
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Um Bom SoulsLike[/h1] 🔹 Lords Of The Fallen é de 2014, joguei em 2026 com uma RTX 3060 lançada em 2021. [b]Coloquei no ULTRA e teve quedas de FPS.[/b] Coloquei tudo no Alto e joguei sem bugs, sem stuttering, sem reclamações, foi uma ótima experiencia. Mas veja como esse jogo é pesado e que tipo de PC os jogadores deveriam ter antes de 2020, para conseguir rodar LOTF, o que explica a maioria das avaliações negativas. 🔹 O jogo é lindo, ótimas texturas, sound efx e músicas muito agradáveis. A gameplay é muito boa, joguei de Guerreiro com armadura pesada e a movimentação lembrou bastante Dark Souls 1. Inimigos bem variados, as Boss Fights são muito satisfatórias. LOTF entrega um ótimo mapa interligado, MAS jogue SEM comparar com Dark Souls, não crie expectativas, se não você vai se frustrar. [b]É um jogo MUITO mais enxuto e na minha opinião, linear.[/b] 🔹 Nem tudo são flores, te lembra do inicio de jogo em The Witcher 3, quando tu criava problema na cidade e vinha um guardinha qualquer te punir e te dava Hit Kill com uma lança? Pois é, [b]em LOTF no FINAL do jogo[/b] tu tem que enfrentar guardas, que eram incapazes de enfrentar os monstros que tu derrotou e eles estão completamente desbalanceados e OP's. Cheguei a levar um susto! Os Devs deveriam ter criado outros mecanismos, como flechas de fogo, veneno e mais soldados. O jogo vinha muito bem, mas esse END GAME foi um banho de água fria. No geral é um jogo fácil, curto, lento (cadenciado), gostosinho, valeu a pena.... nota 7, [b]NÃO recomendo como porta de entrada para o gênero, para quem se interessar, recomendo Code Vein e Decay of Logos (gratuito). [/b] [url=https://steamcommunity.com/profiles/76561198354766014/screenshots/?appid=265300&sort=newestfirst&browsefilter=myfiles&view=grid] [h3]Imagens da Jogatina AQUI ! [/h3][/url]
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If Dark Souls had a bulky cousin who works out too much, sleeps in full armor, and occasionally trips over his own attacks, this would be the game. Lords of the Fallen is an action RPG that wants to be challenging and epic but sometimes feels like it’s battling the laws of physics more than the actual enemies. You play as Harkyn, a guy so heavy every step feels like a tactical decision. Combat can be satisfying when it hits, frustrating when it clunks, and always hilarious when you die to an idle enemy because you mis-timed your swing… again. The graphics still look good, the soundtrack makes you feel important (even when you're not), and the story exists... a bit shy... trying to convince you everything makes sense. Overall, Lords of the Fallen is imperfect but entertaining, especially if you enjoy slaying giant monsters while questioning your life choices and your build. Verdict: heavy, clunky, and charming... basically a medieval tank with an identity crisis.
Seems like it could be a decent slow-paced Souls-y thing, but the constant camera wobble absolutely kills and it makes it extremely annoying to play. Running shakes the camera, fighting shakes the camera, finishing a fight shakes the camera. There's no option to turn it off. Other than that, the only thing that bothered me during the beginning is the fatroll.
