
Aeterna Noctis is a challenging metroidvania that majestically combines action, exploration and adventure. With 2 game modes and difficulty based on action or the exclusive Noctis mode where a level of difficulty is added in precision platforming never seen in the metroidvania genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.86/day in the week after.
About
Aeterna Noctis is a challenging 2D hand-drawn action platformer, a Metroidvania with thrilling combat that will keep you on the edge of your seat and heart-stopping platform sections that will put your skills to the test. Play as the King of Darkness and explore 16 connected areas in an epic journey to regain your powers.
The Supreme God Chaos created the Universe and the world of Aeterna, and populate it with different races and creatures. Soon his creations turned against him, seeking to take the world for themselves. Chaos was angered, and in his terrible wrath, he cast a terrible curse upon the rebellious leaders. He named them King of Darkness and Queen of Light, and condemned them to keep fighting each other forever, until the end of time...

A huge non-linear story full of sidequests.
The world and animations have been brought to life with hand-drawn traditional frame-by-frame animation.
An emotion-inducing soundtrack.
Gameplay and mechanics that force the best out of the player.
Voice-acted cutscenes in 8 different languages.
Hours upon hours of challenges, with an emotional story full of twists and turns.
A new free DLC that adds more enemies, new final bosses and more game areas.

Fluid gameplay mechanics
In a game with such a difficulty curve that scales with progression, Aeterna Noctis features extremely responsive controls, allowing for precise movement and combat.

High mobility
Intuitive world design allowing the players to exploit the precise movement controls of the character, allowing you to overcome each challenge in a multitude of ways. As you become more skilled in the game, it allows you to get even faster completion times.

Deep, beautiful plot
Featuring an immersive and emotional story with incredible moments, filled with unexpected twists that will immerse the players into the rich world of Aeterna Noctis.

Traditional 2D Art
Worldbuilding in Aeterna Noctis is completed by handcrafting each asset, animation and environmental detail in the game using traditional illustration methods by the art team, giving rise to a vibrant and beautifully assembled world.

Freedom of choice
Aeterna Noctis features a defined path for the storyline, but allows the player to take whatever path and pacing to navigate the expansive non-linear map featuring 16 different zones, interconnected in a classic Metroidvania style.

More than 40 music tracks
Aeterna Noctis features over 40 unique tracks each with its own theme. Once the game is made available, the OST will be released with special covers of the main songs as a piano collection

Difficulty level
Aeterna Noctis features two game modes. If you are a lover of Metroidvania games, in Aeterna Noctis there is a perfect game mode for you, the Aeterna Mode. However, if extreme challenges and platforming are what you want, you are a Noctis Mode player. But do you know what the differences are between these game modes? We explain it to you.

- Aeterna Mode (A pure Metroidvania experience)
In essence, the game has been completely redesigned to offer you as a player a 100% Metroidvania experience where action and exploration are the protagonists.

