
This is a Roguelike Horizontal Action game that players need to follow the beat to defeat opponents. Beat to follow, fist to the bone. Face the foe, and dance to kill!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 456reviews | 80% | — | $123.2K |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏废了,官方发了游戏就跑了,不管手游还是端游,从发布至今没更新过一次,tap.tap上官方最后一次更新动态实在2021年9月24,30号游戏上线后就没影了,我从内测开始玩的,那个时候官方态度端正,游戏有问题也会及时修复,内侧完后等了两年时间,知道这款游戏要上线了,毫不犹豫就买了,,可是现在官方摆烂的态度,有点后悔,有想法的你要是觉得玩一款一次性游戏可以的话,可以买,但是想持续玩下去,等出新东西,那我看还是算了。
"It's like Necrodancer!" What an insult to such a good game. - No sound-based tells from enemies - Forgettable music - Why are all the enemies vegetables and not something related to music - Very unintuitive controls due to action bloat (yes, in both modes) - haha this part of the map is a dead end, didn't you see it coming?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Using an Xbox controller, I see correct controller prompts, but my inputs aren't recognized. I tried enabling / disabling steam input but it didn't change anything. At this point I could continue troubleshooting, or I can just leave a negative review. And here I am, doing the latter.
[h2][i]Rhythm Fighter[/i] is a quirky side-scroller roguelike that tests your tempo in a vegetable-powered apocalypse – ★★★⯪☆[/h2] [h3][b]Bangers:[/b][/h3] ✅ [b][i]Unique rhythm-action combat.[/i][/b] The core gameplay loop is timing your moves and actions to the beat and defeating the vegetable enemies, which creates a natural and satisfying feel when you're in rhythm. ✅ [b][i]Great soundtrack.[/i][/b] The music soundtrack consists of electronic, chiptune, and energetic beats that parallel the world you're in, which is not only fun to listen to but also carries the gameplay. Staying to the beat of the soundtrack can get you through the toughest fights. ✅ [b][i]Roguelike replayability.[/i][/b] Each level is procedurally generated, with unqiue bunlockable characters and upgrades, as well as randomised power-ups and weapons that you find throughout each room. There is also a daily challenge mode which has randomised rules and restrictions placed on the run. ✅ [b][i]Engaging side-scrolling visuals.[/i][/b] The cartoon-like visuals of the game give it an arcade, side-scroller vibe, and there is a strong audio-visual link as well to get you aligned to the beat of the soundtrack. The art style reminds me a lot of Maplestory in a way with the cute but cartoon-like aesthetic. [h3][b]Missteps:[/b][/h3] ⛔ [b][i]Weapons need to be reworked in terms of damage.[/i][/b] First, the weapons are very unbalanced; I found that the ranged weapons were way better than melee, particularly Bill's Trusty Rifle. The rifle easily clears enemies because it hits multiple enemies in a line while doing high damage. Even a 2-star rifle outpowers a 9-star melee-weapon. Although there is a 20% increased damage drawback of using ranged weapons, it doesn't make a difference when enemies can't even reach me. ⛔ [b][i]Most tactical items feel useless.[/i][/b] I found that most tactical items aren't particularly useful or strong enough to warrant constant use when fighting. I think making them stronger but with a longer cooldown would be more useful, since most regular attacks do the same amount of damage. ⛔ [b][i]Enemies become too spongey in later worlds.[/i][/b] Enemies get very damage spongey in the later world stages and it tends to take forever to defeat them, especially when there are way more waves of enemies as well in the later stages. This was really only made easier with the OP ranged weapons, and using melee weapons made it nearly impossible to succeed. ⛔ [b][i]Some bosses need better balancing.[/i][/b] I feel like the difficulty of bosses ranges between an extreme of easy to difficult, with no middle ground. The desert and chinatown bosses are quite easy to read and work around, while the sumo and museum cat boss have way more attack variety, making them much more difficult. Some boss levels are almost impossible to not to get damaged from, like the sumo boss where most of the stage is on fire.
I dont get how this game has a "Very positive" rating Its dog, I got bored after 10 minutes, I regret buying 2/10 for the graphics
音游玩不了一点,没那个艺术细菌
リズムに合わせて移動回避攻撃の行動ボタンを押すだけの簡単操作で気持ちいいタイプのゲーム。 アイテムを取得し1つのランの中で強くしていく要素、 ゲームをプレイしていくとベース能力を強化する要素の定番のローグライク要素でがあります。 珍しい要素として、音楽を自分の好きなものに差し替える事が出来ます。 なお、初期設定の音量がバグってるんじゃないかというほどデカいので注意です。
一天通关了,然后自定义音乐加载不了了,找QQ群没得通过,百度上也没得信息,最后的更新是去年八月,大概这个游戏已经死了
游戏已经一年没更新了,习惯之后玩法无聊简单。
Surprisingly a very interesting game, it’s similar to Necrodancer in combat but in other aspects it’s a way different game. I really recommend it for people that enjoy rhythm games where a lot is going on
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.8M | 26.5K | 95% | $14.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $966.1K | 2.9K | 80% | $14.99 | |
| $124.9K | 7.9K | 97% | $0.74 | |
| $99K | 421 | 89% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.2K | 519 | 98% | $9.99 | |
| $123.1K | 571 | 81% | $9.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $123.2K | 294 | 72% | $24.99 | |
| $123.2K | 343 | 57% | $9.74 | |
| $123.2K | 708 | 77% | $5.39 |