
AWAKEN - Astral Blade is a 2.5D action-adventure metroidvania where you play as Tania, a bionic warrior fighting through a world twisted by Karpas energy. Master parries, upgrade your abilities, and survive relentless enemies and bosses. Is there any chance of survival in such a desperate place?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.14/day in the week after.
About

The world is breaking… AWAKEN - Astral Blade is a 2.5D action-adventure metroidvania where you play as Tania, a bionic warrior fighting through a world twisted by Karpas energy. What began as a search mission quickly turns into something far more sinister, as the missing investigation team proves to be only the beginning. A mysterious force has corrupted the land itself, twisting wildlife and vegetation into hostile, unpredictable forms. But this world doesn’t explain itself, and you uncover its truth piece by piece.
Master a precise and responsive combat system built around speed, timing, and control. Chain together dynamic combos, parry incoming attacks at the perfect moment, and turn defense into offense. Use Quick Rise to stay in the fight, and dash through enemies to slow time itself, gaining a brief window of invulnerability and devastating counterattacks from hordes of enemies and bosses.
Explore a dense, interconnected world designed to respect your time while encouraging discovery. Uncover hidden paths, fragments of a lost narrative, and remnants of those who came before you. The deeper you go, the more the world reveals — and the more dangerous it becomes.
Harness the mysterious Aether, a volatile resource and use it for your own benefits. Enhance Tania’s abilities and strength, unlock new combat skills, or invest in upgrades that adapt to your playstyle. Whether you focus on raw strength, mobility, or tactical flexibility — the path forward is yours to define.
Face intense combat encounters and powerful bosses, or adjust the difficulty and gain helpful buffs when needed. The experience adapts — but the journey remains yours.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 1.3Kreviews | 82% | — | $600K |
| $24.99 | 1Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The story is ok... I think. The translation was never proofread by a native speaker. Exploration is fun like all metroid wannabes, held back by a not very helpful map. Unlike Afterimage, the combat isn't fun. You get all moves at the beginning and keep doing the same moves for the next 30 hours. Sound is barebones
Pros Beautifully Vivid Art Style Story: Nothing Gripping, But Not Terrible Music Soundtrack That Goes From Tranquil to Intense Steam Deck/Linux Friendly (with frame dips as low as 40FPS in some of the larger levels of the game when playing on Deck.) Voice Acting: Better In The Original Chinese Gameplay Mechanics: Average, But Fun You Can Pet 12 Cats! Accessibility Features for Story Quests (But none for hidden items) Cons: When reading the dialogue, sometimes the names don't change when a different character speaks. I recently purchased this during the Steam Summer Sale after watching a trailer for it and thinking "Yes, this looks like fun!", and 33 hours later I finished it! Achievements and all! The game did a good job living up to my expectations! The story feels pretty generic, but the world exploration and fighting make up for it. The fighting mechanics aren't anything special, but the combos can be pretty fun when you're surrounded by a bunch of enemies. I listened to both the English and the Chinese audio and found the Chinese version conveyed emotions better, whereas the English version would best be described as "Meh." If you like to collect Metroidvania type games, this is one to consider. I rate it 4 out of 5 Moon Fruit.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Russian**languages with full audio support
| $19.99 |
| — |
| 58%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not gonna say my current laptop is good or up to par with alot of games I wish I could play but I have never had a game power it off completely the way this one did. I'll come back when I have something better but gonna include my specs so anyone with similar or lesser power behind their setup can be informed ahead of time. I hope to update my review in the future to a recommended and/or positive review.
