
Become the ultimate assassin in the most realistic modern warfare sniping game available. Engage in an immersive single-player campaign across large, open-ended maps. Tactical thinking, stealth approach and precision in execution of long shots required.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 28 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11Kreviews | 73% | — | $6M |
| $39.99 | 3.9Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Готовы к выполнению контракта? 🎯 [url=steamcommunity.com/id/2o77x][b]KΛRHΛD[/b][/url] на связи.[/h3] После Ghost Warrior 3 возвращаться к серии особого желания не было. Та игра пыталась быть большим открытым миром, но масштабы не пошли ей на пользу. Поэтому к Contracts я подходил без ожиданий. Купил на скидке, запустил из любопытства и в итоге провёл в ней гораздо больше времени, чем планировал. Именно поэтому решил написать обзор. [h3]🏔️ О чём игра[/h3] Sniper Ghost Warrior Contracts — тактический шутер от первого лица, построенный вокруг выполнения контрактов на устранение целей. Главное отличие от прошлой части — отказ от открытого мира. Вместо него здесь несколько больших уровней-песочниц, где игрок сам выбирает маршрут, порядок выполнения задач и способ прохождения. Можно работать с безопасной дистанцией, искать выгодные позиции и планировать каждый выстрел. А можно пробираться через базу скрытно и устранять цели практически вплотную. Свободы здесь достаточно, и именно она делает игру интересной. [h3]🔭 Лучшее в игре[/h3] Самая сильная сторона Contracts — сама снайперская механика. Приходится учитывать дистанцию, ветер и баллистику. Это не хардкорный симулятор, но и не бездумный тир. Каждый хороший выстрел ощущается [b]заслуженным[/b]. Понравилось, что разные типы патронов и улучшения оружия действительно влияют на игровой процесс. Со временем начинаешь подбирать снаряжение под конкретную задачу. Отдельно отмечу зрелищные киллкамы. Они местами переборщили с эффектностью, но смотреть на результат идеально рассчитанного выстрела всё равно приятно. [h3]🌨️ Личный опыт[/h3] Первые часы я больше наблюдал, чем стрелял. Contracts постоянно поощряет изучение местности. Часто лучше несколько минут следить за патрулями через прицел, чем сразу лезть вперёд. Карты большие, но не пустые. Здесь редко возникает ощущение, что тебя заставляют бегать ради очередного маркера. Практически всегда находишь новую позицию, обходной путь или дополнительную задачу. Понравилась и атмосфера. Заснеженные базы, промышленные объекты и горные районы создают ощущение настоящей операции. В некоторых моментах игра даже напомнила мне старые тактические шутеры вроде Project I.G.I. Отдельный плюс — [u]уважение ко времени игрока[/u]. Улучшения и новое оружие открываются без утомительного фарма, а дополнительные контракты и испытания дают повод вернуться на уже знакомые карты. [h3]⚙️ Что не понравилось[/h3] Главная проблема игры — искусственный интеллект. Иногда враги грамотно реагируют на тревогу и пытаются окружить игрока. А иногда могут несколько секунд стоять рядом с трупом товарища и ничего не делать. Не всегда радует и система сохранений. Несколько раз терял заметный прогресс после долгого скрытного прохождения из-за случайной ошибки или нелепой смерти. Есть вопросы и к продолжительности. Основных карт немного, поэтому значительная часть контента строится вокруг повторных прохождений ради испытаний и дополнительных задач. [code][i]Понравился обзор? Подпишись на мою страницу куратора — я регулярно делюсь интересными играми и рекомендациями:[/i] [url=https://store.steampowered.com/curator/45992773-K%25CE%259BRH%25CE%259BD-%25D1%2580%25D0%25B5%25D0%25BA%25D0%25BE%25D0%25BC%25D0%25B5%25D0%25BD%25D0%25B4%25D1%2583%25D0%25B5%25D1%2582/][b]KΛRHΛD рекомендует[/b][/url][/code] [h3]✅ Плюсы[/h3] • Отличные уровни-песочницы • Удачная баллистика и снайперская стрельба • Несколько вариантов прохождения заданий • Хорошая атмосфера • Красивое освещение и достойная графика • Полезная система прокачки без лишнего гринда • Большой выбор оружия и гаджетов • Хорошая оптимизация • Высокая реиграбельность [h3]❌ Минусы[/h3] • Нестабильный ИИ • Иногда противники слишком быстро вычисляют игрока • Спорная система сохранений • Некоторые испытания требуют лишних перепрохождений • Слабый сюжет • Контента могло быть больше [h3]🎖️ Итог[/h3] Sniper Ghost Warrior Contracts — тот случай, когда разработчики отказались от лишнего и сосредоточились на главном. Да, здесь хватает шероховатостей. Искусственный интеллект периодически чудит, система сохранений способна испортить настроение, а сюжет служит скорее фоном для миссий. Но когда лежишь на склоне горы, рассчитываешь поправку на ветер и отправляешь пулю точно в цель за несколько сотен метров, игра показывает свои лучшие стороны. Любителям неторопливых тактических шутеров рекомендую. [b]⭐8.5/10 — лучшая часть серии на момент выхода и просто хороший шутер про снайпера.[/b] ────────────────────────────────────────────────────────────── [h1][b]Если обзор был полезен — буду искренне рад лайку 👍, награде🏆 или паре слов в комментариях✍️ Это поможет в работе над следующими обзорами и просто будет приятно. Для ознакомления 👇[/b] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[url=steamcommunity.com/id/2o77x/recommended/] [b]🎮 Мои Обзоры [/b] [/url] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[url=steamcommunity.com/id/2o77x/myworkshopfiles/?section=guides] [b]📖 Руководства [/b] [/url] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[url=steamcommunity.com/id/2o77x/screenshots/] [b]📸 Скриншоты [/b] [/url] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[url=steamcommunity.com/id/2o77x] [b]🥷 Профиль Steam [/b] [/url][/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean +1 more
| $39.99 |
| 1.1Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 203ratings | 70% | #205 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite a substantial downgrade to the previous game. You can't get as creative with the kills as you could in 3, there are way too many enemies on each map so the best strategy is to be stealthy and eliminate only those that you absolutely must in order to not alert anyone or else you're in a big trouble. Once the enemies detect you, they're 100% accurate even from a mile away (basically the same bs this franchise has been cursed with since the beginning), that combined with the multitude of soldiers leaves no place for mistakes. The aiming system has been reworked too, now instead of a red dot you have to calculate with the scope where the bullet lands, not a big fan of this mechanic but it's more challenging so it's okay if you want to learn something new. The game has 5 large-ish maps which is not a lot and imo and they are not as fun to explore as in the predecessors. Otherwise, the way how you can choose loadout and upgrade your weapons is kinda similar to how it worked in 3 with the biggest difference being that you need chaching to unlock character skills. I'll be honest, I ended up ragequitting on the third map and never looked back. It's not what I expected, I didn't want to stay hidden and wait for the perfect opportunity all the time just to progress.
