
AWAKEN - Astral Blade is a 2.5D action-adventure metroidvania where you play as Tania, a bionic warrior fighting through a world twisted by Karpas energy. Master parries, upgrade your abilities, and survive relentless enemies and bosses. Is there any chance of survival in such a desperate place?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.14/day in the week after.
About

The world is breaking… AWAKEN - Astral Blade is a 2.5D action-adventure metroidvania where you play as Tania, a bionic warrior fighting through a world twisted by Karpas energy. What began as a search mission quickly turns into something far more sinister, as the missing investigation team proves to be only the beginning. A mysterious force has corrupted the land itself, twisting wildlife and vegetation into hostile, unpredictable forms. But this world doesn’t explain itself, and you uncover its truth piece by piece.
Master a precise and responsive combat system built around speed, timing, and control. Chain together dynamic combos, parry incoming attacks at the perfect moment, and turn defense into offense. Use Quick Rise to stay in the fight, and dash through enemies to slow time itself, gaining a brief window of invulnerability and devastating counterattacks from hordes of enemies and bosses.
Explore a dense, interconnected world designed to respect your time while encouraging discovery. Uncover hidden paths, fragments of a lost narrative, and remnants of those who came before you. The deeper you go, the more the world reveals — and the more dangerous it becomes.
Harness the mysterious Aether, a volatile resource and use it for your own benefits. Enhance Tania’s abilities and strength, unlock new combat skills, or invest in upgrades that adapt to your playstyle. Whether you focus on raw strength, mobility, or tactical flexibility — the path forward is yours to define.
Face intense combat encounters and powerful bosses, or adjust the difficulty and gain helpful buffs when needed. The experience adapts — but the journey remains yours.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 1.1Kreviews | 82% | — | $737.9K |
| $24.99 | 1Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid metroidvania style game. Enemy difficulty weirdly spikes in the mid game and then reduces down to 'trivial' in the late game. There is a LOT of GRIME-esque precision platforming, but there is an option to make that skippable if that's not your thing. ~18 play hours gets you 100% and both endings.
玩到这个游戏真是嘎巴一下享福去了,开屏写着「使用手柄获得最佳体验」,结果一改键大招按不出来了,剧情还非得你按出大招才能继续!!开幕一小时这游戏背后人山人海的,空洞、奥日、艾希、心渊梦境、黑魂、赤痕...但这个不是重点,学什么不好,学心渊梦境的土爆了的国产唯美画风和不讲人话的浪漫主义术语,以及两个贴图的炫彩互殴!!交互呢?受击反馈呢?拳拳到肉呢?我一顿XXYY蓝光扳机Y打完对面BOSS的大脚趾就印我脸上了,BOSS的硬直时间总是刚好小于我combo的时间!!我神功大成对面就黑虎掏心了!!你把人当M整啊!!! 一上来就是银之树追逐战,老崩家都蚌埠住的是,人家奥日是视听+操作盛宴,你一个连跳跃都没有正经音效的游戏!!你搞什么惊险刺激呢!另外这游戏死了之后不是「死亡结算」是他妈「死亡读档」,这设定小时候抱过我!! 垃圾游戏球球就不要做这么长了!!又是密码锁又是杨永信又是车轮战的,你几乎每个BOSS都是两管血!蚌埠住的是那死国王一家有三口人!!五罐血!关键是这死全家的BOSS一阶段和二阶段就多个妈,招式一样复制粘贴,你搁这儿防退款呢!! 主角衣服真是丑中丑,做成3D就是剑星!(爱看)房间式的地图出入口和环境融为一起,看似地图丰富,实则厨余剩菜的大锅炖!上下移动丢视角,个别怪强硬直,没有什么对空能力整这么多的飞行怪!就这垃圾手感还有弹反!错了,是阻拒!!你也是《来自星辰》吗?听我神之导言:日光下的巫女,你见过吗?穿越冰层的鱼群,黑暗中的黄金之眼,我曾找到他它们,将它们握于手中,那时候我曾经完整,可现在它们都已离去!! 通关后如果有一点可取之处就删评!