- Noctis Mode (Platforms and extreme challenges)
By playing on this mode, you will not only have to explore and recover your powers, but you will also face constant puzzles, platform sections and challenges only recommended for the most demanding players.
What if I started in Noctis mode and the difficulty is too much for me? Or... What if I started in Aeterna mode but want a more challenging experience?
The player can switch between one mode or the other at any time without losing progress and reloading the game at the last save point, allowing the Aeterna Noctis experience to be shaped at your will. However, there are achievements that can only be unlocked on Noctis Mode.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.7Kreviews | 76% | — | $1.1M |
| $29.99 | 569ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing but hard at the same time
Really amazing. Exploration is great. Bosses are great. Traversal is great. Honestly, it's close to Hollow Knight.
Метроид с самым сложным платформингом, который я видел! Лайк однозначно!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 90.2/day in the week to Jul 16 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Portuguese - Brazil
| $5.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
就这个跳跳乐爽
This game is straight up trash. We are talking here 80% - generic metroidvania, which is fine, and 20% - long insane pixel-perect (its not a figure of speech, its literaly pixel-prefect) Path of Pain platforming counterparts. With clunky, inconsistent controls. But Path of Pain was COMPLETELY optional, there were no content behind it, noeither boss nor items. In here this all mandatory. If you think Silksong was unreasonale and dragged too much at times, this one is at least 10 times worse when it comes to platforming sequences. Any fun you can have from ''normal'' parts of game will be completely diminished after another 3-10 hours trying to beat some nutjob designed jumping puzzle. Bosses mostly are annoying gimmick fights, and when whey are not, they just cover all the screen with damage dealiing trash, so you HAVE to go all facetank mode on them. There are a lot of issues with a lot of stuff here, but it does not matter so much after that platforming torture. Oh yes, you should also know, that developers added easy mod for, like, disabled people and called it NORMAL (Aeterna), while normal became HARD (Noctis). SO not only they are making uninformed people play easy mod, they also have an excuse for everything: "jUsT sWiTcH tO eAsY mOD" Im appaled by such disrespect for player time and intellegece. Dont buy the game unless you want to unironicaly suffer and waste a ton of time like i did.
+ лютейшая сложность паркура. Нужно будет выполнять комбинации прыжков и отлично контролировать на 360 градусов направление выстрелов, чтобы потом еще и на реакции телепортироваться на них; + колоссальная разнообразная карта с огромным количеством чекпоинтов: прямо перед боссом, иногда по несколько штук в одной комнате; + нет бестолковых секреток по типу "долбись во все стены", но есть куча доп. паркур-секций за награды; + нет бесполезных апгрейдов, есть заметная прогрессия силы персонажа; + наличие более легкого режима сложности, который упрощает платформинг; + есть сложные опциональные Time Trials с призраком на скоростное прохождение... за прохождение которых дают правда только достижения; + крутейшая локация Cosmos, в которой заставят с переменным инвертированным управлением и прицеливанием прыгать по планетам, попутно пытаясь не сгореть (на звездах) от притяжения. +- раздражающий бектрекинг, когда нельзя что-то сюжетно активировать или не хватает способностей (после уже пройденного достаточно сложного платформинга). Но при этом в игре есть расходный телепорт, который нужно покупать у продавца; +- высока вероятность взбеситься в некоторых сложных местах от необходимости точного наведения стрел на 360 градусов, когда это необходимо делать очень быстро. - прокачивать перезарядку рывка в платформинге... ну это сюр; - враги/спецэффекты любят сливаться с фоном; - половина врагов имеют взрывы/проджектайлы с задержкой при смерти, что замедляет геймплей; - неудобная навигация по карте во время телепорта; - каждый раз придется смотреть на катсцену перед перед боссом при поражении, каждый раз придется искать продавца с аптечками (полезно на уберсильных боссах); - душнейшая локация Dream Kingdom, из-за которой часто бросают игру. Телепортирующие переходы на память между комнатами (которые могут вернуть в начало) + иллюзорные стены/ловушки + сложный скоростной паркур; - побочные квесты с повторным прохождением локаций: сбор невидимых рун; поход на метки, на которых может быть, а может не быть NPC; возврат в локацию без метки, в которой внезапно появился моб; - достижения за прохождения боссов без урона (и др. одноразовых событий). Когда их нигде нельзя пройти заново в базовой игре. В игре на 30+ часов? Круто. Ставлю в итоге дизлайк за порчу разработчиком собственных игровых механик из-за добавления в одном из патчей (DLC) двух "амулетов": 1) усиление, отключающее механику возврата своей души на месте смерти. Нет смысла использовать что-то другое при прохождении локаций, потому что враги проблем не представляют; 2) усиление, добавляющее третий прыжок: 2.1) можно получить достаточно рано и ломает платформинг во всей игре, который задумывался с двойным прыжком; 2.2) при этом его необходимо использовать как минимум в одном опциональном месте; 2.3) игра намекает, что сложный режим является эталонным, но при этом в нем это усиление доступно и ничего в описании "амулета" не говорит о том, что прохождение игры не задумано с его использованием.
one of the best Metroidvania I've played
Quite possibly the most boring and annoying game I've ever played. After a certain point, I felt like I was exclusively going on tangent after tangent without any sense of real progress being made. Sunk cost fallacy got me good with this one
Nah.
Loading Screen City, even when revisiting places. Once it just failed to load and there was black screen instead. Some of the fonts are impossible to read in 720p and barely readable in 1080p, mostly in the key bindings menu. I got this game from a Fanatical Mystery Bundle.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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