
FOR EVERY CHOICE, A CONSEQUENCE.Fully re-mastered with HD visuals and audio, Fable Anniversary is a stunning rendition of the original game that will delight faithful fans and new players alike! The all new Heroic difficulty setting will test the mettle of even the most hardcore Fable fan.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 26 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 16.6Kreviews | 86% | — | $12.9M |
| $39.99 | 3.6Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Девушка сказала если тут наберётся 150 пальцев вверх и 25 наград, то она засунет мне палец в жопу, помогите мужики!
Such a fun, nostalgic game for me. Very silly tone with a lot of goofy interactions, and a pretty fun story. Sad the new one got delayed but I can't wait to play it Microsoft I'm begging you, put 2 on PC with a remaster. I love Fable 1 but 2 is the real highlight of the series. I'll take 3 too, even with it being the worst one
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this game many times over the last 20 years. I was a young guy when it first came out and could relate to the hero's story like I was him. Now my son is about to be born and I play this thinking about my boy having his own hero's journey. That's about as timeless as it gets. All time great.
[h1]Fable Anniversary Review[/h1] [hr] [h1]Overview[/h1] Fable Anniversary… what a game, ladies and gentlemen. I came into this game knowing absolutely nothing about it. No gameplay, no story, nothing. I just saw it on sale, heard people say it was amazing, and thought, “Alright, let’s see what the hype is about.” And honestly? I’m extremely glad I did. Fable is one of those games that just feels fun. It doesn’t try to overcomplicate things, it doesn’t try to be overly serious, and it doesn’t restrict you too much. It just gives you freedom, throws in some humor, and lets you enjoy the ride. If I had to describe this game in one word, it would be: simple. And somehow… that’s exactly what makes it so good. [hr] [h1]What It Is[/h1] Fable is a light action RPG set in the fantasy world of Albion. You play as a hero whose journey begins in childhood and continues into adulthood. As you grow, you develop your skills, make choices that define your morality, and shape your reputation across the world. The game lets you be whoever you want. You can be a noble hero, a complete menace, or somewhere in between. Your actions affect how people react to you, how you look, and how your story unfolds. Along the way, you take on quests, fight enemies, explore different regions, and slowly build your character into a legendary hero… or villain. [hr] [h1]Story and Characters[/h1] The story in Fable is simple, but very enjoyable. It has a really nice flow, and what makes it stand out is how you grow alongside your character. You start as a child, and as time goes on, you become stronger, more experienced, and more involved in the world. The characters are memorable, the voice acting is great, and there’s a certain charm to everything that makes it feel like you’re part of a classic fantasy tale. Also, the game does something really cool where your actions affect how people react to you. Be a hero, people cheer. Be evil… well, let’s just say people don’t exactly line up for autographs. [hr] [h1]World and Exploration[/h1] Exploration is one of the best parts of this game. The world is split into different interconnected zones, and while it may seem linear at first, it actually opens up quite a bit the more you play. There’s a lot to do: - Demon Doors with unique requirements (or… you know… just insult them and skip the whole thing) - Silver Keys that unlock better chests - Side quests, secrets, and hidden areas - Buying houses, renting them out, and becoming a real estate mogul for absolutely no reason The world feels alive. NPCs have schedules, shops close at night, and towns actually feel like they exist beyond just being quest hubs. It’s not super deep like modern RPGs, but for its time, it’s honestly impressive. [hr] [h1]Combat and Gameplay[/h1] Combat in Fable is… good, but not perfect. The biggest strength is the variety. You can use melee weapons, bows, and magic, and you can mix them however you want. Want to swing a sword while casting lightning and summoning creatures? Go for it. And yes, for once, a game actually lets you be both a warrior and a mage properly. Finally. That said, combat has some clear issues: - No parry system, only dodging - Dodging isn’t always reliable - You often get swarmed by a ridiculous number of enemies in tight spaces And when I say swarmed, I mean the game sometimes goes: “Oh, you’re having fun? Here’s 15 enemies in a cave. Good luck.” Add in some awkward camera angles and stagger mechanics, and things can get frustrating very quickly. [hr] [h1]Achievements[/h1] Achievements in Fable Anniversary are unfortunately pretty broken. They do unlock in-game, but they don’t reliably sync with Steam. In many cases, they simply won’t show up at all. The only time I managed to get them to appear was after restarting the entire game, and even then, it didn’t always work. So if you care about 100% completion or tracking progress on Steam, just know that unlocking achievements is very hit or miss. [hr] [h1]What Works[/h1] [list] [*]Charming and memorable world [*]Simple but enjoyable story progression [*]Freedom to play however you want (good or evil) [*]Fun mix of melee, ranged, and magic combat [*]Great humor and personality throughout the game [*]Surprisingly detailed systems (housing, NPC schedules, etc.) [/list] [hr] [h1]What Falls Short[/h1] [list] [*]Combat can feel clunky and outdated [*]Enemy swarms can be frustrating and poorly balanced [*]Respawning enemies in zones can get annoying [*]Camera and hit detection can feel off at times [*]No ultrawide support and limited modern QoL features [*]Price feels too high for its age (especially without a sale) [/list] [hr] [h1]Verdict[/h1] Fable Anniversary is a classic. It’s simple, charming, and packed with personality in a way that a lot of modern games just don’t manage to capture anymore. Yes, it has flaws, especially in combat and some outdated systems, but the overall experience is just fun. And sometimes, that’s all a game really needs to be. If you’ve never played Fable before and it even slightly sparks your curiosity, give it a try. Just don’t underestimate it… this game has way more going on than it looks at first.
