
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 18 → 7/day in the week after.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.3M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I review it as positive but my position is a huge NEUTRAL state. Story/lore wise, the game is very solid. I enjoyed really much looking for stuff lore related, write the dates, understand the different protagonists during the whole story. The articles you're able to read during endgame phase (act2/act3) are well written and once again, I really enjoyed reading them because it brings a lot of informations and resume well the story/lore and the timeline. The game is pretty, the different places (related to the keys) were really beautiful. Then... That's pretty much the only thing I enjoyed about the game. Our protagonist and its close relations are not really interesting while almost all the other npc's are. The "good deeds" missions were nice, makes the story and lore more understandable and reinforce the atmosphere and the feelings npc's have concerning the war and the events. I thought the fights were souls like, people in the reviews says it's souls like => It's not. It's an hacknslash genre, did not used any consumable item really much you can just go in, parry at right time at some moment and that's pretty much. There is good ideas about some "bosses" but they arrive too late in the game and at this moment I already found the fight system boring. End of the game spoiler: [spoiler] The end is really frustrating. While during the game when the story take place and the different people around it too, it become "easy" to understand what will come next and the different twists. [/spoiler] BIG SPOILER: [spoiler] the mother, the OMSIF/Ziel council purpose, the mother as secretary and the necklace for example (BUT that's not necessarily bad) [/spoiler] still end of the game spoilers (the last seconds): [spoiler] still, while we were arriving to the end of the game I was wondering what will happen on this interrogation room. I was expecting something idk, different, surprising or anything. I was even wondering if we would quit the interrogation room and still play the game for a final act versus something else but nope. What's happening? The mother take the gun, kill the OMSIF/Ziel Council guy and you leave the room, with the necklace still there and then we see that the calamity is still up/alive. That means they are preparing a 2 I guess? tbf I'm not interested about fighting against the entity or the OMSIF/Ziel Council on another game, what makes me stay there its all the lore about the paloms/sebs and since when they were fighting. Also, we already know what the Ziel Council is up to. We already know almost of the lore/story about the calamity. The only thing we do not know but we can guess is Ziel Council is probably Eye Order or something related, the ON chiefs are linked to the Ziel Council. we do not know what happen to Dr. Mabden, we do not know what happen to Tania (while we can guess she is probably dead). Anyway, very frustrating, the buildup was insane and then nothing [/spoiler]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hell is the enemy variety
Оставил как-нибудь поиграю. Саунддизвйн 5+
Очень недооцененная и увлекательная игра, которая не боится поднимать взрослые темы и показывать всю грязь человеческой природы. И несмотря на спорные стилистические решения игра очень круто вовлекает ислледованием мира и своей историей. Ну и это вообще не soulslike (но если очень хочется то можно включить в настройках)
really wanted to like the game, have been following it for a long time. however, it proves that Souls like with open-world-ish puzzle game doesnt work, it simply is just a bad combo
Had a great time. Not a perfect game; combat and enemy variety leaves much to be desired. But the world-building, music, visual, and atmosphere are fantastic. Looking forward to the sequel. Hopefully it will happen.
The overall mood and story is I think quite original and interesting. From the reviews I have read (here, at Steam) the most often mentioned negative comments seem to be with the lack of variation of the ghost monsters/spirits. I am baffled why the lack of "variety" is such a negative point. Though the overall types might not be numerous, the way they are used (often in various group sizes, and dispersions) was (is) fine, for me. Most of all I am just so happy to be able to play this game on my old (but still fine) big screen iMac. Thanks to GeForce NOW and decent internet service, the game runs great and looks good, too. If anyone is hesitant to buy based on the (not so many, I think) negative reviews, usually connected with the lack of "variety" in monster types, I suggest buying it on sale. A good deal, a very good one imo.
