
Aeterna Noctis is a challenging metroidvania that majestically combines action, exploration and adventure. With 2 game modes and difficulty based on action or the exclusive Noctis mode where a level of difficulty is added in precision platforming never seen in the metroidvania genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.86/day in the week after.
About
Aeterna Noctis is a challenging 2D hand-drawn action platformer, a Metroidvania with thrilling combat that will keep you on the edge of your seat and heart-stopping platform sections that will put your skills to the test. Play as the King of Darkness and explore 16 connected areas in an epic journey to regain your powers.
The Supreme God Chaos created the Universe and the world of Aeterna, and populate it with different races and creatures. Soon his creations turned against him, seeking to take the world for themselves. Chaos was angered, and in his terrible wrath, he cast a terrible curse upon the rebellious leaders. He named them King of Darkness and Queen of Light, and condemned them to keep fighting each other forever, until the end of time...

A huge non-linear story full of sidequests.
The world and animations have been brought to life with hand-drawn traditional frame-by-frame animation.
An emotion-inducing soundtrack.
Gameplay and mechanics that force the best out of the player.
Voice-acted cutscenes in 8 different languages.
Hours upon hours of challenges, with an emotional story full of twists and turns.
A new free DLC that adds more enemies, new final bosses and more game areas.

Fluid gameplay mechanics
In a game with such a difficulty curve that scales with progression, Aeterna Noctis features extremely responsive controls, allowing for precise movement and combat.

High mobility
Intuitive world design allowing the players to exploit the precise movement controls of the character, allowing you to overcome each challenge in a multitude of ways. As you become more skilled in the game, it allows you to get even faster completion times.

Deep, beautiful plot
Featuring an immersive and emotional story with incredible moments, filled with unexpected twists that will immerse the players into the rich world of Aeterna Noctis.

Traditional 2D Art
Worldbuilding in Aeterna Noctis is completed by handcrafting each asset, animation and environmental detail in the game using traditional illustration methods by the art team, giving rise to a vibrant and beautifully assembled world.

Freedom of choice
Aeterna Noctis features a defined path for the storyline, but allows the player to take whatever path and pacing to navigate the expansive non-linear map featuring 16 different zones, interconnected in a classic Metroidvania style.

More than 40 music tracks
Aeterna Noctis features over 40 unique tracks each with its own theme. Once the game is made available, the OST will be released with special covers of the main songs as a piano collection

Difficulty level
Aeterna Noctis features two game modes. If you are a lover of Metroidvania games, in Aeterna Noctis there is a perfect game mode for you, the Aeterna Mode. However, if extreme challenges and platforming are what you want, you are a Noctis Mode player. But do you know what the differences are between these game modes? We explain it to you.

- Aeterna Mode (A pure Metroidvania experience)
In essence, the game has been completely redesigned to offer you as a player a 100% Metroidvania experience where action and exploration are the protagonists.

- Noctis Mode (Platforms and extreme challenges)
By playing on this mode, you will not only have to explore and recover your powers, but you will also face constant puzzles, platform sections and challenges only recommended for the most demanding players.
What if I started in Noctis mode and the difficulty is too much for me? Or... What if I started in Aeterna mode but want a more challenging experience?
The player can switch between one mode or the other at any time without losing progress and reloading the game at the last save point, allowing the Aeterna Noctis experience to be shaped at your will. However, there are achievements that can only be unlocked on Noctis Mode.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.7Kreviews | 76% | — | $1.1M |
| $29.99 | 569ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I 100% percented the game, every questline and item. My overall take is the game is very good, but it's not an instant buy for the casual gamer. There's a lot to like here especially the art, music, the level design, it's all great. Yet towards the end, the game sacrifices its staggering levels of charm on B.S. kinds of challenges. For me, everything was going super great, I was loving every minute of it, that is until a certain temple where killing enemies forces you into reverse directions for 4 seconds. A level where there are fake walls everywhere. I thought they should have saved the hidden walls for certain areas of that region but no it was every screen, and that quickly overstayed its welcome. All the appreciation I had for the game until then just vanished. That level is the worst by far. My only other gripe was that as the end game approaches you encounter more and more enemies, I mean like hoards of them non stop. Again, it ruined the flavor of the experience, like they didn't know how to temper themselves down. The platform is hard enough, why kill it with countless enemies everywhere. So overall, I can't recommend but don't get me wrong, I still think this game is a very good game for the hardcore gamer, and that's exactly why I can't recommend it, the vast majority of gamers will likely abandon the game. For me, I'm purchasing the sequel.
Media

