
Summon portals to overcome vicious beasts, devious puzzles and fiendish platforming challenges. Master the unique powers of each portal to stop the collapse of reality, while exploring lush, hand-drawn worlds and unraveling a deep narrative full of mysteries.
Modeled estimate, not a reported figure. How we estimate →
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.3Kreviews | 83% | — | $356.8K |
| $19.99 | 138ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I know this is a positive review, but I did not enjoy the game; it is simply not what I expected. It is listed as a metroidvania, but it should be listed as a puzzle platformer. There's no combat and it uses a one tap death mechanic with no consequences, just spawning you immediately in front of the pit again and again which further tarnishes the stakes. I found that the puzzle mechanics were clunky and change far too often to be properly explored. I dislike being purely Negative but I simply can't enjoy this game because its not for me, but there are people who can enjoy it. TLDR; No combat, Mildly clunky mechanics that cycle to often for me to enjoy them, and a one tap death that just resets your position to the nearest safe space and really kills the stakes. P.S. Support Indie
It looks great on trailer and it seems like it has got a unique mechanic with great story and visuals, but playing this just revealed how finicky it is Enemies kind of teleport to you and seem to get stuck on some positions and I just found it to be a lot more unpolished then I thought It's hard to show so I'll try to explain, some parts require you to position enemies in certain places to get through, so you spam the ability and move inches just to maybe get the right opening It's just not that fun and it did kind of make it more about being annoyingly precise rather than being a puzzle that you have to figure out
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese
| $19.99 |
| 48ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice game. Hard but a decent difficulty level. Not hard enough to make you give up. I always struggle with these kind og games. I feel proud I could beat it :))))
Unbound tem cara de metroidvania, mas é um plataforma de precisão misturado com quebra-cabeça. Esteticamente o jogo é muito bonito e refinado, com destaque para a forma como a trilha sonora complementa a ambientação. A mecânica dos portais é muito bem utilizada. Simples de entender e difícil de dominar, o resultado é um desafio considerável. Pode ser que veteranos de Celeste e Super Meat Boy tirem de letra, mas eu sofri bastante para alcançar a platina. Apesar de secundário, o combate é bem interessante. Sem nenhum tipo de ataque, cabe a você usar os portais e o cenário de forma criativa para derrotar inimigos e chefões. Minha única reclamação é que o primeiro loading é bem demorado e o mapa tem uma resolução muito baixa, que não combina com a qualidade visual do projeto.
无战斗,纯粹的跳跳乐解谜,主线不算很难,支线收集很多。没有死亡惩罚,切换世界的玩法创意挺好的,比起类银更像蔚蓝
I am surprised that the game is fun without “weapons”. Sometimes very hard, but quite satisfying in the end.
Та еще фигня, через чур сложная. Если хотите повредить нервы, дерзайте
Really nice mechanics and level design.
9/10 This game is very nice both visually and by its portal using mechanics to get around levels. It is also very friendly to players who (like me) do not play a lot of platformers. Sadly at the end difficulty spikes way too far, so even if i managed to beat the last boss, it was impossible for me to fully finish all side quests.
Очень крутой платформер. Все идеально сбалансировано, сюжет очень интересный, советую.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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