
Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.
Build, craft, fight, and discover as you venture through mystical portals into the beautiful and dangerous Faewilds. Battle through the depths of perilous dungeons, face formidable bosses, and explore a labyrinth of immersive otherworldly Realms.
In moments of respite, build yourself a vast estate using a variety of tilesets, and furnish it with all manner of decor, workstations, and comforts.
As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure.

Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.

Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.

Design and construct your Realmwalker homestead, and shelter from the dangers of the Faewilds. Unlock new tilesets, workbenches, and decorations, and expand your base into an impressive estate. Recruit an NPC to help harvest resources as you work to grow your property.

Venture freely through vast, open-world realms where breathtaking visuals immerse you in a mystical Gaslamp Fantasy universe. Uncover the abandoned remnants of past Realmwalker expeditions, delve into the enigmatic architecture of the Fae, and explore the perilous depths of Sites of Power dungeons and forsaken ruins. With each portal you cross, you'll find beauty and danger intertwined, waiting to be discovered.

Adventure solo, or play cooperatively with your friends. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.

Craft and wield an array of melee and ranged weapons to confront the formidable creatures lurking within the portal network, including the twisted Fae imitations of humanity known as the Bound. Prepare for epic boss battles in treacherous dungeons and the ultimate showdown with colossal apex creatures in the Realms' most distant, dangerous reaches.

