
Parkitect is a business simulation game that charges you with the construction and management of theme parks! Bringing back the best of classic theme park games with many new features and content on top. Now supports online co-op with up to 8 players!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Parkitect, a modern take on a classic theme park tycoon where you build and manage the theme parks of your dreams. Construct your own coasters, design an efficiently operating park that fully immerses your guests in its theming and play through the campaign. Both the campaign and the sandbox mode can be played in single player mode or cooperatively by up to 8 players building together online!
Create the perfect park for your guests! Deform the terrain, place water, build structures!
With a huge selection of decorative objects from various themes you can design your park however you want. And for more you can get custom scenery from the Steam Workshop or mod in your own!
Top off that park with your very own roller coaster! Design it yourself or choose from a number of exciting designs. Spinning, looping, launching, flying - with over 70 of the worlds most popular types of theme park rides you'll always be able to surprise your guests.
Parkitect maps are huge, yet every tile matters. Adventure park or fantasy land? Why not both? The only limit is your imagination. From the smallest details such as placing each flower pot, to designing massive roller coasters, you decide the depth of your journey.
Building is only half of the challenge! You'll need to keep an eye on the finances and guest satisfaction to stay on top, and for the first time in a theme park game the "behind the scenes" parts of your park have a meaning too! Route resources to your various shops without annoying your guests and keep the staff areas out of the public eye for the perfect immersive experience.

Build your way through a challenging campaign! 26 scenarios with unique settings will put your theme park management and coaster designing skills to the test. And there's always more - download scenarios created by the community from Steam Workshop or design your own with the scenario editor. With the landscape generator you'll create your own unique setting in no time. And if you're more of a creative player there's the sandbox mode!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Parkitect is the spiritual successor to RollerCoaster Tycoon and it is FANTASTIC! I generally write a pros and cons list for each of the games I review, but I don't need to do it for Parkitect because I only have good things to say. This game is an absolute BANGER and I think it is better than any of the other theme park tycoon games. It's shocking how much it mirrors the OG RollerCoaster Tycoon and I personally think it's better than RCT 2 and 3. Let me give you a few reasons this game is for you. * The Controls, gameplay and even similar attractions to the RCT franchise make this game an easy transition * No overly complex micromanaging like every other theme park tycoon games * Roller coaster building is easy, again this something that seems to be overly complicated in other similar games * Tons of replay value, there is an option to download other people's created material including campaigns, maps and attractions * Expands on the OG RCT gameplay and makes it better * The $30 USD price tag is hands down worth it and if it were me, I believe the dev company Texel Raptor deserves the full price tag if you decide to purchase. It's that good of a game and certainly was a surprise to me once I finally loaded up the game and played it. I guess in order to be fair I will say a couple of negative things and they are not deal breaking just an annoyance. There is no undo button. How can this have possibly slipped the dev's minds? BUT once you get proficient with the controls it's not a huge deal. Also, the game starts to run like dog sh$t once you have close to 1000 visitors in your park. This certainly get's annoying at times. At the end of the day, if you enjoy tycoon games Parkitect HAS to go to the top of your buy list. I expect to get 100s of hours out this game, and I bet you will too. I need to borrow your thumbs for this one, because Parkitect deserves 4 thumbs up!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Dutch, French, Russian, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Italian, Portuguese - Brazil, Polish +2 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are two modern games that bring back the Rollercoaster Tycoon spirit. both are great. easiest way to say what their differences are: Parkitect is a sequel to Rollercoaster Tycoon 2, while Planet Coaster is a sequel to Rollercoaster Tycoon 3. PC is more about immersing yourself in the world of the park and really get into the nitty-gritty of like coaster building and such, while Parkitect has more of a focus on amusement parks as a whole, and puts particular emphasis on the background elements that are intended to be hidden from guests, as well as staff and money management.