juegaso una experiencia muy diferente e inovadora...sobre todo el agregar habilidades de las emociones como ira , melancolia, extasis, terror.... fuera de lo tradicional de fuego agua etc....pero se siente mucho la inspiracion y toma fragmentos de otras sagas como asasin cread, pusles de silent hill, un poco de dark soul. cratos, y toca temas muy profundos y te deja reflexionando como el ser humano puede llegar a cometer atrosidades pensando que esta en lo correcto sin importar lo que haga a los demas....uf una pena que salio el mismo dia que silksong de no ser asi hubiera tenido mas reconocimiento y todo lo fue por una recomendacionn de steam que encontre esta joya XD
Para quem gosta de exploração, lore, desvendar mistérios e puzzles acredito que Hell is Us é um bom jogo, porém tenha ciência que não é um jogo que pega na sua mão, vc vai precisar prestar atenção nas conversas com os npc's e tbm ler os documentos que encontra, sim vc vai ler bastante nesse jogo, se não curte isso nem gaste seu tempo comprando, além de que será necessário prestar bastante atenção aos seus arredores, nas áreas que vc passa explorando para que não perca nada, lembrando que o jogo não tem um mapa. Se isso não te incomoda, assim como eu, acredito que será uma boa experiência. O jogo também tem bastante backtracking vc vai ir e voltar nos lugares várias e várias vezes e tu vai andar e andar e andar muito, é só vc andando para todos os lados e seu melhor amigo: seu carro que irá te transportar de área em área para que vc possa andar mais, explorar mais, resolver mais puzzles, falar com mais npc's etc rs e não estou dizendo isso como uma crítica negativa, eu realmente gostei de explorar o jogo. Sobre bug's, aconteceu uma única vez mais no final do jogo em que a criatura q estava enfrentando ficava parada e tbm imune a qualquer dano, mas ao me afastar, depois de alguns segundos voltava ao normal. Sobre a platina ela é bem fácil, porém como essa é minha primeira vez jogando e eu não costumo olhar guias já na primeira run e eu tive o azar de perder os únicos 2 troféus "perdíveis", não existem um New game+ ou seja eu teria que jogar novamente do zero. De qualquer forma não é grandes coisas tbm, um desses troféus eu vi que vc consegue fácil com 1 hora de gameplay porém esse segundo é só no ato 2 e ai meu irmão, ai eu já não sei se estou a fim de fazer esse rolê rs. No mais, o que eu acho negativo no jogo: Não ter um gerenciamento de save (minha platina cara D:) Combate - Aqui deixo um adendo, que definitivamente o combate não é o foco desse jogo, mas ainda assim acho que ele poderia ter sido melhor trabalhado. Variedades de inimigos - Você passa o jogo inteiro enfrentando os mesmos inimigos, são o que? Você tem os Walkers e os Hazes e somando os dois tipos são 9 variedades apenas. Enfim é bem pouco. Boss fights - Da pra chamar de boss fight? Enfim o jogo traz duas? três? agora não lembro bem, mas não são bem uma boss fight, é mais sla tem um inimigo comum e ao redor dele vai acontecer algumas coisas que tu vai ter que interagir, enfim ta lá, precisava? Acho que não. No mais acho que Hell is Us é sim um bom jogo, mas ele definitivamente não vai agradar a todos.
和动作魂类游戏不沾边的探索跑图找钥匙解密叙事游戏 想战斗爽的就算了,战斗基本没难度,除了掉水里不会死。怪物没本质区别,没有boss。 如果喜欢解密的会觉得很有意思,谜题的线索都很清晰。 需要比较细致的搜图,跑来跑去。 所有地图设计和线索引导都很在线,我不怎么玩解密的都不用看攻略收集80以上。主线根本不会卡关。 概念设计拉满了,所有的道具,符号,场景,纹样都有精心设计安排。信件类的道具感觉得有十几种不同的字体,搭配不同的故事,很用心。 游戏氛围比较压抑和紧张,玩起来比较累。 有时候你以为自己要去湖边度假,结果被一脚踢进臭水沟。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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