
Rev up your engine and get ready to hit the track with RIDE 5. An adrenaline-filled gaming experience that is so authentic it will make you feel like you're truly racing at break-neck speed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 1 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4Kreviews | 82% | — | $6.1M |
| $49.99 | 5.9Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fatih terim bir gün Manchester City antrenmanını izlemeye gider ve Guardiola'ya başarısının sırrını sorar. Guardiola, "Ben zeki oyuncularla çalışırım." der ve Aguero'yu yanına çağırır. "Senin anne babandan olup da kardeşin olmayan kişi kimdir?" diye sorar. Aguero, "Benim." der. Fatih Terim bunu denemeye karar verir ve antrenmanda Belhanda"yı çağırarak "Senin anne babandan olup da kardeşin olmayan kişi kimdir?" diye sorar. Belhanda, "Bir saniye hocam, Muslera'ya sorup geleyim." der ve Muslera'ya aynı soruyu sorar. Muslera, "Benim." der. Belhanda koşarak Fatih Terim'e cevap verir: Muslera'ymış hocam. Fatih Terim cevap verir: Hayır, yanlış. Cevap Aguero.
Trash, I've rode super bikes for around 5 years now and let me tell you this game doesn't get it right. moving your body in game should help certain things when maneuvering the track but it doesn't. Brakes don't work.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese*, Indonesian*languages with full audio support
| $9.99−80% |
| 630ratings |
| 74% |
| — |
| not modelled |
| $9.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dragging knee on a 250cc bike going 80km/h (That's like... 45 freedoms per hour?) and the bike goes straight. This game was made by people who have never ridden a motorcycle FOR people who have never ridden a motorcycle.
希望有一个开放式地图 类似于德国不限速高速的地图
I purchased the special edition when it was on sale (15gbp) and so I would recommend this game on a "wait for sale" basis. Having played a wide variety of arcade/simulation racing games, this is my first motorcycle "sim-cade" racing game. Its a simulation in the way that its immersive visually and through feel (gamepad vibration in regards to when the front tyre starts to complain under braking/lean angle, and rear tyre under traction) - it doesn't need to compare to real life physics because its a videogame. With that said, it did take me around 20-30 hours in time trial mode to get to a point where i can keep the laps clean and start pushing, if you're familiar with racing games it will still take some adjusting compared to car handling. the main thing i had to note was that the bikes favour a much earlier turn in (so circuit knowledge is essential as always) and modulating trail braking whilst cornering. This was with ABS being the only driving assist used, separate button bindings for manual braking for both front and rear, and sequential shifting. If you have plenty patience, looking for a game that has convincing physics that are communicated well through a gamepad, racing circuits to find a flow-state in, and a passion for bikes and/or motorsport in general, then I can recommend adding this to your library. Never raced online, don't plan to, so can't comment on the online experience. AI is AI, you can modulate aggression levels and difficulty, but its not mind blowing. Still convincing enough but i wouldn't go into this game expecting head to head organic competition. Career mode is just box ticking until completion (not a bad thing, doesn't need to be more than that in my opinion). In conclusion, I personally enjoy and recommend this game, and with some of the reviews i've seen for ride 6, i'm quite happy sticking to this one for the foreseeable future.
Moto faz vrum vrum, Homem Feliz.
Gerçekte motor sürmek daha kolay amk
游戏是好的,但是太难上手了,比现实骑车都要难
游戏生涯模式体验很差,别再做这种像网游刷副本一样无聊的主线任务了,纯刷刷刷,很下头恶心 ゲームのキャリアモードの体験はとても悪く、もうオンラインゲームのダンジョン周回みたいな退屈なメインクエストはやらないでほしい。ただひたすら繰り返すだけで、すごく不快だ The career mode in the game is a terrible experience. Stop making main quests that are as boring as grinding dungeons in an online game. It's all just grind, grind, grind, and it's really frustrating and disgusting.
✅ Huge selection of bikes 🏍️ – from classic machines to modern superbikes ✅ You can try every bike 🔄 – I tested almost all of them and compared speed & handling ✅ Super fun experience 😄 – felt like I was a kid again playing this ✅ Each bike feels unique ⚙️ – real differences, not just visuals ✅ Lots of content & races 🏁 – keeps you playing for a long time ✅ Satisfying progression 📈 – unlocking new bikes feels amazing ✅ Similar vibe to Forza Horizon 🌍 – but focused only on motorcycles ✅ Great graphics & atmosphere 🌆 – looks and feels awesome 🔥 Conclusion: If you love speed and motorcycles, this game is a must-play!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 19.6K | 94% | $19.99 | |
| $6.1M | 13.7K | 81% | $14.99 | |
| $6.1M | 6.8K | 94% | $29.99 | |
| $6.1M | 19.9K | 89% | $19.99 | |
| $6M | 12.2K | 85% | $19.99 | |
| $6.1M | 15.5K | 87% | $19.99 |