
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Take part in the historic beach landings at Gallipoli and fight for survival on unforgiving shores and sun-scorched deserts!
After the muddy trenches of Verdun, the snowy plains of Tannenberg, and the imposing Alps of Isonzo, Gallipoli brings you the deepest dive into the Ottoman Fronts of World War 1 through grounded, yet accessible battles.

Gallipoli puts you in the shoes of a regular soldier of the British and Ottoman Empires. Join the expeditions across Mesopotamia and the Gallipoli Peninsula to defend the territory of the Ottoman Empire, or capture it to drive the Central Power out of the war. This is a hardcore, one-shot-one-kill PVP environment that demands teamwork in intense objective-based battles.

Fight on varied yet unforgiving battlefields in the infamous four-year campaign across the Ottoman fronts. Land on the beaches of Anzac Cove at dawn to seize the Dardanelles, attack the fort at Cape Helles aboard the SS River Clyde, or advance through the streets of Kut Al Amara to push back the British forces in Lower Mesopotamia.

Work together as a squad to gain an edge over your opponents in 25v25 PVP combat. Pick from 10 different specialized classes, each with an essential historical role on the battlefield. Take the lead as an Officer, lay down suppressive fire as a Heavy Machine Gunner or Sniper, and keep your squad in the fight as a Stretcher Bearer!
Weighty weapon handling and methodical reloads keep the engagements grounded, affected by your mental state and familiarity with each weapon. Explore the authentic arsenals of the British and Ottoman Empires, featuring over 50 highly detailed weapon and equipment options, and feel each weapon’s historical characteristics.
Join the expeditionary campaigns of the Ottoman Fronts now and experience the brutal combat of Gallipoli!

Authentic WW1 battles: Fight through history with immersive maps, detailed uniform customization and 50+ historically accurate weapons and equipment.
Varied theatre: Engage in expeditionary warfare across coastal ravines, arid deserts, urban areas and more. Land on the beaches of Gallipoli aboard the SS River Clyde or hunker down under the ancient Arch of Ctesiphon.
Immersive gameplay: Enter brutal WW1 combat with one-shot-one-kill gameplay focused on grounded, objective-based battles. Keep your momentum high while you break through the enemy’s defenses.
Realistic gunplay: Handle weighty weapons that look, feel, and sound authentic. Grow more skillful with experience, improving aim, handling and your ability to reload while suppressed.
Class-based multiplayer FPS: Choose from 10 historical classes with distinct specializations. Join a squad and work as a team on PC and Consoles with crossplay.
Never fight alone: Bots will join the fight over the future of the Ottoman Fronts in public matches, and optionally in custom matches.