[h2]Please put fable 2 and 3 on pc[/h2] Fable is a great game with lots of interesting interactions, cool story and nice combat. For me fable holds some nostalgic value, I've tried to suppress it as much as I could while playing and I still enjoyed it. My childhood wasn't ruined, the game is great. But not you table golf, get out. The main point is choosing to be evil or good. Most quests have both evil and good way of finishing it. It isn't super deep in a way that one decision from start of the game will change whole story for you, but giving player a choice is always welcome and results in interesting interactions. Another great thing is that your character changes appearance with good/evil affinity and skill leveling. This results in going from stick like person to wide as 3 door wardrobe chad thunderdevilcock. Combat is fun, having melee, ranged and magic that can be switched on the fly. Playing on the heroic difficulty was also a bit challenging. Though the difficulty is mostly artificial, by just having the damage numbers increased and resurrections removed. The difficulty curve is also weird, the game is getting easier the further we are, yes there are some occasional spikes, but nothing that can't be overcome with classic potion spam. (looking at you arena stage 3) The visuals holds just fine, nothing more to say here. Overall highly recommended.
fable anniversary? i dont remember getting married, but fable sure treats me right.
You should only choose this version of the game if native controller support is important to you. This version of the game moved from their original proprietary engine to Unreal Engine 3. And man, can you really tell it. Animation cycles, even simple stuff like head bobs during dialogue, have clear loop points where they will hitch before restarting the idle animation. Colors and lighting are a mess. Camera controls are still pretty janky for being a re-engined game. To be fair the camera is kinda ♥♥♥♥♥ in both versions on PC. It's very clear they just imported what they could from the original engine and did half ass edits to make it work in Unreal. The stylizing of the game goes a long way though, if you've never played the game before it probably won't be so glaring. I compared the game side by side doing the intro through guild training with The Lost Chapters version and it's just so much more cohesive visually but has such a worse UI and controls. If you want something closer to the original Xbox game and either don't mind playing with mouse and keyboard or are fine with manual controller config setups I'd stay stick with The Lost Chapters version. There's not large modding scene for this version even though it includes a modding package as DLC. Maybe enough there to fix it up to your liking, but the scope of edits are pretty slim. This version is so jank, there's no way we won't get a re-remaster or a unreal 5 remake using this as a base if the new game pops off. It's just a shame they basically sold us a full priced game if you include the wildly priced DLC. The work they put into making this work on UE3 means not only did they not get enough time to fully polish the new UE3 version, but the 'extra content' is mostly just some items. There are so many small elements that were remade, like a lot of the child head assets, that look worse than the original thanks to the new lighting and poorly transferred animations. Sure, their heads were more potato like before, but did we really need a new head if it can't even be shaded properly most of the time? It's painful to watch the mouth movements of meeting Maze watching it trying to figure out how to animate the new heads properly. Many times the expressions of the NPCs are much worse and give vibes similar to old Team Fortress 2 animations with parts of the body stretching to fit the needs of the animation unnaturally. I was really hoping all the negative reviews about camera controls, performance and visuals were just exaggerated. It's still a great game at it's core, but if you've waited this long to play it I'd probably just wait to see what happens after the new Fable release. Definitely get it on sale if you do want it now, and don't waste your money on the DLC until you've gotten far enough that the equipment-only DLC would add meaning to your play. The only reason I'm not refunding this is because of controller support, or more specifically The Lost Chapters version lack thereof. I would have easily paid for a UI/Controls overhaul upgrade to The Lost Chapters over this.
Vim pelo Mansas
🌟 [b][url=https://store.steampowered.com/curator/45575657]Follow Ainsel Reviews - Curator for the weird & lovely[/url][/b] 🌟 There’s something very specific about returning to Fable Anniversary. I remember playing it years ago and being completely absorbed by how alive everything felt. Villagers reacting to my haircut. Guards praising or judging me. My choices physically changing my character - horns for cruelty, halos for virtue. It wasn’t subtle, but it was unforgettable. Back then, I wasn’t thinking about systems or balance. I just wanted to exist in that world. To wander. To flirt badly. To take quests that felt oddly personal. The game had this theatrical confidence, this dry humor that made even the smallest interactions feel intentional. Coming back now is like reopening an old save file and finding a version of yourself preserved in it. The combat is simpler than I remembered. The mechanics show their age. But the tone still carries that handcrafted charm that many modern RPGs struggle to replicate. The Anniversary edition polishes the visuals, yet you can still feel the early 2000s design beating underneath. It doesn’t try to modernize its soul. And I’m glad it doesn’t. It’s not flawless. It never was. But it’s one of those games that quietly stays with you. And stepping back into Albion still feels strangely personal.
A solid remaster to one of my favorite games ever made. You have the option to play the original style which I like and the best part you can continue playing the game after you finish the main story which in the original you couldn't. A fantastic game and a must for any PC gamers to experience. CHICKEN CHASERRRRRRRRRRR!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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