
HunterX is an action-adventure game full of spirited battles. Use various styles of weapons and magic to experience your own fighting style and explore a great world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 601reviews | 80% | — | $221.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]王道メトロヴァニアとしての確かな面白さ[/h1] 王道ど真ん中の2Dメトロヴァニアであり、遊んでいてしっかりと面白さを感じられるゲームでした。探索・アクション・成長要素が噛み合っていて、最終的にはかなり満足度の高い体験になった一方で、設計面でどうしても気になる部分もありました。 [h2]正直ここは困った、導線の分かりにくさ[/h2] まず一番引っかかったのは、導線の弱さです。難易度そのものが理不尽というわけではなく、単純に「次にどこへ行けば進行するのか」が分かりづらい場面が多い印象でした。私の場合は普通に手詰まりになってしまい、攻略情報を見ないと先に進めない状況に。特に「それは流石に分からんよ……」と思ったのが、ストーリー進行に関わる重要な情報が、まさかの装備説明欄に書かれている点です([spoiler]特定の魔法でケルベロスを倒す[/spoiler])。全員が説明文を隅々まで読むわけでもないですし、本作は装備の数も多いので、普通に見落としてしまう人も多いと思います。主要キャラとの会話で明示するか、いつでも確認できるヒント機能は欲しかったですね。 [h2]サクサク進むボス戦と装備集めの楽しさ[/h2] 一方で、ボス戦のテンポはかなり良好でした。ボスの数は多めですが、一体一体がそこまで強くないので、サクサク倒していけます。テンポよく区切りがつくおかげでダレにくく、「もう一体倒したら終わりにする!」と気持ちよく進めるのは好印象でした。 装備周りも本作の大きな魅力です。武器の数が多く、拾うたびに火力が伸びていく感じはちょっとしたハクスラ感があって楽しいですし、オカルトと呼ばれる魔法も種類が豊富で、色々試すのが普通に面白いです。装備品もかなりの数があり、進捗やプレイスタイルに合わせて構成を変えられるのは良かったポイントです。ただ、効果自体はステータス上昇や発見率アップといったシンプルなものが中心なので、尖った装備効果を期待すると少し物足りないかもしれません。ただ、これ以上複雑にするとバランス崩壊や把握の大変さにも繋がりそうなので、このくらいがちょうどいい気もします。 [h2]周回で広がるやり込み要素[/h2] 周回要素も嬉しいポイントでした。周回することで新しい装備が解禁されるのですが、本作は1周が比較的短めなので、「もうちょっと遊びたいな」と思ったタイミングで未発見要素が出てくるんですよね。こうなると話は別で、自然と「よし、もう1周行くか!」という気分になり、ワクワクが途切れませんでした。 最終的には3周ほどクリアして、装備図鑑も埋めきりましたが、総合的にはかなり良質な王道メトロヴァニアだったと思います。不満点として強く残ったのは、「次に何をすればいいか分からない」瞬間が多少あったことくらいで、それ以外は難易度、操作性、成長要素ともにしっかり楽しめました。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最近メトロイドヴァニアにはまっていたのでセールで購入 ゲーム自体は一般的な(?)メトロイドヴァニア要素を網羅している感じでしょうか 良くも悪くも気になる点をいくつか ・操作面で微妙なところがある ・武器を換えてもモーションの差などがない(結果的に攻撃力重視) ・ボスからセーブポイントが遠いところがある(基本トライの覚えゲーなのでめんどくさい) ・ほかの方のレビューにもありますがボスが飛んでいるorデカいので攻撃が空中戦 ・ザコ敵でもコンボにはまると致命傷になる(常にHPは半分以上をキープしておいた方が良い) ・オカルトあまり役に立たないかなと思ったがオカルト使用時無敵スキル習得すると便利 ・ストーリーに関してはよくわからずビミョウ(あまり考えなくてよい) ・使い切り回復アイテムの補充が出来ない(回復量が少ないのであまり役に立たない) ・強化できる武器の数に制限があるので強化は慎重に ・パリィとガードの判定がビミョウ ・難易度的には中級くらいでしょうか という感じですがトータル的には楽しめたので良しです
awesome!
