
Cube World is a voxel-based action RPG with a focus on exploration. It takes place in a procedurally generated fantasy world made up entirely of cubes.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The review bellow is from 2025. 2026 has had some updates on social media and such, but I just wish to add that if I could, I would buy this game again just to refund it. The poor updates and refusal by the developer to listen to what the community liked about the first version, has broken our hearts and trust for anything that Wollay might produce. Please do not buy the "Sequel" either when it comes out. Its just the same game. I should have written this a long time ago, but here we are in 2025 with Wollay trying to do another "fix" to the core game design of the game, while ignoring everyone and fumbling all over again, for the... what... 5th time now? I really do not regret my journey with Cube world, it was truly an experience that helped me evolve as a game designer, as it did everything you should not do in game development. A fantastic case study in every sense of the word. - Ignored community? Check - Vanished for many months? Check - Removed features that were beloved by the players? Check - Made progression feel useless? Check - Removed destructible environment? Check - Removed costumizing your weapons, even if they would fall off quickly? Check - Made the world feel bland? Check - Restarted work on the game many times, failing to drop this project and work on something else instead? Check (Game design 101, don't get too attached to your "Baby") - Rellied on people's pity for his shortcomings? Check It really is unfortunate as Cube world started off as a game with massive potential, but as time passed, Wollay ignored everyone's help, feedback, did only what he wanted, and actively removed features beloved by the community. Not to mention the amount of times this guy just vanished from the internet completely only to come back with his "Massive update return" which ended up being just a horrible downgrade of the current build. Its like watching Breaking bad and watching the characters just get worse progressively each season. It was infuriating and I honestly don't wish this on anyone. It was useful to me, because this journey made me learn about game development mistakes, but that's it. I will also say, 20 bucks for this game is beyond criminal. You could pay me that amount and I'd give you double just to keep it. So do the same, and stay away from this.... "Experience"
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
loved this game when it was in early development, but just like my shriveled ball sack, it ended up being a shriveled ball sack
made a good game, dissapeared for years, ditched the good game, made it bad, released it and ran of with the money
[b]I bought this on release...[/b] [h3][b]I WAITED ALL[/b][/h3] [h2][b]THOSE YEARS[/b][/h2] [h1][b]FOR THIS[/b][/h1]
7/10 Pretty fun game. The alpha version has much better pvp though, and a very very small community of friendly people.
I really want to love this game. I mean like, I REALLY want to love it. But...Cube World today is marred by far too many baffling design choices that I cannot in good conscience recommend buying it. It honestly hurts to say such a thing, because I waited such a long time after after the alpha version released, subsequently shut down, and the silence of the main dev commenced. So, what do I NOT like about this "official release" version of the game?: - Worlds are no longer randomly generated. Instead, every character you make is dropped into this one, MASSIVE world. Now, I will say, you aren't very likely to come across parts of the world you've traversed with another character before UNLESS that's a specific goal of yours, so I suppose this is more of a "neutral" point, but I still think there was merit in having completely randomly generated worlds instead. - A lack of tutorial. The game is drastically different from the alpha version, and if that's what you're familiar with, time to toss all that knowledge away. There's no indication of what all the different icons mean on your map, how you should progress through the game, what you can and cannot do, just in general very little direction given to the player to provide at least [i] some [/i] form of help. - The progression itself. ALL of your acquired items are [b] region-locked [/b]. That means that the legendary sword you picked up in one region (regions being indicated by their large white outline in a given area on the map), will do next to NO damage in the next region. Simply put...WHY is this a thing?? Many, if not all, of the good equipment (that you [i] can [/i] use) are either completely dependent on RNG with enemies dropping them, or found off a boss in difficult dungeon, so why is my hard work completely torn up the second I cross an imaginary white line?? Not only that, but the movement equipment that you can find throughout the region, such as the Boat and Hang-glider, are ALSO region-locked, meaning you gotta find them ALL OVER AGAIN in every region. This is not a "satisfying gameplay loop". This