AN ACTUAL SUCCESSOR TO ROLLERCOASTER TYCOON! Two kids and no life later, I am a bit late to the party, but this is an honest to goodness spiritual successor to the Rollercoaster Tycoon franchise. Very reminiscent of RCT2 but it just gets everything right. At first glance it feels a little clunky, it did take me a minute to get use to not having 3D view. But! Does it get the game-play right! The rides all feel very familiar, even the mechanics take me right back. It's not until you get into the decorations side of the game, you realise how far ahead of RCT2 this game is. The props are designed in a way where you can layer them to create insane combinations of things, design entire streetscapes piece by piece, change the fencing on your rides, add customer flooring, heck add prop flooring. Collide props into each other to create new shapes. Colour, re-colour, copy, paste and just go crazy as you get lost in the beautiful detail. If you loved RCT. Parkitect solves everything problem around the design, while keeping the charming gameplay you loved so much. BEST GAME I HAVE PLAYED IN A LONG TIME! 11/10
Let me be clear: Parkitect is brilliant. It doesn’t shove explosions in your face or drown you in meaningless violence. No. It gives you something far more satisfying, total authority over everything. You're the mastermind. The architect. The invisible hand that decides who smiles, who screams, and who gets to vomit after riding the death coaster you intentionally made just a little too intense. You're not just building a theme park, you're building a system. A carefully controlled environment where every single piece moves how you want it to. That? That’s beautiful. The attention to detail? Immaculate. Staff efficiency, supply lines, guest behavior, visual theming, Parkitect isn’t just about fun. It’s about efficiency, control, and presentation. You’re not just entertaining people. You’re manipulating them. Give them sugar, speed, color, music, keep them in a dream they’ll pay to believe in. Like a theme park version of Vought Tower, only with more churros and less backstabbing. Probably. The logistics systems? Chef’s kiss. Backstage infrastructure, staff paths, supply depots, things the guests never see, but that matter. That's the kind of behind-the-scenes management I admire. Keep the illusion perfect. Keep the crowd obedient. Keep the money flowing. And don’t even get me started on the ride building. You can make anything, from a gentle carousel for the kids to a steel monstrosity that spirals into the sky like your own middle finger to gravity. You're not just building coasters. You're building monuments to your own greatness. Sure, there's no blood. No moral crises. But honestly? Parkitect is far more dangerous than that. It’s subtle. It’s smart. It teaches you how to shape a world that looks innocent… while underneath, it’s a finely tuned machine of manipulation and profit.
If you ever spent hours as a kid playing the old-school RollerCoaster Tycoon, get ready to relive the magic—on steroids. Parkitect is the ultimate evolution of theme park management games, offering players an unprecedented level of control and creativity. In Parkitect, you're in charge of every aspect of your park, from designing thrilling rollercoaster twists and turns to setting the perfect price for your drink stand. The depth of customization is astounding, allowing you to craft a park that’s not just functional, but a stunning visual masterpiece. Decorations play a huge role in impressing your guests, giving you the tools to create immersive, jaw-dropping environments. What really makes Parkitect special is its attention to detail and the nostalgic charm it brings to the table. It captures the joy of building, managing, and delighting guests while adding modern features and depth to the experience. Whether you're a longtime fan of theme park games or a newcomer looking for a captivating simulation game, Parkitect delivers endless fun and creativity. It’s time to channel your inner theme park tycoon and build the park of your dreams!
I keep deleting things by accidentally right clicking with my mouse, also there is no undo button. This is stupid, the right click delete is really bugging me to the point where I don't want to play this game anymore.
The only Theme Park games better than this one are the OG Roller Coaster Tycoon Deluxe, and Sim Theme Park. This is essentially a clone of RCTycoon and that's it's best feature. The additions or changes to gameplay are basically just two. First one being how important decorations are, you have to hide bathrooms and employee areas behind walls and fences, and you need to decorate your queue lines or people think your park is ugly. Second one being employees themselves, you cannot put shops everywhere there is an open space anymore, since employees need to manually stock all the stands and if they are caught walking said supplies over to the stand, guests get upset. So a better strategy is making food courts with employee areas behind it. There are employee only walkways, and break rooms, it's not annoying or anything, just different. I haven't noticed anything else that really separates Parkitect from RCTycoon. Well, graphics of course. There are mods to add the ability to visit your own park and ride your rides like in Sim Theme Park. Other than that, if you already have completed RCTycoon Deluxe and are hungry for more, this absolutely fills that hole. I almost forgot to mention you can add your own images for in game banners and your own ride music. Just as an aside, I have little experience in RCT3 since it never really clicked with me.
Absolute masterpiece of a modernized take on roller coaster tycoon. I loved playing RCT while growing up along with the management piece of the park. Tried Planet Coaster, it was good but didn't quite scratch that itch. I came across this game after scrounging around (didn't even know it existed) and it delivered. It's a shame I don't see greater awareness for this game. I would recommend 100 times over. Whether you like the business management side of the house, creating crazy but rideable coasters, or building creative pieces of art, this is the game for you.