This is a great 'middling' game: a solid game to play between more committed or larger titles. The combat, level system, and exploration are relatively simple and easy, but this works to the game's benefit in that it makes it feel very solid and straightforward. Nothing is particularly groundbreaking, but it's all put together very well. I would definitely recommend the game, especially on a sale. These sorts of middling titles are what I feel is missing from mainstream gaming since the early 2010s, and I feel like indies like this fill that void in the market perfectly.
국산 소울라이크 매트로배니아 일러랑 모델링이 달라서 좀 실망했지만 재미는 있었음 매트로배니아 류를 많이 해보지는 않아서 길 찾는데 시간이 좀 걸렸지만 길도 이정도면 쉬운 편인 거 같고 퍼즐은 확실히 쉬운 편임 소울 대신 카르마라고 부르는데 사망해도 같은 지역에 가면 알아서 내 앞으로 날아오기 때문에 회수도 쉬움 중간 중간 세이브 지점도 잘 되어 있는 편이고 패링 가드 대쉬도 있고 코어스킬을 얻으면 이단 점프와 원하는 방향으로 3단 대쉬가 가능해서 답답하지 않았음 단점을 좀 말하자면 내가 먼저 때린 거 같은데 공격 딜레이 때문에 적에게 얻어맞는 경우가 있었고 대쉬로 적과 겹쳐질 경우에 공격이 나가지 않고 포지션을 잡기 위해 캐릭이 멍을 때림 그리고 모델링이 상당히 쌈마이함 반대로 BGM은 공을 많이 들인 듯한 느낌 도전과제는 도감작과 199레벨 찍기 보스 노피격으로 18번 잡기가 있는데 도감작과 레벨업은 무념무상 3회차까지 돌리면 되고 보스 노피격은 원령의 춤 풀강으로 오컬트 데미지 스탯 다 올려서 빗나갈 경우 촛대 먹어서 오컬트 리필하면서 달성했음 A Korean souls-like Metroidvania. I was a little disappointed by the differences in the illustrations and models, but it was still fun. I haven't played many Metroidvania games, so it took a while to find my way around. The paths are relatively easy, and the puzzles are definitely easy. Instead of souls, they're called karmas, and even if you die, they automatically fly back to you if you return to the same area, making them easy to retrieve. The save points are well-designed. There's a parrying guard dash, and with core skills, you can double jump and triple dash in any direction, so it wasn't frustrating. On the downside, there were times when I seemed to hit first, but the attack delay caused me to get hit. If I overlapped an enemy with my dash, the attack wouldn't go off, and the character would daze while trying to find their position. And the models were quite sparring. Conversely, the BGM seemed to have been put in a lot of effort. The challenges included completing the collection and leveling up, as well as defeating a boss 18 times without taking damage. The completing the collection and leveling up were both challenging. You can do it by completing the 3rd round of "No Thought, No Sentiment". To achieve the boss's No Hit, you can fully upgrade the occult damage stat with the full power of the Spirit's Dance, and eat candlesticks if you miss.
