
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很难想象这是一个化工工作者在业余时间用14年靠自己做出来的游戏。
[h1]100小时全成就达成——这款刷刷刷神作,是治疗电子ED的特效药[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3738808784 [h1]战斗[/h1] 战斗体验非常爽快,手感极佳,尤其是“上+X”和“跳跃+X”的组合技,几乎从头用到尾。攻速提升后,打击时的卡肉感与轻微掉帧反而增强了战斗的沉浸感,让每一次连击都更具分量。前期靠火鸟和月光技能就能横着走,主力推荐传风精灵,而DLC加入的魔法扫帚更是直接拉低了整体难度——真正难的反而是前期。这是一部教科书级别的刷刷刷作品:每过一关,就会解锁一批新装备,然后……开刷;每过一关,又新增一组竞技场,然后……继续开刷。它会让你不知不觉深陷其中,我甚至后悔没在重度电子ED时遇到它,白白浪费了这剂“特效药”。 不过,良好的刷取体验仅限于主线部分,到了DLC就有点让人反胃了。刷到后来,我几乎入了魔,拿着掌机刷到凌晨两点还没睡,沉浸在“是男人就下100层”式的循环里。通关后甚至有生理上的不适感,每晚刷完一个阶段,都得去厕所用冷水洗五分钟脸才能清醒。所以,建议大家打DLC前,务必做好心理准备。 [h1]剧情[/h1] 以下内容含剧透,未通关者请慎看。个人认为,这部作品称神的地方并不在剧情——它依旧是标准的JRPG模板,放在十二年前我可能会很喜欢,但现在却有些无感。故事依然走的是时空循环路线,依然是精心烹调的汤里非要掺一点“原谅色”的恶趣味:不仅是村民对男主的态度,男主对女主也是如此。最后女主反复说着“我做了这种事,已经没法像普通人一样生活了”,让我忍不住想笑。作品里也少不了“为了完成任务,摸摸胸、摸摸屁股、给条胖次也无所谓”的桥段;男主不起床,就用“闷热的臭脚”叫醒服务来营造元气豪迈的形象,却又在洗澡时担心被偷看,用“高接受度公共互动”与“私人隐私免打扰”的反差来强化角色萌点——甚至还夹杂着莫名其妙的NTR暗示。 对我来说,只要拿到天平,就一定会出于私心去使用,也一定会背负罪业。而男主也不过是他那个圈子里的“好人”——一个双手沾满鲜血的“好人”。后面剧情出现是否使用天平的选项,我选了“否”,结果直接游戏结束。所以对我来说,剧情其实在那一刻就已经结束了。做事之前就要想清楚代价,做错了就要承担后果。我宁愿做一个坦然的恶人,也不愿做这样的“好人”——表面上心怀善意,却为了一份放不下的执念犯下滔天大罪,可每一次,你明明都有选择的机会,不是吗? [h1]美术[/h1] 美术方面,精致的贴图让人沉浸其中,怪物的设计也极具特色,而且相当“色气”。印象最深的是“活过的证明”中那场点题“天平”的战斗——两个大欧……呃,还有DLC最后的那条龙。仔细看,龙头上还长着樱花,应该是日本本土化后的青龙形象,用来平衡大量西方神祇的设定。最后顺带一提,女神的真身是一条龙,这设定让我瞬间联想到盖亚奥特曼——你应该也知道我说的是哪只怪兽了。 [h1]总结[/h1] 通关后过了好多天,我实在写不出太多东西,因为满脑子只剩下一个“刷”字。如果你厌倦了如今泛滥的快餐游戏,想要找回当年为几件装备甘愿肝上几天的纯粹快乐,那么这部作品绝对是你的必玩神作。 ▬▬▬▬⠀▬▬▬⠀▬▬⠀▬ 总计评分🏆8/10 玩法/设计🎮2.5/3 画面/美术🗺️2.4/3 剧情/叙事📽️1.5/2 氛围/音乐🎶1.6/2 ▬▬▬▬⠀▬▬▬⠀▬▬⠀▬ ᅟᅠᅟᅠ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
是否回到过去重新游玩? ——是 是否使用天平? ——是
[h1]刷子玩家一生要守护的三样东西:战损的X键,腱鞘炎的大拇指,薛定谔的爆率。[/h1] 游戏本质为带有剧情的刷宝游戏,硬推主线会因跟小怪天差地别的数值而被随意秒杀,所以每章必须反复刷数值刷武器熟练度,使主角各方面强度达标。你以为这章运气爆棚拿到强力武器可以开心推图看剧情了?大错误,倔强的作者绝不会轻易放弃他的刷宝概念。到了新章小怪和boss的数值又断崖式上升了,所以玩家又得重复刷刷刷刷刷刷刷刷到厌倦的这一过程。后期BOSS的血量堆得贼厚,我等级升到60级、血量3k多的数值都需要重复大量刮痧过程,极其折磨。这游戏推图过程中还没有自动存档得手动!如果你厌恶重复刷装备的游玩过程,请逃离! 场景采用了大量免费素材进行拼接,所以画面非常粗糙劣质且部分场景很怪异。局内小怪的设计极其恶心,恶心程度可以跟黑暗之魂一起决战最丑角色设计之巅,让人多看几眼就想狠狠地自戳双目,(以人类目前的意志力根本无法抵抗此等邪物…)对重度画质党玩家来说很劝退。 游戏内的引导也是极其差劲,解密很拉胯大多都是作者自嗨的脑洞。场景内很多阴间交互点位不看攻略很难意会到,看了攻略后只会被无语得苦笑。主线本来是带有悲怆沉重色彩的严肃剧情,臭作者非得在剧情里给玩家喂点他的恶趣味小巧思,推到这部分剧情不仅突兀而且给人观感极其不适,论日本人骨子里面对黄色废料的痴恋。主线剧情见仁见智,个人觉得对比其他JRPG算优质剧情。 综上:如果你是因为该游戏赫赫有名的「神剧情」评价被吸引而来,但接受不了我以上说的痛点,建议跑路!
Played and 100%'d the base game on a friend's steam copy. It is so good I decided to buy the base+dlc on my own steam library. I fully understand that Keizo has retired after releasing astlibra, but even so, it deserved my money for the time I got out of it. Upon finishing the dlc, I can safely say the overall game was a great experience. I completed both base and dlc on Hell mode. The game has the CRUNCHIEST gameplay ever, and it is purified dopamine straight to my brain. I am too lazy to write the full review without spoiling it, so do give the game a try.