is tedious work that makes me want to not play the game by constantly stripping me of all my gear the second I go just a little too far across a white line. If that wasn't bad enough, there is also no leveling, experience, skill tree, etc. of any kind. - Relics. So, there IS actually a purpose to exploring! You can rarely find these [b] powerful [/b] Relics in difficult areas like Dungeons or Crypts. Acquiring them gives a [i] permanent [/i] bonus to a specific stat! That means they aren't region-locked like your regular gear, and actually provide a sense of progression throughout the game! What stats can they improve, you ask? Oh, you know...Climbing Speed, Swimming Speed, Boat Speed, Riding Speed, Hang-Gliding Speed...y'know...the real important stats. Yeah so I don't really have to tell you that the ONLY permanent upgrades you can get within the game are completely ♥♥♥♥♥♥♥ useless. Why should I give a ♥♥♥♥ about my Hang-Gliding speed or my Boat Speed when those items aren't even permanent? Oh and don't even get me ♥♥♥♥♥♥♥ STARTED on the COUNTLESS Relics that upgrade, get this...your LAMP RADIUS. Bruh. - The potential. And this part is what gets me the most. Despite my negativity, I still truly see potential in this game. There honestly is still a lot of good about it. The classes have been more fleshed out compared to the Alpha release, the controls are very smooth, the combat is satisfying and has a bit of depth to it, and the variety in locations and points-of-interests are rather vast! Wollay (the main dev) IS still working on the game, albeit very much at his pace. Check his Twitter, he posts updates on the game from time-to-time. Unlike some of the other reviews, I don't think the guy is some "mastermind scammer" or whatever, I think that maybe his vision of the game got muddied somewhere in development and the lack of playtesting is the real thing that set Cube World back. I sincerely hope that the next update [i] doesn't [/i] take another 8 years or so, but seeing that it's 2025 and this "Omega" update has yet to release, does not fill me with much confidence. Much love to Wollay, please go through with the update, I truly want to see this game succeed. As of right this moment, however, I do not recommend playing it in its current state.
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Okay so there is a long story here you can look up here's the summary of it: The dev started to develop cube world and then released several alpha builds and got a lot of attention, for whatever reason development stopped. Completely. Radio Silence. Or, just about if you didn't know where to look. What was left behind was in incomplete but still very promising alpha build that was quite fun, and if played long enough let you do some wacky things. The world was big, and took forever to explore, but it was possible, and if you enjoyed finding the different biomes in a single world, rewarding to do so. None of that is this game. After, what I can only call the longest hiatus ever the developer returns with what was a clone of the game with all progression systems built from the ground up. I do not understand why this was done, the alpha had problems but it had many good mechanics and systems as well. This version of the game is fun for maybe, 3 hours. At which point, it slaps you in the face with its obvious game play loop, tells you to restart entirely and then sets you back to zero. It does not feel like a rogue like or arcade game where this would be okay. Most of the abilities and leveling system from the original, which were excellent were scrapped entirely. Do not play this game, there is not enough sand in the sandbox, and there are no shovels.
It was 2013.. my 14th birthday just passed and I excitedly tell all my friends about this game. the first stages are huge excitement everyone having a blast. then the blue fog.... suddenly we couldn't load anymore of the map. everywhere we went we were eaten by the fog so we put the game to rest and awaited an update. here we felt abandoned. its now 2019. news of a release... an update finally out of early access all the boys that are still around start going through their old emails in search of their usernames to log in that fateful day. we played and laughed and the excitement was peak. but 2 hours go by and you have to venture to the next town.. but my levels.. my gear.. they don't come with me? all my hard work.. I just have to start over?? this can't be.. It was all I wanted. I made all my friends buy it 7 years ago. we can't put it to rest again can we?.. can't we? but here I am.. again. 26 now.. do I try the omega update? i'm not sure I will. I found a better place. it has everything we dreamed of. dungeons.. bosses. leveling. GEAR. gear the GLOWS... most importantly free. Veloren. It saved us. The boys start downloading and suddenly in a day everything we felt from being a kid and seeing cube world for the first time came rushing back... Veloren... you saved me.. dont buy this game
Rare for a game to die twice. Game is unsupported and unfinished, do not buy.
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