
The fate of humanity is at stake. Use your gift of clairvoyance to see into the future and stop an apocalypse that threatens the balance between your world and the deities'.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Key features:
Meet a vibrant cast of fully-voiced characters
Enjoy a magical soundtrack by Lena Raine
Make your choices by seeing their future outcomes
Unravel a mysterious and emotional story, and discover multiple endings
Play as Polly/Harmony, an Oracle of two colorful and rich worlds

In the very near future... When Polly returns home after a few years abroad, to look for her missing mother, she quickly realizes that her hometown has drastically changed. A megacorporation named MK is using its power to control the population, and her community is in danger.
She soon discovers that she has a gift of clairvoyance that connects her to Reverie, the realm of the Aspirations of Humanity: Glory, Bliss, Power, Chaos, Bond, and Truth. In this world, Polly becomes Harmony, a goddess who has the power to choose the Aspiration that will ultimately rule over Reverie and restore the delicate balance between the deities’ world and ours.
The fate of humanity is at stake. To which destiny do you aspire?

As Polly, or Harmony, each action you take will affect both worlds and send you down sprawling narrative paths. See into the future and explore the consequences of possible choices in the Augural, a game board and visual representation of Polly's gift of foresight. In pursuing whichever destiny you desire, you’ll also bond with and obtain crystals from the Aspirations. These will unlock different paths at important crossroads that will change how the thread of the story unravels, and ultimately the fate of humanity.

Whichever Aspiration comes to lead Reverie, with Harmony’s help, will also become the heart of humanity. Their personality and style of rule will change Reverie while also giving the people of our world a new direction too: when the link between worlds is stronger, Reverie has a bigger influence on the state of our world.
Glory, Bliss, Power, Chaos, Bond, and Truth are all wildly different entities with their own distinct personalities, goals, and opinions on how to make things better. You’ll get to know each of them as visit Reverie in your dreams as Harmony, but only you know best – as Polly – what your world needs.

