. Most of the moonstone items are from events that you have to grind for days to catch up to. If you are behind on characters or the like you are just SOL til you get there..... It needs work before I come back to this.
[6/11/2026] I supported this game for quite a bit, coming back to it occasionally like I do with Minecraft phases. This time, when I logged on today, I was kind of shocked. I'm incredibly disappointed, to be honest. It used to be that this game was a clear example of Disney values. I actually remember telling people that very thing. I didn't really support the addition of a battle pass (er, "Star Path"), but for a while after it was implemented it was fine, and I found I really looked forward to each new one. You could fund the battle pass yourself by playing the game, doing the challenges, and getting the currency (Moonstones) as rewards, then spend those on the premium pass and get the rest of the items. When I logged on today, though, I found that so many things had changed, and I found myself incredibly irritated at the direction they took in between my last play and today. Most disappointingly, those Disney values are kind of just... gone. Out of the six chances to get moonstones in the star path, FOUR of them are locked under the Premium wall. You CANNOT fund the battle pass anymore without spending real money. That is INCREDIBLY disappointing, considering the fact that it wasn't "buy our stuff" right out the gate. It was good, and then they decided to throw it away. When you consider the already egregious price of the game (and the editions, which, by the way, you cannot upgrade, so those of us who got the Deluxe version rather than the Standard version when the game came out CANNOT get the incentive items from the additional editions they released), it's absolutely abhorrent that they would be so shamelessly greedy here. Moonstones are incredibly difficult to get without the star paths. You can find (rarely, or, after a long while away) blue chests across the Valley that give you Moonstones, but they give you a whole FIFTY. For reference, the premium star path is 2,500. After over three months of not playing, I found 3 chests on my Valley today, totaling 150 Moonstones. You can also get another whopping fifty Moonstones utilizing the DreamSnaps voting feature, where you vote for your favorite entries and work your way to fifty Moonstones as incentive. There are six pages in each star path, and you have to spend the path's currency (earned from completing 'duty' challenges) to buy a certain amount of the rewards on each page in order to purchase the rewards on the following page. This has been a thing for a while. Here's the problem: As the pages continue, more and more of the rewards are locked under premium. As for the amount of Moonstones available for each page, here's what it is for the current Star Path, the "Godly Glamor Star Path" (themed around Hercules). Page 1: 100 Moonstones Page 2: 200 Moonstones (Premium locked) Page 3: 350 Moonstones (Premium locked) Page 4: 350 Moonstones (Premium locked) Page 5: 400 Moonstones Page 6: 610 Moonstones (Premium locked) This adds up to 2,010 Moonstones, of which the majority can only be obtained by spending the 2,500 upfront. At the end of each Star Path, there's a section to spend excess Star Path currency on extra Moonstones. I'm sure you've guessed this by now, but that's also locked behind the 2,500-Moonstone price tag for premium. The idea of battle passes isn't new, and the gaming industry's standard price tag for each different pass is around $10 USD, which nets you exactly 2,500 Moonstones. Oh, but actually, wait, it says "2,400 Moonstones", but it's crossed out, with a tag that says "+100 BONUS". So in theory, they absolutely have the power to remove that 'bonus' and hike it up further in the future. Great! Awesome. Love that, thank you. Oh, wait, what's that down at the bottom of the Moonstone Purchasing page? "Moonstones can only be used on the same platform where they were purchased. Costs real money." Let's start at the first part of that. "Moonstones can only be used on the same platform where they were purchased". In the beginning of the game, they advertised the option that you could buy the game on both steam and another platform and play your same save file. I have it on Xbox. I enjoyed being able to move from my PC to my bed and still play it. But to not have the right to use that which I purchased on ONE platform for an account, on the other platform for the SAME ACCOUNT, is preposterous. The idea that they think by barring you from using account-based currency will make you cough up more money if you want something on the other platform is so unbelievably scummy it makes me want to cry. ... "Purchases grant a revocable license, not ownership." ...OF A CURRENCY? I understand it's industry