
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.
Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.
Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.
Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.
Ultimately, only one thing is certain… Penance Never Ends
Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle
The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 21.6Kreviews | 91% | — | $4.1M |
| $29.99 | 6.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1439 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Blasphemous 2 is a solid experience: it's just more of Blasphemous 1, without changing the formula. Which is good in my opinion. The gameplay is solid and challenging. The presentation is of very high quality but they really cheaped out on the cutscenes, which was disappointing. No more expensive beautiful hand-drawn story beats. I've heard the DLCs are bad so I didn't bother with them.
Major step down from the first game in every department. It feels clunky af. The game is buggy as hell too. Way more than the first one. Level design is like a straight line. Enemies are spongey, will attack through your attacks, don't stagger and have ♥♥♥♥♥♥ placement. Lost all of the soul of the original from the cutscenes to the art, enemy designs and npcs. Story is ass. Completely disappointed.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.86/day in the week to Aug 10 → 19.86/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $7.49−75% |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $7.49−75% | 166ratings | 88% | #284 | not modelled |
| $29.99 | — | 97% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I initially played this game immediately after finishing and loving the first Blasphemous, and I ended up hating it. It felt so different from the original that I couldn't enjoy the way it played, and I spent most of my time comparing every mechanic to what came before. Because of that, I put the game down and didn't touch it again for nearly two years. With the release of the Third Sin update, I decided to give it another chance with a completely fresh mindset. Instead of expecting it to be Blasphemous 1, I approached it as its own game, and that made all the difference. Letting go of those comparisons allowed me to appreciate the improvements, the combat, the exploration, and the overall experience for what they were. While it's still a very different game from its predecessor, I found it far more enjoyable the second time around and ended up appreciating it much more than I did on my first playthrough.
Eu poderia falar mto tempo sobre ele, mas vou ser objetivo tendo em mente ser um dos meus jogos favoritos. Pontos Positivos: Jogabilidade extremamente boa. Exploração envolvente. Movimentação boa. Divertido. Sistema de Progressão na medida certa. Pontos Negativos. Platina só comprando a DLC da Mea Culpa. Conquistas um pouco bugadas mas na maioria das vezes corrigidas em pathches.
Un juego excelente, muy superior a la primera entrega. Después de completar el juego con todos sus DLC's y los desafíos del modo Verdadero Calvario, debo decir que es mucho más intuitivo que la primera entrega, Con sus numerosas mecánicas y habilidades que evitan que la jugabilidad se vuelva repetitiva, junto con nuevas áreas y Armas con un combate frenético, resulta un juego Maravilloso.
Very similar gameplay with Blasphemous 1, with a lot of new gameplay elements (such as different weapons) the same amazing pixel art, although the story is not as engaging as the first game. Really enjoyable over all even if you haven't played the first game,
Одна из лучших метроидваний в принципе. Игра очень дружелюбная и гибкая. Есть возможность выбрать свой стиль игры. Локации хорошо проработаны и отлично переплетаются друг с другом. Искать в них секреты и новые пути весьма приятно. А главное, что исследование отлично вознаграждается. Визуал – потрясающий. Пиксель арт идеально подходит выбранному стилю, а задний фон всегда очень красивый и детальный. DLC Mia Calpa органично встраивается в основную игру, расширяя уже существующие локации, но в некоторых местах перебор с количеством врагов. Бесплатное DLC the Third Sin – топ. Добавляет целый замок в стиле кастлвании для изучения. Это огромная локация со своими секретами.
As of writing this, I'm about 1/3 of the way through the base game and so far I think it is a very good game that feels like a love letter to the soulslike genre in metroidvania form. Then you might ask "Sam, why the negative review?" I'm glad you asked. As of writing this, you can find quite a bit of content scattered throughout the base game that is locked behind a $11.99 DLC. I'm fine with DLC content in games but putting it in base game areas and not telling the player is incredibly ♥♥♥♥♥♥ behavior and wastes my time. I also think $29.99 is a little steep compared to other games with a similar amount of content, especially a well know pair from a particular Australian dev team. My verdict is get it on sale and be aware that you need the base game and the DLC unless you want to be googling every five minutes if the door you're stuck at is base game content.
继承初代暗黑宗教像素美学,本作动作手感大幅优化,三把武器风格迥异,战斗玩法更加丰富。箱庭地图四通八达,隐藏内容充足,苦难氛围依旧浓烈。相比初代削减恶意地形杀,体验更为友好。但部分敌人设计重复,叙事依旧晦涩,BOSS 压迫感略逊前作。是银河恶魔城爱好者不容错过的续作。
Blasphemous 2 feels like wandering through a holy scripture that has been rewritten by nightmares. Every step is a reminder that in this world, faith is measured in suffering, and salvation comes wrapped in thorns. It doesn't simply ask you to survive - it asks you to endure, to question, and to embrace the unsettling beauty hidden beneath endless pain. From the moment you awaken, the world of Cvstodia welcomes you with towering cathedrals, forgotten sanctuaries, impossible architecture, and landscapes that seem frozen between divine grace and complete madness. Every location feels like a painting corrupted by centuries of devotion, where every statue, every relic, and every broken soul has a story waiting to be uncovered. The game never rushes to explain itself, choosing instead to let its haunting imagery speak louder than words ever could. Exploration is where Blasphemous 2 truly shines. Every branching path feels like an invitation to uncover another secret, another hidden prayer, or another tragic tale buried beneath the ruins. The interconnected world constantly rewards curiosity, making it difficult to ignore a suspicious hallway or an unreachable ledge because chances are, there's something meaningful waiting there. It's the kind of map that slowly becomes familiar, yet never loses its sense of mystery. Combat is sharper, faster, and more versatile than before. With three unique weapons at your disposal, every encounter becomes a choice rather than a routine. One favors speed, another precision, and the last overwhelming force, allowing you to shape your own style instead of adapting to a single solution. Bosses are brutal spectacles that demand patience and focus, turning every victory into something that feels earned rather than given. Yet for all its improvements, what impressed me most wasn't the combat or exploration—it was the atmosphere. Few games create a world this distinct. The haunting soundtrack blends beautifully with the environment, filling silent halls with sorrow and turning every boss encounter into something almost sacred. Even moments without combat feel heavy, as if the world itself is mourning everything it has become. Blasphemous 2 also understands the value of mystery. It doesn't flood you with exposition or point giant arrows toward every objective. Instead, it trusts you to piece together its fragmented lore, interpret its symbolism, and discover its hidden corners at your own pace. That sense of discovery makes every revelation feel personal, as though you've uncovered something you weren't meant to see. Blasphemous 2 is more than a metroidvania with beautiful pixel art. It's a pilgrimage through grief, devotion, and impossible miracles - a world where beauty and horror walk hand in hand without ever letting go. Long after the final boss falls, it's not the battles you'll remember most. It'll be the silent cathedrals, the haunting melodies, and the feeling that you wandered through a place where every stone carried the weight of a thousand unanswered prayers.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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