
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite the few small problems I have with the game personally in terms of complexity compared to other strategy games I've played in the past, I enjoy playing this game especially the damage system ingame and how you can bask your enemies in the nuclear explosion of their own ships if you get lucky.
you can mod the game to use ships from various popular sci fi franchises to nuke your friends in space must more be said (FYI the nukes and ships are both mods) this review is kinda a meme but yes the game is good
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 4.8K | 76% | $22.99 | |
| $4.4M | 33.1K | 80% | $5.99 | |
| $4.4M | 2.6K | 54% | $69.99 | |
| $4.4M | 16.7K | 69% | $9.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.4M | 9.5K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 377K | 90% | $49.99 | |
| — | 0 | — | — | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $833.4K | 1.2K | 78% | $19.99 | |
| $168.9K | 372 | 89% | $11.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game rocks. it's sorta like submarine combat in space with a ton of simulation and a focus on information/electronic warfare and missile warfare. the game is getting reviewbombed by ♥♥♥♥♥♥♥♥ though, so don't take any consideration of the negative reviews after the big spike.
Обновление кампании не оправдало ожиданий. Линейная хренотеть с невпечатляющей 2д катсценой в начале. Большинство механик и геймплейных решений скорее бесят, чем привносят что то хорошее. И разрабы отказались от разработки режима Завоевания откатив огромный прогресс в пользу этого? NEBULOUS: Fleet Command - очередной долгострой в раннем доступе, который является именно той игрой, в которую я хотел бы играть и посоветовать другим, если бы не огромное кол-во проблем. Разрабы пытаются косить в реалистичность, но по всем фронтам (баланс, лор, сюжет, дизайн кораблей) выходит какая то залу**. Многие из этих проблем потенциально фиксятся модами, но после прохождения кампании в одиночные замесы с лоботомированным ИИ вы врятли будете играть, а в мультиплеерных лобби сидят почти исключительно глобалы-киберкотлеты играющие на ванилле с лимитом очков флота 3к на игрока (на мой взгляд это очень мало и неоправданно). Это тебе не современная ртс, а е**чие шахматы, но с каждым обновлением разрабы нёрфят/вырезают всё интересное вместо добавления контры и логичного расширения механик. Экономично. Если из игры убрать все идиотские ограничения добавленные разрабами для создания искуственного (и очень сомнительного) баланса, то как минимум боёвка станет гораздо лучше - на мой взгляд конечно. Здесь определённо много интересных механик, да и сам фундаментальный геймплей очень хорош, но если вы не уверены понравится ли вам эта игра - не берите. Сильно сомневаюсь что разрабы развернуться в правильном направлении.
Great game. I look forward to seeing how the team develops it. Creative and very very mod friendly. The army of modders is going to have a field day!
Penultimate space tactical combat. Does anything come close?
ネットの友人からプレゼントされて布教されたのがはじまりでした。 私はParadox InteractiveのStellarisが大好きな大戦略畑で、本格的に遊んだ初めてのRTSがこのNebulous: Fleet Commandです。 最初は操作量の多さに戸惑いましたが、TF OakやCobalt Squadronといった形で両陣営の初心者向けで操作しやすい艦隊を開発側は用意してくれていて、しかもそれが海戦モノならみんな乗りたがるであろう大型艦の艦隊になっています。 男の子はこういうのが好き、をうまく突いた砲戦型の大型艦艇が初心者向けというのは心理的な参入障壁が小さくて良いものです。 しかしそれでいてちゃんと大型艦は価値が高く小型艦は価値が低いように設定されており、その一方で小型艦がチームにいなければ歩のない将棋は負け将棋となるようなゲームデザインとなっています。 アップデートごとにメタが変わったり、しばしば不適切なOP設計を組めてしまう穴はあるんですが、全体的なデザインはとても優れています。 何より、シングルプレイの大戦略出身者でも現実的に追従可能なスピード感のRTSは非常に貴重です。 他のRTSで遊んでみましたが、Nebulousがいかにゆっくり考えられるか・できるだけ反射神経ゲームにならないように設計されているかがわかりました。 また、一人のプレイヤーでなんでもできてしまうわけではないようなゲームシステムです。もちろんキャンペーンモードは時間停止もあるので一人プレイもできるんですが、本ゲームで主眼とされているマルチプレイでは4人または5人のチームを組むことになります。 この人数と一人当たりの持ち込み可能な戦力のバランスが絶妙で、ほどほどの責任を全員が負う上に、1人でなんでもできる艦隊が設計できないようになっています。 コミュニティもゲームプレイヤー側は概ね親切で、特に日本語コミュニティはその傾向が強いように感じます。 座学した上で自分で考えることが必須なゲームなので、はっきり言って万人向けではありません。ただ、好きな人はとことんハマること間違いなしです。
Excellent depth of strategy, tactics, and technical know-how. Steep but very rewarding learning curve. I highly recommend for the base price.
A dream come true, however, it requires tons of pratice to do things like getting your ship to go where you want it to, getting it to shoot at what you tell it. It takes time but it is the best space sim out there
L
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