Travel beyond the Storied Realms wielding the power of Realm Cards to explore expansive procedurally-generated worlds brimming with new dangers, discoveries, and rewards. Go further by crafting Minor Realm Cards and alter the world around you—from reducing gravity to boosting resource yields, or even harvesting meat from trees, the possibilities are endless!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.3Kreviews | 66% | — | $13.1M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You can thank Improbable for selling Inflexion Games to Tencent, who instead of letting the team have room to breathe... and finish this game, they Immediately put the stacked (previously BioWare) talent on other projects. The game is not even half baked and they are being forced to move on to other projects. Updates have been slow and minimal for a long time. Layoffs happened mid development.. apparently they laid off the people we needed, because what started out as by far the most promising of all the survival games... will now forever be remembered as a series of pretty but empty promises.
While I like the game and enjoy it, I felt compelled NOT to recommend it. I have been playing off and on since day one early access and even managed to get in on a beta test., Back them you could play with friends etc and were not compelled to be in the same realm. One could be at home base building , another could be in a forest realm and a couple of others could be working together in another realm. Now however and the reason I can not recommend this game... It was build to be co operative the premis was good and the idea of the game pulled me in.. However now the servers have been shut down and you host your OWN server. The kind of play mentioned above is NOT POSSIABLE your builder friend can NOT stay home and BUILD, your adventurer friend can NOT go ADVENTUR, your framing friends can NOT go FARMING. When ONE just ONE person travels to a new realm ALL travel to a new realm, If the builder was building and had no weapons equipped because they were BUILDING TOUGH, if one of you was out gathering in your home realm and an adventurer decided to go adventure, that Gatherer is transported to the new realm with their inventory FULL of crap they were gathering for base. This is no longer co operative game play but a game where someone in your group can say FU I'm bored I am going adventuring. And taking EVERYONE WITH THEM LIKE IT OR NOT. unless they go offline to do it.. but hey the ♥♥♥♥ you do OFFLINE means F ALL ONLINE. If your base builder goes offline to build the base while everyone else goes adventuring all his/her work means F-ALL, Online will not update when you connect, but ONLINE action DO update OFFLINE actions when you connect and wipe Offline actions from existence until you go offline again. Long story shot if you want to play SOLO this game is perfect for you, if you have friends and can GARENTEE ALL of them will want to do the same thing in the same realm ALL the time, this is the game for you. If however you live in the real world with real world friends who are NOT robots do NOT waste your money on This game.. the ONLY play you can co operate is in ONE single realm at a TIME
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its just not there. The world looks great. Building isnt the best but also not the worse. What did it for me was the emptiness of the worlds. Map size isnt bad but when so many quests are straight up fetch quests that send you across map multiple time its boring. And yes most fetch quests have you constantly going back and forth across the map or maps. If they expand on the npcs, crafting, and exploration ill reconsider my review but as for now I cant recommend this game
[b]Nightingale[/b] was [i]personally[/i] my most anticipated game for 2024, with more than 120 hours gametime. Unfortunately, it never lived up to the hype or balanced the basics well enough to deliver the engaging, immersive experience many of us hoped for. I waited a long time before writing a final comment because I truly believe the game has the bones to be great - but I no longer think it will develop further in the right direction. [b]Worldbuilding & Visuals[/b] This is one of the most beautiful, yet hollow, worlds I’ve ever explored. The scenery, magic, and skies are fantastic. The imagination behind the design is obvious, but it doesn’t take long for the emptiness to become glaring. NPCs are fairly one-dimensional and seem to exist solely to give you something to do. There’s little variety in vegetation beyond slightly different colour palettes, and while animals and creatures are creatively skinned, they have very limited behaviours and interactions. I [i]do[/i] genuinely love the small missives of story you can collect. They’re well written and build mystery and intrigue nicely (most of the time) - but you enjoy them for a moment before going straight back into frustrating gameplay. [b]Quests[/b] Quests are largely separate from the more interesting lore, boiling down to simple fetch-and-deliver tasks that quickly become predictable and repetitive. The entire premise seems to be seeing how far they can make you run back and forth between different areas and realms for very limited rewards. This kind of quest design feels like a common tactic in hollow games - by deliberately wasting your time, it delays refunds and slows players from reaching limited or unfinished endgame content. [b]Resources & Building[/b] The building pieces are gorgeous, and the snapping and placement mechanics aren’t terrible compared to others in the genre. Overall, they make you [i]want[/i] to create, but it’s all for nothing because collecting resources takes an infuriatingly long time. Resource balance was almost unplayable at launch. It has improved slightly, but it’s still significantly lacking. Once again, the imbalance between time spent and rewards feels frustrating and like a cheap way to artificially extend gameplay. [b]Puzzles & Riddles[/b] The puzzle and riddle-solving concept has amazing potential and could truly immerse you to feel as if you're playing in a Fae realm. Unfortunately, map markers, location descriptions, and clues are often vague or outright inaccurate. You solve a puzzle, set off toward the next clue, follow a marker - but is it on the edge of a cliff? Up in the clouds? Underground? Who knows. Certainly not you, until you’ve scoured the entire area multiple times. When nearly every other aspect of the game feels like a grind, the potential of the riddles is lost, overshadowed without ever really feeling like a win. [b]Overall[/b] a great deal of time and money went into selling us a very impressive - but very overhyped - concept. At this point, the game feels all but abandoned in terms of meaningful development, and improving the player experience does not seem to be a priority.
DO NOT BUY THIS GAME. It had real potential, but it’s now clear it’s never going to become what it needs to be. The developers are not putting in the work to fix the core problems and have clearly moved on to other projects. Don’t be fooled by recent updates—they address none of the issues that actually matter. This has been the pattern throughout the entire development cycle: ignore player feedback, push updates nobody asked for, and leave the real problems untouched. Case in point: they just added “Enabled Wear and Damage on Tools & Clothing” while the game still suffers from massive performance problems and empty, boring realms. So now your tools and clothes can look dirty and worn… as you slog through low FPS with nothing to do.
Nightingale is a good example of what was envisioned being way beyond the developers' capabilities.
Per the most recent devbite video, development is indefinitely postponed. If you want a complete game, this is not it and will NOT be it for the foreseeable future. But if you go in knowing it's in "early access", story is incomplete, and the game will not see any continued development until *shrug*, it's worth it on sale as a sandbox.
Well, they just showed why NO one should ever buy anything in Early Access again. The studio behind this game, moved onto Conan Exiles, upgrading to Unreal Engine. I'm so fed up with studio's promising everything, and once they have the money, they then just move on, not caring the slightest.
A Survival Game That Dares to Be Different I’ve played Nightingale extensively, and it’s honestly one of the most unique survival games out there. The combat is a blast — firearms feel powerful, and hunting down the right materials to craft an overpowered gun is incredibly satisfying. I do miss the older crafting system where resources had deeper stats and colors tied to materials, which let you create truly unique weapons. Even though it’s simpler now, the guns still look fantastic and can hit like a truck with the right setup. The item mod system is another standout. Equipping charms on clothing and gear adds variety and creativity beyond the usual boring stat boosts you see in other games. It makes experimentation fun and rewarding. The world itself is something special. Gaslamp fantasy mixed with Fae mythology and Shakespearian language gives the game a style that’s unlike anything else in the genre. The card system that alters realms is clever and adds replayability. Realms feel alive with NPCs, creatures, and mythical beings — enough to keep exploration engaging without the chaos of overcrowded multiplayer. Building is solid (early issues have been fixed), traversal works fine once you adapt, and enemies like the Bound are genuinely terrifying. And for those who claimed the story wasn’t finished: Nightingale City is here now, and it’s impressive. Yes, some changes weren’t in my best interest, and hype may have set expectations too high. But that doesn’t justify the unfair review bombing. This game has been scrutinized far more harshly than it deserves. For me, Nightingale sits comfortably in my top 10 games of all time. If you want a survival game with style, depth, and mechanics that expand beyond the usual formula, Nightingale is absolutely worth your time.
I was loving this game, made clear by playing it for over 100 hours. That being said, development is indefinitely postponed, and the game hasn't hit it's full release. I'm of the mind that continuing to sell the game at its full $30 with little likelihood of a full release isn't cool or worth it. There should be at least a large disclaimer that development is halted on the main page.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $969.2K | 1.9K | 65% | $19.99 | |
| $364.4K | 899 | 72% | $14.99 | |
| $273.8M | 549.4K | 94% | $29.99 | |
| $23.6M | 30.3K | 81% | $29.99 | |
| $18M | 24.5K | 81% | $29.99 | |
| $526.4K | 1K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.2M | 11.3K | 84% | $49.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.2M | 100K | 88% | $9.99 | |
| $13.2M | 26.7K | 88% | $19.99 | |
| $13.1M | 6.7K | 91% | $49.99 | |
| $13M | 31.8K | 95% | $17.49 |