オススメしません。探索はなかなか面白いんですが、戦闘面での欠点が非常に多いです。 ■良い点 探索しがいのある広めのマップに、ストレスの少ないスピーディな移動。また即死トラップは少なく、落下によってダメージは受けるんですが、手前からのリスタートなので、アスレチック部分も面白いかはともかくストレスは感じません。 複数の武器種の攻撃を組み合わせたコンボシステムがユニークで、複数の武器を切り替えながら戦うのがかなり見栄えがします。かなり操作が複雑ではありますが、全部使いこなす必要はないのでお気に入りのコンボルートをいくつか見つければ、気持ちよく殴れますね。 ■気になる点 最も致命的、最悪だとすら思ったのが、ダメージを受けた時・パリィ成功時のSEがない(極度に小さい?)ことです。また敵の攻撃にやたら追尾球がある上に小さかったりするので、これと組み合わさって「なんだかよくわからん、なに当たったのかすらわからんが死んだ」というのが頻発します。またパリィも、成功した時にスッと無敵状態に突入するだけで無音なのでまったく気持ちよくなく、「あ、いまパリィ成功したの…?」という感覚。 更に、プレイヤー側も強化が進むと、あらゆる攻撃で追尾球を生成できるようになります。これにより、なんだかわからんが武器振ってたら追尾球が出て勝手に敵が死んだということになり、もう、「お互いなんだかわからんけど死ぬ、死んだ」という戦闘になって…一体今、私はなにをしてるんだ?という状態になります。 ボスの調整も悪く、そもそも攻撃パターンが3種類程度しかないため、延々同じ攻撃をしてきます。おまけに終盤には同じボス2体同時に出てくるようになります。順番に攻撃してくる、とかではなく、単体の時と全く同じように動くので、好き放題やってくるボスをひたすら無敵時間で殴り続ける作業でした。 また、良い点としてコンボが楽しいと書きましたが、なんと強化が進むとボタン連打で自動的に最強のコンボが出るようになり、ボタン連打でよくなります。せっかくのユニークなポイントが消失するんです。総じて、戦闘体験はかなり悪く、特に「何をしている・されているのだかよくわからないけど、ゴリ押しで倒せてはしまう」という成長が一切ない内容でした。 翻訳が雑で、何を言っているかはわかりますが、口調がまったく安定しません。ダークな雰囲気な中に突如として生えている謎のクリスマスツリー(強化要素でもある)の存在も浮いており、雰囲気をぶち壊しにくるので世界に没頭しにくいです。
Very decent metroidvania, but nothing more. Visual style is, probably, the strongest side of the game. It's beautiful. Story is kinda okay, but nothing special. It's simple and predictable, but good enough. Music just exists. Just simple ambient tracks. Yes, they kinda fit each location but they're not catchy and I don't have an urge to add any of them to my playlist like I added almost each track from HK. Also voice acting in eng is dull, not even all of the dialogues are fully voiced. Map is not that large, and in this case it's probably good because exploring doesn't feel rewarding. Lack of interesting loot. Gameplay and battle system are fun. Bosses are decent. The most annoying thing to me was very poor variability of enemies. You meet the same enemies in almost every location, that is the weakest thing, in my opinion. Overall, if you are not a metroidvania fan, this game is probably not for you and you will eventually get bored and drop it. If you are completely new to the genre, it's considerable option as it's pretty simple and beginner-friendly.
我真的,看到索尼之星的标的时候就该留个心眼的,结果还是没注意错过了退款时间 地图设计这种我就懒得提了,毕竟多路线漏boss跳主线包括第一个小任务都没法跟着直觉在路径上完成,前两小时流程一个装备没给先给4个装备槽这种事看久了都释然了 连段+武器瞬切玩法,但是只有搓招没有基础连段,你的上挑下砸前冲刺一个没做,连踩没有,停顿输入也没有,位移全放进连段动作里是指望别人带着怪起飞或是不想停顿攻击的躲避动作前先花1秒时间搓两招? 击杀瞬吸绑定一个Y更是幽默至极,我打得好好的聚一起击杀两只然后一个Y按下去原地开始毫无防备地搓剑招被远处正在蓄力的大只佬一顿狂艹。连协攻击不能取消,派生攻击不能取消,必杀技后摇不能取消,攻击动作时不能格挡,每一次的按出combo都不是你操作的奖励,而是对方蓄力攻击抓你timing的开始,当你意识到整个游戏在怪能动的情况下你只能平A甚至不动等碰瓷的时候,才是你神功大成的时候。防御和闪避动作的判定还稀烂,闪个光还带延时动作的,怎么不再来个假动作。 数值和boss设计一样令人无语,路边随便开个机器人boss一刀直接砍半血加流血2秒去世?什么叫王城跟着一个幽灵小朋友回家被两个毫无连协性的boss当乒乓球抡完好不容易打死,CG后奖励全体复活而且再追加一个? 除开游戏性的部分,美术动作和其他部分一样乏善可陈。音乐没劲也不贴耳,受击音效设计错误,被击一下心跳蹦得跟黑血要死一样,真残血了黑白时间也停留太久,都回满血了还要三四秒才消退。地图美术和怪物融为一体,瞎眼+光污染双重享受,零几年水平的油腻韩系夸张浓妆死亡芭比风格+接头霸王一样违和感的头身搭配,人物动作完全是悬丝傀儡,爬台像是吸铁石一样被吸上去的,攻击动作手脚先被扯动,身体跟着一块划过去,咋的你也像雏子一样拿着灵刀被附身了? 总体来说就是一款哪都没有可取之处也没有任何特性的烂大街游戏,以前有不少,以后也不会少,有这钱不如去支持下衔尾和哈克
