
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 7 → 99.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 155.9Kreviews | 97% | — | $18.1M |
| $39.99 | 118.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m cooked. This game was scary for me. I’m going to work my way up through all of the Resident Evil games. I heard RE2 is a joke compared to the other games. 😭 9.5/10 I was js scared.
This was my first ever Resident Evil. Beat both Leon n Claire’s runs, n I feel I could navigate the RPD blindfolded at this point. The map design’s straight up chef’s kiss, puzzles hit just the right difficulty n all the clues tie together super smoothly. Only thing is every zombie’s a total damage sponge, so taking them down feels pretty weak early on. Horror-wise, most of the tension comes from the constant pressure of Mr. X chasing u around. Barely any cheap jump scares to be found, n once u get used to the rhythm later on, it stops feeling scary at all.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #92, worst BR #98 · 4 markets collected
Reviews, worldwide (the counter carries no country): 77/day in the week to Jul 21 → 103.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
| $7.99−80% |
| 20.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Resident Evil 2 is easily one of the best survival horror games I've ever played. Every bullet matters, every hallway keeps you on edge, and the atmosphere is absolutely incredible. The police station is brilliantly designed, the puzzles are fun, and Mr. X constantly keeps the pressure on. The graphics are amazing, the gameplay feels smooth, and the replay value with different characters makes it worth coming back to again and again. 10/10. A masterpiece and one of the greatest remakes ever made. Final boss ost was fire
Capcom проделала почти идеальную работу. Атмосфера — главное достоинство игры. Тёмный полицейский участок, звуки за стенами, ограниченные ресурсы и постоянное напряжение работают просто великолепно. Mr. X вообще отдельный кайф: его шаги в коридоре до сих пор заставляют нервничать. Стрельба приятная, зомби опасные, исследовать локации интересно, а головоломки и управление ресурсами отлично дополняют геймплей. При этом игра не превращается в обычный экшен. Из минусов — сценарии Леона и Клэр могли бы сильнее отличаться, а некоторые события между ними плохо стыкуются. Но это мелочи. Главное, что ремейк сохранил дух оригинала и при этом полностью переосмыслил игру для современного игрока. Вот после таких ремейков и хочется возвращаться к классике.
Something tells Me He's Not a Cop. :))
The remake of [i]Resident Evil 2[/i] was a pleasant and welcome change to the tedium and now obsolete design that is RE0 and RE1, and from the very first ten minutes of gameplay, I was hooked and actually looked forward to my journey to the game's conclusion even though it did have some frustrations that are just innately due to how [i]Resident Evil[/i] is designed. Just like seemingly every other [i]Resident Evil[/i] title, there is a pattern where you play as both a male and female character. Each character in REmake 2, Claire Redfield and Leon Kennedy, have their own separate campaigns. Given that there are achievements for beating the game in less than five hours, the campaign can be relatively short but if you aren't rushing it, it's probably about seven to ten or so hours per character. Of course, REmake 2 resorts to that gimmick that developers love to implement where there is a "true ending" which requires you to beat the game four times to achieve it, two times on each character, and it mostly just comes across a cheap method to padding total game time. Your second playthrough on each character, if you opt for that, feels more like a sort of "what if" timeline parallel with a few changes like in the cutscenes and the final boss being more intense. It's a harder campaign in that item locations and puzzle solutions have been altered and there's a stricter ammunition economy. I didn't necessarily find it worth the free time to play through the game four total times but the first playthrough on each character was fun even if it doesn't differ too greatly between Leon and Claire's journey to make a difference. Overall, their respective campaigns are similar with only a few slight deviations in the areas they can unlock and explore and each protagonist will meet different unique NPCs but like I mentioned, it's still very similar that I don't think players are missing anything if they just beat it the one time and move on. But Claire is pretty hot in her redesign and so she deserved the playthrough after Leon, anyway. The themes differ where Leon's humble beginnings as a rookie police officer has that cop versus corruption and criminal investigation angle as he helps expose a conspiracy through an emphasis on action and duty, and Claire's story focuses more on family and protection as she is searching for her brother where it becomes more emotional and personal with themes of motherhood/sisterhood depending on how you interpret her relationship with the NPC that is unique to her storyline. But aside from these minor plot points, it's very identical in the bosses you fight with a slight variation where one person is pestered more often than the other by the impervious persistent pursuer that Capcom loves to rely on in this franchise in its delivery of horror, creating more of a prolonged chase sequence. This time around Mr. X appears and you can shoot his dumb hat off of his bald head but that's about it, as he is as durable as a tank when all you have is a pistol and shotgun. I felt that his appearance, especially so soon, was meant to usher you along into the next act of the game as he'll stomp around like a petulant child told to go to their bedroom and force you along. It is tense at first but the horror element is short-lived and his constant appearance does get sort of repetitive as he overstays his welcome. He's not particularly dangerous otherwise, doing very low damage if he does somehow sneak up on you, and so the threat level doesn't contribute to anything but just being another resource dump or character you need to try and sidestep. Fortunately, while you do begin with very minimum inventory slots, there's much less focus on backtracking akin to RE0 and RE1 because the game contains a storage box where you can stash your surplus of resources, including key items, and an important quality of life change where the game will depict a checkmark on a key item to alert you when it is now useless. You can also upgrade your inventory size as you play through the game, which is great, because one of the many compounding issues of the originals was a severe lack of inventory space for doing anything. The first act of the game, exploring the museum turned police station, was where the game shone the most and where I had the most joy. It seemed to have the most detail and time spent in perfecting