
Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One game that is not finished is now going to be split off into three games? This has turned into a trainwreck. If they can't finish one game how the heck are they going to finish three games? It's not worth the trouble.
Main developer finally paid for some help and now this game has been put on the sidelines while they develop a new one that we can also play for now. I see it as abandoned but they're trying to use interest in this game to eventually make a clean break for whatever they build next.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +20 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recently came back to try out the newest update. Was unable to play multi-player. Skills stopped working by the time I was level 2. Constant "Warning: Exception has occurred message". Also, not really a fan of the user interface at all. Before I played for a good 50 hours, there was a lot of bugs, but at least multi-player worked. Last 4 years doesn't look like much has changed or improved.
First thing I’m gonna say is the discussion thread for this game is effectively border-lining dead. The game could be a little better planned out. If you build a huge base for example, disassembling the whole thing to relocate it to a nearby resource is just ridiculous.. So far I haven’t found any unique resources within range of each other so every single one of those types of resources won’t be in a single town limit. Would’ve been good if there was some sort of exception rule where it would go to a closer town storage. You’ve got mainly just the basic classes maybe 1/5 of what they should be available and doesn’t seem like there’s any new ones coming soon. In short, the game is a time killer but there really isn’t any long-term playability with this
I really like this game but it is extreme buggy with placed objects disappear. I deleted worlds and started over and every time start to do well crafting stations and storage chests just disappear. Not worth the effort.
If you're a fan of Wurm or Wurm Unlimited - this is the game for you, If you aren't aware of those titles - it's a sandbox with light survival elements and a heavy focus on crafting, with a small but passionate community. Difficulty, items, enemies, materials, everything increases in level as the you expand outwards from the spawn point - the game is more or less infinitely scaling, depending on how far you travel outward from spawn. The general vibe of the game can be fairly esoteric initially but stick to it, it has more or less endless potential and possibility.
A cool concept. but it is still very early in development. Solo dev so we will see if this game ever goes anywhere. as of right now it plays like a alpha demo.
Very glitchy still. For example, I visited my first ruined tower to grab a light globe. When I came back, the tower was gone...the other globes were still there and looked to be floating in the air with the tower missing. Next day, I made a couple planters, grew pumpkins, harvested and replanted. Logged out a bit after that (and yes, I did select "quit and save") but when I logged in later that day, the planters were gone. I can deal with the weird crafting system, the long periods of dark and torches that don't actually illuminate anything, but if the objects I am building and finding for resources are going to randomly disappear, then the game starts to approach unplayable
Do not buy. Another EA failure with dev not finishing the game and instead add another dev that totally broke the game and started a new game called "Solace Keeper" and at the same time a "Solace Builder" tool. Both version are broken and unplayable.
BLATANTLY rushed out of early access and abandoned, which is especially tragic because the game was an unpolished trash heap several years ago back when it still had some degree of promise due to it still being actively developed. The dev is now working on several other games that are intended to meld with this one in some bizarre and nonsensical way, one of which he has openly admitted to creating just for the sake of generating income.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $364.3K | 1.3K | 94% | $9.99 | |
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| $363.7K | 489 | 59% | $29.99 | |
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| $363.4K | 1.4K | 81% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $273.8M | 549.4K | 94% | $29.99 | |
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| $123.1K | 227 | 58% | $19.99 | |
| $835 | 2 | 0% | $19.99 |