As you play, revel in artistic direction that is bright, vibrant, and futuristic. Immerse yourself in the daily life of a Mediterranean city and get to know its people, with a cast of characters who are fully voiced and animated. Enjoy an enchanting soundtrack by award-winning composer, Lena Raine.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 294reviews | 72% | — | $123.2K |
| $24.99 | 228ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed the characters, the art, and the themes. The game mechanics are a little confusing at first but they eventually click. The story feels easy to follow almost all the way up untie the end. It ends abruptly and it feels like it's missing at least another chapter. But I still enjoyed the journey.
The voice actors absolutely killed it! The art and the acting make the story all the more impactful. This game absolutely understands grief, and I felt grateful for that. It was also refreshing how this story centered so many women of different ages, has queer and trans characters, and has a hard-hitting and morally complex take on capitalism and colonialism. This game isn't perfect, but it's an incredible choose-your-own-adventure visual novel.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
| $24.99 |
| 39ratings |
| 80% |
| — |
| not modelled |
| $4.99−80% | 18ratings | 64% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried to give this game a chance, due to its visuals and interesting way of progressing through the story in the Augural. It's not really giving us many choices to make (dialogue or action wise), except which next chapter you want to read next. The characters are a bit odd and the dialogue is very weird, it's almost like they don't know how to talk like real people do, all conversations seem forced, mechanic and they lack context and emotion. I also don't like how they try to normalize stuff like open relationships and a lot of they them characters. That is way too much, in my opinion.
A mixed one for me. I enjoyed the story overall, and I loved the voice acting. Nice visuals to go along with it. However there was something about then being asked to analyse your potential story paths that took me out of the narrative somewhat. Particularly because I knew what path I'd like to story to take, but I had to spend a lot of time both figuring out the choices I needed to pick to take that path, but also knowing it still might not result in what you want to happen. At the end I would have loved to have made different choices, but was locked out of them due to choices I'd made ages ago and had no idea of the kind of impact they would have. Normally I don't mind that kind of stuff in games when it's a pre-determined narrative, but it does take the wind out of your sails when you're being asked to not only make choices, but to direct the story as well. The pacing was a little patchy; I didn't mind slowing the story down to allow the weight of grief to come across, but it did seem to dull the urgency of the main crisis the story had been building up to that point, like it was all put on hold to wait for you. A minor gripe in the grand scheme of things. I have to admit that on the whole, I did enjoy my time with the game and liked the story, and the voice acting really tips it over the line for me. But if you're interested, maybe pick it up on sale.
Good art style, sfx and va. Everything else is meh which is kinda disappointing.
This game is absolutely amazinhg!
This story had me hooked from start to finish, I highly recommend it! ♥
Very touching story encompassing more of the world and current goings on than you would expect. Enjoyable and thought provoking
Harmony: The Fall of Reverie is an ambitious narrative experiment that sees DON’T NOD stepping away from their more traditional, exploration-driven storytelling in favor of a dense, choice-centric visual novel structure. Developed and published by the studio, the game places narrative design and thematic intention at the very center of the experience, asking players not only to make decisions, but to actively study, anticipate, and shape the consequences of those decisions. It is a title that feels deeply reflective of DON’T NOD’s long-standing fascination with choice, identity, and social responsibility, while also pushing those ideas into unfamiliar mechanical territory. The story follows Polly, a young woman returning to her hometown of Atina after years abroad, only to find that her mother has vanished and the city she once knew is on the brink of societal collapse. Political unrest, corporate overreach, and public distrust form the backdrop of her personal search, grounding the narrative in contemporary anxieties. Polly’s journey quickly expands beyond the mundane when she discovers a mystical amulet that allows her to access Reverie, a parallel realm inhabited by personifications of human ideals known as Aspirations. Through this connection, Polly becomes Harmony, an oracle capable of glimpsing possible futures and influencing the fate of both worlds. The Aspirations—entities representing concepts such as Power, Glory, Truth, Bliss, Bond, and Chaos—are central to the game’s thematic weight. Each one advocates a different vision for the future, and aligning with them is not framed as a simple moral choice. Instead, the game consistently challenges players to consider the trade-offs inherent in every ideology. Supporting one Aspiration may bring stability at the cost of freedom, or innovation at the expense of compassion. These tensions are mirrored in the real-world narrative threads, where personal relationships, political movements, and corporate interests intersect in messy, often uncomfortable ways. Gameplay in Harmony revolves almost entirely around dialogue and decision-making, but it introduces a distinctive system called the Augural, which visualizes branching futures before choices are locked in. Rather than hiding consequences until much later, the game allows players to preview potential paths several steps ahead, turning narrative choice into a form of strategic planning. This system fundamentally changes how decisions are approached, encouraging experimentation and foresight rather than emotional impulse. For some players, this transparency feels empowering, making agency more concrete and intentional. For others, it can reduce narrative tension, as the mystery of “what will happen next” is partially replaced by calculated optimization. Structurally, the game is dense and deliberately paced. Long stretches of dialogue, internal monologue, and philosophical discussion are common, and the story frequently shifts between intimate personal moments and high-concept metaphysical debates. While this breadth allows Harmony to tackle large ideas about governance, identity, and destiny, it can also lead to uneven pacing. Certain sections feel richly layered and emotionally resonant, while others risk overwhelming the player with exposition or abstract concepts. The experience rewards patience and attention, but it does not always accommodate players looking for a tightly streamlined narrative flow. Visually, Harmony adopts a polished, illustrated aesthetic well-suited to its visual novel format. Character designs are expressive, with subtle animation and framing that emphasize emotional nuance over spectacle. The contrast between the grounded environments of Atina and the surreal, symbolic landscapes of Reverie helps reinforce the duality at the heart of the story. The soundtrack, composed by Lena Raine, plays a significant role in maintaining atmosphere, blending soft, introspective themes with more dramatic motifs that underscore pivotal moments. Voice acting across the cast is consistently strong, lending credibility and emotional depth to even the most abstract conversations. What ultimately defines Harmony: The Fall of Reverie is its willingness to prioritize ideas over immediacy. This is not a game driven by action or constant plot twists, but by reflection and consequence. It asks players to think critically about the systems that shape society and the values they are willing to elevate, even when those values conflict with personal desires or emotional comfort. The game does not present clean answers, and many of its endings feel less like resolutions and more like statements about compromise and responsibility. As a result, Harmony: The Fall of Reverie is likely to resonate most strongly with players who appreciate complex storytelling, philosophical themes, and experimental narrative mechanics. It may frustrate those who prefer emotionally reactive choices or cinematic pacing, but for players willing to engage with its systems and ideas on their own terms, it offers a thoughtful and distinctive experience. Harmony stands as a bold, sometimes uneven, but undeniably sincere exploration of what it means to see the future—and still have to choose. Rating: 7/10
Good Story telling, great depiction of Depression by the end of Act 3. Overall story telling and emotional tell-tale was beautiful. Act 5 was a little bit of a streatch. But overall a great narrative.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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