Gallipoli is the newest sequel in the WW1 Game Series, which takes you along all major fronts of the Great War. Dive into the trenches along the Western Front in Verdun, charge for key sectors of the Eastern Front in Tannenberg, or scale the mountains of the Alpine Front in Isonzo!
Want to stay up-to-date with everything Gallipoli? Be sure to join us in-game and on Discord or follow our social media through the dedicated sidebar.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 78% | — | $4.4M |
| $29.99 | 252ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1649 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyunun tarzı Hell Let Loose'a çok benziyor, oynaması da gayet keyifli. Ayrıca haritaları cidden hem tarihi hem de coğrafi olarak doğru yapmışlar. Bir de bu dönemde Türkçe seslendirmeli oyun görmekte göz yaşartmadı değil.
Very good game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 8.8K | 82% | $29.99 | |
| $4.4M | 9.5K | 91% | $19.99 | |
| $4.4M | 14.6K | 98% | $16.99 | |
| $4.4M | 16.7K | 69% | $9.99 | |
| $4.4M | 2.6K | 54% | $69.99 | |
| $4.4M | 4.1K | 76% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 17.3K | 83% | $9.99 | |
| $15.5M | 29K | 88% | $14.99 | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $2.3M | 7.5K | 63% | $9.99 | |
| $187.3M | 99.6K | 84% | $49.99 |
Every market we collect.
Latest in each market: best AU #47, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This being the fourth installment in the series, you can certainly tell that the developers have honed their skills in developing a high stakes, adrenaline fueled, FUN, meat grinder of a historical military sim. Personally, the biggest stand out for me is the new suppression system they've added to this game, it really amps up a fire fight, and puts a big emphasis on laying down suppressive fire while you or your teammates advance across the battlefield. The map designs are amazing, and the vistas, if you get a chance to breathe, are fun to take in. Definitely my favorite game of the series so far.
帕金森大战
Malasef bu kadar hevesle alıp 1/2 maç eğlenip geri kalanında o güzel kitlenin gidip full toksik kitle kalması çok üzücü hadi diyelim buna çözüm bulamıyorsunuz oyunda çok alakasız roller var aslında kağıt üstünde mantıklı fakat gözcü ile subay rolü bir olup subayın ön hatta gitmesi yasaklanmalı, tabanca dediğin birinci dünya savaşında bu kadar çok olmayan ve çok arıza yapan bir silah burda taramalı niyetine tabanca kullanıyorlar. Her grupta olması gereken basit bir şey bomba belirli gruplarda var ve silah seçme kısmı özellikle bundanda saçma her rol niye aynı silahı kullanabiliyor örneğin gözcü medic ve tarruzcu niye aynı silahı kullanıyor madem seçerek alıyoruz hepsi niye aynı şekilde yetenekte kullanabiliyor biri daha yeteneksiz olmalı. Hilelere gelicek olursakta aralıksız bombardıman, aim hack, gözcü tarafından spot yememe hileleri nasıl hileler keşke şu oyuna tank vb. update açıklayacağınıza bunlara çözüm bulmasınız, gerçekçi olmasını istediğiniz oyunda gerçek hayatta aynı noktadan bir noktadan diğerine gitmek 30dk sürecekse oyunda belki 30sn bile sürmüyor tamam bu oyun gidip 30dk sürsün demiyorum ama böyle her yer birbirine çok yakın olunca rakip rush atıp duruyor ve oyun zevki kalmıyor. Son olarak bu oyunu oynayıp eleştiri yapanların bahsetmediği ama en saçma şeylerden biri olan bu hafif makineli tüfekçi niye bu kadar atik oyunu geliştiren ekip hiç düşünmedi mi bu silah acaba gerçekte kaç kilo bir bakalım cidden adam böyle koşa koşa vurabilir mi veya aralıksız sıktığında silah hiç tutukluk yapar mı ısınır mı diye bu atik kısmından sonrası birebir ağır makineli içinde geçerli o zamanın ağır makineli silahı ile bırakın 250 yi 100 mermi aralıksız sıkmayı deneyin makine ya aşırı ısınır ya da tutukluk yapar kısaca başına bir şey olur. Malasef böyle bir oyun boşa harcanmış bir emek ve para israfı olarak görüyorum ülkemiz açısından sonunda nadir güzel oyun örneklerinden biri oldu sanmışken sadece grafik olarak iyi diğer oynanış bakımından acayip kötü bir oyun.
I've played a ton of Isonzo both on console and pc and have to say this game feels a lot different than the previous game in ways that I quite enjoy. All guns are projectile based rather than hitscan with projectile speed and drop based on the weapon, revolvers and pistols will have much harsher ballistics than rifles and blackpowder rifles and carbines seem to have different ballistics as well. Combine that with the new suppression and weapon handling system it lends the game to being less fast paced that Isonzo (although quick aim reflexes are still useful). I imagine that many are talking about the suppression system, how it will slow down reloads, make your hands wobble, and darkens your screen at the highest amount, even a single shot can make you flinch harshly and disrupt your aim. The weapon handling system is an important part of it too, you can mount automatically to certain surfaces to dampen recoil and weapon sway, as well as hold your breath to decrease sway even more. Suppression has a negative effect on weapon sway as well as aiming for a long time without surface mounting your weapon to simulate your character's arms getting tired. I'd say the whole system is amazing to play with and helps to slow down the game in enjoyable ways. I would get into more systems but I feel that the ones I have typed about are the most important to me. One gripe I have is that the strength of pistols and revolvers overshadow rifles quite a lot and I hope they balance things to make the slower combat more rewarding without completely destroying faster playstyles. I definitely recommend this game if you are interested in Milsim games and tactical shooters as it is a much more accessible one than the more hardcore ones such as Arma, but also stands on its own.
On numara olmuş.Tabi geliştirilmesi gerekenler var ama başlangıç için çok iyi.
Very fun, I like the changes made especially the supression and panick!
Oyunda pro olursanız TSk ya katılın aq
Très bonne expérience, très bonne immersion. Il ne fait clairement pas tâche par rapport aux autres opus, bien au contraire ! Je pense tout de même qu'il faut une bonne quinzaine d'heures de jeu pour ne plus être frustré des nouvelles mécaniques apportées
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.