
Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
When you've been shrunk to the size of an ant, what was once familiar is now a wild, uncharted frontier. Traverse sprawling manmade spaces overgrown with nature with buggies that can fight alongside with you, uncover hidden secrets, and fight to survive in a world much larger than the backyard. The playground may seem familiar, but beneath its bright colors and towering structures lie mysteries hidden in plain sight. Are you ready to uncover them?
Survive, Adapt, Overcome
The world is relentless, but so are you. Shape your adventure with unique archetypes, each offering distinct abilities to match your playstyle. Whether you rely on precision, cunning, or sheer strength, you’ll need every advantage to survive against the threats lurking in the park.
Stronger Together
The perils of the park are daunting alone, but with friends, every challenge becomes an adventure. Work together to build, fight, and uncover the secrets buried beneath the grass. Whether you’re facing danger side by side or continuing your journey in a shared world, survival is always better with allies.
Walking is Bogus - Introducing Buggies
They scurry, they fight, and now—they help you survive. Hatch, raise, and ride your own insect friends - buggies! Saddle up and ride through the park, command them in battle, or have them help gather resources. The right partner could mean the difference between thriving and barely surviving.
Big Baddies of the Park
The park is home to creatures other than the bugs you know and love. AXL, the tarantula, and the Lizard stand as apex predators that demand preparation, strategy, and courage. The snake is a different kind of challenge. To master it, you will need to learn its patterns, ride it, and harvest its scales. And let's not forget about the bird. Every encounter makes you stronger. Claim rare materials, craft powerful gear, and unlock upgrades that push you further into a world built to overwhelm you.
Playgrounds
Survival is only the beginning. With Playgrounds, you can build your own challenges using powerful tools that shape combat, puzzles, and unpredictable encounters. Download, play, and vote on community creations to discover new ways to test your skills. The park is no longer just a place to survive. It is a place to create.
Home Sweet Home
The park is yours to claim. Build everything from simple shelters to sprawling fortresses that keep you safe from the dangers outside. But don't limit yourself to just dry land. Create fully underwater bases to support long expeditions, expand your reach into the depths, and make every corner of the park a cozy little home.
A Shadow That Follows You
The threat is always there—watching, learning, waiting. You don’t know where it’s coming from, only that it never leaves. The deeper you dig, the closer it gets. Some mysteries should stay buried, but it’s too late now. It knows you’re looking. And it’s ready. Every answer drags you deeper, every step invites something closer. You were never alone. You thought you were in control. You were wrong.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.5Kreviews | 81% | — | $18M |
| $29.99 | 3.1Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
UE5 was just.. the wrong call for this game if Obsidian weren't actually going to optimise Lumen or Nanite properly from the start, and just leave AMD users more unoptimised and in the lurch. It doesn't even look that nice. I don't want the "realistic" lighting. I just want the game to run without jacking my CPU fans up as high as possible, because Obsidian's developers are incapable of a release that either doesn't OOM or appropriately leverages tools at their disposal.
