
The fate of humanity is at stake. Use your gift of clairvoyance to see into the future and stop an apocalypse that threatens the balance between your world and the deities'.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Key features:
Meet a vibrant cast of fully-voiced characters
Enjoy a magical soundtrack by Lena Raine
Make your choices by seeing their future outcomes
Unravel a mysterious and emotional story, and discover multiple endings
Play as Polly/Harmony, an Oracle of two colorful and rich worlds

In the very near future... When Polly returns home after a few years abroad, to look for her missing mother, she quickly realizes that her hometown has drastically changed. A megacorporation named MK is using its power to control the population, and her community is in danger.
She soon discovers that she has a gift of clairvoyance that connects her to Reverie, the realm of the Aspirations of Humanity: Glory, Bliss, Power, Chaos, Bond, and Truth. In this world, Polly becomes Harmony, a goddess who has the power to choose the Aspiration that will ultimately rule over Reverie and restore the delicate balance between the deities’ world and ours.
The fate of humanity is at stake. To which destiny do you aspire?

As Polly, or Harmony, each action you take will affect both worlds and send you down sprawling narrative paths. See into the future and explore the consequences of possible choices in the Augural, a game board and visual representation of Polly's gift of foresight. In pursuing whichever destiny you desire, you’ll also bond with and obtain crystals from the Aspirations. These will unlock different paths at important crossroads that will change how the thread of the story unravels, and ultimately the fate of humanity.

Whichever Aspiration comes to lead Reverie, with Harmony’s help, will also become the heart of humanity. Their personality and style of rule will change Reverie while also giving the people of our world a new direction too: when the link between worlds is stronger, Reverie has a bigger influence on the state of our world.
Glory, Bliss, Power, Chaos, Bond, and Truth are all wildly different entities with their own distinct personalities, goals, and opinions on how to make things better. You’ll get to know each of them as visit Reverie in your dreams as Harmony, but only you know best – as Polly – what your world needs.

