
Enter a living post-apocalyptic sandbox where the world doesn't wait for you. Build, craft, trade, earn the trust of factions, and forge your own path through a brutal procedural wasteland.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 1 → 5.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The sun is your deadliest enemy.
In Plains of Pain, you fight extreme heat, thirst, toxic air, and ruthless enemies in a vast post-apocalyptic wasteland.
Build bases and settlements, trade with NPCs, craft gear and anti-gravity hover vehicles, and use them to move faster across the desert.
Outposts are constantly fought over by factions. Survive solo or with friends and decide where you stand.
Humanity stood at the peak of technological achievement when it all went wrong. For reasons no one could explain, the sun began unleashing colossal solar flares—so powerful they vaporized Mercury and Venus within days. Earth was next. The heat rose, fast and merciless. Panic spread like wildfire.
The world’s leaders didn’t save anyone. They saved themselves. In a secret evacuation project, the powerful and the wealthy abandoned Earth, leaving the rest behind to face the inferno. Civilization cracked, then crumbled. What was once a thriving world fragmented into chaos and dust.
The land is now a scorched wasteland. Blistering heat and relentless drought have drained the planet dry. Most of the remaining survivors lost their minds long ago—wandering the deadlands in search of scraps of food or drops of water.
Two factions now fight to bring some semblance of order to the madness. Each claims to be humanity's last hope—but they have very different visions of what the future should look like. If you don't have reputation with them, you're nothing. Just another ghost in the heat.
And this is where your story begins.
You're no one. No past, no protection—just the will to live. Survive however you can. Earn trust from the factions... or walk your own path. Stay neutral, or pick a side. There are no easy choices. Trade, build, explore. Dig into the ruins of the world and decide for yourself who’s right, who’s wrong—and who’s already lost.

Survive your way—solo or with others. Plains of Pain offers full singleplayer, co-op with friends, and online play on official or community servers. Prefer local play? Host or join a game over LAN. Whether you're a lone survivor or part of a crew, the wasteland is waiting.
Build your home, your base—or an entire settlement. Use modular pieces for total creative freedom. Set up stations to purify water, craft materials, and survive. Grow into an outpost with barracks, sniper towers, and a Grand Shack that supports wastelanders—if you can supply food and water. Find blueprints in the wasteland, trade for them, or loot them off the dead.
Traverse the wasteland in advanced hovering vehicles built with future tech. Craft them from blueprints found or bought, fuel them up, and hit the dust. Each vehicle comes with storage, a fuel tank, and unique fuel types. Upgrade speed, acceleration, armor, durability, and more. If you want to explore the far reaches of the world—you're gonna need a ride.
The wasteland doesn’t forgive. Learn to manage thirst, hunger, heat stress, radiation, biohazards, and fatigue—or die trying. Face off against deadly enemies, loot their bodies, and decide what’s worth carrying. Deal with Overheat events, meteor showers, and brutal bandits. Choose your allies, find traders, upgrade your gear. There’s no single way to survive—only what works. For now.
The wasteland’s outposts hold rare and vital resources—and the factions want them all. Their forces fight to claim and defend each one. As a lone survivor, you can tip the scales. With enough reputation, you can capture outposts for a faction of your choice, shifting power across the land. No outpost stays safe for long.
Begin with intro quests that teach you the basics—but the real journey starts when you explore. The wasteland is filled with NPCs offering hidden tasks, challenges, and rewards. Some quests are key to increasing your skill caps, letting you grow stronger. Bigger, story-driven missions are coming later—but even now, there’s no shortage of quests. You just have to find them.
Customize your survivor with a bunch of unique skills that shape how you play. Earn experience points (XPs) by eliminating enemies, building, trading, looting, or completing quests. Each level grants a Skill Point to spend—boost your health, regeneration, melee damage, or fine-tune your stealth, critical hits, trader prices, firearm accuracy, and more. Every choice makes a difference in the wasteland.
Craft to survive. Build melee weapons, firearms, ammo, armor, and gear like backpacks or shoulder plates. Cook food, assemble vehicle parts, or make containers for precious liquids. In the wasteland, crafting isn’t a choice—it’s your lifeline.
