
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 7.25/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
!!!有剧透!!! 玩之前就刷到过提醒,说第五章打 boss 千万别带白去,打完我还在疑惑怎么我的 boss 没有第二阶段?回到现代后,黑说自己好像少了一半,再配上白的独白,我才意识到:白已经不在了 赶紧去网上查,才知道居然是因为 boss 战前没带上白,才直接跳过了二阶段的战斗。这让我有种 “是我亲手害死了白” 的强烈负罪感,退了游戏躺在床上翻来覆去睡不着,满脑子都是如果当时带上她就好了。过了好几天才重新登游戏回档重打,最后总算救下了白,也拿到了 “爱情” 这个道具。后来才发现第四章其实也错过了一个,可惜啊,但是回档太亏了啊,只能等二周目了QAQ 游戏到现在还没通关,但这段阴差阳错的经历,反而成了我最难忘的部分,也想把这份触动分享给大家 虽说剧情还可以,但这游戏是真的肝,JRPG。刷素材锻造装备、刷武器熟练度解锁被动、刷经验晶体点满成长盘,来回跑图清怪的重复度,属于典型的 “不刷就没强度,刷起来又费肝” 的路子。尤其是开高难度之后更是坐牢。见仁见智吧
有这样一位男主 他拥有改变时间的能力 为拯救重要之人反复轮回 背负只有自己记得一切的孤独 最终到达了完美的时间线 你知道我说的是谁 伟大无需多言,除了后期战斗变得枯燥之外没别的缺点了,不管是音乐还是剧情我都很喜欢
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
原神都只敢把神放第二个字,神之天平的神在第一个字,什么实力不用我说了吧。不开玩笑的说,除了要刷等级有点累,其他剧情.音乐.战斗系统等等真的是夯爆了。这么牛的剧情不拍成动画可惜了。
I discovered Astlibra Revision completely by random during a sale. The overwhelmingly positive reviews drew me in, and I am so glad I took the chance. This is easily one of the best games I have played in a while. The gameplay and combat is incredibly fun and the story kept me hooked from start to finish. The only downside for me was the specific style of Japanese humor and "perviness" in certain chapters. There are definitely some awkward moments that felt jarring compared to how great the rest of the game is.
I was hesitant on buying this game originally. But after playing it for almost 90 hours in less than... two to three weeks, I can say this. It is worth every penny. The characters, the adventure, the weapons, the bits of comedy here & there, all of it. It is an amazing game.
当亮出标题“活过的证明”的时候,我满脑子只剩下要拯救这一切的决心。重新再来一次的人生,真真正正的拯救了主角身边的所有人。(玩到这款游戏真是一种幸福>W<)
Doesn't seem like much at first, but the game does a great job at building up the story and characters up over time. I was in it for the long haul a couple hours in. The gameplay was also fun to master, although the start was rough on the hardest difficulty, so I'd recommend the second-hardest one. Overall, you can totally tell the game is a labor of love, and a one-of-a-kind experience.
很粗糙的游戏,剧情绝对绝对没有吹的那么神,看似很宏大,但是根本经不起细想,很多剧情都和设定矛盾,糟糕的引导,无聊的刷子,还有脑瘫的解密,又臭又长,前期难度简直不平衡到家,充满挫败感和恶意,非常不推荐,但是毕竟是一个人做了14年的产品,勉强给个6.5分.
为什么说神之天平是剧情神作,因为抛开剧情其他的内容和路边野狗拉的屎没有任何区别
补票 一个22年的游戏,画面看上去还不如上个世纪的游戏,但同时还拥有大量好评,这时候就该考虑一下他的玩法和剧情到底有多高了。尽管已经重置过了,游戏画面还是成为了大部分人的门槛,我也是被安利了一年之后才第一次打开神之天平,上手之后才发现这就是纯粹的好玩,让人停不下来的游戏。除了画面以外没有缺点(我是挺喜欢,玩法和剧情都不赖,仙品,从第三章开始剧情走向逐渐给我带来震撼,每一章都会播放的op也是我很喜欢的一部分了,随着剧情发展每看一次都有不同的感觉。 到现在我也是给不少人推过神之天平,无一例外全都没成(意料之中w 之后我找不到类似的游戏,keizo也不会做下一个神之天平了,残念
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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| $13M | 45.1K | 97% | $9.74 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $12.9M | 16.6K | 86% | $34.99 |