Недавно я решил вспомнить старую добрую Lords of the Fallen и понял, почему эту игру многие ругали, но я всё равно её люблю. По сути, это европейский ответ Dark Souls, только чуть проще и с упором на тяжелые доспехи и большие молоты. Ты играешь за Ха'ркина, такого сурового вора, которого засадили в тюрьму, а потом выпустили, чтобы он убил падшего бога по имени Адокар. Сюжет тут, если честно, стандартный и скучный, злодеи какие-то картонные, но мне как-то было плевать, потому что главное в игре - это битвы и атмосфера. Визуал в 2014 году был очень даже ничего, мрачные замки, снежные руины, подземелья с лавой - всё это выглядело стильно и мрачно, даже сейчас глаз не режет. Боевая система чувствуется тяжеловесной: ты не можешь просто так размахивать мечом, каждый удар расходует выносливость, и если тупить, то враги быстро тебя завалят. Из классов мне больше всего зашёл Воин, потому что можно надеть тяжелую броню, взять здоровенный молот и тупо чмокать врагов, пока они пытаются пробить твою защиту. Магия тут тоже есть, но она какая-то слабая, и я почти ей не пользовался, лучше уж топором помахать. https://steamcommunity.com/sharedfiles/filedetails?id=3505496134 Боссы - это отдельная тема, некоторые реально сложные, например, Первый стражник или Разрушитель, но их паттерны довольно легко запомнить после пары смертей. Из минусов - игра короткая, часов на 15, и повторно проходить её не очень интересно, потому что локации одни и те же. Ещё бесит, что сохранения только на контрольных точках, и если забыл активировать, то можешь потерять кучу прогресса после смерти. Но главное, что мне понравилось - это ощущение прогресса: когда ты начинаешь заваливать врагов с одного-двух ударов, чувствуешь себя настоящим лордом. Если вы фанат соулслайков и хотите чего-то попроще, без выноса мозга, то Lords of the Fallen 2014 вполне себе годный вариант для расслабленного прохождения под пивко. Ну а если вы ждёте шедевра уровня Dark Souls, то лучше проходите мимо, тут всё слишком топорно и предсказуемо. https://steamcommunity.com/sharedfiles/filedetails?id=3462246849 И если этот обзор наберёт 50 лайков и 10 наград - куплю все дополнения и сыграю 300 часов. Улучшу значок до 5 уровня и схожу в церковь помолиться за разрабов, чтобы они делали только крутые проекты… ⠀⠀⠀⠀⣀⣀⣤⣤⣦⣶⢶⣶⣿⣿⣿⣿⣿⣿⣿⣷⣶⣶⡄ ⠀⠀⠀⠀⣿⣿⣿⠿⣿⣿⣾⣿⣿⣿⣿⣿⣿⠟⠛⠛⢿⣿⡇ ⠀⠀⠀⠀⣿⡟⠡⠂⠀⢹⣿⣿⣿⣿⣿⣿⡇⠘⠁⠀⠀⣿⡇⠀⢠⣄ ⠀⠀⠀⠀⢸⣗⢴⣶⣷⣷⣿⣿⣿⣿⣿⣿⣷⣤⣤⣤⣴⣿⣗⣄⣼⣷⣶⡄ ⠀⠀⠀⢀⣾⣿⡅⠐⣶⣦⣶⠀⢰⣶⣴⣦⣦⣶⠴⠀⢠⣿⣿⣿⣿⣼⣿⡇ ⠀⠀⢀⣾⣿⣿⣷⣬⡛⠷⣿⣿⣿⣿⣿⣿⣿⠿⠿⣠⣿⣿⣿⣿⣿⠿⠛⠃ ⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣶⣦⣭⣭⣥⣭⣵⣶⣿⣿⣿⣿⣟⠉ ⠀⠀⠀⠙⠇⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟ ⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣛⠛⠛⠛⠛⠛⢛⣿⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠿⣿⣿⣿⠿⠿⠀⠀⠀⠀⠀⠸⣿⣿⣿⣿⠿⠇
Played it years ago. Decided to do a new run before starting the new LotF. After finishing it once again, I can confirm that this game is still garbage. The only saving grace are the armor designs, which are some of the best ones I have ever seen in RPGs. The actual gameplay, story, level design, etc., it's trash. I understand that this was one of the first 'soulslike' but damn, it's like the devs played Dark Souls 1 and decided to make all of its system worse. Dodging can only be done in the 4 cardinal directions even with controller (mind you, this was released in 2014, not 2004). All animations are slow and heavy, yet at the same time there is barely any impact. Janky hitboxes. Constant camera shake. Bosses are incredibly uninspired. AI can write a better story. I could go on but you get the idea. I don't usually leave negative reviews but there's just nothing enjoyable about this game. I guess for 2 bucks you can give a try but even then it's not that good of a deal.
even in 2026 I liked this game, It's just really UNDERRATED, also I'm trying the new one LOTF and both are great.