As you play, revel in artistic direction that is bright, vibrant, and futuristic. Immerse yourself in the daily life of a Mediterranean city and get to know its people, with a cast of characters who are fully voiced and animated. Enjoy an enchanting soundtrack by award-winning composer, Lena Raine.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 294reviews | 72% | — | $123.2K |
| $24.99 | 228ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Strengths: Lot’s of narrative games that allows the player to make choices focuses on the narrative. This game truly focuses on the CHOICES and you get to make a mountain of them. These choices also genuinely impact the story. You can see the “shape” of the impact of a given decision a a decision graph and plan far ahead into the future. Great for people who enjoy planning and being analytical. Weaknesses: The main game play loop inherently breaks immersion in the narrative. The game constantly switches you back and forth between the decision graph and the dialog every few minutes. You cannot lose yourself in the story because you’re constantly interrupted. Even worse, due to how far ahead you must plan to avoid getting locked out of the paths you want, you end up treating choices as simply collecting the right combination of gems instead of thinking about how each decision personally impacts each character and the overall plot. The very act of making players count gems and looking at complex graphs activates the analytical parts of their brain and turns off the emotional part. This dehumanize the characters and encourages the player to see the characters as means to the ending they want instead of feeling emotionally attached to them. I struggled to care about the characters. I cared about the Reverie plane and I have my favorite Aspirations but the story didn’t make me care about the people that lived in Brittle (Name of the human plane). The narrative underdelivers the consequences of your choices. I applaud the game for having major consequences across chapters and even acts. However, they are presented on the decision graph as a grayed out graphs. Not exciting. It would have been far more impactful to explain the chain of causation that led to the current consequence in a short summary inside the narrative. Length: I finished one playthrough in 15 hours. Verdict: I still had a decent amount of fun but would ONLY recommend this to people who enjoy being analytical, planning ahead, and value the act of making decisions over lovable characters.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
| $24.99 |
| 39ratings |
| 80% |
| — |
| not modelled |
| $4.99−80% | 18ratings | 64% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is okay, but it's not one I'd recommend. I loved the voice acting and some of the characters. (Chaos is are a lot of fun.) The art is pretty good. The backgrounds make Atina look like a colorful and eclectic place to live. Unfortunately, I get the feeling that the reason they made this game a visual novel was that they didn't have the resources to make it into an adventure game like Life is Strange. And they don't know what makes visual novels good. Instead, they just rush the plot along and gloss over events that could be exciting, suspenseful or climactic. You hear about protests and violence in the streets secondhand through dialogue. You hear about major characters in harrowing situations and the story doesn't even focus on them until after it's over. It's like the game is trying to make its story moments as boring and watered down as possible. The pacing is all over the place. You go from rushing through the villain's grand plan all in one act to taking two entire acts to grieve the death of a character. Having multiple routes through a chapter means that there's never a wrong answer to how to solve the main problem. There are no bad endings, and you can see where every path leads in the flow chart. Unfortunately, this means that you learn early on that there are no stakes to your choices. I just ended up focusing on the few characters I liked and didn't bother caring about outcomes. And let's get back to the characters. The voice actors carry a lot of the game with what they're given, because unfortunately, the writing is not there for many of them. Some of the characters are gods of specific ideals (Aspirations) who have only one character trait by design, and they still manage to be more developed than some of the human characters. The protagonist's step sister in particular is given quite a lot of screen time to never have anything useful to say. Abigail Thorn is a wonderful voice actor, but there's only so much she can do to polish a turd.
First of all, Harmony is a visual novel : you're presented with a web of nodes, you select which one you want to pursue next, and go from there. Some might unlock or reveal future nodes in advance, some give or take the currencies of the game, different kinds of crystals. The same currencies are needed to be able to select some of the nodes, and therefore choices. Don't expect gameplay here - and that's fine: it's a visual novel after all. Harmony does a lot of things right, and then falls down badly on the one that does truly matter : storytelling. The art style, characters, voice acting, music are all excellent. The world described feels alive, and interesting. You'll want to learn more about the characters and follow their subplots, including romance (with really good LGBT+ representations, to boot). Then the "Choices matter" part completely falls apart : main plot points are forced no matter what, the big bad guys (a corporation) never feels real or represented in game properly, and simply vanishes at some point. There's a fantastic part about going through grief - and personal pain plus a social commentary on capitalist autocracies seemed like great ingredients for a story that talked about family and community, tying it all together. Except that story isn't there, and the ending feels hollow of meaning. In the end, my choices didn't matter all that much - and in a game where that's all there is, I treat this as a cardinal sin.
I don't like that it makes relationships analytical. I don't want to be a master manipulator, I want to craft an emotional story that will resonated with me. I also don't like how it constantly breaks immersion by moving between the story and the graph where you make choices.
Enjoyed the art and the interesting "other world where you hang out with the archetypes of the human psyche" thing, but the cast of the game was so utterly insufferable that the stakes meant nothing to me, with some of your "friends" doing nothing except whining and complaining and crying 95% of the time they're on screen. I also have to question the "My grandpa is so emotionally healthy that he just loves getting cucked and explicitly loved less than someone else by grandma. Doesn't bother him at all. What a truly healthy man." That's not healthy brother, that's called deep self-loathing. The story is heavily railroaded, with most of your decisions leading to really no meaningful differences in how the story ultimately plays out, and the "true" ending was particularly lazy with how to resolves the conflict. Prose was alright, but nothing special, and soundtrack was forgettable. Clearly needed another editing pass to weed out gems like "Sometimes the right thing to do is unethical." and "It's hard to go missing on an island like this." "How many people go missing?" "Who knows, they go missing all the time."
The art style is good as well as the soundtrack. But unfortunately, especially for a visual novel, I found the story to be boring and not saying much. 4/10
I guess it's on me, but I don't get this. I gave it the first chapter and the beter part of an hour, but I'm just not getting into it, and for a visual novel I don't feel like I should have to bargain with myself as to why I should continue. I don't feel any sympathy for any characters and I don't feel like I'm made aware of why anything that happends is happening or what the dilemma I'm apparently so traumatized by is supposed to be. It feels like I need to read a wikipedia page about what the setup for this story is even supposed to be about, but sorry, that's not happening.
I am beyond frustrated with the dizzying amount of interruptions and screen transitions. First an overbearing tutorial, then swapping back and forth between dialogue scenes and the augural board after just a few lines of text, I felt actually sick playing this. Story and characters seem to be interesting enough, but I lost all excitement for them after seeing that the augural board part of the game heavily pushes the player to forego the flow of relationships and pre-plan decisions to accumulate necessary amount of points for desired chapter endings.
The game is beautifully illustrated/animated, the music is soothing, the voice acting is fantastic. There is a nuanced plot that has a strong message about our modern world and community. It's well-designed and clearly a passion project. I recommend this game with a caveat - if you're struggling with how sh!t the world is currently and are feeling crushed and depressed under the weight of it all (esp. if you're living in the US in 2026), maybe wait to play this. The first half was fun, the second half I dragged myself through because it felt TOO REAL. I play video games to get a little window of escape from the dumpster fire that is our country and corrupt companies/billionaires dragging us towards WWIII, and realizing I was playing a choices-matter video game about that as a microcosm was...not fun. I dragged myself thru the end because I wanted to try for a happy ending in the video game at least, but man, it was emotionally exhausting getting there.
Should you be curious about this game, get it on sale. It is worth neither your time nor your money. [i]Harmony[/i] is a visual novel that goes all out on the [i]visual[/i] part. It's beautiful, colourful, with animated characters and full cutscenes. However, it fails hard at the [i]novel[/i] part. The text is not pleasant to read, the scenes don't connect smoothly depending on your choices, and the writing in general feels so immature. It's like a teenager writing what they believe activism is about. That's another issue : it's not really a story about two worlds and the repercussions they have on each other. It's a story about fighting a corporation, and it would still stand without the supernatural elements. It's like they were added just to appeal to a certain fanbase. Most characters are flat and you don't get attached to them, nor do you care about what happens to them. Some were saved by the fantastic voice acting, but not even all of them. (Mostly the Aspirations.) The Augural is a nice idea, but it could have been so much more. It doesn't feel impactful to make choices when you see so little of their consequences. And it feels useless to click on nodes when there is only one choice. The end of Act 3 was kind of cool because choices really felt like you were battling against your opponents and had to think about what to do and plan ahead. Otherwise... waste of a good idea. Badly executed. It's also really tedious to replay, because there's no auto-skipping text you've already seen, and no skipping cutscenes at all. At the end of the day, the most fun I had with this game was skipping all the dialogue (even the lines I hadn't seen yet) and just playing it like a puzzle to get a certain number of crystals. Definitely one of the worst games I've played. There are some good elements to it, but it was made by people who had a message to send, not a story to tell, and thought of visual novels as "low-cost games" rather than an actual genre.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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