如果你喜欢刷刷刷,那么这个游戏应该是神作,可惜我不喜欢,刷了几十个小时以后忍不住直接魔法了;因此我只能说最多佳作,不算狗尾续貂的DLC 剧情就是很王道的JRPG剧情,虽然有一点作者的古早恶趣味但是确实很久没有这种风味的剧情了,而且作者氛围塑造堪称一绝,尽管大部分都是免版权的美术和音乐素材,但是等真玩到那里的时候还是忍不住心头一紧:我最有感触的是回归故乡走在原野上,还有到了青梅竹马一直念叨的乐园,里面却充满了危险的魔物和兵器的这两个部分;可惜精彩的开头后面稍微有一点虎头蛇尾,有一种靠着友情羁绊力大砖飞的感觉 DLC不是成就党别买,最纯粹的刷,从没有玩过重复度和可玩性这么差的肉鸽,本体还算长处的剧情在DLC也是除了包寿司以外少得可怜、没有扬长避短
Finally got the 100% on Hell Difficulty. Amazing game. I found this game by just scrolling on steam and it somehow spoke to me. I have never played a left to right 2D JRPG before but it works really well. Whether this game is for you, depends entirely on what types of games you like. Here are some of the characteristics of the game: (take a shot every time I use the word "system") It's very long if you go for 100% on Hell / Impossible Difficulty and there are times when you kinda have to grind. This is a typical characteristic of JRPG's... though technically you can beat the game without grinding if you are really good. The story is very complex and it has a lot of plot twists. This really surprised me. I think it's one of the better JRPG stories out there. I really like the characters and humor of the game as well. It's not for everyone though. But if you like the typical humor of Japanese media, you will also like it. My favorite video game genre is Metroidvania (who would've guessed, ik) and many things in this game reminded me of them. The best feeling in any video game for me personally is finding a secret and being heavily rewarded for it. This game has multiple of those moments. What I miss personally, are pure platforming sections. With what the Karon skills offer, there is a lot of potential there. Though in order for that to be enjoyable, some of the jankiness should be removed. Yeah, this game is janky. And I kinda like that?... because I hate when games are too polished. Here are some examples of "bad" and "good" jankiness: Without spoiling abilities, the game doesn't treat you the same if you fall of the edge vs if you jump. some abilities don't work if you simply fall off. When it comes to forced movement, like wind for example, abilities that involve movement just don't work. e.g if you use an ability that moves you forward and wind is "behind you"... you slow down. There are many specific scenarios where the game doesn't behave as it should, I feel like. One exploit involves a Karon skill I don't wanna spoil. Let's get to the good part of the jank though. You can kinda break the game in some aspects. There are ways to reach insane walk speeds in the endgame for example. My walk speed was faster than any forward moving ability. One positive experience (for me) was using a lot of karon skills that buff possession skills and then using the Possession skill Sylphid, which buffs your attack speed. The attack speed is so fast that you can't even see the trail of the weapon and the only way to fully utilize it is to mash the attack button really fast. Like.. really fast. I had to use a vibration technique with my thumb on the controller in order to fully utilize