
Rev up your engine and get ready to hit the track with RIDE 5. An adrenaline-filled gaming experience that is so authentic it will make you feel like you're truly racing at break-neck speed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 1 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4Kreviews | 82% | — | $6.1M |
| $49.99 | 5.9Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RIDE 5 improves, optimizes, enriches the experience of the Milestone series thanks to a lot of new content, including several brand-new tracks and a well-structured and interesting Career mode, which focuses on the traditional Gran Turismo-style progression system while missing the opportunity to rationalize the difficulty balance according to precise and not circumventable rules.
I purchased Ride 5 at full price and have been extremely disappointed with the PC experience. The game will no longer launch due to Easy Anti-Cheat issues. This is a well-documented problem affecting many players. I am running a high-end, well maintained PC that has no trouble running other modern racing and simulation titles. Ride 5 worked maybe twice, and after that became completely unusable. Troubleshooting only inflated "playtime" without providing actual gameplay. For 60+ title. a game that cannot reliably start is unacceptable. Anti-cheat should not render a single-player experience non functional. Until this is properly addressed, I cannot recommend this game to PC users.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese*, Indonesian*languages with full audio support
| $9.99−80% |
| 630ratings |
| 74% |
| — |
| not modelled |
| $9.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我在Steam社区发了一篇[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3645692797]《极速骑行5》的全成就指南[/url],但在整理游戏机制时,发现内容越来越丰富。 我思考了一下,觉得有些内容还是更适合作为评测,于是写成了这篇评测。 如果你一直对摩托车竞速游戏感兴趣,或是喜欢竞速游戏/摩托车本身,甚至是想趁着游戏6代发售前体验这系列的游戏,那么,这篇评测正是为你准备的。 相较于4的硬核,5在入门方面确实比4代简单不少,我个人是非常喜欢且推荐的。 [i]↓如果传送门无法正常使用,可以点击下方链接[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3645692797 你可能曾在网络上看到过一些分不清是游戏还是现实的摩托车视频,其中不少是来自“极速骑行”(下称RIDE)系列。 可惜这里放不了视频,但不影响我可以毫不夸张的认为,这系列游戏是[b]目前市面上最出色的摩托车竞速游戏[/b],没有之一。 不过,正如前文所说,游戏的6代将于今年2月12日发售。 而在上次冬促,5代的价格已经降低到了,标准版44.7元,特别版67.2元,之后估计也是这个价格,非常适合入手。 如果你有这方面的打算,请让我为你介绍。 [i]↓即将发布的6代[/i] https://store.steampowered.com/app/2815070/RIDE_6/ [hr][/hr] 对于许多玩家来说,《极限竞速》系列游戏才是竞速游戏的代表。 但是,RIDE系列与许多四轮竞速游戏是完全不同的,它更接近两轮的驾驶体验,用人话说就是,它的目标在于[b]还原摩托车的驾驶[/b]。 RIDE能还原摩托车特有的物理特性,比如压弯车身倾斜时重心的重心变化,如油门和刹车对前后轮的影响……它提供的是一种,需要技巧的驾驶感。 各方面来说, [h3]它是相当特别的一种竞速游戏,也很新颖[/h3] 作为世界最好的摩托车竞速游戏,[b]RIDE5内容非常丰富[/b],光是摩托车,就收录了来自全球知名厂牌的近200辆摩托车. 它还有几十条精致且还原的真实赛道,虽然没有像地平线那样的开放世界,但我个人感觉,驾驶体验这一块绝对说不上逊色。 