Rarely do I play soulslikes since the feeling of playing a Fromsoft rpg hits me like no other and so I have this fear maybe some soulslikes made by other developers may not live up to what Fromsoft effortlessly conjures to magnificence. All warts and all. Over the years I’ve tried other titles in the genre to mixed success. Sadly this is one of those times once again into holy moly territory. For the 2014, Lords of the Fallen title. The lengths they strove for the *Souls* formula is nothing short of shaking my head territory. I'm going to regurgitate nearly everything wrong so bear with me. First, [b]whoever had the bright idea to have the camera shake ANYTIME I moved needs a stern lecture and needs to be put on constant watch.[/b] Pure suffering having to engage with camera shakiness as my macho dude from prison bulky tries to walk/run through corridors or large open areas. As much as the player tries to struggle against mobs/bosses the real challenge is not nauseating from my near 10 hour experience as the end credits rolled. Even when I tried to find mods or tweaks to the camera to come up with nothing. It's enough to have me wondering how the hell did I make it through or somehow I simply beared with the camera shaking. The latter is a horrible thought since I may or may not be interested in kusoge(bad) games now. Second, [b]the story is nothing compelling.[/b] As I said before with the player escaping from prison, he’s soon tasked(more like roped) into helping a robed guy from demons or as the game likes to call Rhogar and soon enough we got to stop some mad god, from which humans were able to stop him long ago. Now its up to us to break out a prisoner to be some sort of chosen one since only he has the sheer balls to do in this dark fantasy medieval macho men and 1 female game. Seriously, is it too much to ask for more gender options? It’s literally a sausage fest of big dudes with big muscles decked out in full pauldron clanking armored suits. Third, [b]gameplay is soulslike, but in an arcade simple form.[/b] There’s nothing that truly stands out. You have checkpoints of crystal shards acting as bonfires. You can level up your character in various attributes from acquiring experience from fallen enemies and mobs, you can leave your experience currency at the site of death, and you can equip various armor pieces and weaponry and imbue them with runes to empower them beyond their base parameters. Regular flasks are delegated in red and blue potions, gradually increasing in volume as you find more in the environment and replenishing everytime at the crystal bonfire. Fourth, [b]the same environment, the same enemies and the same weapon style animations. It’s all the same.[/b] I kid you not every corridor, walls, the floor texture, dark palette texture exudes a sort of non-unique quality I can’t but be reminded of another game that the art takes inspiration probably and that is the *Overlord* games. The evil *Pikmin*-like by a western studio. Yeah, it’s something I’ve kept in the back of my mind, throughout my playthrough and as I continued through a new rampart, a new portal to another dimension, facing yet another enemy/boss with bulging armor and redfire as if hellfire from their eyeballs I knew in my heart I was playing something I can’t believe couldn’t muster enough creativity to be different. And to be fair to City Interactive(the developers of Lotf) I can’t blame them a lot since I *still* managed to complete the game and I have to admit begrudgingly they do somewhat nail the dark fantasy medieval aesthetic for scrapping the bottom of the barrel kind. The castle interiors ruined, the dungeons underneath the castle filled with stench, decay, and oppressiveness was nice to look at first, then the snow biome rolling in and interconnectedness of the world via locked doors and twisting back to a netherworld dimension does lend an eiry quality I like. Yet at the end of the day I was summoning eyerolls galore and the continued existence of the same weapon animations without anything remarkable to set them apart from others except new weapons and once again upgrading my equipment with better stats. There are some weapons I tried that tried to induce a new effect, but they seem to be boss weapons. Fifth, [b]I can’t for the life of me remember any of the music, sidequests or dialogue in exact details they all fall in line without being remarkable or notable enough to be worthy of note.