
Guide Pronty and its Javelin partner Bront as it defends the once great city of Royla. Explore the deep sea, fight mutant sea creatures, and discover the secrets behind this new Atlantis in this beautiful action-packed adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.14/day in the week after.
About

Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.3Kreviews | 91% | — | $364.8K |
| $4.49−75% | 21ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Красивая, довольно стандартная метроидвания с немного неловкой, хоть и оригинальной боевой системой. В принципе, игра во всём похожа на Hollow Knight, разве что куда короче и не такая запутанная по части локаций. Боссы тоже хардкорные, но чекпойнты нормальные и есть гибкие настройки сложности, как в [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3430806057]Nine Sols[/url] (к середине игры я с 25%-го damage resist добрался до 55%). Дело происходит под водой, и вместо бесячего платформинга здесь бесячие течения (раз мне пришлось включить бесконечную стамину, чтобы пробиться напролом рывками). Со всем этим (и рядом мелких неудобств) можно было бы жить, но сюжетной части здесь почти нет, и к середине игры, открыв основные скилы, я перестал понимать, зачем мне продолжать дальше. Поэтому рекомендую только если у вас прям нестерпимое желание бросить всё и занырнуть в пучину. На деке игра идёт прекрасно, разве что шрифт у субтитров мелковат и не настраивается.
일단 상당히 잘 만들어진 수작이라서 놀라움 길찾기도 적당하고 난이도 또한 그렇게 어렵지 않아서 게임 전체적인 밸런스가 잘 맞아서 무난하게 즐기기가 좋음 처음에는 스토리가 없다시피 느낄정도로 간단한 메트로베니아인줄 알았지만 후반부로 갈수록 도시의 비밀을 풀어가는 스토리를 나름 잘 전달 해주는거 같았음 그래서 그런지 짧은 컨텐츠지만 귀여운 주인공과 의미 있는 스토리가 좋았음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, Simplified Chinese, Korean, Russian, Portuguese - Brazil, Turkish, French, German, Arabic*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought this game was just OK. Graphics and sound were fairly good and the underwater idea is great, but the reasons I am giving it a thumbs down: It just isn't that special of a Metroidvanias. The mechanics are OK, but felt a bit limited compared to the better Metroidvanias. It felt like a pretty short game. I played for 14 hours, but when I got to the end, I was like "that's it??". Maybe I am being a little too critical on that. The end boss is kinda ridiculous to me (maybe my biggest complaint). You go through the full game relatively easily. Most bosses you will beat in 1 or 2 tries, at most. They all have 1 phase, and that's it.. then suddenly you hit this incredibly difficult boss. After struggling on the first phase for a while, I finally beat that, and then discover there's a second phase. I go back to struggling on the first phase for quite some time again, then I occasionally get through to the next phase and fail miserably.. rinse repeat for quite a while, then I discover there's a 3rd phase too!! I tried that a few more times, then I decided to just give up. I rarely do that in any game. I've completed both Hollow Knights, many Souls likes, dozens of other Metroidvanias, and I've always pushed through, but I decided I just wasn't going to do it this time around. Why? The combat just doesn't feel that rewarding to me. There aren't enough mechanics to the game, IMO to overcome difficulties, and it just feels like you've got dodge and attack, and that's about it. There's a bit more to it than that, but it still felt too shallow to me, and to go through all the game to suddenly be hit with a boss 1000x harder than anything in the game just felt out of place and a bad experience. I am guessing this will be a pretty polarizing opinion.. that's just how I felt on this. Perhaps if I went through and did the challenges in the game, that would help me get through the end boss, but I just didn't personally find this game interesting enough to do that.