Прошёл игру достаточно быстро на 100% достижений и могу сказать, что она неплохая, местами даже достойная озвучка присутствует с рисовкой, но всё же есть недоработанные моменты. [h3]Парочка советов игрокам:[/h3] 1) Уровень сложности в игре понижается, достаточно выбрать в настройках игрового процесса "Душа новичка" и "Помощь в прыжковом испытании". Таким образом удастся избежать трудных боёв с боссами и испытаниями, но всё же рекомендую попробовать свои силы на среднем или высоком уровне. Ещё уровень сложности можно повысить в деревне Камиса у алтаря с кошками. (Бонусом пару плюшек получите, если найдёте котиков на карте). 2) Рекомендую играть с геймпада, а не клаво-мыши. Это не пустые слова, а мой опыт, т.к. я всегда играю на клаво-мыши, но тут джойстик прям выручает и игра становится интереснее. 3) Сюжет лучше читайте, кому-то он может показаться банальным и простым, но в некоторых квестах поможет, да и понимание будет, почему произошло так или иначе. [h3]Выводы:[/h3] Твёрдая 6/10 - выше среднего, но не вау.
The game has potential, but at the end of the day: - The skill tree is meaningless - The Items are meaningless - The progression is hard to follow and there are no resources to find out what to do next The puzzles are good tho
I’ve been having a great time with Awaken - Astral Blade. As an older gamer that started out on the NES playing Metroid and Castlevania, this game has been a blast! Astral Blade is an awesome 2.5D platformer with great graphics and a soundtrack to match. There are plenty of abilities to unlock and secrets to find. I have over 20 hours on this game, all on the Steamdeck.
玩到这个游戏真是嘎巴一下享福去了,开屏写着「使用手柄获得最佳体验」,结果一改键大招按不出来了,剧情还非得你按出大招才能继续!!开幕一小时这游戏背后人山人海的,空洞、奥日、艾希、心渊梦境、黑魂、赤痕...但这个不是重点,学什么不好,学心渊梦境的土爆了的国产唯美画风和不讲人话的浪漫主义术语,以及两个贴图的炫彩互殴!!交互呢?受击反馈呢?拳拳到肉呢?我一顿XXYY蓝光扳机Y打完对面BOSS的大脚趾就印我脸上了,BOSS的硬直时间总是刚好小于我combo的时间!!我神功大成对面就黑虎掏心了!!你把人当M整啊!!! 一上来就是银之树追逐战,老崩家都蚌埠住的是,人家奥日是视听+操作盛宴,你一个连跳跃都没有正经音效的游戏!!你搞什么惊险刺激呢!另外这游戏死了之后不是「死亡结算」是他妈「死亡读档」,这设定小时候抱过我!! 垃圾游戏球球就不要做这么长了!!又是密码锁又是杨永信又是车轮战的,你几乎每个BOSS都是两管血!蚌埠住的是那死国王一家有三口人!!五罐血!关键是这死全家的BOSS一阶段和二阶段就多个妈,招式一样复制粘贴,你搁这儿防退款呢!! 主角衣服真是丑中丑,做成3D就是剑星!(爱看)房间式的地图出入口和环境融为一起,看似地图丰富,实则厨余剩菜的大锅炖!上下移动丢视角,个别怪强硬直,没有什么对空能力整这么多的飞行怪!就这垃圾手感还有弹反!错了,是阻拒!!你也是《来自星辰》吗?听我神之导言:日光下的巫女,你见过吗?穿越冰层的鱼群,黑暗中的黄金之眼,我曾找到他它们,将它们握于手中,那时候我曾经完整,可现在它们都已离去!! 通关后如果有一点可取之处就删评!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.7K | 241 | 89% | $14.99 | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $1.1M | 3.3K | 92% | $10.19 | |
| $221.2K | 601 | 80% | $14.99 | |
| $4.5K | 65 | 71% | $2.49 | |
| $2.3K | 35 | 69% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $600.1K | 2.8K | 90% | $9.99 | |
| $600.2K | 1.4K | 92% | $14.99 | |
| $599.7K | 1.3K | 87% | $14.99 | |
| $599.6K | 369 | 97% | $53.99 | |
| $599.5K | 2.2K | 89% | $11.99 | |
| $599.3K | 1.3K | 81% | $19.99 |