
This is an anime-style Metroidvania game with an RPG progression system, numerous weapons for switching, and an emphasis on equipment building. It offers three switchable characters, smooth gameplay, impactful combat feedback, and anime-style story scenes.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.57/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.1Kreviews | 83% | — | $1M |
| $9.75−61% | 21ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Avaliação: Bom. Um metroidvania simples e honesto. Com gráficos bacanas, mapas repetitivos e muito fanservice, Frontier Hunter diverte sem compromisso com história querendo ser séria. O combate é o grande destaque, com 3 personagens de características diferentes podendo alternar entre elas a qualquer momento. Destaco também a variedade de armas que cada uma pode usar, mesmo que o jogo nos force a trocar a todo momento para melhorar os atributos. As batalhas de chefes divertem mas achei a grande maioria muito fáceis, assim como o jogo inteiro é tranquilo. Nem cheguei a morrer com as 3 personagens, pois mesmo que uma delas seja derrotada temos poções que ressuscitam. Os monstros pelos mapas são simples e agem com uma janela de passividade que facilita derrotar cada um deles. Os mapas são enormes e repetitivos, parece que tirando os biomas pouca novidade é apresentada em cada área. Tem bastante ponto de descanso e teleporte pra amenizar esse problema. Habilidades de locomoção estão presentes também, como dash e pulo duplo por exemplo. De modo geral recomendo o jogo se quiser um metroidvania mais linear com pouco backtracking, a história diverte se estiver acostumado a assistir animes. A platina foi tranquila de conseguir.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, French, Italian, German, Korean, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026年7月20日11:01:43 全成就通关。 评价:4.2星。 全成就难度:简单。通关之后回头补剩下的就行。 很久没玩类银了,玩了这一款2.5D类银感觉还不错,偏休闲。游戏难度较低,推图和解密很简单,玩下来没啥战斗压力。动画和建模如果能更精细一点就更好了。 地图上的区域之间联动较少,一两个区域搜完就可以让角色装备成长的一个阶段,然后继续推下一个区域,不用回头去探索之前区域无法去到的地方。宝箱藏的位置也很好找,不会藏得很深。整个地图量还是比较大的,但是路线都不难,没啥跳跳乐。指引非常好,初见的解密都有提示,官方还给了详细的攻略电子书,非常友好。 战斗的话,我感觉武器技能有点不好搓,其他还好。魔核可以随时卸载,后面装备的数值也都很高,配个厉害的装备还是很容易的。包括游戏内的机关枪简直是官方轮椅,打BOSS完全没有压力。前期还会给一个脱战回血的魔核,打持久战的时候也非常有用。 音乐不错,我最喜欢极乐净土和主界面的音乐。怪的种类也挺多的,换皮怪比较少。剧情也是属于轻松类型的,不复杂。总体玩下来没有什么让我很反感的地方,就是休息和传送点分开感觉冗余了,没必要这样设计,有时候跑图不方便。
I bought this in antecipation for their upcoming game Parasite Mutant (I'm a huge Parasite Eve fan) and was pleasantly surprised. While it doesn't do anything original, what it does is pretty solid. Graphics and music are great, it controls great, the three characters are all fun to play as with their own weapons and skills. It is, however, incredible easy to cheese bosses with Ciara's long range weapons. Most bosses, even the post-game optional ones, can't withstand her gatling gun stunning their animations in place while you use the item that gives unlimited ammo for 30s until they're dead. Granted, you won't have access to this item for most of the game but once you do you're unstoppable.
Tried to give this one a shot but unfortunately need to say pass on it as there are still bugs and issues. Game is pretty enough with decent music and nice voice acting. However, combat mechanics are quite buggy where there have been times I have been stuck in walls. This is from a number of effects from simple exploration to being knocked back into a wall during a boss fight. Further, the boss fights are quite bland. It is just the same repeated pattern of dodge attacks, drain down a stamina bar, then go all in for a few seconds while boss is stunned. I have also experience frame rate drops from transitioning into different areas that took several minutes to get back to normal.