[h1]全方向へ動けるメトロイドヴァニア[/h1] 15.1時間プレイし、本編を最高難易度でクリア、全実績取得済みです。 クリア後のボスラッシュのみ、難易度をノーマルへ変更してクリアしました。 忘れられた深海都市を探索しながら、相棒のジャベリン型メカジキを飛ばして戦うメトロイドヴァニアです。 水中を上下左右へ自由に移動し、空間全体を探索や戦闘に使うユニークな作品です。 [h1]――良かった点――[/h1] [h3]水中を全方向へ動ける[/h3] 一般的な横スクロールアクションを水中風に見せただけではなく、上下左右の全方向へ自由に移動出来ます。空間全体を探索経路や回避場所として使えるため、水中という舞台が見た目だけでなく操作そのものへ反映されています。 移動方法だけで他のメトロイドヴァニアと明確に差別化されており、本作最大の魅力だと思います。 [h3]相棒を飛ばして攻撃する[/h3] 主人公自身が武器を振るのではなく、相棒のジャベリン型メカジキを敵へ飛ばして攻撃します。 自分と相棒の位置を分けて考え、敵との距離や攻撃する方向を調整する必要があります。 全方向移動と組み合わさることで、一般的な近接攻撃や射撃とは異なる独特な戦闘になっています。 [h3]深海都市の探索と雰囲気[/h3] 沈んだ施設や未知の生物が存在する深海都市には、静けさと不気味さの両方があります。 水中を自由に移動しながら都市の奥へ進む操作ともよく噛み合っており、未知の場所へ潜っていく感覚を味わえました。 [h3]最後に回収されるストーリー[/h3] 序盤では謎だらけだった世界の全貌が、物語の終盤で繋がっていきます。 主人公達が深海都市へやってきた理由や、探索中に見かけた意味深なオブジェクトなど、それまで提示されてきた謎が最後に上手く回収される面白いストーリーだと思います。 [h1]――悪かった点――[/h1] [h3]最高難易度での一部ボスの攻撃が理不尽[/h3] 最高難易度では、ボスの攻撃そのものが通常より苛烈な内容へ変化します。 その結果、持続時間が長くなった攻撃が終わる前に次の攻撃が始まり、現実的な回避経路がほとんど残らない場面が多くありました。 完全に回避不可能とは言い切れませんが、安定した対処が難しく、良くも悪くも運に依存する場面があります。 この高難易度設計を私は評価出来ず、クリア後のボスラッシュは難易度をノーマルへ変更してクリアしました。 [h1]――まとめ――[/h1] 水中を上下左右へ自由に動き、相棒を飛ばして攻撃する操作は、他のメトロイドヴァニアではなかなか見かけないユニークな体験でした。 水中という設定が背景だけではなく、移動・探索・回避・攻撃の全てへ反映されています。 深海都市の雰囲気も良く、操作、世界観、ストーリーが、水中という一つの題材へ綺麗にまとまっています。 一方、最高難易度の一部ボス戦では、本編をクリアするだけなら大きな支障はないものの、楽しいとは言い難い攻撃の重なりもありました。 高難易度での戦闘調整には不満が残りましたが、水中を本当の意味で全方向へ動ける独自性は間違いありません。 ちょっと変わったユニークなメトロイドヴァニアを体験したい方にはお勧めです。
One of the best games in this genre. It's sad that it didn't get very popular, Pronty absolutely deserves it. Visuals - the game is very beautiful, and, more importantly, has it's own unique style. Gameplay - new and unique experience, interesting idea with bront combat. Exploration feels rewarding, even though map is not that large. The game is short, but challenging and satisfying. Bosses also are unique and awesome. Story is touching and great, and feels complete. It has multiple endings, and overall great atmosphere. Developers created fascinating underwater world. What I didn't like - music is good, ambient integrates perfectly into the whole atmosphere, but it's still just the ambient and the soundtrack here could be much more interesting. It's my subjective opinion. Now to the objective issues. I was a little frustrated because some achievements didn't trigger after I did all the required stuff, one comics from the memories was bugged and shows missing while I was going for all the achievements and 101% completion. But those are just minor issues that don't influence the game itself. Overall, wonderful and amazing game, absolute must-play!
This one is an interesting one. The idea is novel as it is all underwater. Theres a lot of abilities and charms to get, the game is of decent length, and most of the boss fights are tough but fair and seem balanced well. The game hits a lot of the requirements for a MV. The combat is not great. The aiming with the controller isn't best, but movement with KBM is bad, so you have to compromise with one of them. You can spam attack button but it does no damage so you have to use charge attacks which take time and slow you down. You also are incentivized to dodge through people to mark them because it targets them for more damage, but you take contact damage in the game you you will only do it sometimes. Outside of that combat doesn't really change, would have liked more attacks or weapons. Using the eel to fight for you can be fun but also frustrating. Sometimes it doesn't follow, other times it has gotten stuck outside a door and I can't let him in and the game is bugged out forcing me to retstart which is annoying. Theres decent amount of fast travels but wayy too many blocked off paths with 1 way doors, flipping levers, than need me to go to other side to open up, which just leads to annoyance. But the game overall is decent and unique. 7/10.