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Every market we collect.
Reviews, worldwide (the counter carries no country): 90.2/day in the week to Jul 16 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Portuguese - Brazil
| $5.99−80% |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Annoying game through and through. Credits where it's due : obviously, a ton of time and love were poured into this game, and the artistic direction in particular is remarkable. If we're strictly focusing on the gameplay, though, it's not a very compelling game. Combat is honestly brainless. A lot of enemies, both regular and bosses, have annoying patterns that either involve a lot of waiting around before you can do anything, or are just really overkill and unreasonably hard to dodge. The only reason why it's somehow balanced is because you're broken too, and notably, you can heal for absurd amounts, and drag on the fight until next year if you have to. As far as exploration goes, the game also can get very tedious. Lots and lots of branching paths. Lots and lots of hitting a wall because you're missing an ability to go further. Tons of backtracking. Since this is a metroidvania, everyone should expect quite a bit of that, but Aeterna Noctis has so much more of it than what's just "part of the deal". It also doesn't help that, in order to have access to the map, you have to find the (absolutely missable) NPC in every zone, and you have to hug every wall, floor and ceiling if you want your map to be clean and not full of dark spots. If you haven't played the game, that might sound a bit OCD, but trust me, given the amount of times you're gonna open the map and revisit every area, you really want it to be clear. And that's just not really fun to do. Now, about the level design, about half the game barely has any, which is common for the genre. Like, there's a few platforms here and there, and you vaguely have a path to follow, but mostly, rooms are about managing the enemies, which is absolutely fine. But, interestingly so, the game also has many precision-platforming sections. It can get a bit challenging at times (not that I'd call it a reference, but a lot of people will probably be familiar with the Path of Pain in Hollow Knight, and I think that's the kind of difficulty this game gravitates around in the later areas). Unfortunately, it often gets messy. First, there's sometimes really bright lights, or a lot of distracting details around, that make it hard to really read the room in the middle of a challenge. Also, I can't count the amount of times the thing I really needed to see was just outside of the screen, which made the whole section so much harder than it probably was meant to be. Then, platforming sections often require a lot of different inputs. Outside of jumping and dashing, there's also aiming, firing projectiles and switching between them, which does add something, sometimes, but also often makes things confusing, when you have to manage a million different buttons in a very short amount of time. This might just be me. But I've played a few 100% precision-platforming games that did more with less, and it just felt more elegant to me. Lastly, navigating some of the tightest sections was way more annoying than it needed to be. The artstyle makes it kind of hard to know exactly what your hitbox is, so when the difference between life and death is near pixel-perfect... well, you get the idea. That's it. To me, Aeterna Noctis is a beautiful game, but mechanically, there are issues everywhere.
Unfortunately, there's something about the visuals that irritates my vision and it makes it really hard to get into the game play. The screen feels blurry, too bright, and like my eyes are working really hard trying to absorb what is going on. I have pretty good vision, but this game was making me think I was developing eye problems. Can't recommend the game.
如果你能通关这个游戏的困难模式,那么你玩任何类银河恶魔城游戏都会成功的
On the 90% sale it's worth it, because for the first ~10 hours it was fun. Precision platformer shaped like a metroidvania. The metroidvania bits feel shoved in for no reason because the design doesn't care at all about them- enemies and recovering after you die are jokes when every room has 1 or more respawn points and enemies die in a few hits cuz skill tree will make you deal a bilion damage, the enemies might as well not be there at all, just wasting time. The charms system and skill tree are as uninspired as can be (shoutout to the +25% damage and +1 midair jump charms which will stay on for the entire game, you have 6 unlockable slots btw). And it's a mid precision platformer as well cuz it's jank. The only difficult parts would be the bosses and the platforming, but the platforming feels like it overstays its welcome, even when considering this is supposed to be a platforming heavy metroidvania (I'd say bosses take up a decent bit of skill and time, the enemies have no reason to be there and the platforming is just too much). The story is horrendous, worse than the typical "go kill the demon king" because there the devs at least know story isn't why you play. This game has the most predictable, edgy, wanna-be deep writing i've seen. And it's wrapped in gorgeous, voice acted cutscenes, raising expectations for nothing. I see there's an easy mode but I doubt they'd go through and make all the platforming sections easier. Quite a few oif the difficult platforming sections are also probably optional but how would I know that there's nothing crucial locked there, at that point I might as well just do them then and there to not backtrack later. Also I hate that this game is clearly designed for controller. You can't use mouse to move through menus, you can't even rebind the controls for moving through menus, the controls menu has so little contrast on the selected option and small font size so I can't even see anything. Worst of all is aiming the projectiles, because instead of a crosshair you move the direction in which to aim, like a controller stick, and it has this annoying lock on on 90 degree angles. I dunno about you but when I think about playing games with controller, "precision" is the last word I associate them with.
When this game hits it really really hits. When it's jank or unfair... well. Had a blast, but actually did not complete it. I finally decided to call it quits after the whole castle in the sky puzzle stuff, iykyk. For 90% off? I'd buy it in a heartbeat. Don't be afraid to use a guide!
There's a lot to like about this title, which makes it all the more impressive how thoroughly you end up hating it.
This game was pretty good ngl. It has some of the best boss fights I've ever encountered in a metroidvania, and very satisfying parkour. Cool scenery and art design, even tho it's not for everyone and I would understand the reasons, and the story is simple, but it's not necessarily a bad thing. Exploration is good, sometimes not that much, quests are fun (except the collector guy's one) and overall? I had fun. Not the best metroidvania but you should really give it a try if you like the genre. I regret nothing. Vote: 8
Too uneven and VERY frequently you'll find yourself having no clue what to do next.
Ya he jugado bastante a este tipo de metroidvanias y la verdad es que me enganchan mucho. Por el tiempo que le dediqué puedo decir que está bastante bien, aunque me terminó aburriendo a medida que avanzaba, al punto de cerrarlo y pasar a otra cosa. Su mapa es bastante grande por lo que vi (lo cual es un punto a favor), pero algunas zonas se me hicieron repetitivas y no me motiva mucho ver las siguientes. Eso sí, la dificultad está impecable: tanto el diseño para recorrer el mundo como los jefes y enemigos comunes son un verdadero reto. En mi caso le doy un 7/10. Quizás le dé otra oportunidad más adelante
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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