It's a minor don't recommend. At it's core, the game is ok, the atmosphere and feeling of it isn't bad, the core gameplay is generally ok, the art is frankly kinda hit and miss, but overall it's ok... but there are some problematic points that do add the the friction enough I wasn't always enjoying the game, and overall it was... an ok time waster, I don't regret playing it, but throw in the cost and I do a bit regret having bought it... so if it's on sale for really cheap then try it, but I can't recomend it at normal or near normal price. The issues in question are mainly gameplay, and visual. A few bugs/issues with movement, collisions, or other thigns, and then many things that just don't have good clear visuals or feedback. Though the story is... super duper simple to nearly nonexistant if you care about story and setting in your metroidvanias. Jumping height mismatch with visual, character brings up their feet a lot on jump, yet the collisions are lower so you get stuck on ledges or dont make it up platforms despite visually being fully above and clear of them. It's a "minor" issue but it happens so often while playing it will stand out as a constant annoyancce. Some odd issues where if you get too close to an enemy or dashed up to them, or they up to you, that you start bouncing/glitching like semi falling touching then falling again state, where you can't attack. Like you're at ground level, you just get glitchy too close to an enemy and can't do attacks or stuff for some reason. Imagine running to close to an enemy so now you can't do anything for between a quarter second to sometimes a full second... ya, it's kinda a problem. Also applies to bosses. Many issues with bosses collisions when you attack them you might clip through their collisions, or they move can clip through you, sometimes messing up where/what side you're on or putting you inside them where you might suddenly glitch or pop out or stuff. Another issue with visual feedback, there are multiple purple effects that can hit you that do very different things. Shackle and silence and curse key among them. Shackle is a purple effect that stops stamina regen, no more dodging, dashing, etc... Silence on the other hand stops melee attacks and probably casting as well. So nothing like getting a purple effect on you from an enemy can that use both of these, and not reliably knowing what hit you. Especially since they can point blank hit you if you stand to close and the visual wont reliably show up sometimes then as the projectile spawns, and instantly disapears on you. Also a problem is after the initial purple effect, they dont always remain, fighting a castle lord I apparently took an attack that locked my dashes, never saw the visual or text on being hit, and didn't see anything on my character pulsing purple, they just weren't regening stamina and wouldn't dash when I looked trying to figure out what was going wrong... Also not helping is sometimes I get hit and see "silenced" or "shackled" or something (fast, small, partially hidden often can't read what it was before it's gone) but I can still attack and dash... so sometimes I seemingly got hit, yet no effect... this entire things just seems like a random dice roll sometimes on screwing with the players controls. Horrible feedback, unclear, just messes with you and feels bad. At least color code these... The ever horrible and worst thing from old Castlevania, ghosty enemies that fly from one side of a room to the other, infinintely spawning, while wobbling around up and down as they go, delivering a no attack debuff and damage if they hit you. The part that these guys are invisible as they can hide behind walls and floors and things means you might be near a wall or floor, and have pop out literally onto you, no visual warning at all. So never be near walls or floors.. of wait... you can't perma hover/fly in this game so you do need to go near the floor sometimes... and near walls maybe to avoid boss attacks or... ya... you get the point. Another issue where you can't get the visual info you need to respond to or counter a threat. Giant gatekeaper boss that has issues with his collisions, infinintely spawning enemies, and his giant ass body blocking the visuals. You cant run past him without fully disapearing behind a leg, if a skeleeton is there you can't see it sometimes, and even if you know one was there and try to attack, you might miss it or not see it actually attacking you. Overall, visibility is really bad and led to many a deaths. Also combined with the confusion of this boss actually having a "solid" body you can't just move through, but because he keeps blocking visibility I couldn't notice clearly what was going wrong for awhile as I couldn't see my character, and just knew they weren't showing up on the far side I was telling them to move to sometimes at seeming random, till I figured out above a certain height is solid and blocks non dash through movement. Wouldn't be so bad, if I could have just clearly SEEN what was going on. Also jumping while bellow him results in semi random and buggy glitching of my location, that again, often I can't clearly see what's going wrong... Many bosses have some visual issues like this, but he was standout. Fighting the flame dragon, what parts are when attackable? One of my more disliked methods of having a 3d boss partially poke into the foreground to be hit, where randomly some parts you can hit and others you cant, sometimes parts are dangerous, other times they aren't. So often I wack his head, do nothing... other times I touch his head and get hurt, despite it not visually looking like an attack just him moving his head. Other times that would do no damage. Once again, a case where there's a lot of frusteration do to visual ambiguity or uncertainty in what's going on in the game do to bad visual design. Good luck I frame dashing through an attack wih no clear visual certainty on when it starts/ends. The head just... becomes damaging around some random point. If it always had a clear visual on it to show that, or a strong lighting change, or strong animations with distinct sudden jolty movements that you knew it was dangerous during or something... ok, you can sorta make these types of 3d/2d mixes work. They didn't do any of those reliably for many of his moves. There's even some moments as he animates, that his wings clip forward and will cover/hide your own character, so you can't see where you/projectiles are and may be hit or mis position. In general, very often it felt like the game was just hiding key information from me, and it wasn't fun. Far too often I'd be fighting the game itself instead of a boss or enemy in the game as it were. And that feelling is never fun. Not like it happens badly with every boss, or enemy, or all the time. But enough it definintely dampened my impresion of the game.
