
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $15M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is meh, I was playing for the nostalgia of which it has none. The soul of Sao isn't there. Not even the soundtrack.
The game is alright. It is a story-driven game with your character and their friends experiences through the death-game. For being the game it set out to be, it does it all fine and good enough. It is good enough for what it is. It portrays the world and the setting accurately with it's gamey map layout and NPCs standing about. Most negative reviews are schizo though because they talk about this game being something it was never marketed as. They want a true SAO simulation and this is not it and it was never meant to be. "SAO fans has been screaming for years about a game where all 100 levels can be explored with other players in a true simulated world" sounds cool but this game, Echoes of Aincrad was never markerted as such so they're basically giving a fake review for a game that don't exist.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 40.3K | 95% | $9.99 | |
| $15M | 31K | 93% | $14.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $15.1M | 38.2K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 773 | 86% | $59.99 | |
| $21.2K | 43 | 77% | $19.99 | |
| — | 0 | — | — | |
| $3.3M | 13.8K | 81% | $14.39 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $357.4K | 1.1K | 69% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 537ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
une vraie bouse la fin, sanctuaire sur sanctuaires, meme environnement pendants des heures. Au final battre un hibou et tu ne savais pas que c'était le boss de fin. Bien baclé la fin
so far these game are very good but certain parts are bores me. imagine spend 2 to 3 hours just to walking simulator in the whole map. i wish i wish and i wish the next content about getting new floors gotta be free hehe
Well, I finished the game now after 64 hours on normal mode, and I don't know. Like many others, I cannot recommend the game at full price for multiple reasons. I am a big SAO fan, and being able to play as your own character in Aincrad was fun, but too much was repetitive. Story and Characters: [contains Story SPOILER !!] For starters, the story has so much potential as a side story of SAO, but sadly isn't even finished and also opened up through many side characters which never really got followed or picked up later on. It feels like big open ends for most likely DLCs. On the note of side characters, they get thrown in but never play a big role, which is a little bit sad. They don't follow up on their story or what those characters are about, like the two player killers at the beginning. You receive later on, two cutscene again that they also received a brooch for the storyline that we play, and after the extra episode that they also have a guild now or cult.. but that's it. Neither do you fight, help, or interact with them again. Same with Cal from the prologue; he is just gone, and at some point, his brother appears with an annoying personality who thinks he is Sasuke from Naruto. (we find out why he likely is liek that regardless is that character trait at the "almoste" end of the game just annoying. And since iam talking about annoying characters, what is up with Lara at the end? A random idol you help which proceedes to on a wim following you because she is bored? Her character personality is super annoying to much of a diva for a random. If you really had a bigger choice, I would've left her in the cave where you find her. World Design and Exploration: The world is big, but feels still somewhat empty, at least it looks nice. In general, there are, for the amount of game time, not enough things that really were worth spending time on. At some point, I was just running through to the TPs to open up the map and then run from chest to chest and to the objective goal. The World is not really open-world, but just a few map areas per quest, feels more like an instance-based game than a truly open-world. Please, devs, do something about the barriers. My lord, every time a cutscene for the barrier, now being accessible, and then one extra for opening it.. thats a tat bit annoying, espacialy if there are round about 50 of those. Plus, I get the arc barriers (defeating a boss to open up the lock on the barrier), but what is with those random barriers that you just need to access from the right direction, and sometimes literally the direction you are anyway coming from right now? So annoying to also then have cutscenes. The chests also don't need to be in such abundance in this game, especially not if sometimes placed next to each other and at other times a million miles apart. Furthermore, the random stuff other than blueprints doesn't need to be in them, especially not the Col (money). This is even more unnecessary if, like me, you didn't even have to spend a quarter of all the money at the end, and I was pretty generous and upgraded a lot of weapons. So what is it for if you don't need it? This makes it feel like they just tried to put something in to make it feel like random loot. Combat and Weapons: You finish pretty fast with obtaining the skills for your chosen weapon, and while you can use all of them and level them all up, the only issue for me is that you pretty much run through 99% of the game with the same skills. Since there isn't really much variety, I got stuck with three specific skills for the rest of the game. Later on, the story doesn't even let you equip specific story weapons because of plot restrictions, which doesn't feel rewarding at all. For example, I was playing with daggers. Guess who wasn't allowed to equip the legendary story dagger? It didn't even show up in my items at all. What the heck is this? Who thought—especially since the story isn't even finished—"Hmm, those weapons should be story-locked for the likely big battle at the end where the side characters have their respective weapon types"? Seriously, let me equip the weapons that I collected! Did they forget what this game is about? It's an MMORPG-style game, which means looting, leveling, and equipping items and weapons. What happened here? All in all, playing a game that leaves a huge opening in the main story is just weird in general, and honestly, it is my biggest issue. - SPOILER ALERT !! I continued playing because there was an "extra episode" available. Well, it turned out to be just a bunch of quests for some gemstones in a dungeon crawler format. These stones basically just give you stat boosts, which you don't even really need. On top of that, there was one boss fight against a level 200 high-level underling of the likely final story boss, whom we haven't even encountered yet. Interestingly, while the boss was level 200, I was only level 70. Yet, there wasn't even a grind required to beat him. .. Instead of making it a separate extra episode, they could have at least used this content as a proper conclusion to the first chapter. But hey, what do I know about story design? e.e
