
A turn-based volleyball RPG where you coach a sports team of Beasties! Your Beasties' relationships grow and change, unlocking new abilities and combo plays!
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Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 20 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Coach a sports team of Beasties in this turn-based volleyball RPG!
Beasties' teamwork is powered up by the relationships they form together. Whether they become BESTIES, PARTNERS, RIVALS or SWEETHEARTS they'll get a powerful combo move that's unique to every pair and can turn the tide in a tough match!
Explore an open world and meet a varied cast of Ranked coaches, each with their own story. You'll have to defeat them and raise your ranking if you want to compete in the CROWN SERIES.
Bosses are all revealed on your map from the start and can be defeated in any order. With each one you defeat, the others become stronger, so no matter which way you go you'll have a tough and exciting rise to the top.
Play sports in strategic turn-based encounters on a tiny tactics grid. When you have the ball, you have multiple actions to pass and set up a devastating attack. When the other team has the ball, you'll have to anticipate their attack and make a defense play.
Every Beastie has unique traits, strengths and weaknesses and they have many ways to work together, lending a great deal of depth and strategy to every match.
There's more to making it in the Beastieball League than playing sports! Ranked coaches you defeat become available to hang out, allowing you to build your friendship and see extra story.
As the plot unfolds you'll meet friends, rivals, corporate sponsors, and even a mysterious Sports King with grand ambitions...
Genres
Add-ons
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Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
out of all the games I track in early access Beastieball is probably the most complete game of them all. goofy yet punchy story that hits a lot of good character beats combined with a well thought out unique battle system that is getting updated and balanced in real time create a pretty great campaign with a ton of post game possibliities as well. additionally, Lena Raine has burnt down the kitchen (positive) with the incredible variety of songs in this game. I really only wish this game was out faster so I could recommend it completely.
Genuinely one of the best games I have ever played, easily in my top 5, somehow overtaking Bloodborne. tl:dr Best combat in a turn based game I've played imo, very unique, very thinky both in terms of build crafting and actually in match. Makes you feel very smart. Beasties all look great, some are honestly better than any actual Pokemon (Illugus is the best thing of all time). You should buy this. Also a note, I barely realised it was even early access when playing it (they were at 5/9 on their roadmap at the time of playing it). It ends up when you take Pokemon but add in an actually good combat system, you get a game far better than Pokemon. Simply saying good undersells it too, this has to be my favourite turn based combat system of any game I've ever played I think. It's so unique but extremely well thought out, making build crafting incredibly fun but without making the actual turns braindead simple to execute. I found myself thinking far more on most turns than I've felt in MTG for years, and it's a brilliant mixture of genuine strategy, mindgames and figuring out your opponent's exact gameplan. The only thing I can say is stick with it, because at first you might be a little confused and/or it still seems kind of about one shotting with your first attack, but it quickly grows out of that. You'll end up with a full team of 5 beasties, all of a similar level and all playing to different strategies and plans between each other. But at its best you'll have these brilliant moments of thinking through your opponent's plans, spotting a clever trick they have, acting against it and feeling like a genius when everything happens exactly as you expected it to. Do that for a dozen turns or so before your first point followed by your opponent being in the perfect trap to immediately score your next 2 and win, and you'll have a high like nothing else. And that isn't just a handful of fights, it's almost every late game boss and honestly a good chunk of the mid game ones too. Few games have made me feel this smart before. Beyond combat, the beasties all look good, with Illugus honestly being my favourite out of not jsut this game, but all the various Pokemon games and Pokemon games I've played. They have a lil hunter's hat and their idle has them doin' that devious little hand motion followed by a "Who, me?' pose and it's the cutest thing of all time and I love them. Wishes/Klei, please please please make plushies of these, I want one so bad! Soundtrack is also really good, some of the boss music is very much a I'd listen to this outside of the game. Not Fromsoft levels good but also, not the same genre or really anything to do with that. Music good. -Edit, I've changed my mind, it's honestly ♥♥♥♥♥♥♥ amazing. Vs. The Golden Gods is such an amazing track and there are a good few more that are almsot as good too Story was okay, definitely nothing special but I found I honestly liked it more than I'd expect. The writing is pretty good from a technical point which helps. Characters are fun. Would love something Mystery Dungeon: Explorers of Time levels of good, but it wasn't Khazan or Code Vein II levels of bad so that's good enough for me. Actual level design is okay. It's never outright bad but it's never really great either. Idk what I expect from a Pokemon-type thing though, but it's maybe a little worse than those at their best for levels but definitely WAY less of a slog than those were 95% of the time. So prob better levels overall, but definitely would have loved more from them. I haven't done any of the post-final boss/epilogue/whatever you call it stuff yet. Idk how much there is since I'm only playing this maybe half way through the roadmap, but it looks to be a good amount. My only real complaint is the game only kind of seems to have an equivalent to Legendaries and there isn't any cool near end of story you get to catch a legendary moment. If there was though, I'm not even sure I'd run them. My team felt too perfect already. Maybe the epilogue content has one though.