Traders are scattered across the wasteland—in camps, settlements, and hidden corners. Each one belongs to a faction, and trading with them boosts your reputation. Most deal in Rusty Nuts, the common currency, offering everything from random goods to specialized gear. Some even offer cargo delivery jobs for a solid profit—turning you into a wasteland courier. Buy what you need, sell what you don’t. In a world this harsh, trading can keep you alive.
Build and supply settlements to shape life in the wasteland. Bring food and water to attract wastelanders and grow the population. As your settlement expands, it activates production buildings that generate useful items—and defending units to fight off waves of mad lowlifes and ruthless bandits. The bigger the population, the tougher the attacks. But with strong defenses and smart support, your settlement becomes a lifeline—and even draws in traders to keep it thriving.
The wasteland is never quiet. It breathes, it moves—and it hunts. Massive hordes of Lowlifes roam the scorched lands, drawn to movement, noise, and any sign of life. Camps, outposts, and settlements are like beacons to them. These heat-crazed madmen don’t think—they swarm. If you're caught unprepared, they’ll overwhelm you in seconds. Survive long enough, and you’ll learn: it’s not a question of if the horde comes. Only when.
Every choice counts in the wasteland. Barter, complete quests, or eliminate faction targets to earn reputation with the factions. Higher reputation unlocks access to special outposts, better trading options, and unique production opportunities. You can fight in faction wars anytime—but only with enough reputation will a faction trust you to claim outposts in their name.
Wherever The Network’s signal reaches, you can call in cargo—vehicles, fuel barrels, even faction battle drones. Your order is delivered by flying transport straight to your location. But be smart about where you call it in—enemy factions can spot the drop and shoot it down before it reaches you. In the wasteland, every delivery is a risk.
No two journeys are the same. Each world is shaped by a unique seed, creating endless variations in terrain, enemy spawns, trader inventory, and loot. Biomes offer distinct challenges—extreme heat, radiation, oxygen loss, or rare enemies and resources. Some offer better shade, others hide deadly threats. Choose your world size—up to 26x26 km—and dive into a wasteland that’s always changing.
This world doesn’t just kill—you have to outthink it. Global events like Overheat and Meteor Showers can wipe you out in seconds. When the Overheat hits, your only chance is shade. When the sky rains fire, find cover fast and learn where it’s coming from. These events are brutal, unpredictable, and always deadly. Surviving them means paying attention—or paying the price.

We don’t follow a rigid roadmap—our development is flexible, shaped by player feedback, our own ideas, and the evolving vision of Plains of Pain. But make no mistake: we know where we’re heading. More vehicles, weapons, and blueprints. Expanded settlement systems. New enemies, biomes, and extreme events. Storyline quests, deeper NPCs, and more locations to explore. Whether you prefer PvE or PvP, there’s a lot on the way—and we’re just getting started.

Plains of Pain is in Early Access—and your voice matters. We're building this world with the community, listening to your feedback, suggestions, and experiences. At the same time, we have a strong vision of where the game is headed: a brutal, immersive survival experience set in a world that doesn’t hold your hand. Join us on the journey. Help shape the wasteland, one update at a time.

We’re Cobra Byte Digital—just three people with a big vision and a love for brutal survival games. Plains of Pain is our passion project, and no matter what, we’re committed to reaching full release. After that, we’re not stopping. As long as we have ideas—and as long as the community sticks with us—we’ll keep the wasteland alive and evolving.
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is addictive in that 7d2d way where there's always one more job you really wanna do, it also nails that Kenshi vibes of a world just doing its own thing and doesn't care about you it needs some polish for sure, the character model and all animations look and feel pretty dated huge potential, highly recommend
The negative reviews for this game are funny people want every thing given to them and don't want to work for anything that's why this is called a survival Game . Go out in the wasteland and hunt stuff down it's really fun. This game is really Special It's Mad max meets Fallout meets Kenshi what a awesome Game can't wait to see what the Dev's do with this. Do your self a big favor buy it . You could put 1000 hours into this easy.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Spanish - Spain, Portuguese - Brazil, German, French, Ukrainian, Korean, Polish, Japanese, Russian, Simplified Chinese
Hours played at review time, across 188 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game but: 1- need mods support 2- need a lot QOL of other similar games (inventory sort system , more server settings , the weight of the items need to be reduced) 70% was inventory management which is not fun i really want to recommend this game but i cant until they fix these issues.