standard to do the whole "you're not BUYING in the sense that you'll own the thing, you're donating money to us under the assumption that you'll get the item when you donate, but this does not mean you have the right to KEEP it! It's just a donation, though, of course!" For the record, my issue with this whole paywall bit is not because it is a paywall in itself. The game is a DECORATION game, about freedom of expression and creativity. Yes, you can farm, and you can get other decorations and clothing in-game, and yes, there's quests, but at the core the whole purpose is to be creative and decorate. Locking decorations behind a paywall when the game itself is ALREADY behind a substantial paywall is ridiculous. The reason I stopped playing months ago was because there was a bug that caused an orange dot (the dot that says 'you have a new item in this furniture category!) in a category that did not have anything new, and it did not go away. Reopening the game did nothing, and neither did following guides on it. Last I was aware, the developers mentioned they were aware of the bug. I logged on today, and not only was that bug still there and still infuriating, but there was another. Luckily this one was fixable by going into the furniture list in the collections tab rather than in the furniture placing menu, but the original one is still freaking there. The visual bugs that were there before are still there, the clipping is still there. The character teleports to a flying pose after the beginning-to-fly animation plays, while you're flying. Specifically, they teleport like 100 pixels up and are rotated slightly forward to match the "now we're moving" smooth animation. It goes from seeing the bottom of the dress without the feet to instantly seeing slightly under the dress, seeing the legs and the thin model of the dress. For reference, I have the Maleficent wings equipped, wings that were released months ago. Today I looked in the shop and got excited to see a new dress in the window. It is, instead, the third recolor I have seen of the "Floral Gown". It has been recolored so they can call it something other than "[Color] Floral Gown", and its name is "Blue Royal Roses Gown". Yes, it's a new variant. No, I am not impressed, as they are clearly capable of modeling decent attire to place behind paywalls in the Shop (which also uses moonstones, at a significantly higher price) and the Star Paths. I did not see a single other item I did not recognize in Scrooge's shop. I'll give credit where it's due, though: mining an ore while wearing a ballgown no longer shows the entire buttocks clipping through the dress when the character bends down. That was a bug for years. I do appreciate not having to see that. So, TL;DR: As it stands, I would not recommend spending money on this game to those who are impulse buyers or those that feel they absolutely must 100% games. Neither you nor your wallet will be happy. The rest of the game itself, as of now, is fine. It's EA-y, with the separately-purchased DLCs priced the same as the base game, but the game itself is playable, and you can still get enjoyment from it. This being said, I do not have much faith in the future direction of this game, and I can only predict that it will get worse. I will be mourning this game for a while.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best US #47, worst CA #81 · 8 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $39.99 |
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| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game in early access. It was supposed to be free+microtransactions after early access, but then the devs broke that promise and continue to charge for the base game, the expansions, and continue to do a lot of predatory FOMO things to encourage microtransactions in a game that's very appealing to young children. I'm an avid player of the Sims and MMOs so I'm very familiar with DLC and microtransactions, but the cash cost vs grind of the Star Paths for cosmetics compared to the general shallow depth of gameplay is pretty rough. Some of the characters are also very annoying, particularly with their proximity noises. Overall, this is not a game I would recommend, especially for children who might have a harder time dealing with the FOMO aspects. Pokopia is the closest game I've played in terms of story and gameplay loop and is much more fun, charming (even though I have zero nostalgia for Pokemon after the first generation), and better from a design perspective in my opinion. But we are getting a lot of games in a similar genre as Animal Crossing/Stardew Valley/even kind of Fantasy Life i with farming, cooking, and neighbors that don't have aggressive tactics like DDLV. At this point it's hard to justify paying for a worse game than the competitors just because it's got Disney branding.