看到赛道,你可能会觉得游戏会是那种一场又一场的自定义比赛,缺少沉浸感和代入感,但不是这样的。 游戏还提供了上百小时的的[b]生涯模式[/b],丰富到我现在40小时只玩了两章,虽然说有一些刷的嫌疑,但是也包括一定剧情,甚至还有个排名显示,你可以一级一级攀升,最后成为这个世界上最顶尖的赛车手…… 不仅如此,游戏还有[b]多种模式[/b],大概可以概括为单人比赛、计时赛、耐力赛等,也可以在其中加入排位赛或是做成锦标赛等。 游戏还提供了赛事创建和编辑器功能,比赛、赛道、摩托、涂装、车手等都可以自定义。 虽然耐力赛最短都有20分钟,但游戏并不会刁难玩家,进站后将会保存进度,下次可以继续那场比赛。 体验起来,就像真正的车手一样管理燃油、轮胎和进站,一个失误就可能让胜利溜走。 而游戏还有[b]天气系统[/b],白天、黑夜,甚至平时晴朗的赛道可能突然暴雨倾盆。 打算在这条赛道中飞驰的你,必须调整策略和车辆的设置。 可以说,[b]RIDE5是硬核且迷人的[/b],最关键的是,即使如此,它也不会用硬核来拒人千里。 物理模拟、高度自定义等,虽然需要付出一些时间去学习和适应…… 但当你体验到那种流畅地征服一个赛道的感觉后,你可能就会像我一样,获得一种无与伦比的成就感,然后兴奋地写下评测和指南(x)。 [h3]超越传统和极限,硬核且迷人[/h3] [h2]8.5 / 10[/h2] [code]策略/模拟/RPG/视觉小说·畅游游戏世界;工具软件·重塑数字生活! 欢迎查看[url=store.steampowered.com/curator/45339980/]我的个人鉴赏家“岚之野望”[/url],邀您共探虚实世界![/code] [hr][/hr] [h2]版本及DLC购买[/h2] 推荐购入特别版,不过,DLC基本只有车和地图,且成就没有要求DLC地图,还不计入DLC车。 但是,特别版不支持补齐(不是捆绑包那种形式,但是可以购入季票补),且打折后只多20块钱,就能额外获得30多辆车,以及最重要的DLC“Credits Multiplier”。 “Credits Multiplier”也是我唯一[b]推荐购入的DLC[/b],购买后可以在赛后奖励中赚到双倍的点数(货币),大幅减少了肝度,而特别版直接包括这个DLC。 https://store.steampowered.com/app/2315170/RIDE_5__Credits_Multiplier/ 如果你购入了标准版后,想补特别版,你可以购买[b]季票“Season Pass”[/b],不需要再买一份特别版。 另外,购买后,[b]6个免费DLC[/b]可能不会自动入库,需要手动领取,这些DLC都叫Free Pack,内容都是送几辆车,可以在前期缺少车的时候省下一笔钱。
Pros: great looking graphics, lots of detail in terms of visuals and customizability. Cons: the bikes "don't listen", they understeer horribly, the brakes feel like they are barely there (wooden), the entire riding experience feels like someone wanted the game to LOOK like motorcycle racing from birds eye view, and so they made a game that forces you to follow a scripted path at a scripted speed to make the visual look good. It feels nothing like actual riding as a result.
这款游戏在拟真度和专业性上做得非常出色,物理手感、改装深度都能看出开发者的用心。如果你是摩托模拟的深度爱好者,愿意花大量时间研究路线、刹车、压弯、和改车,它几乎就是你的最佳游戏,你心中的Dream Car这里都有。 但作为普通玩家,我的体验可以说是相当糟糕甚至感到厌恶。游戏的学习曲线非常陡,新手容错率几乎为零,一个弯拐不好就前功尽弃;AI即使调到最低也依然就是这个星球上最顶尖的那一批摩托车手的水平;改车系统虽然真实,但对没有多年经验的玩家来说难度偏高。 如果你只是想轻松体验摩托的乐趣,这款游戏可能会让你感到更多压力而不是快乐。它的定位更偏向硬核竞技,因此注定是小众向的作品。 总体来说,我实在无法给这个游戏好评,但我觉得给差评又完全罪不至此,我最想给一个中评:不是坏游戏,只是不适合所有人。
dışarı çıkıyon çin malı motor sürüyon. Eve geliyon m1000rr sürüyon cokiyi.
https://youtu.be/vVN9zcxxNhk
I Love Motorsport but Ride 4 Is better graphics 7/10 Gameplay 6.5/10 Ai 7/10 The Ai in the Game Have the Same Lap time Every Lap Bikes 9/10 For me RIde 4 is more Enjoyable Would Recommend Ride 4 But Wouldnt Recommend Ride 5 Buy a Diffrent game Overall 6/10
可以 但是玩法太少了建议来点开放式路段 就像不限速高速那种
希望有一个开放式地图 类似于德国不限速高速的地图
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 19.6K | 94% | $19.99 | |
| $6.1M | 13.7K | 81% | $14.99 | |
| $6.1M | 6.8K | 94% | $29.99 | |
| $6.1M | 19.9K | 89% | $19.99 | |
| $6M | 12.2K | 85% | $19.99 | |
| $6.1M | 15.5K | 87% | $19.99 |