This game is truly something unique. Its everything you need to fullfill that wasteland survivor vibe you have been looking for. Factions, base building, zombie ooops i mean low lifes an regressed humans..lol. Bandits an a power struggle you can either choose to stay nuetral in an grow or pick a side an cause some carnage. Multiple hover landspeeder vehicles that are upgradeable, different biomes, hunting an tonnes of traders selling everything from cans of dog food to radio drops for top tier gear. 141 hrs in an i am discovering new things still an loving this game. The game itself is not particularly difficult to work out, just read throught the menu's, the guide is a simple tutorial that you can either choose to follow then an there or at a later date. Certain progression levels are locked behind simple missions quests. The vehicle insurance is great it stops others from grabbing your vehicle an allows you to simply recover it an place it where-ever you wish to place it, if it gets destroyed. If you find another vehicle in the wasteland that is unclaimed you can claim it with an insurance part. Thern destroy the vehilce an simply recover it back at your base if you already have a vehilce with you. The map is huge an factions are reactive to your reputaion with them. The recent update is superb, the dev team is active, listens to the community an responds. You will not work out this game in a few hours of gameplay..it takes a rational an logical approach to gameplay an doesn't hold your hand. I have experienced 1 vehicle bug/glitch in over 140hrs..thats it...
[h1]オープンワールドサバイバルで欲しい要素が揃っている[/h1] ゲーム内容自体は資源集めをしてサバイバルをするという他と変わらないシステムですが、 ・クラフト / 拠点建築 / 鉱石採掘 / 農業 ・空腹水分管理 / スキル / ランダムドロップ ・乗り物 / 派閥戦争 / 評判(評価) ・ゾンビ(徘徊する雑魚敵) ・トレーダー / 集落 / 経済システム ・襲撃 / 環境イベント ・26x26kmの広大なワールドサイズ ・プロシージャル生成の世界… これら独立した要素がただ存在しているわけではなく、 [b]「それら全てが噛み合って世界をつくっている」[/b]のが、このゲームの醍醐味です。 [h1]日本語対応済み[/h1] 完璧な日本語ではないですが遊ぶのに問題はないレベルで翻訳済み! 嬉しい! [h1]オプションや操作系、ワールドカスタム設定周りの充実[/h1] FOVスライダー、カメラの遠近高低、キーコンフィグ、 ナイトガンマ、ヘルスバー、ダメージ数表記… 必要最低限ですが、アクセシビリティが用意されています。 また、ワールドの細かな数値を弄れるので、難しくしたり簡単にしたりが可能です。 [b]※最初にゲームを始める時はイージーモードで作成されます。[/b] [b] 難易度上げるほうが自分は楽しめました。[/b] [h1]探索のモチベーションへと直結する「遠景の美しさ」[/h1] 個人的に素晴らしいと感じたのは、特に[b]遠景の描画能力の素晴らしさ[/b]です。 割と平坦な砂漠となっているにもかかわらず、地平線の果てまで見渡す事が出来ます。 目視で次のロケーションを思案する時間は、 オープンワールドサバイバルにおいてここまで大きなメリットになると思いませんでした。 視覚的な没入感が、 そのまま「探索のモチベーション」へと直結しているデザインに感動しました。 [b]その割にPC負荷は軽めなのがイイ![/b] わたしは普段、ゲームをする際に被写界深度の設定はオフにするのですが、 このゲームではオンでプレイしています。 [b]遠景のぼやけが砂漠の陽炎のようでイイ![/b] [h1]総評[/h1] 本作は、わずか3人の小さなインディーチームによって開発されているそうです。 ですが、そのビジョンと詰め込まれたアイデアの密度は、 大手のAAAタイトルにも引けを取らない輝きを放っています。 まだまだインディー特有の粗削りさに戸惑うかもしれませんが、[b]まだアルファ版[/b]です。 しかし、この作品の持つ底知れないポテンシャルと熱量には必ず気付くはずです。
Concept is great but lacks a cohesive menu system. There's a ton of unrealized potential.