If you’ve ever wanted to experience the sheer, unadulterated terror of being a trespasser in your own backyard, Grounded 2 is the game for you. Here is a brief log of how my co-op buddy (we'll call him Kevin) and I managed to completely ruin our lives. The Backyard Journal: A Descent into Madness Day 1: The Great Pioneers "We are gods among insects! Look at this grass! We built a beautiful three-story castle out of clover leaves and weed stems right next to a juice box. Unlimited hydration, gorgeous views, and a nearby weevil population for infinite snacks. Life is perfect. Kevin says he wants to go pet the 'big fuzzy ladybug' over by the oak tree later. I'm sure it’s fine." Day 5: Slight Setbacks "The 'fuzzy ladybug' was a Wolf Spider. It was not friendly. It does not want to cuddle. We lost three sets of armor running away, but we made it back to the grass fortress. Kevin’s therapist is going to hear about this." Day 10: The Siege Begins "Kevin made a mistake. A massive, catastrophic, unforgivable mistake. He thought he could 'kite' the Wolf Spider to our base so our spike traps would kill it. It didn't work. The spider walked over the spikes like they were a polite welcome mat. It is now parked directly outside our front door. Its front three legs are currently clipping through our grass wall. Every time we try to look out the window, we are greeted by eight giant, glowing red eyes of pure hatred. We cannot leave. This is our life now." Day 15: Psychological Warfare "Day 5 of the siege. The spider has not slept. It just vibrates against our wall. Occasionally, it makes a sound like a wet violin being dragged through gravel. We are surviving entirely on the three sour worms we had stored in a chest and whatever dew drips through the ceiling. Kevin tried to sneak out the back window to grab an aphid. The spider heard the rustle of his grass armor and slapped him back through the wall so hard his spawn point broke." Day 20: The Final Hours "Provisions are entirely depleted. No juice. No weevil roasts. Nothing but despair and the distant, rhythmic thumping of arachnid mandibles. Kevin suggested we eat our tier-one clover boots to survive. I told him I'd rather die with my boots on. We are currently staring at each other in the dark, waiting for the hunger bar to hit zero. I can hear the spider whispering to us. If you find this log, please tell my mom I hate Kevin." Summary Graphics: 10/10 (The spider's fangs look horrifyingly realistic up close) Gameplay: 10/10 (Excellent survival mechanics, highly immersive PTSD simulator) Kevin: 0/10 (Would not recommend playing with him) Buy this game. Just don't let Kevin pull the aggro.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #69, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Japanese, Portuguese - Portugal, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
制作组把玩家当什么?25年7月收钱,26年7月游戏还是bug层出,流畅性也不好。一年了游戏还处处透着一股子半成品的味道,这种事你干出来你不觉得自己恶心吗?这游戏性和流畅度有没有一代一半的水平??WCNM你在这调m的是吗?我只能对你们说下次大更新不把游戏做好了你们的冯都要飞到天上去。
Grounded 2 takes everything I liked about the first game and makes it feel bigger, crazier, and more fun. Exploring the backyard, building a base, crafting gear, and fighting giant insects still has that addictive survival feeling, but there’s more to discover this time around. The world is beautiful and surprisingly detailed, and the combat feels satisfying once you get used to it. Playing with friends makes the experience even better, especially when things go completely wrong and you’re suddenly being chased by something ten times your size. It’s not perfect—some parts can feel repetitive, and the survival grind may not be for everyone. But if you enjoyed the first Grounded, Grounded 2 is an easy recommendation. There’s a lot of fun here, especially in co-op. Recommended for survival fans and anyone who loves exploring with friends. 🎮🐜
No offline mode. Start game > Press Any Button > Logging in > Press Any Button > Logging In Attempting to play without internet results in a forever loop which never reaches the main menu, not even an exit button.
I personally do LOVE this game, it's just very poorly optimized, I have the spec's to run this game flawlessly and it just runs like crap. I RECOMMEND ONLY buying this game when it's fully optimized or released, I love the first game a lot and was super excited to play their sequel, but after they added more to the game it started running weird. IT IS an in-game problem, it is not from my end, I hope this answers anyone's questions :) ( PLAY THE FIRST GAME, IT'S PEAK )
this game... has SO MANY BUGS, like.... i see them everywhere, its kinda crazy, there in the water.. there in the sky.. there even under the ground. 10/10
Spiel sieht toll aus - Performance ist für mich okay - hört sich nach einem Must-have an. Allerdings ist es für mich "more of the same" . Das alles gab es schon in Grounded 1. Für mich zu wenig neues. Klar sind Flora und Fauna unterschiedlich, aber unterm Strich gibt es keinen Grund es zu kaufen, wenn man Grounded 1 besitzt. Ich weiß, dass wir noch in der EA-Phase sind und das da noch was kommen kann. Dann werde ich diese Rezension sicherlich entsprechend anpassen... Hoffen wir mal das Beste!
Easy recommendation. Same as the first game, but more and bigger. Exactly what you want from a sequel.
FIX THE GAME ITS SO LAGGY OPPTIMIZE IT FOR GOODNESS SAKE
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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