一作目経験なし ハード(?)モード 実績コンプまでやりました ネタバレあり 正直微妙だった 紹介にあった’’探索をメインとしたメトロイドヴァニア’’は別に嘘ではないのだが マップは凄く広くて ぶっちゃけ今までやったことがあるメトロイドヴァニア中一番広いとも言えるでしょ だがしかし広いなだけ 探索したところでレアアイテムやコレクション向けのようなアイテムは特に存在しない 中盤あたりから’’もしかしたらここからいいものが見つかるかも!’’と苦しみながらマップ探索度101%まで行ったが残念な結果でした 初期からずっとSEとか調整ミスかのようにうるさいし かなり苦しかった(主に耳が) 素材アイテム壊し一気に拾うときマジでやばかったわ メニューでSE音下げて安全域まで行ったら別のSEが小さくなりすぎちゃうし ストーリー面も正直ないようなもの 他のレビューでも見かけるが バカみたいな会話はそれはそれで悪くない 俺もそう思う けど肝心なメインストーリーの部分は流石にちょっと。。 イベントシーンも微妙だし 日本語音声と字幕は時々違ってくるのもあるし 字幕表示も正直見にくいし 同じセリフを一つの字幕に詰め切れず溢れてて後で出てくるようなことも この手のゲームのクエストは大体パシリかアイテム調達だが いい それはいい 別に気にしない ただ内容はもうちょっとなんかない? 話の内容も報酬も薄すぎてやり終わったら泣いた 関連性もほぼない 結局何? ちゃんとキャラ育ってない人向けの救済措置かしら? コアはシステムとして悪くないけど中身はしょっぽいとも言える あと他のレビューでもちらほら見かけるが マジで別の装備に変えるとき ま!じ!で面倒くさい! 途中は面倒すぎて適当STRのやつばかり入れて放置してた パッシブ効果も正直微妙なものが多い 大体使えるやつは決まってるような気がする 戦闘システムについては正直好感触だっけどはっきり言っちゃうと荒削りかな 後半になってようやく取れるスキルもあるけど どれも微妙というかいまいちというか。。 まぁ そもそも敵強くないのはほとんどだし マイナス点と言えないかな だがボスはダメだ 全て調整ミスとしか思えない 前半後半関わらず簡単にコンボでハメ殺せるやつが多い 言わばゴリ押しってね それはお前がハメコンボ使うからだろ? と言いたいそこのあなた じゃわざわざ攻撃せず相手攻撃してくるまで待ってって言いたいわけ? コンボでハメ殺せないやつは逆に強すぎてワロタ状態 元々無敵があるモーションやカウンター技は持続時間短いし 強いやつは大体連撃タイプで来る 弱いボスと強いボスの反応速度はマジで天と地の差がある ゆっくり歩いてて接近しても攻撃してこないのんびりしてるやついたり 常時攻撃しながらワープしてくるようなバカいたり 散々だったわ 料理システムも他のゲームでもよく見かけるシステムだが 効果は微妙だし 時間も短い 実績のため以外はまったく使ってないね まぁ マップは確かに綺麗(ただ見にくい) BGMも上質とも言えるでしょ でもなぁ 他のダメの部分が目立つなんだよなぁー 実績コンプまで時間結構かかったが マップ無駄に広いのせいもある 正直水増し感かなりある とはいえここまでボロクソ言ったけど 10点満点なら4点かな。。 遊べなくはない 半額セールの時はな
32h一周目全支线99%地图探索率通关,9/10分,一款还不错的类银。 刚入手的时候,感觉操作有点僵硬,3D建模也远没有宣传片中的惊艳,但熟悉了半小时后也就习惯了。 作为类银来说,能力的解锁算是很快了,开局就有跳跃滑铲和冲刺,第一个BOSS就是二段跳,第四个就是爬墙,后面的滑翔和超级跳都没有前面实用,在能力上不卡人,基本上小地图都能初见全清,很不错。 战斗方面,习惯以后挺不错的,尤其是三个角色随时切人,可玩武器有太刀、细剑、长枪、鞭子、腿、火箭筒、狙击枪、加特林、双刀、拳刃和剑盾,每一种武器都有对应的技能,技能可以在地图开宝箱获得,而且主副武器、三个角色就意味着随时可以玩6种武器,因地制宜,不错。 角色培养深度方面,也很有深度,怪掉落核心和小技能,有点像赤痕,纯正恶魔城味。每一件装备(武器、装甲、饰品)都有槽位,核心有各种各样的加成,你要做的就是在有限的槽位里面组成自己的build。仔细研究起来很有深度,唯一的缺点可能是换一次装备就要重新搞一次核心,有点浪费时间,如果有一键继承就好了。 地图探索方面,首先就是没有跳跳乐,这点巨好评。前文也说过,没有很严重的能力锁,都能初见过,所以基本上很少回到旧地图。但初见的时候也颇有柳暗花明的感觉,类银中和存档点之间的捷径、区域地图间的捷径都有很好的处理,我还挺喜欢的。 然后这游戏和传统类银不一样的是,竟然有着完整的主线和cg演出,而且对话全程都有配音,日配的质量还挺高,三个角色之间还会有插科打诨,又有点像JRPG,就挺奇特的。 再就是小怪和BOSS伤害都巨高,一不小心就会寄。但游戏又有着无任何前后摇和冷却的吃药,开大前特级、高级、中级、初级、复活都塞满,快寄时喝药还自带时停,也算是一种补救措施。 对了,在拿到太刀的升龙斩以后,我就只会一招复读了,不管是小怪还是BOSS,三五下直接送走,没有操作,全是数值,导致后面都不会正常玩游戏了…… 又想到一点,这游戏太小众了,全网只有几个流程视频,没有任何论坛讨论。我在一个任务中要找到10颗生命果,在要打最终BOSS前还差几个,翻遍了整个游戏地图和论坛都没找到。但这游戏又自带设定集,里面包含了所有的素材刷新点位,然后我就慢慢的在地图上标记,慢慢找,这个时候那些小怪和地图,变得无比碍眼,再加上生命果随机刷新,就又臭又香的,很奇怪。
剧情没啥感觉,角色可以换装多个操控角色,动作还可以给差评主要原因是没有中评。其实轮不到差评但是我确实给不了推荐。主要原因就是探索欲望太低了,我认为探索对一个类恶魔城来说是最重要的,比动作角色这些都重要。这游戏让我感觉探索起来一点兴趣都没有
Clearly inspired by Bloodstained: Ritual of the Night, and the 'Igavania' formula in general - your characters level up by completing quests and killing monsters, can discover new weapons, equipment and accessories, have special attack moves that can be unlocked, and monsters drop crafting materials. You can even install monster 'cores' into weapon slots, like gems or runestones, that give you various stat boosts and abilities. Combat is fast, responsive, and satisfying. Aesthetics are pleasing and unified, monster designs are well-done, and you have several characters with differing weapons and playstyles which you can utilize. Voices are all in Japanese and they are what you'd expect. There's a story here, sure, but it's purely in service of gameplay - as it should be. On a separate note - I have no idea why this game has the Souls-like tag; there's nothing about it that warrants it. From reading other reviews I think