This one's a real hidden gem. Went into it not expecting much, maybe a few hours of half-baked gameplay. Nope, 20 hours in and I'm hooked. The world starts off without much going on in it but grows and becomes more lively as the days pass. Better skills makes for better loot and blueprints to really expand your territory, gather followers, build up your guard units and production. You can build above and below ground, craft and upgrade vehicles, build animal pens, etc. Tons of quests to complete and areas to explore to really open up the ability to trade goods. The combat is pretty decent as well which is also surprising. If you like survival games with a living open world and town building elements it is definitely worth giving this one a try.
I don't know any other game that can give me the "Mad Max" type of vibes. I would recommend this game to whoever is searching for this type of atmosphere but I would caution you that this is in the end an EA game. I have almost 60 hours in the game and I've enjoyed every single one of them. I personally love it so far. Plains of Pains has HUGE potential. Obviously the game is in EA. The game needs a lot of improvements in all the areas. But the Devs seem to hear the community and implement player made suggestions and improvements. Don't expect AAA update deliveries. As I understand the Dev team is very small (2-3 people? Not sure). Even the best Devs can't deliver content fast enough if they are 2-3 people. To be honest I have paid for AAA games deluxe editions 120+ euros and didn't get the fun I had from this game and also was treated as a cash cow. Whatever. To each their own. I would suggest to focus on the idea behind this game. Do you like the "Mad Max" vibes? Do you want to survive in a desolate post apocalyptic wasteland? Then this game will be fun for you even in it's current state. For me this game offers: -Mad Max style vibes/theme/atmosphere. -Nice visuals reflecting that said style. -Decent combat and with small improvements will get even better. -I like the AI so far and how they attack each other on the road and attack settlements. -Factions that you can align with or stay neutral. Huge potential with Faction wars. -You can take POIs for a specific Faction you are aligned and fight to protect them either yourself or by helping that POI improve their defenses by building walls, watchtowers, guards etc. -Building bases/mechanics is there and you have some options including underground hideouts if interested. You could also stay in a POI if you want and just build walls, defenses, towers, storage to improve the POIs as mentioned. Also the Devs said that they are working on building improvements along with other stuff. -PvP is there and although its not my strong point I like it that its there. Having the thrill not knowing if someone you see on the road is going to attack you or not is exciting. It also has huge potentials too with the Faction wars etc. So far the players have been pretty chill and helpful. I'm guessing when the player count starts rising and POIs become more important then there will be war about controlling specific resource POIs. -Decent range of vehicles. And I hope more will be added. Vehicle customization exists but for now its limited more to the vehicle improvement side i.e.: improve vehicle fuel consumption or vehicle armor in terms of HP etc. I hope this framework will expand to visual customization too. -Huge map. I play on official server which is a Medium map and ITS HUGE. You can generate up to XXL map. Damn. -Good survival mechanics where it actually feels like a survival game for hunger/thirst/gathering materials for crafting. Not extreme but still you need to take care of your thirst and hunger. I hope they will not change that. -Good crafting mechanics combined with the way you gather materials. Not every lootable object offers all the loot type. So basically raw animal meat you will probably have to hunt animals to gather it. Just a simple example but it makes it a bit more realistic and it makes sense. If I want to find car parts the first place to look is other cars, junkyards etc. No offense to anyone but I don't understand people coming in here screaming their @$$ off for an EA game. No one forces you to buy an EA game. I believe that the "Very Positive" reviews are well deserved and I hope it stays this way. I also hope to see this game get improved and supported for years to come. Thanks Devs! Keep up the good work!
The classic early access scam. Create assets for a gaming engine you don't understand (or can troubleshoot bugs out of because, lol, you didn't write said engine), sell it at a lower price, and slowly add features over the next 10+ years while jacking the price up. 7 Days to Die did it, DayZ did it, and now these clowns are doing it. If you are reading this and the year is 2028, *and* the game is still early access, move on. Don't even buy it on sale.
This is what fallen earth was suppose to be and it is soo much fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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