it. I did that for many hours yesterday and today my arm hurts lmao. But I love it. This game has a very unique combat system. First of all, every system that contributes to "getting stronger" in this game is amazing. I love the growth system. It's almost like a Metroidvania map that you traverse on a grid, looking for new possession skills. I love the Karon skills. It's like a typical badge system but in order to learn the skills you have to Master equipment. The libra system is unique and interesting. And to spice things up and make every equipment viable in the endgame, there is the board system. There are not only a lot of different playstyles; what really makes this game stand out is how you can abuse the fact that you can pause at any time in a fight. You can use a lot of strategy to beat bosses, swapping karon skills at the right time for example, using a reset potion at certain times etc. This combines strategy with execution in the best way. It's what the Final Fantasy 7 remakes try to do but fail. The best part is that you can define presets so you don't have to switch multiple skills around. I used a normal layout, a high dps glasscannon layout, a high dps farming layout, a tool build + magic nuke layout and a farming layout, utilizing all 5 slots. Switching to the right layouts at the right time during boss fights felt amazing. This kinda reminds me of labbing in fighting games. Just by learning more about the game, you can get better. It's not just an execution check. I could write a thesis about this game.. I really enjoyed it. Overall this game is incredible. I rarely have this much to say about a game.. Considering most of it was done by one person is really inspiring for me, as someone who's also working on their dream project. Thank you, KEIZO.
游戏本身挺好玩的,世界观和美术都很有特色,剧情发展新奇,猜不到后续发展。 但是!你妈的角色刻画的也太圣母了,第三章结尾那里,白魔女纯几把初生,因为嫉妒同窗,所以要毁灭整个镇子来获得力量。召唤的魔王被主角干死之后,还你妈保护上这byd了,希望她知错能改?!傻狗圣母能不能去死啊你妈的,日本的战斗类动漫游戏好多都有点这毛病,这种时候你亚萨西你妈酬宾呢啊?我人在日本,哪天s3赛季开了,我把这些b作者的浮木杀了,结束了道个歉你们是不是都能原谅我啊? 哦牛批,第四章还有牛😅 “亲爱的,请不要看着我(对着老登脱衣服)”“(脱光后)请..随意吧..." 不整点恶心东西你妈就活不过明天还是怎么的?我真是要在作者他八分钱干他马了🤗
!!!有剧透!!! 玩之前就刷到过提醒,说第五章打 boss 千万别带白去,打完我还在疑惑怎么我的 boss 没有第二阶段?回到现代后,黑说自己好像少了一半,再配上白的独白,我才意识到:白已经不在了 赶紧去网上查,才知道居然是因为 boss 战前没带上白,才直接跳过了二阶段的战斗。这让我有种 “是我亲手害死了白” 的强烈负罪感,退了游戏躺在床上翻来覆去睡不着,满脑子都是如果当时带上她就好了。过了好几天才重新登游戏回档重打,最后总算救下了白,也拿到了 “爱情” 这个道具。后来才发现第四章其实也错过了一个,可惜啊,但是回档太亏了啊,只能等二周目了QAQ 游戏到现在还没通关,但这段阴差阳错的经历,反而成了我最难忘的部分,也想把这份触动分享给大家 虽说剧情还可以,但这游戏是真的肝,JRPG。刷素材锻造装备、刷武器熟练度解锁被动、刷经验晶体点满成长盘,来回跑图清怪的重复度,属于典型的 “不刷就没强度,刷起来又费肝” 的路子。尤其是开高难度之后更是坐牢。见仁见智吧
小日子传统艺能,喜欢搞隐晦ntr,问就是没有真ntr。但是文字剧情暗示你往这方面想,还有经典日本好色肥zhu刻板印象。 玩到第四章我实在受不了了,要救人,遇到大叔要条件找材料,关键人家还没开口,第一时间宽衣解带,赶上去送。问就是没有ntr,但女角色主动想着卖。符合刻板印象。 听着吹剧情多神,多nb。过来一看不知道的以为是20年前的老番,还是那一套原谅代价。 火山那一章,要引爆火山害死一镇的人,主角一来,时间一回溯180度反转洗白了。“不管犯下多大的错误,都有改过的机会”,还在这一套叙事,杀人不用偿命,我认错就行了吧。小日子贼心不死,这一套算是刻在DNA里了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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