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Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Russian**languages with full audio support
| $19.99 |
| — |
| 58%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我刚刚游玩十几个小时,我就已经发现了不止三个问题, 第一,正如我所说,我刚刚才玩了十几个小时,我就已经全成就了,你的内容未免太少了吧,定价这么高还敢搞这么少的内容,里面还有大量的换色怪甚至是boss,从头到尾就只有那么七八个怪和四五个boss,换色从头用到尾,尤其是那个数据boss,换了5个色,你真能压榨啊。跳跳乐从头到尾都是一个样,不是移动平台就是极限跳,一点意思都没有,如果不是看了地图,我还以为我一直在跳同一个地方。 第二,你的主角立绘未免太丑了吧,从头到尾充斥着一股十几年前的劣质网游的油画风格,剧情插图和过场cg也是,一股劣质的味道,这样子我还可以说是画风如此,但是你后面那几个连剧情都没有的npc,那和这游戏是一个画风吗,那站一块还以为我是npc呢,为什么偏偏这里画工上线了啊。 第三,你的战斗系统设计和boss设计未免太差了吧,换色boss另说,你本身的设计也不好啊。莫名其妙的出招判定与速度,还有奇奇怪怪的范围伤害,除了石头酋长没有一个有难度的,酋长本身也不是因为难,而是因为你给酋长的莫名其妙的攻击与受击方式,还有极其别扭的冰冻减速机制。以及最终boss,我不想说,太垃圾了,这是我见过最垃圾的最终boss,要帅气没帅气,要强度没强度,要设计没设计。而且,你是怎么敢用你这么垃圾的格挡,设计一个强制需要格挡来创造输出时机的boss的(机械鸟),你怎么敢的。 然后,还有什么剧情烂,手感差,地图同质化,角色台词尴尬之类的,我就不细说了。 总结:别买,快跑!
Was enjoying the game up until I tried to fast travel back to Kamisa Village and it put me in a friggin' wall far to the right of the actual savepoint. Can't get out of the wall. No amount of parkouring, moves, anything gets me free from this trap, and I can't even get killed to respawn at a savepoint because there aren't any enemies nearby! Too early in the game for the Cat Teleporter unlock (only have 3 cats, not the requisite 8), and restarting from checkpoint puts me right into that wall. THERE ISN'T A SAVEPOINT THERE! Who even QA'd this slop? 10 hours wasted. Avoid this game unless you want to be frustrated by hard-locking ♥♥♥♥♥♥♥♥ that trashes your save. Sheesh.
Финальный босс даст Малении прикурить.
Overall, a fun game with a bit of challenge (on hardcore mode). I like the parry and dodge mechanics, some good jump puzzles and the gist of the story was good, though there were some localization issues. Would recommend if you like metroidvania-style games.
7/10 总体来说做得还不错,地图的探索性、角色的机动性、战斗系统都算是类银中的中上水准。不过格挡不能在空中触发。[spoiler] 好吧我承认我不该对格挡抱有太大期待的,横版游戏的格挡除了死亡细胞和波斯王子失落的王冠,其他的可以说很少有做得可以的 [/spoiler] 不过前期没解锁传送会导致跑图很煎熬,且后期小怪扎堆,就导致战斗变成了无脑搓连招+喝药。而且传送过程中和结束后竟然会被小怪偷袭,挺无语的 建议打折入,不太建议原价入
女性主人公のメトロイドヴァニア。絵はきれいで衣装もチェンジできる(アフターイメージ・ライネ衣装もあり) 機能的にも一般的な仕様でパリィや回避をタイミングよく使うことで有利に戦闘を進められるのが特徴。 (但しハードの性能の影響か回避動作は他のメトロイドヴァニア製品よりタイミングが遅れる感じがある。攻撃のキャンセルはできない) マップはそれほど広い感じはないし実績も解除しやすいと思う。難易度的には中級(やや初級より) アクションエリアもあるが飛ばす設定もできる。 一部エリアに取り返しのつかない要素と思われるものがあり、クリアしても結局そこには入れなかったので先へ進む場合はすべてのエリアを探索してから進めた方が良い。 マップにはこまめにマーキングをしておいた方が良い。
AWAKEN Astral Blade is a cozy little metroidvania with a big heart. The exploration feels classic, the combat is fun, and, most importantly, you can rescue cats, pet cats, and then have those same cats help you sniff out secrets.
Ta medio medio, llegando al final la movilidad y los bosses se vuelven mas entretenidos.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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