Okay... where do i even start?! 💭 Disney Dreamlight Valley has been out for quite some time now, and somehow... I never played it? Which honestly makes zero sense, because i am a cozy gamer through and through. All of my friends kept telling me "You HAVE to play this Ulle. You will love it." And I just smiled, nodded... and continued playing anything else. Apparently I enjoy being wrong? lol. Five days ago tho! one very convincing friend finally got me to start playing this! [i] ( Thank you, thank you, thank you!<3 ) [/i] ...I am now 55 hours in. Send help! Ok no, do not. Cus i am obsessed! Or addicted? Either way, i truely did NOT expect to fall this hard for the game! I LOVE decorating, i love quests, i love puzzles, i love farming, and Dreamlight Valley just keeps giving! Every single day I tell myself "Okay Ulle... just a quick 30-minute session, thats it!'' suddenly four hours later, my pumpkins have paid the mortgage, my backpack is somehow full for the 20 time, and i completely forgot I was supposed to make dinner. I honestly cant believe i waited this long to play it. If you love and want to decorate your dream village, collecting every shiny object your crow brain spots, farming until your inventory starts begging you to stop, or simply just love spending time with some of your fav disney characters? Then this is 100% something for you, and i can absolutely recommend. ❤
Está sendo um pouco difícil colocar em palavras a experiência maravilhosa que estou tendo com Disney Dreamlight Valley. Se você é apaixonado por personagens da Disney, ambientes aconchegantes e jogos relaxantes, acredito que este seja um daqueles títulos praticamente indispensáveis. São tantas coisas para fazer que, às vezes, fica até difícil decidir em que focar primeiro. E essa talvez seja uma das coisas que mais gosto aqui: não existe pressa. Você pode simplesmente seguir o seu próprio ritmo, fazer aquilo que tem vontade naquele momento e deixar todo o resto para depois. O jogo mistura um pouco de tudo. Temos histórias para acompanhar, plantações para cuidar, receitas divertidas para descobrir e preparar, personagens para presentear e diversas áreas do vale que podem ser decoradas do jeito que você quiser. E, claro, ainda existe a possibilidade de ter um personagem da Disney como companhia, acompanhando você e oferecendo alguns bônus durante suas tarefas. Ultimamente, tenho encontrado dificuldade para jogar títulos mais complexos e, em alguns momentos, até experiências mais simples podem acabar se tornando uma tarefa cansativa. Isso é frustrante, principalmente porque jogar sempre foi um dos meus passatempos favoritos. Por isso, encontrar Disney Dreamlight Valley e decidir me arriscar a comprá-lo, mesmo sem pesquisar tanto a respeito, acabou sendo uma das melhores decisões que tomei. É um jogo que simplesmente não exige mais de mim do que estou disposta a oferecer naquele momento. Posso passar horas decorando um cantinho do vale, cuidar das minhas plantações, pescar, cozinhar ou apenas correr por aí acompanhada por alguns dos meus personagens favoritos. E, independentemente da atividade que escolho, continuo me divertindo. Outro ponto que me agrada bastante é a forma como o jogo lida com seu conteúdo pago. Existem móveis, roupas e outros itens que podem ser conquistados simplesmente jogando e acumulando recursos dentro do próprio jogo. É claro que também existem conteúdos que exigem dinheiro real, mas, pelo menos até onde joguei, nunca senti que eles fossem necessários para aproveitar a experiência. São opções extras, e gosto muito disso. Disney Dreamlight Valley não me passa aquela sensação desagradável de que preciso gastar uma fortuna para ter acesso ao básico. Também não é o tipo de jogo que tenta constantemente me pressionar a voltar todos os dias por medo de perder alguma recompensa específica. Posso ficar um tempo sem jogar e, quando decido voltar, o vale continua lá, esperando por mim. As missões, por sua vez, não são especialmente complicadas, embora algumas exijam um pouco de paciência e atenção. Meu principal conselho é simples: não saia vendendo todos os seus recursos. Sempre guarde uma parte no baú, porque é quase certo que algum personagem aparecerá pedindo exatamente aquele item que você decidiu vender cinco minutos antes. As histórias também seguem uma proposta bastante simples. Na maioria das vezes, estaremos ajudando os personagens a construir alguma coisa, encontrar objetos, pescar, colher