
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 18 → 7/day in the week after.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.3M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top
Muito bom, estória e ambientação do jogo excelentes.
So as far as Souls-like games go I immensely enjoyed this game. It is true that there is no ingame map for this, but each area is pretty small and you will easily be able to find your away around saving like one or two areas. The combat took me a minute to understand, but was enjoyable and I had a great time with the several puzzles in the game. I extremely hope that the a sequel will come from this game to expand on the story and lore!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 18.7K | 36% | $19.99 | |
| $7.2M | 8.2K | 94% | $29.99 | |
| $7.3M | 6.2K | 86% | $27.99 | |
| $7.3M | 57.4K | 97% | $4.99 | |
| $7.3M | 13.4K | 96% | $12.99 | |
| $7.2M | 13.3K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 106.3K | 57% | $34.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $62K | 199 | 64% | $19.99 | |
| $2.6K | 7 | 57% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun mixture of combat, exploration and puzzle solving that doesn't involve any friendly tag-a-long NPCs spoiling the solution to a puzzle you haven't even noticed yet.
Данная игра является неким балансом между загадками и драками. В ней можно месить большое количество монстров и в какой то момент нужно будет задуматься как проходить некоторые важные локации. Сюжет не сказал бы что сильно линейный. Было очень интересно почитать всю историю лора, которая описывается в докладах Тани. Не очень понравился момент с тем, что игра специально сделана так, чтоб ты при прохождении локации бросал ее в определенный момент. Со временем ты привыкаешь переключаться между локациями, а потом оказывается что на определенной локации так делать нельзя иначе побочный квест будет провален сразу же. Я бы сравнил ее по схожести геймплейя с ведьмаком. Хорошая игра, но при детальном прохождении времени заберет не мало. я прошел на 93% достижений за 50 часов.
Me encantaría recomendar el juego. La exploración es bastante gratificante, resolver los puzzles y conclusiones molan mucho. Algunos que se plantean desde la primera hora de juego e ir hilando con pistas para resolverlo mola un montón. Es cierto que me ha pillado en un momento extraño, es decir, lo empecé a jugar y a las 15 horas de partida que llevaba anunciaron la update tocha añadiendo más enemigos, y más cosas... que es completamente necesario, el juego se basa en pegarte con los mismo 4 bichos mientras resuelves puzzles. pero el final???????? llevo 25 horas leyendo el lore desbloqueando todas las cámaras y quitando un bucle temporal y tres o cuatro buenas acciones me tenia entero el lore pero el final???? que que acabo de jugar muy decepcionado
Es un buen juego. Su historia, aunque algo difícil de comprender al principio, es atrapante. No es un juego largo pero si que me demore en mi primera run al desconocer que caminos tomar. Me gustó la resolución de puzles. Si tuviera que decir algo negativo: El combate se vuelve repetitivo, aunque a mi no me disgustó.
Good AA game worth the time
Don't like the combat system and the health+stamina recover mechanism, you have to press X quickly after land a hit or will run out of health. Don't ask me for the stamina, don't even know how to manage it. The compass and medkits are in the same object slot, so you need to rotate it to use them, with such a big and useless HUD in the screen, I can't understand why the compass is hidden in the object use list. There are no map nor direction markers, it's a decision I respect, but isn't well implemented, there aren't almost any location clues in the missions, the maps are not small enough to keep looking, besides, there are areas of very different level in the same map, so you can get easily killed just taking a bad turn following some clue.
Думал будет норм игра, а оказалась унылая хрень в красивой обёртке.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.