
Experience a vast Sci-fi open-world survival TD game set on a distant planet deep in the universe. Craft, build, mine, trade, explore, and survive in this alien world. Collect Data and defend against waves of enemies seeking to banish you. Enjoy the adventure in Singleplayer or Multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game. Didn't mind the early grind and finally crafting some upgrades felt great to help with taking out the lower pirate camps. Then all of a sudden some lifepods crashed near my base. 6-8 level 80 pirates showed up and chased me endlessly, no spawn reset by the looks of it, and just killed me over and over. I'm not even sure why having maximum level boss mobs drop in out of nowhere, even if you're max level with the best gear, at any time, would be a good idea. Like ever. What situation in any game would justify that kind of weirdness let alone at the beginning of your play-through. Just completely ruined my entire experience and I'm sure as hell not starting over.
no updates in 5 mo, im thinking this is a cash grab.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Way to grindy. 5 advanced construction kits for MkII turret, resources required for one is shocking Vs the damage the turrets do. Ships require way too much material and are weak, slow and poorly armed. Repair costs for items is too high, especially with the repair machine you can unlock. Constantly moving stuff around inventories to make items is a PITA and the way resources are generated is terrible. Resources are splattered all over the place and in copy and paste caves. Combat is boring even with a jetpack. Whom ever designed the encounters needs a head exam. You tag one enemy and you get ganked by everything that spawns. Bullets only stack to 100, so you need to have stacks and stacks of ammo, the material cost for fusion ammo is stupid.
This game has A LOT of potential after playing it for a few hours, but there are currently so many glitches and issues that I have lost the desire to keep playing. For example, I created a small base and later decided to make the large prefab base. Went back to destroy the small base for materials, and came back to most of my stuff in the prefab destroyed or completely missing. Work on the glitches and issues, make the quests make sense and keep something on the screen, and just keep pushing forward. This game isn't ready for people to be spending money on it yet.
I think this game is about 1-2 major releases from being a solid early access game. And another 2-3 major releases from being a solid 1.0 contender. I love the idea, I love many of the mechanics. The game is just ROUGH around the edges to the point of being almost unplayable. I'd suggest waiting for a few more big releases, but then totally jump onboard.
Nice but I cannot recommended the game in current state (update 1.8. from 11 2025). Ive played singleplayer on old i5 3570k and GTX 1060 6GB, medium details with FSR. Bug: enemies random spawning, even when Im fighting with them (Im running and shooting and they disappear). Cons: - Bad map, no compass or craft flags for interesting places. - No inventory/craft filter or sorting. - Limiting building, foundation cannot be placed on a lot of terrain, not close to other base. - No tutorial, sort missions by level. All missions are impossible at lvl 3. - Jamming on obstacles (flora). Pros: + Beautiful nature, 4 or more bioms, grose scifi food :D + Crafting, leveling character, sword, bow, pistol. + Good ambient music and animal sounds. + scanning, jumping with jetpack.
Don't get it right now, It needs fixing but optimization is great, render takes awhile. This game is really nice but expect to save manually cuz you will crash. Star wars survival game, yes. The combat is bad though, especially the melee with dodge rolls.
My pc is over de recommended spec and still get out of memory, look like a bad memory management.
A would be decent "Poor Man's Sky" if you will... There are no collision settings - you can be trapped inside an enclosure simply by another player or an NPC standing in the door way. Combat is trivial which would be fine if it weren't so frequent - the "Runners" seem to come to you from all angles of the map and there is no clear rhyme or reason for why they spawn so often. Building still needs a lot of work also. Will probably be good eventually, but it's just not great at the moment.
I would recomend to give it a try now, to get to know it, but I would not recommend to play it long run in the current state (March 12, 2026). I played 39+ hours, and I cannot recommended for a full play in this state. Tha games it has its merits, and a lot of good things implemented from the start, however, for a long run, the cons starts to weight in and steal the joy out the play. Pros: + Beautiful graphics and nature, at least 3 functional bioms and the snow one which I am not sure if it is working + + Crafting, leveling character, a lot of weapon types melee and ranged (althoug some melee seems to differ only at aspect only - energy Tachi, energy sword, energy blade. + Good ambient music and animal sounds. + scanning, jumping with jetpack makes the long travels very enjoyable and easy - a jump is about 80-120m. + clear path of building items progression, various resources, the tension of gathering low-supply resources, etc. + very easy building system, auto-lock/ allign system Cons: - Map quite unusable, no compass or craft flags for interesting places, no descriptions or legend for the map icons. - No inventory/craft filter or sorting. The inventory window for crates or lockers is quite narrow - Limiting building, foundation cannot be placed on a lot of terrain, not close to other base. Good luck trying to build a launching pad! - No tutorial, no useful help, after 39 hours I still don;t know how to do a power atack. - Quite often bumping into on obstacles (trees, flora). - Although the fight system is promissing, presently is buggy and leaves room to exploits. Dodging continuosly prevents any type of atack harming you, including flames, explosions and bulets. Practically, the long fights with 3skull bosses ends in a gruesome 5-10 minutes of continuosly rolling and hacking whenever possible. - Some missions are bugged - I had a mission to kill a pirate inquisitor, went to the indicated place (missions have track feature) and killed the guy - the only 3 skull boss there - 4 or 5 times, mission still incomplete. - Sound setting are not save, each time you start the game the settings are default - Death exploit - if you choose no item dropped upon death, you can use the kill-yourself feature as a very fast and reliable transportation mean between your bases. - NPC and your items may despawn permanently - you struggle to fight with a pirate boss and at 10% he vanishes completely. You walk away from your hover bike and it despawns for good, loosing your resources to build it. The games looks very promissing, I will definitely come back and give it a try after 6 months- a year. I don't regret buying it (it was an discount offer), but I will wait to be more developed to play it again
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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