符文做的很烂,低端符文没几个有用的,高端的没几个格子装不了几个,纯靠玩家硬打和操作。 喝药动作也做的弱智,超长前摇就算了,还能被打断。
还可以,内容不少的,打的也挺爽,最大问题就是喝药红温,强制你把控战斗节律,其他还行,个人评分8分,值得一玩的恶魔城
一部体验微妙的深海类银,整个游戏从画面音乐到玩法剧情都透着一股深海般的神秘感,像是安琪拉之歌和空洞骑士的结合产物,尽管质量不错优点很多但遗憾的是缺点更多z -探索方面,从深海地图到主角技能(如护盾、缩小、发光等)都可以看出对安琪拉之歌的高度致敬,而且优化了后者作为古早游戏的一些缺陷,例如放技能不再需要唱歌、发光不再需要手动续航、传送和存档也更为方便等,但是本作并没有安琪拉海域的漂亮风景和优美音乐,取而代之的是各种魂游画风的毒池粪坑垃圾场臭水沟和潜渊症曲风的阴间BGM,还有《BOSS战复活点不在门口而在距离不近不远的篝火》《喝药回血动作慢得仿佛设计出来是专门为了挨打》《升级时可以选加体力耐力然而实际上哪个都不够用》等无处不在的魂味细节设计z -战斗方面,类似空洞骑士或者黑魂等抖M游戏,近战怪要么多动症要么爱突脸,远程怪要么弹幕海要么锁头狙,主角自己则是性能残疾游泳慢血量少唯独打人不刮,虽然有冲刺护盾弹反等自保手段但是对时机把握要求苛刻如同魂游翻滚和空洞下劈,甚至这游戏一大主要输出手段还是用冲刺穿过敌人对其打标记——每当想到我要发挥自己老年人的动态视力用主角这个既短(指距离)又短(指无敌帧)的冲刺去标记那些既快(指移动)又快(指出招)的巨型BOSS就很难不气笑z +虽然本作难度如此硬核,不过我在游玩期间大部分时候都仍然打算给它好评,因为官方提供了自定义难度或者说内置外挂,即使是我这种手残党也可以轻松通关甚至全成就,具体来说就是调整耐力消耗可以实现无限冲刺逃课所有竞速,调整伤害倍率可以实现无敌锁血逃课所有战斗,而且考虑到本作没有死亡惩罚,在一些死胡同直接自鲨回篝火比原路返回更快,因此80%-90%减伤比完全无敌的100%减伤跑图更方便,总之在使用内置外挂剔除掉堆怪和跑酷等硬核挑战后,本作剩余内容基本都是些对得起售价的优点,包括锁钥设计合理的银河城地图、机制丰富的各种猎奇深海怪物、完善的收集引导、简洁的系统UI、有趣的图鉴百科等等z -然而我最终还是打了差评,因为本作剧情不仅黑深残而且过于幽默,编剧花了一大半篇幅去讲述最终BOSS大洋罗刹和塔克父女怎么凄惨怎么窝囊怎么被反派压迫难以反抗,给他们的戏份比主角波弟和勃朗特还多,却一点没有清算反派高氏维安集团的意思,也没有在档案里提及罪魁祸首高天翔最终落得什么下场,从现有剧情来看,他很可能已经和大部分人类一起坐火箭成功逃离,不管主角是否成功净化地球都不影响他在外太空逍遥快活——这样看来大洋罗刹和古神兔个个都是小丑,嘴上喊着复仇喊着审判滥鲨无辜把人类赶出地球,结果大开鲨戒之后居然能把头号仇人给放跑了,连带着我这个累死累活收集它们故事情报的主角波弟也显得像个小丑z
还不错的游戏 没火主要因为两个原因: 1 主角的形象实在太“具特色” 2 BGM表现力太差。整个游戏几乎只有闷闷的各种音效,每张图之间没区别,打boss和打小怪也一样。音乐这种能极具张力的表现形式在本游戏内作用趋近为不存在
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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