
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 18 → 7/day in the week after.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.3M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hell Is Us is a third-person action-adventure game set in a strange, war-torn corner of Eastern Europe, where you explore abandoned villages, investigate a dark mystery, and fight bizarre creatures that don't quite belong in the world. I did find the combat and enemies got a little repetitive towards the end, but there were enough different ways to approach fights that I kept experimenting rather than getting bored. What really kept me going was the dark, genuinely interesting mystery and the atmosphere of wandering through this strange, half-abandoned landscape. If you've ever wondered what it might be like to wander around a place after ethnic cleansing, this game gives you a pretty good approximation of the atmosphere. Considering this was Rogue Factor's first original IP, I thought they did a remarkably good job with it. By the time I reached the end, I was genuinely satisfied with the experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 18.7K | 36% | $19.99 | |
| $7.2M | 8.2K | 94% | $29.99 | |
| $7.3M | 6.2K | 86% | $27.99 | |
| $7.3M | 57.4K | 97% | $4.99 | |
| $7.3M | 13.4K | 96% | $12.99 | |
| $7.2M | 13.3K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 106.3K | 57% | $34.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $62K | 199 | 64% | $19.99 | |
| $2.6K | 7 | 57% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Могло быть лучше. За полную цену не брать. Простенький геймплей, красивые локации, атмосферная музыка и звуки. Вообще атмосфера в игре топ. Сюжет выглядит интересно, но в реальности его мало. По сути это моя главная претензия к игре - игра начинается с классной катсцены допроса, тебе становится интересно, а по итогу оказывается, что катсцены достаточно редкие и большая часть сюжета связана с минорными историями внутри мира. Ну и бэктрекинг немного быстро поднадоел, так как он тоже простой и топорный. Если будет скидка (процентов 60), то можно и взять, но без скидки не советую. PS: всегда бойтесь покидать локацию, так как это двигает минорный сюжет персонажей. Из-за этого можно провалить какой-то квест и даже не понять почему. Как бы пофиг, но в игре есть достижение на завершение всех таких квестов.
Rich story line with good combat and exploration/puzzle loop. It's more of if Resident Evil made a soul like. The game lets you decide how to play it and does not hold your hand to move forward. Very Immersive, Combat feels quick, fun, and forces you to use the kit to manage the situation (only played on hardest difficulty).
Una chimba xd
Hell is Us brilha pela história bem construída, que une a jornada pessoal de Rémi, o horror da guerra civil em Hadea e o mistério sobrenatural dos Timeloops com maturidade e peso emocional. O level design é excepcional: sem mapa nem marcadores, os espaços densos e bem pensados guiam pela observação, landmarks e environmental storytelling, tornando a exploração recompensadora e imersiva. Os objetivos secundários (Good Deeds) são criativos, com pistas sutis que exigem atenção e conexão entre áreas. Juntos, esses elementos fazem de Hell is Us uma experiência inteligente e memorável.
Amazing, worth a play through.
I keep wavering on opinion. The story, setting and protag are interesting, as others have said. But, like what else has been said, the gameplay is so tedious... You cannot jump or climb. You will fall in a lake. There is no hard savegame. And the worst offender, every enemy is essentially the same... it was early on I lightened the difficulty, simply to avoid repeated combat as much as possible, and it's still too frequent. I like Hadea, an wanna know how this ends, but, man, I just don't think I can kill another enemy in this game...
I recommend with caution!! I want to caution everyone before you buy this game that you know one thing when it comes to playing. This game has a very messed up auto save feature. It has an particular way it saves. It's unique in the way that it saves with one single autosave that replaces the manual one. So, if you are a bit of a completionist and you want to do all the quests, if you want to go back because you realize a second later that you shouldn't have completed a quest, this is not going to be the game for you because you cannot go back without one making a copy of your save. Manually put it in the second or third save slot to give a point to go back to. Because the manual save at this point means nothing. The combat in the game is alright, especially once you get different weapons. And you will eventually be able to upgrade them. But for a soul like game, it's not too deep; it's very surface level (which can be an good or bad thing for different players). The story on the other hand I would say is 9 out of 10. It's pretty good (I think that why so many people liked this game, they cooked with the story). I tell you all of this to say the game is a 8 out of 10 for me. They did a really good job with a lot of things but the key points, which are the side quests, and you'll know why that's more important as you progress in the story. And the auto saving replacing your manual save is a hard no for me. So, I caution all of you, yes, this game is on sale. If you can buy it with no problem, go right ahead. And remember to also make backups manually of your saves at crucial points. The game has different acts. People said you had to look up a guide to know which quests to do before each Act. Sadly, this is true because the game will auto save after every side quest you do. Even if you didn't complete it correctly. You will have an auto save that will replace your manual save. Making it an done deal, it truly is an souls like in that sense.
Gra ma mnóstwo problemów. Głównie polecam grać na łatwym i z jakimś walkthrough na boku żeby przechodzić gładko zagadki. Po jakimś czasie walka i zagadki są mega powtarzalne i sprowadzają się do fetch questów. Pobiegnij tam, znajdź instrukcję że jakieś orły mają być na północ, wróć, ustaw orły, i bum otwierają się drzwi, to tyle. A w międzyczasie walczysz z dość powtarzalnymi przeciwnikami, którzy raz na jakiś czas zyskują nowe ataki jako urozmaicenie. Cała ta gra to mam wrażenie, że jeden wielki test na pamięć i orientację w terenie. Gra dość mało prowadzi Cię za rączkę. Poboczne zagadki odblokowują się w dość losowy sposób za pomocą jakichś kluczy itd które znajduje się w różnych lokacjach. Więc trzeba pamiętać, że w tamtej lokacji jakiś dziadek chciał obiektyw aparatu, znalazłeś go w kompletnie innej lokacji kompletnie przypadkiem kilka godzin później, i musisz pamiętać o fakcie, że go chciał i do niego wrócić. Lokacje to labirynty gdzie dość szybko trzeba zacząć stosować jakieś algorytmy przeszukiwania, żeby mieć pewność że znalazło się wszystko. Brak fast travela do ważnych lokacji jak np do typa, który daje Ci nagrody za naprawianie świata sprawia, że nie chce Ci się do niego wracać. Na łatwym poziomie trudności i tak nie ma to wielkiego znaczenia. Bohaterowie zachowują się czasem w irracjonalny sposób nagle robiąc losowy lore dump osobie, której nie powinni ufać. Trochę jakby twórcy nie mieli pomysłu jak to zrobić naturalnie. Ale elementy świata znalezione po drodze dają dość fajny mroczny klimat z lekko filozoficznymi zagadnieniami. Dla klimatu, mega specyficznej opowieści, dość ciekawego eksperymentu jakim jest ta gra, polecam. W 19 godzin przebrnąłem przez tą grę, i nigdy więcej w nią nie zagram, ale nie uważam tego za stratę czasu.
boring
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.