folks now conflate 'metroidvania' and 'souls-like' automatically, because there are too many indie titles that merge the two together. Thankfully, Frontier Hunter doesn't and it's better off for it. The old Igavanias were my favorite, and I found them to be the most enjoyable style of games, harkening all the way back to Symphony of the Night. Bloodstained was another can of worms, but Frontier Hunter doesn't come loaded with expectations due to pedigree. Definitely worth it, especially for the sale price. EDIT: I had initially recommended, as you can see above. Unfortunately, as the game progresses the inventory system, core system and item upgrade system become unwieldly, tedious and simply useless due to unavailable materials, access to better gear, and the amount of navigation necessary for all the equipment on 3 characters. In addition, boss fights expect a certain level of response, that, while fine for regular monsters and early bosses, simply isn't functional. You can't dodge through bosses, which means it is quite easy to get bodied into a corner. There's no air recovery mechanic, so you can be juggled and have to sit through multiple strikes with no recourse. You can use healing items and the like, or switch characters to help mitigate some of these issues. When a character drops to 0, you are automatically switched to another character, usually in the middle of some boss attack, which means the character swapped in will simply get struck without you being able to do anything. Once you get to the Underground City area enemies become tedious - lots of enemies that can fly through geometry and attack from off-screen, with wide area attacks that petrify, or AoE ground attacks that lock out large portions of platforms. They have padded health bars, too, even if you have the latest equipment and have your stats buffed properly. You'll essentially be spamming magic and skills to get through an enemy in a decent amount of time. Skills and magic use up MP, but the devs have liberally sprinkled MP-recovery orbs throughout all the game's screens, so they were clearly aware of their design decision. It also becomes painfully obvious that the third character, Nia, is absolutely useless due to her poor weapon sets (dual blades and boxing), as the other two characters use weapons with acceptable ranges. This is the point where I uninstalled the game, as all of its systems and gameplay were no longer enjoyable, just time-consuming. This was enough for me to swap my recommendation from positive to negative. It will be a slog once you're deep enough, and it's not enjoyable anymore. On a separate note, now I understand why it has the Souls-like tag - the game becomes tedious in order to provide a sense of challenge.
8/10 pretty solid metrodvania game. enjoy it personally. grinding for materials or $$$ can be dry. postgame contents are not enough. tbh didnt expect the bgm soundtrack to be sooooo dam good. Art & Graphics: 7.5/10 Playstyle: 8/10 Story plot: 7/10 Soundtracks: 100000/10
先说游戏性,量大管饱,地图很大宝箱很多,正反馈比较足,确实有点血污内味,装备的镶嵌系统很有新意,以上都是优点。 接下来是不足,地图大但是中规中矩,游戏时间久了之后逐渐就成了反复的跑图+打怪+开宝箱,很是乏味。 最劝退我的一点是剧情。冲着类银河城的分类和“像血污”这个形容来的,被剧情恶俗到,至少超出了我个人的接受程度。妹妹对姐姐的感情塑造的很刻意,不像小女孩反而像猥琐痴汉。魔王这个老登从出场就一直在对妹妹言语骚扰、开黄腔,印象里有一句什么“少女的肌肤blabla”,被魔王这个老登恶心的玩不下去了。以及一些刻板台词例如“哪有用高大形容女孩子的”介意这方面的玩家慎入。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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