
Perennial Order is a 2D plant horror boss rush with challenging one-hit-death combat. Set in an atmospheric Dark Age world plagued by nature-infested horrors, explore a lore-filled and eldritch land alone or in two player co-op, all in a realistic painterly style.
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 801reviews | 93% | — | $356.4K |
| $7.99−60% | 186ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still need to finish this with my buddy but this game has a lot of charm. The art, the music and the gameplay itself is a unique feeling experience that you luckily get to have with a friend. The atmosphere and world building is done expertly and I can't wait to explore it more. Highly recommend this game but do know it will be a challenging adventure, but a fun one at least.
This game has no right to be this good wtf Dark fantasy ✅ Awesome boss design ✅ Unique and fun combat system ✅ Pleasant charm and atmosphere ✅ Thank you for making this game
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99 |
| 50ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lots of fun in both duo and solo modes, challenging bosses, amazing art style and pleasant music love it!!
The two things this game has going for it are the unique art style and combat (using the analog stick to charge up and releasing at the perfect time for a critical hit is a novel idea, and I think it was done well). The rest is so very meh and downright frustrating. Some bosses have little to no telegraphing on their moves and vague patterns that you're essentially gotcha'd into many deaths that feel unfair. Additionally, in a lot of the boss fights you're just standing around waiting for something to happen. There's a lot of downtime in certain fights which leads to disengagement and loss of immersion. Boss hitboxes and animations often feel like they don't match up. In some instances, bosses that have a particular move will be given a hitbox/animation that is much larger depending on whether they're parallel or horizontal to the plane which is a consequence of utilizing an isometric angle. I'm not a huge fan of the isometric angle due to the inconsistencies. There are also platforming sections that feel really mushy to run through due to the isometric angle, I really didn't like those. The "true" final boss fight is essentially an RNG-fest, it's really up to the game whether or not you win based on what it decides to do. In the same vein, the final boss fight was my favorite fight visually which is interesting to note due to the unique art style of the game. If you're a fan of OHKO boss rush games you'll likely enjoy this, but this one just wasn't for me. Left me more frustrated than pleased after beating it.
What a game, I went in expecting a boss rushy little combat game, but was sold immediately on both the atmosphere and the tone, it really exceeded my expectations and then some, rarely do I pick up a game and blaze through it in a weekend anymore, but it captivated me in a way not many games do the combat felt tight and responsive, along with being customizable through the various buff you could assess. The soundtrack is perfect for the story it tells, its witty and humorous without being over the top, heartfelt and somber when it needs to be. I loved it. GG's to the devs, look forward to what comes next
Favorite soulslike game i've played. Respawning right infront of each boss to minimize backtracking felt so nice and kept me engaged the entire time. My wife an I beat it on co-op and the fact we were having fun the whole time was a great experience! Being able to play tryhard games with her is rare but the gameplay was so great we spent 7 hours on the second boss and still kept coming back! Fun world building, silly characters and just high quality gameplay was clearly put on focus. Going on to play new game+ and boss rush in the near future! :) 5/5
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I had good expectetion about this game and i've to say it was even better. Setting: -Very good setting(dark fantasy/ plant infestation) that has actually something to talk about, with a nice lore not too diffcult to understend generally(thank you!) but full of secrets and interpretation. Gameplay: -If you got hit once you die, but it's good. Not frustrating (imho), balanced, gives you good perception of progression -boss rush game so all about bosses, but they are all fantastic with immersive gameplay and stimulating ideas -attacking and moving is smooth and challenging -coop is funny and challenging too, it has some special perks you can use only in coop(super nice thing!!!!!) Aestethic: -grim dark colours for a grim dark world, it fits good. nice designs also -Personally i don't like this kind of animation until i've played this game, i have to say they used them almost "perfectly". They gives you this idea of a clanky infested world -Some musics and sounds are remarkable, nice work 100% Play it if you like fantasy/dark fantasy, if you like boss rush games and/or if you are looking for a challenging game to play with a friend
First souls-like to have actually reasonable difficulty instead of making me wanna jump off a cliff? AND with a fun gameplay loop? It's more likely than you think. Game slaps.
For the little story I discovered this game a while before actually buying it and over time I grew a lot of expectations which I feared the game wouldn't match. But I was wrong to think so because Perennial Order is amazing and a wonderful experience so here is a list of pros and cons that I hope will decide you to try the game if you are hesitant : Pros : - the one hit death is a cool mecanic that makes fights fast and really nervous, but never feels unfair or too hard, punishing your errors an testing your determination to keep going, - the attack mecanic is also great, crits are so satisfying with timing and it brings more rythm to the fights, - an astounding world, with a unique soundtrack that couldn't fit the game more (Julian Crowhurst is the goat), characters that made me cry and a classic but well executed apocalyptic fantastic lore, - the artistic direction, well you've seen the trailer it's beautiful, - 15 bosses, each one with unique mecanics, all are peak (master of bloom I love you), - the game lets you pet dogs and cats so of course 10 out of 10 Cons : - all bosses are different so some may be less your type than other, also bosses are sometimes unequal in number of pattern and arena design, I think some got more love than other, - this game reminded me I have no friends to play it with Overall I loved that game, I think the dev did an amazing job and I am eager to see their future work.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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