
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.
Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.
Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.
Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.
Ultimately, only one thing is certain… Penance Never Ends
Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle
The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 21.6Kreviews | 91% | — | $4.1M |
| $29.99 | 6.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1439 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Blasphemous 2 + The Third Sin update = The Castlevania game of my dreams. No wonder they are called "The Game Kitchen", they know to cook.
this game taught me that every problem can be solved with enough faith, penance, and by hitting it with a giant censer about ten times
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.86/day in the week to Aug 10 → 19.86/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $7.49−75% |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $7.49−75% | 166ratings | 88% | #284 | not modelled |
| $29.99 | — | 97% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a game that doesn't respect your time. As many have pointed out, the enemies do tend to be a bit easy. They compensate for this by giving them ENORMOUS amounts of HP and they cause equally huge amounts of damage if you get bored chipping away at them and get greedy. Some people will praise the game for making you mark your own map for collectables, but some of us have things to do. It's a choice that only adds tedium to a game that already has too much of it. The original Blasphemous had no such issues that I can recall, which makes this all the more disappointing. Cool sprite art, though.
Ótima continuação, basicamente melhorou todos os pontos do primeiro jogo, porém pareceu um pouco genérico, como se quisessem apenas continuar algo que deu certo...algo que também senti com ender magnolia depois de ter conhecido ender lilies. Mas nada contra, apenas não teve o mesmo impacto. A gameplay é de se tirar o chapéu, viciante, responsiva e o sistema de progressão é bem feito, unindo muito bem as skills das armas com as skills convencionais de um metroidvania, dando uma profundidade maior aos puzzles. Porém, o jogo explora muito melhor o backtracking e exploração na primeira metade do jogo, depois se torna um tanto linear, visto que o jogo fica mostrando exatamente o próximo boss, diferente da primeira metade que ele mostra 3 locais para ir e você que se vire com a ordem e pensando onde pode acessar ou não. Gostei de tudo que o jogo entregou e fiquei viciado nos últimos dias fazendo quase tudo que tinha disponível e agora irei pensar se já entro na dlc gratuita e/ou se compro a dlc paga.
Лучшая 2д игра в которую мне довелось сыграть. Безумно красивый визуал, добротная музыка. Сыграл уже в обновленную версию (после выхода платного и бесплатного длс). Изучать мир очень интересно, много механик которые подтверждают жанр метроидвании. Игруха зайдет не всем, но кому понравится - понравится сильно. Имеется желание закрыть на 100% и получить абсолютно все
Great game, improved on pretty much everything over the first game(except for the cutscenes, they look a bit weird). This is one of the best metroidvanias i have played, having multiple weapons is good, movement upgrades and how they unlock are good, story and lore just flies over my head, even if there is some super DEEP LORE, i would much rather game use its themes but have a more straightfoward way of storytelling if its gonna be a huge part of the gameplay experience instead of every character you meet reading you a poem, that is definitely not in line with what they were going for here but im just saying i would prefer that more personally, it's also great that they gave the first sin dlc for free and whip is probably the most fun to use weapon for me, i haven't played the mea culpa dlc and seeing what people say about it i think i had my fill with blasphemous 2, would reccomend.
[h1][i]Apicem Blasphemia[/i][/h1] [hr][/hr] Like the first game, this game cool setting, music, visuals, exploration, combat, lore. Basically a near perfect video game (I actually liked this one a little bit more than the first game). If you like metroidvanias, this one is one you should play. [h1]Mea Culpa DLC[/h1] [hr][/hr] I had fun playing this DLC, but if you're wondering why it's Mixed right, it's pretty short and it says it "adds" a weapon, it functionally replaces one of the base games weapons. The problem is that the first game had updates of this scale for free. Still worth a play if you're willing to pay, because personally it has a better final boss than the bass game (amazing song by the way, Maestro Mío, if you're wondering.) [h1]The Third Sin[/h1] [hr][/hr] Now this is more in line with what people expect. Bigger map than Mea Culpa, cool as hell weapon, more great songs. I think the final boss is not as cool as Mea Culpas, but this extra bit is cool to have (specially because it's free). [h1]9/10[/h1]
[i]For the sake of brevity, I'll refer to Blasphemous 2 as B2, and Blasphemous as B1.