TLDR Review: Parkitect is a park-building sim that promises a spiritual successor to Roller Coaster Tycoon with modern polish, but it falls short if you're the kind of player who wants to build a beautiful park with low pressure and creative freedom. While sandbox mode is a welcome feature, it's still surprisingly limiting — you're still bound to harsh ride rating systems and a backstage management mechanic that can clash with aesthetic park design. The roller coaster builder is the most disappointing part. While the UI is more modern and customization is stronger than in RCT, the game has extremely narrow expectations for coaster pacing. No matter what braking setup I used, I constantly faced intensity spikes — simply because the game doesn’t allow gradual, realistic deceleration. In that way, it feels like a downgrade from RCT. I appreciate what Parkitect tries to do, but I don’t recommend it if you're looking for an intuitive, creatively liberating, and low-stress park-building experience. Full Review: When I first saw Parkitect, I was full of hope. It looked cute, modern, and deeply nostalgic — like the true successor to Roller Coaster Tycoon. The isometric charm, soft color palette, and thoughtful UI immediately pulled me in. At first, I was thrilled. The decoration tools were surprisingly flexible, and the ability to place scenery outside of the grid gave me hope for a high-customization sandbox sim. Being able to build without worrying about money? Perfect. But once I started building my first custom coaster, the game completely lost me. Every attempt to make the kind of coaster I loved — long hills and drops, à la Goliath from Six Flags — was punished. I was constantly slapped with “Ultra Extreme” ratings for using the same pacing real-world coasters are praised for. I took a break, came back, and tried to adapt: alternating thrill elements with cooldowns like bunny hops and flat curves. But every time I got to the end of the ride, the same issue returned — the brakes. Parkitect doesn't support gradual braking. You can't simply slow a train down steadily — the brakes act like hard stops, and if you're going too fast, even slightly, your ride's intensity spikes into the red. I tried everything — cooldown sections, brake types, long scenic detours — and still, the game refused to work with me. It took me 45 minutes to get the intensity just below 100, and by then, I felt completely defeated. Custom coasters are the heart of the game for me. I don't want to rely on pre-built ones — it doesn't feel like my park. But when the game actively punishes creativity and doesn’t give you the tools to handle speed in a natural, realistic way? It just stops being fun. I know I technically could ignore the stats and play without guests, but watching guests enjoy my park is part of the magic. Without that, what’s the point? Some other issues/criticisms I have: - The backstage system, while a neat idea, actively works against the visual appeal of a creative park. It forces you to build delivery paths and staff routes hidden from guests, and penalizes you if they’re visible. This adds complexity without providing much joy — it’s a management layer that feels more like homework than expression. - Sandbox mode is locked to only a few maps unless you beat campaign levels. This feels completely backwards. For players like me, sandbox is the core mode — not a reward. It’s restrictive and disheartening. While the scenery tools are strong, the game lacks themed building sets you'd expect. Where are the carnival tents? Western saloons? Medieval towers? The gap in decorative building pieces really hurt my ability to theme zones naturally. Not having themed buildings to place made it feel harder to theme intuitive. The game does offer a lot of building pieces, which is nice for those who are really hard core into the complex decorating game... but sometimes I just want something simple to fill in the gaps too. I wanted to love Parkitect. I still admire parts of it — the decoration freedom, the charming art, and the attempt at something deeper. But at the end of the day, it left me feeling restricted, frustrated, and creatively boxed in. The coaster builder punishes you for doing what feels fun or natural. The sandbox mode is half-locked. The backstage system intrudes on aesthetics. And all of this makes the game feel less like a creative outlet and more like a battle with invisible rules. I'm sure Parkitect has its fans — and I respect that. But if you, like me, are hoping for that magical blend of intuitive building and modern polish, with a strong creative sandbox at its heart, Parkitect sadly isn’t it.
Pirated it first, then realized that playing Parkitect feels like injecting heroin directly to my bloodstream. Now I can't unsupervise my park every 2 hours. If Planet Coaster is a tryhard competitive ranked park management game, then Parkitect is more casual than dark souls. idk, I suck at comparing games, overall I can't wait to get overdosed by this game.
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