One of the better sniper focused games out there, Sniper Ghost Warrior Contracts delivers a more refined and mission based take on the series. The visuals are solid, and while the maps aren’t fully open world like earlier entries, they’re still large, detailed sandboxes packed with side objectives, contracts, and optional challenges that give you plenty of freedom in how you approach each mission. Customization is a strong point here. Weapons, gadgets, and upgrades are all tied to a money system you earn cash by completing contracts, finding loot, and taking down targets. It makes progression feel rewarding without locking essential tools behind long grinds, and you’re given a lot of flexibility early on to shape your playstyle. Despite its verified status, it feels like the game either isn’t well optimized or just pushes the hardware too hard. Crashes that completely shut down the system can happen, which is frustrating and makes longer sessions risky. The save system is another weak spot. There’s no manual save option, and the game relies on autosaves that trigger at specific, often unclear points. This can lead to some really annoying situations if you spend time carefully clearing enemies and then die, you might lose all that progress and be forced to redo large sections. Enemy AI is also inconsistent. At times they seem completely unaware, making it easy to pick them off, while other times they react with near perfect accuracy and awareness. It doesn’t always feel balanced, more unpredictable than anything. To compensate, your character is quite fragile fall damage is punishing, and enemies can take you down quickly if you’re caught out of cover. Combined with the save system, this can make certain moments feel more frustrating than challenging. If you enjoy tactical shooters and methodical gameplay, there’s a lot here to like.
Sniper Ghost Warrior melhorou, mas eu esperava algo bem mais ambicioso para um jogo single player. A jogabilidade ainda é a mesma dos anteriores, o boneco é todo duro e as animações são simples. Somente a Sniper e todo sistema de tiro dela, é "bem feito". Eu espero ver um Sniper Ghost Warrior de nova geração, o gráfico dos atuais é de PS3 e o som é bem ultrapassado. Fico imaginando como ele seria com texturas em alta resolução, um anti serrilhado como o DLSS, e um sistema de som da geração atual.
什么垃圾,我很久之前就买了,当时还用的是旧电脑,我以为是我电脑的问题,重装了两次都在新手关卡住动不了。 结果今天翻出来想玩一下,新电脑还是玩不了,动不了的问题解决了,但是乱动,我真服了,什么垃圾玩意儿。好在第二部挺好玩的
Distance is the weapon here. Patience is the trigger. Sniper Ghost Warrior Contracts isn’t about chaos or speed. It’s about control. You’re not thrown into battles. You’re positioned above them. Every mission is a sandbox of angles, wind, timing, and restraint. One shot can solve everything — or ruin the entire plan. The game rewards observation more than aggression. Tag targets. Study routes. Wait. And waiting feels powerful. Sniping is deliberate and satisfying. Bullet drop matters. Breathing matters. Rushing never does. Upgrades and gadgets expand options, but they don’t replace skill. Precision is still earned, not handed out. Stealth isn’t optional. It’s the difference between mastery and cleanup. • I took my time → everything went smooth. • I rushed the shot → paid for it. • I stayed hidden → finished unseen. Contracts doesn’t romanticize war. It abstracts it. You don’t hear screams. You hear silence after the shot. By the end, I didn’t feel like a soldier. I felt like a decision-maker. If you love tactical shooters that reward patience, planning, and cold focus — this one knows exactly what it is. 8/10 – The best shots aren’t loud. They’re final.
Very rare saves. After 2-3 hours of playing and killing many enemies in big region - single error sends you way back. After 3-4 repeats becomes boring.
很严重的“卡操作”,键鼠操作下经常出现一直往前走,停都停不下来
this is a fun game BUT if you get killed you go way back. Way way back. There should be a "save game" key or some sort of way to save your game occasionally. Like in the newer REBELLION GAMES you press F5 to save no matter where you are. That keeps you from starting way back in the game like this one does. I have deleted this game twice in frustration. But like they say " sign on being crazy is doing the same mistakes over and over."
如果你在找多人游戏的入口,这个游戏的多人已经随着服务器关闭和没人玩消失了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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