Budget metroidvania (in a good way). Bought this on sale expecting nothing of value, got a hidden gem instead. Pros: - Fairly tight controls & combat - Fairly good map design & length - Okay combat customization (weapons, accessories, and skills) Cons: - The title, seriously it is very generic and uninspiring - Lack of story, just a dialogues here and there but doesn't give bigger picture for the story (if any) - Lack of art direction, looks like the game created with stock assets bought on unity asset store or something that give amateurish and cheap visuals (it is) - Uninspiring BGM, probably stock assets as well Neutral: - Game system basically metroidvania with souls-like influence (stamina bar, parry, losing currency upon death) but it doesn't give much depth, it works but thats about it Although I give it much more cons than pros I still recommend it since the devs get the core design right for metroidvania game (combat & exploration) and price it accordingly all things considered. Good value especially when on sales.
難易度ノーマルで一周クリアしたのでレビューを。クリア時点のプレイ時間13時間、死亡回数は31回でした。 まず評価ですが、大手を振ってオススメできる作品です。レビューを書く前に一通りほかの方のレビューを見たのですが、自分と全く異なる所感を持っていてびっくりしました。 まず操作性はかなり良いです。ダッシュ(回避)やパリィはモーションをキャンセルして発動できますし硬直もなく、敵の攻撃を見て直観的に避けることが出来るため操作感で難しくしてるようなゲームではないです。 次に死にゲーというレビューがありますが、あまり適切ではないかなと。敵の攻撃モーションも分かりやすくフェイントを打ってくるような嫌らしい敵もいないため2回ほど相対すれば大抵のプレイヤーがノーダメで対処できると思います。遠距離+近距離で組まれたらかなり大変ですがまぁ慣れです。 回復アイテムの硬直がクソ長いという意見もあり、これは同意です。回復モーション中に攻撃され死亡なんてことは結構ありました。ただ育成が進めば硬直も減っていきほぼノーリスクで使えるようになりますし、そもそも主人公の攻撃性能が高く「やられる前にやる」が割と成立します。これに対するリスク付けで硬直が長いのかなと個人的に感じているので別段理不尽には感じなかったです。 ゲームとしてのレビュアーへの反論のような形になってしまいましたが、本作はメトロイドヴァニアが好きな人には本当に刺さると思いますのでプレイされることを強くオススメします。良い点は他の方が書いている内容そのまんまとお受け取りください
4/10 it ok, no heart and soul in this game just assets clone of a clone of a clone. played 20 games just like this and one exactly like this - deaths send you back sooo far
The RPG mechanics are well implemented and give you a good deal of choice of meaningful upgrades for how to build your character, unlike some games where most options are just a +1% increase in a mostly irrelevant stat. Kinda weird how the skill tree icons have a silhouette of some buff dude when you play as a girl. Other than that it's pretty basic and straightforward for a metroidvania. The combat is kinda generic, not that bad not that great fairly typical "2d soulslike" with parrying, a dodge button etc. There aren't really any secrets since the map makes it very obvious where all the chests and doorways are, and there are no breakable walls or anything like that, but there are unlockable shortcuts. In fact, you'll probably end up 100%ing the map just trying to finish the game normally since it's so simple. The environments you explore are all just your standard castles, caves, dungeons etc. and the game in general is lacking in identity. What the game calls "puzzles" are just rooms where you have to do a specific thing and you can find an item that tells you exactly what to do. The story hardly exists. I got it in a bundle so it's hard to complain too much but i definitely wouldn't recommend this at full price. It's not bad but much better games like it exist.
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