recursos, cavucar o chão ou preparar determinados itens. Pode parecer pouco quando colocado no papel, mas é justamente essa simplicidade que faz tudo funcionar tão bem. Para mim, Disney Dreamlight Valley é perfeito para aqueles dias estressantes ou cansativos, quando você simplesmente quer fazer algo agradável sem precisar se preocupar com mecânicas complicadas, desafios extremamente difíceis ou uma história que exige atenção constante. É um jogo confortável, daqueles que permitem apenas existir naquele pequeno mundo por algumas horas. O jogo também possui multiplayer, embora eu ainda não tenha tido a oportunidade de testar essa função. Mesmo assim, a experiência solo já tem sido mais do que suficiente para me conquistar. No fim, recomendo Disney Dreamlight Valley sem hesitar. É um jogo bonito, acolhedor, cheio de coisas para fazer e, principalmente, extremamente respeitoso com o seu tempo. Você não precisa correr, não precisa fazer tudo e não precisa ser bom em nada específico. Basta escolher o que deseja fazer e aproveitar. E, como sempre digo: se puder, espere uma promoção. Vale muito mais a pena — e o seu bolso agradece. P.S: Às vezes, você pode encontrar alguns obstáculos na forma de bugs bastante específicos durante determinadas missões. Por isso, recomendo sempre dar uma conferida na comunidade ou pesquisar rapidamente sobre o problema antes de quebrar a cabeça tentando descobrir sozinho o que está acontecendo. Talvez esse seja, para mim, o único ponto realmente negativo do jogo. De resto, é só alegria.
Severely overpriced paywalls, still bugs, preys on nostalgia. I admit I fell for it, not anymore. Try games like Palia which are free to play and content isn't as overpriced like DDV.
I honestly only bought this game initially because they said it would be free-to-play once it was up and running, and have sworn off it since they started rolling out over-priced reskins and DLCs to their extremely flimsy game for $50 a pop. This is Disney grifting you out of your money at their best. As your creepy Disney overlord, the game lets you buy exclusively Disney branded clothes and hideous disney branded furniture, shoving so much marketing and propoganda into the items that god forbid you want to own a single thing that doesn't have polka-dots or mickey-ears attached. There is no plot in this game. There is barely dialogue in this game. The sum total of activites seems to be doing chores and wearing disney clothes and hearing the same vacant-eyed lines from the other aimlessly wandering Disney NPCs who haunt this vastly boring world of weeds to pull and trees to chop. Honestly, unless you crazy for Disney or under 10, give this a pass. This is what you expect from a giant corporation that cares more about chasing after Animal Crossing's succes by poorly aping their game than making anything interesting or a new IP.
Das Spiel mach echt Spaß aber ich hasse es das ich bestimmte Aufgaben nicht beenden kann weil ich an bestimmten Tagen zu einer bestimmten Uhrzeit ein Tier nur finden kann. Ich muss arbeiten und hab keine Zeit zwischen 8 und 14 Uhr das Spiel zu starten. Offensichtlich ist dieses Spiel ausschließlich für Arbeitslose und Kinder gemacht die da Zeit haben. Diese Ingame Verkäufe nerven Total. Echt Schade
I waited to finish the main storyline before writing this review, but in simple words, it's a must play if you're looking for a healing storyline. I did not expect this little disney game to have such an impactful and thoughtful storyline! All the "I remember when you were a kid; You're all grown up now" lines from the characters are so sweet and it makes me feel some sort of way as an adult now. I love how the characters are so sweet, caring, and happy (well, most of them), its truly a joy to play this game and have a relaxing time. I will say, there are a lot of friendship quests, which overwhelm me, but the good thing is you can tackle this game at your own pace.
I bought this game early access and played it quite a bit but once they decided to add all these microtransactions it no longer became any fun. Now they are making the only reason I was going to get back into this game a paid expansion? (Winnie The Pooh) I wish I could get a refund. This game is barely fun and they have made it clear they don't care about the consumers, just the money. Just another greedy corp like EA.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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