
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 18 → 7/day in the week after.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.3M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo com história e mistérios intrigantes. Amei passar meu tempo descobrindo como explorar e resolver os mistérios.
fun times
I came to this game because it looked like a souls-like, but it turned out to be so much more than that. The story and world-building is very involving, leaving you wanting to know more and more about the past of the land you explore and the people you connect with. Endless secrets make your loot goblin brain go crazy, and the countless puzzles triggered my Resident Evil sleeper agent time and time again. While the start may have been a bit slow (also may have been a skill issue on my part getting used to the game/getting through Acasa), the game is pretty quick to open up a trove of things for you to do. That being said, this game does not hold your hand. There's usually no map, no clear direction except for following paths/unlocking new areas, and a LOT of backtracking. Personally, I loved going back to previous areas. There's some sort of satisfaction that comes with finally unlocking everything in an area, and this game rewards you exponentially for it. The combat, while not super challenging, is very fleshed out and fully realized. Taking on the traditional Souls-like feel while incorporating newer concepts like deflecting/perfect guarding. The upgrade system is fairly simple, but there's a lot to experiment with in terms of weapon abilities. Overall, I had a blast with this game. When it finally ended it felt extremely bittersweet. I didn't want it to end, but I did so much on my own without looking things up that it felt very accomplishing when I did finish. 9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 18.7K | 36% | $19.99 | |
| $7.2M | 8.2K | 94% | $29.99 | |
| $7.3M | 70.5K | 97% | $4.99 | |
| $7.3M | 6.2K | 86% | $27.99 | |
| $7.3M | 13.4K | 96% | $12.99 | |
| $7.2M | 13.3K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 106.2K | 57% | $34.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $62K | 199 | 64% | $19.99 | |
| $2.6K | 7 | 57% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has Interesting world building with smart puzzles throughout the game. Due to its approach to progress & puzzles, I personally enjoy the game better when it is a bit more contained & linear (act 1). As someone who is a bit of a completionist, It is a bit maddening when the game starts to open up in act two. This is because the game scattered clues, keys and progression across different areas. This forced you to track back and forth between area and it is becoming really annoying very quickly. Especially because the game doesn't offer you many variety of enemies, and battles doesn't really reward in a meaningful way. I feel the game change a bit mid - late game into a more puzzle solving and walking simulator.
> No map, no compass, no quest markers I lasted 7 hours. Also only fast travel to your starting point. Can't be bothered. See you never.
Yep :)
.
Great game.
If Steam had "neutral" reviews this would be one, but since it's more on a negative side it is what it is. I did finish the game and not impressed Pros: 1) The world. You land in a land that has two differing people that hate each other and throught the history make attemts at trying wipe out the other side with all the brutality - or more towards war crimes - it includes. All the effort put into portraying how far these people are gone and that they are both basically the same while each claims the other are subhuman is something else. 2) Exploration. Lots of items to find, collect with puzzles here and there that give more information about the world and it's history. Negatives: 1) It's short, even with all the backtracking I have 33h played(or so steam says) - this includes taking breaks for food or walking the dog etc with the game running. Mind you I didn't collect everything, but I did all the good deeds(side quests), timelopps and killed ALL enemies and a good chunk of mysteries. Also I don't see NG+ anywhere 2) Combat... Ugh, Fr*nch level difficulty. I died total 5 times: 2 to drowning, 1 to glitching inside a wall, 1 to fall damage and 1 in combat at the end of the game. Up till a3 you can just smash your way through any opponents with brute force. There are no bosses in a real sense of the word and the only mobs that actually require you to move out of the way are right at the end of the game. 3) The worldbuilding and the story that is generally good is wasted. It literally gets dropped with no further explanation - you understand a bit of it if you collected enough side items to get a summary of the item category but that is that. If you miss them you have no clue what you're doing and why. 4) Character progression. Well your only way to progress is to get better gear - there are no levels for you or stats to allocate. To get better gear you need to progress the story a bit and afterwards you upgrade the weapons with mats found on monsters. And this would maybe be fine if monsters of threat 3 weren't the max of the game since if you focus a route you find them pretty fast, kill a few, go back, upgrade and you're maxed at... roughly 40% of the game done. And you guessed it - you will go back and be forced to kill lower levels who are now just a waste of time who also respawn untill you close the relevant timeloop so you go through them sometimes multiple times... slog
Hell yeah
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.