⭐⭐⭐
Best game ever
you can ignore the review bombers alot of them didn't even buy the game much less beat it an are mad cause its not the 100 floor dungeon climb they want it to be or their "soul-like" but in anime style. so let me begin this with saying i completely understand where the developers where going with this game making it a unique an contained story narrative where you the player are the main protagonist instead of you just being a kirito stand in like is the case with other Sword Art Online game titles. and i can tell that they made this game with fans of the series in mind for which i greatly appreciate that as well as the fact they stayed as close to the source material as they could. the visuals are amazing an the combat is fun to play the music scores are also genuinely captivating an the world itself is massive in scale. there are some few cons however that i must point out for this review to be a completely fair and honest one lets start with [b] Exploration [/b] as i said above its a massive world an the visuals are incredible but regrettibly its way too strictly contained an thats never a good thing to have for rpg titles the world should feel alive and immersive but they lock you to a set of instances which just isn't a good feeling when you're trying to explore an find all the hidden secrets an treasures out on the field or to find. i hope they correct this in a future patch or update an allow for players to have a "free explore" mode from the main mission hub so that way players can truly feel like this is a game worth immersing their time an energy into. next i want to talk about [b] Character Customization [/b] i feel like this is a good start of something but it does feel way too limited in what you can make similiarly i felt this way about costume/armor designs they're just isn't really a whole lot of variety to inspire a player to want to look good or appealing when you compare to the designs of certain npc characters who have this unique or cool designs which is such a blow to us being the stories main protagonist here we're supposed to be the one that stands out but we end up looking no different from the standard npc so devs please look into this an try to add more designs an more fashion to really liven the experience up we need more face options, more hairstyles as well. moving on the story i felt was okay but there were some weak points within that made feel like it was rushed instead of giving us the time to process everything without getting into any spoilers some scenes felt like they should've carried more impact an weight then they did but they fell completely flat when we're told in the next quest we're just moving on ahead without any hesitations or conflictions going forward if other floors are planned the writers need to be aware of this an they need to give characters more time to develop doesn't matter if it has to be done thru a mandatory sidequest or just two unique missions before the main one resumes just please don't rush things along let it simmer an let us the audience think on it because otherwise people will just skip to the end without any context or dialogue for when a party member suddenly disappeared or when they find themselves locked up in a dungeon or gaol alone etc with no context or clue as to why these things happened or why they should even care etc. and for my final point is [b] weapon types and upgrading skills [/b] i am glad there is some variety but i feel like there still could've been more the source material highlights that we are not just limited too strictly swords and knives but also that players can use spears an even use monsters as well as augment elemental effects on to their weapons to further increase their effectiveness not to mention the fact some can dual wield by meeting the requirements too i feel like the developers missed the opportunity to fully implement such a system as to allow for us to earn skills an augments an i hope that they look at reviews such as this one to get an idea of what we as consumers an gamers would like to see implemented an on the subject of weapons i hope more types are added my wishlist would be for some eastern inspired weapons like katanas. wakizashi, tanto, naginata etc some polearms or staffs, maybe some brass knuckle like weapons so we can punch an or kick enemies an some wacky an fun weapons would be amazing too maybe a frying pan? a broomstick? a baseball bat? an umbrella? candy cane etc and my closing statement: this is a good decent game an if you already like Sword Art Online you will most likely appreciate this title very much and do not worry i know the asking price is a bit much if you want to wait until a holiday or seasonal sale goes on from bandai thats perfectly fine i am very much waiting for the expansion of the story to come so i can experience whats new an what has changed when i come back to the World of Aincrad ^_^
5/10 just cuz i love SAO. Where is open world and free exploration? everthing you do in this game is quest after quest, no free will beside weapon choosing. cities has only wandering pointless npc. Devs realy dont use potencial of SAO universe
nice game I love SAO <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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