[/b] Music isn’t bad at least, they do a better job in keeping me interested and the sound effect of hitting enemies doesn’t get old. The sidequests are around the game at various points and its difficult trying to keep track of them, one had us trying to look for runes and I swear I checked every nook and cranny without a blip or notification of the runes in question leading to me wasting a ring slot to display for me in the environment for 60% of the game. Thanks developers… The dialogue for our main character is gruff, no nonsense, serious all day everyday. Same expertise as the actor Dwayne The Rock Johnson with all his expressions being lifting his eyebrow and no lifting. The same motions apply here when Harkyn(our main character) converses with every NPC under the sun and engages in conversation choices its just all routine for the dude. And honestly I can’t blame him once you get out of prison and you’re stuck helping humanity from out of the goodness of your heart instead of embracing freedom. Alas, you’ve been fooled into a lawful good service you must complete. *Sighs* Where’s the undead bloke to do this instead. [b]What makes Lords of the Fallen stand out is the slight twists to the Souls formula.[/b] Don’t head back to the crystal bonfire to have an exp multiplier to your kills. Meaning you earn more per eliminating mobs and this includes bosses. I felt the risk/safety of this feature was interesting in favor of players who like to earn a bit more income by playing dangerous. Thankfully, the developers added a way to store experience in the crystals, so you can’t lose your hard earned experience points. This addition nearly removes the danger element so I can literally go roam/hunt/investigate to my heart's content. One last glimmer of light is how despite my troubles with the camera the game plays bloody smooth for a 2014 game and I love how I didn’t have to fix/troubleshoot the game after I tried to start it. Simply play and be done. I wish more games followed this route, nowadays when I play older or recent games I gotta check a pcgaming wiki for anything noteworthy to fix. So credit where credit is due, City Interactive does deserve some modicum of respect for making a somewhat barely tolerable dark fantasy medieval soulslike back then when the industry were still knocking heads on how to make the aforementioned genre better than how Fromsoft does. But alas my experience was too much and I can’t recommend this in good conscience. You’re better off playing other Soulslikes out there. Like [i]Bleak Faith: Forsaken.[/i] For those who want a [i]‘Blame![/i] By Tsutomu Nihei’ meets [i]‘Berserk[/i] by Kentaro Miura’ inspired game. 2/10
I've tried with this game. Played a bit near release after playing a few of the FromSoft games and liked the art-style but found the game so utterly derivative I immediately dropped it, felt like a rip-off. As time went by and more and more souls-likes came out, I thought maybe I'd judged it too soon, after all souls-likes had became their own sub-genre. So tried again briefly but lost interest at the second boss and started playing something else. Bought the new one recently, which seems pretty good (quite like the whole Soul Reaver style shadow dimension thing and the game feels a lot more polished) so I thought I'd give this one last chance, maybe finish it before properly playing the sequel. No chance though, not only is it incredibly boring fighting the same 5 enemy types in every area (just with more health and damage) but the game makes me feel ill after a while due to exessive camera shake. The final straw was when my girlfriend asked what I was playing and I told her it was an old Dark Souls knock-off but not nearly as good. She said "Why don't you just play Dark Souls then?", I agreed, switched the game off and uninstalled. I won't be coming back. Honestly the worst souls-like I've tried and a complete joke compared to FromSoft title's. It's only saving grace is it's art-style (think Darksiders, Diablo 3 or Kingdoms of Alamur) and the fact it tells a more coherant story than most souls-likes, all be it with pretty awful acting.
Поиграв 5 часов и вымотав все нервы на боссе, понял что это не моё. Возможно и-за класса бродяги просто нет желания проходить. Если считать с графической стороны игрушка красивая.
Pro pessoal que tá ai dando rate no jogo, vcs são muito é viado. O jogo é legal , um bom rpg por cinco conto. Melhor do que pagar 100 conto num jogo merda da Ubisoft.
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Where this game's players are, estimated from review languages.
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