[/i] I really like this game, but it took quite a while to get there. I [b]was[/b] unhappy with B2 as a sequel to B1 for the first five (or so) hours. The art's a downgrade, the controls felt clunky, and the map design was confusing. However, power through, the further you get, the last two problems mostly disappear, and you get to experience a great Metroidvania with some of the best buildcrafting out there. B2 fixes all the problems with B1, but also introduces a few. The controls are pretty good (not the default mappings, but they're rebindable), and I'd consider them a massive upgrade over B1. B2 gets rid of the terrible lantern jumps, drastically improves wall climbing, and reduces overly long cooldowns on dodges/dashes and ledge grabs from B1. As usual with most 2D games, I'd recommend using a D-pad on controller. However, the controls aren't perfect, and there's one glaring oversight: swapping weapons. For some reason, and I really have no idea why it was done this way, swapping weapons is done in real-time with a single key/button on three slots. This is ok when you only have two weapons, but this game has five... This is extremely annoying because you need to cycle these weapons for the Metroidvania area gating and platforming. The weapons, while great, satisfying, and unique, are unfortunately tied to traversal abilities. So think of doing some complex platforming, and having to cycle through weapons while mid-air. The two additional DLC weapons you can't even designate a slot for without navigating through the pause menu, and this pause menu doesn't even let you cycle through these weapon swap slots, just set them; only the real-time key/button bind will do that. At the very least, the DLC weapons replace their designated slot's traversal ability. I think the correct way to do this is the way the TLoZ games do it (Breath of the Wild & Tears of the Kingdom): time should be frozen while holding the weapon swap key/button, and a small overlay should be shown on screen where you can use your D-pad/WASD to cycle through the weapons. [spoiler]Yes I know about the Altarpiece Figure that gives Mea Culpa all the weapon traversal abilities, but this is not a real solution to this problem. It's very out of the way, late-game, sacrifices an Altarpiece slot, and locks you into a specific weapon...[/spoiler] The atmosphere took a large hit in B2 compared to B1. I really felt that B1's atmosphere was its strong suit; however, I didn't find myself caring much about the art, story, characters, or world nearly as much in B2. The art in B2's still pretty good, but the cutscenes don't fit the style, and the story feels more like a hero's one than a sinner's redemption. The music on the other hand still fits perfectly, and was really well done. B2 does improve enough on the gameplay to where I can overlook this, though. The main strength of B2's the buildcrafting. Oh man, what a massive improvement over B1. Rosary Beads have a designated defensive role, and no longer feel fragmented. That fragmentation from B1 was organized into Altarpiece Figures and their resonance combinations in B2. The figures can make drastic differences to how weapons and abilities feel, and resonances even more. The only criticism I have about this system is that it lacks discoverability. See the pages aren't the only usable resonances; there are unique ones as well. Navigating these unique resonances really requires you to reference a wiki. The endings are also [i]mostly[/i] handled better in B2 than in B1. You're not locked into an ending and can swap between them based on a few attributes. I'm going to touch on what some may consider a spoiler, but I'll be purposefully vague, and think it's actually a large design flaw that should be disclosed. The endings aren't perfect; Ending A requires you to sacrifice 4 altarpiece figures to get it. These altarpiece figures are incredibly potent and are required for many build synergies. Once you do Ending A, for some reason you can't get these figures back without NG+, or using a cheat console and spawning them back in (normally I'd just edit the save file, but the serialization of the save file's pretty obscure). I wish they would just resell these altarpieces at the vendors, or spawn them back in your inventory after you got the ending... I'd recommend either putting off Ending A (and C by extension) until you've actually finished all the content and DLC in the base game, or doing it right after Ending B and spawning the figures back with a cheat console. There are two easily missable events in B2, and one's not too difficult to get through dialogue implications, but the other's very easy to miss. Luckily, neither of these events are required to progress or increase your completion percentage, but I did want to mention them, because they're pretty good to know for the completionists out there. The difficulty felt a lot better and more consistent in B2 than B1. B2's overall more difficult and mechanically demanding. This is good, because I found B1 overall too easy, [i]except the [spoiler]Miriam Mirror Challenges[/spoiler], they still give me PTSD...[/i] The only parts of B2 I really had trouble with were [spoiler]Eviterno[/spoiler], and the path I took early-game that led me to [spoiler]Lesmes & Infanta[/spoiler] which was definitely not the easiest introduction into the game... There are definitely some pain points with B2, especially on the surface for B1 players, but the further you go, the less impact these have, and the more enjoyable it gets. Due to this, I strongly recommend B2, just be patient and make sure to reference wikis.
* 勤用地图标记,并且记下每一个标注对应的含义; * 听低语,找姐妹可以解锁传送。 评分:6/10. (到底哪儿来那么多好评。) 一如既往对味儿的美术和音乐(抛开几段动画不谈),整体设计大抵是很好延续了前作的。场景bgm也好听!物品的描述、故事或许还算完善(其实就是说我喜欢DLC女爵的故事)。喜欢√ 量大管饱,仿佛永远探索不完的地图(疲劳度↑↑↑) 但是...! 想吐槽的点实在是太多了。 几乎每一个开图的关键技能都绑定在一把对应的武器上,跑图过程中很可能会需要三把武器不停切换(然后发现你能力还是不足以解锁完前路)。武器有累计槽的设定,但每次切换武器/传送都会清空槽,逼着玩它的新武器。 同时你几乎无法在开荒过程中完整探索地图里的任何一条路,总会有一扇“无法从此侧打开”的门,or 走到最后发现是新的能力锁(还有可能是复合的能力锁(气晕))。[u]这些能力锁没有任何获得指引[/u],只能不断标记,跑图,在拿到新的能力后返回验证。这真的导致体验非常差,探索未知,获取奖励本该是锦上添花的新奇体验,在这里变成一种永无止境的,不断低语着“你没资格啊... 你没资格。”的诅咒。 弥散在关卡中成吨的:限时跑酷。 整体不难。但加上能力锁 / 堆怪 / 不断切换武器的要求,[b]又臭又长[/b]。 BOSS的碰撞体积ok。但时不时神经病大跳or多次攻击格挡后恰好停到角色身上导致莫名其妙的受伤,拉; 两面波,BOSS不断闪现真是nc设计。 BOSS没硬直、攻击欲望高(纯粹辱骂大剑哥)。打完他们只有一种,赎罪后的解脱感。 部分攻击招式判定仿佛搞笑来的,比如大锤哥,砸地+多端地波,很有可能按下格挡后直接随冲击力后撤出地图。 与上一个问题同样让人赤史的:相当一部分招式无法格挡/无法闪避,而这部分招式没有任何提示,纯靠挨打得出经验。 请问你是哪一年设计的游戏呢?
Blasphemous 2 is a solid experience: it's just more of Blasphemous 1, without changing the formula. Which is good in my opinion. The gameplay is solid and challenging. The presentation is of very high quality but they really cheaped out on the cutscenes, which was disappointing. No more expensive beautiful hand-drawn story beats. I've heard the DLCs are bad so I didn't bother with them.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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