its environment with lots of terrifying compact, dark hallways and rooms to unlock where you are intrigued about what you'll find behind it, but the map quality drops with the next areas. I'd say the final area was probably the worst, and that's saying something as you also have to explore the overused sewer that exists in every zombie game, where some of the zombies (those that look infected by Poison Ivy from DC or something) in the final area just do not die at all. As is part of its core design philosophy, zombies still take like eight bullets to permanently kill with exception to the special type of zombie I just mentioned in the previous paragraph. You'll shoot them in the head four times and there's a good chance that zombie will rise back to its feet seconds later. You'll perhaps learn that it's strategic to just shoot the zombies in the leg where you can cripple them and run around them or stab them with a knife to conserve ammo, but this is perhaps one of the most tedious aspects of RE as a franchise that honestly needs to be reconsidered. I don't really care if Capcom explained the durability of the zombified humans with logic and the virus making them stronger or whatever, it's just too radically different to how zombies have always been treated in entertainment mediums and especially in another Capcom franchise, [i]Dead Rising.[/i] Apparently, [i]Resident Evil[/i] has something known as "adaptive difficulty" where the game will adjust itself in real-time depending on your performance, but it seemed like it was always intent on trying to punish me regardless. The puzzling, since that is seemingly a key component to the franchise, exists in REmake 2 but aside from two puzzles, nothing was overtly difficult and took any considerable time to understand or decipher. I did dislike the chess plug logic puzzle as it was badly worded and the block puzzle that is unique to Claire's story, but it wasn't too bad overall. As the RE purists like to complain about with the remakes retconning the original lore, I'm not too sure as I'm not going to play the original RE2 and RE3 like I had to do with RE0 and RE1 since those are not yet remade like this one, but it wouldn't surprise me if Capcom censored anything too "objectifying" or toned down any sort of romantic tension and involvement between Leon and Ada, as we all know by now that heterosexuality is not something that can be demonstrated too proudly over the alternatives. But despite some of its flaws, I did have fun playing through Claire and Leon's story even if it could have used some mixing up and I can see myself eventually replaying REmake 2 in the future, which I cannot say the same for original RE0, RE1, or even the remake of RE3 despite how I did also enjoy REmake 3 while it lasted. In my playing of each RE game, this is the objective ranking thus far: REmake 2 > REmake 3 > RE0 and RE1
I really liked the story, especially how you get to play through two different sides with Leon and Claire. Leon’s story is more about him trying to survive his first day as a police officer by finding a way out of the Raccoon Police Department and helping Ada secure a sample of the G-Virus. I liked his campaign because his scenes with Ada made the story more fun to follow, and getting to play as her for a bit was a nice change. Claire’s side feels more emotional. Her story starts to feel more personal, especially after she meets Sherry Birkin, because she’s not just trying to survive for herself anymore. She actually has someone to look after. The biggest difference between their stories is the people they meet and the bosses they fight. Leon’s side focuses more on Ada and the threat of Mr. X, while Claire’s side focuses more on Sherry and the Birkin family. One thing I didn’t really like was the inventory space. It feels way too small, and having to find hip pouches just to upgrade it can be really annoying. Also, you can’t even swap items directly, so when your inventory is full, you either have to use something, put it in the item box, or discard it if the game actually lets you. I get that it’s part of survival, but sometimes I just wanted to carry everything at once, lol. Overall, it’s a really good survival horror game with a great story and two different sides to experience. As my first Resident Evil game, I absolutely loved it, and I’d highly recommend it!
Мой вердикт 9/10, из за канализации которая мной не сильно полюбилась, но если рассматривать участок и лабораторию то мне очень понравились эти локации, особенно атмосфера в них. Сама по себе игра относительно спокойная (если не бояться Тирана), может быть не понятная в некоторых моментах при первом прохождении, геймплей удобный и понятный, персонажи интересные и каждый со своей историей. Мини-игры/длс (кому как удобно это называть) могут вызвать трудности, и их надо немного заучить, и только тогда ты сможешь их пройти. Отдельно отмечу Леона который сильно мне понравился, он был первый персонаж которого я полюбила как раз таки с этой части, для меня он очень милый и неопытный. Я представляю как ему было страшновато по мере игры, но он справился со своими страхами и стал хорошим агентом с травмирующим опытом и больным прошлым, которое он никогда не сможет забыть. 30 сентября 98.... Welcome Leon
Resident Evil 2 is easily one of the best survival horror games I’ve played this year. Even though the remake is a few years old now, the graphics still look fantastic. The lighting, character models, environments, and especially the amount of detail throughout the RPD give the game an atmosphere that still holds up incredibly well. The Raccoon City Police Department was probably my favorite part of the game. Slowly learning the layout, finding keys, opening previously locked rooms, and solving puzzles gives you a constant feeling of progression. Then Mr. X shows up, and suddenly even walking back through an area you've already explored becomes stressful. Hearing those footsteps somewhere nearby while you're trying to figure out where to go next is something this game does incredibly well. The combat also hits a nice balance for me. You're capable of defending yourself, but the game never really lets you feel completely comfortable. You can have a decent amount of ammo and supplies one minute, then burn through half of it because one encounter went badly. That constant decision between fighting, running, or saving resources for later is a huge part of what made the game so enjoyable. Would I recommend it? Absolutely. If you enjoy survival horror, exploration, puzzles, and games that aren't afraid to put you under a little pressure, Resident Evil 2 is an easy recommendation. Now it's time for Resident Evil 3.
One of the best Resident Evil games imo. But ♥♥♥♥♥♥♥♥♥ this game is so unstable, it fkn crashes every 10 minutes (in the lab section only)
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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