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Languages: English, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game looks simple at first glance but it the gameplay has surprising depth. It's got difficulty options that Pokemon is sorely missing so the base singleplayer is actually pretty enjoyable. Runs great on steam deck too.
The battle mechanics were a bit overwhelming at first but I actually really love them now. You can have so much more strategy and planning where every fight is a double battle and you get three actions on your turn to pull of some combos. And the beasties are so cool?????? I love their animations, the personality, the color ranges??? instead of fixed colors??? revolutionary. I love that catching them is not rng and instead a puzzle, and most of all i love their designs??? theyre so creative and cool!!! I am very normal about Skulkapi and Vultoxin and i need this game to get big so i can buy figures of them. pleas.
beastieball, even in its early access form, has supplanted prior beloved games to be one of my top 3 favourite games Of All Time, Ever. what a joyous and wonderful ride! how heartfelt, how devastating, what a labour of love from the very beginning of the game all the way to the very end! the designs are lively, the writing is funny and observant, and overall beastieball does the classic Wishes Unlimited thing of taking a fun concept and grounding it in real life commentary. this game is probably going to be the best game i play all year. pleaaaaaase please please please give beastieball a shot u will NOT regret it!!!
For me, a game has to suceed in one of two areas to be enjoyable. Gameplay or story. If the gameplay is really good, but the story isn't all that great, I can get through it without issue. If the story has me hooked, but the gameplay isn't all that great, I'll still play to see the story I like to it's conclusion. Beastieball absolutely NAILED both. The story, the npcs, the setting, all of it is comes together to create a very fun and catching narrative with a gameplay that I find much more enjoyable, interactive and cooperative than that of even Pokemon. The game isn't without it's areas to improve that I hope to see flourish as it reaches it's 1.0 release, like more interaction with your Beastie, especially when it comes to them interacting together on/off the field, making combos less broken and viable in competitive and maybe working on custimisation. Overall, I ADORE this game. It has very quickly become near and dear to my heart, and I hope it becomes the hit I know it deserves to be.
"When I saw Faker crying in the booth, I thought it was amazing. He had won so many championships, but he still had the passion for victory and anger for losing. It was really moving to see that." -- Jo "CoreJJ" Yong-in, on the 2017 League of Legends World Championship "Ill never watch this stupid racist sport for the rest of my life for at least another 4 years" -- tumblr user @tamamita, on the 2026 FIFA World Cup let's do a spectacular volleyball dunk on the elephant on the court first of all--beastieball is a lot like pokemon. you collect little themed creatures to challenge a bunch of wacky larger-than-life characters with their own teams of themed creatures in hopes of going to the little themed creature-off championship. it's a comparison the game wears on its sleeve (one particularly funny moment stands out where an NPC explicitly says "there's no super effective or anything like that", as does a running joke about Beastie-themed videogames). i first picked the game up on a recommendation stemming from me literally asking my followers for a game that was "like pokemon but good". but i was not prepared for How ♥♥♥♥♥♥♥ good beastieball is. one huge and crucial difference at the heart of what makes this game click so perfectly for me is that your beasties aren't battling or fighting; they're playing two-a-side volleyball. this gets you away from some of the uncomfortable rationalization and suspension of disbelief you need to get through most creature collectors, where you no longer have to dance around the existence of real-life animal bloodsport. but this also unlocks so much in terms of gameplay; because you don't have to Wipe the whole enemy team for a win, but instead simply score match point (1 point for wild beasties, 2 points for npc encounters, 3 points for ranked matches against coaches), enemy teams can have a full roster without dragging out encounters intolerably--which beastie has the ball and whether they're up by the net become two huge factors in how matches go down, opening up a deep library of support and setup moves across the game's beasties. and the designers of beastieball clearly want every one of those beasties to have its own role and place in the game. this is perfect for a creature collector--if you have a favourite beastie, i guarantee you can build a crown series-winning team around it, even if it is a "silly" one with a design that suggests weakness (like Trat, the mouse that lives in a can of peaches). but what really wowed me is the strength of the encounter design. you can absolutely get through the first half of the game by overlevelling your starter and slamming down serves--but the ranked coaches in beastieball have gimmick teams, specific strategies that go far deeper than just an aesthetic or typal similarity (no complicated type chart in beastieball, thank ♥♥♥♥, just three damage types and corresponding defense stats). i found myself having to slot in new team members, or shuffle moves around, or switch up my starting order, or straight up get better at the game to get past some of the later coaches. (re: shuffling moves, your beasties never forget plays. i'm trying to review beastieball as a game in its own right nad not by comparison as much as possible, but please rest assured that nearly every quality of life feature i have ever wished for from a pokemon game is present here). i also have to shout out the absolutely amazing concept artists and animators on this project--webbounce, the clown spider with a beachball abdomen, and yueffowl, the little bird that holds its wings up like the dish of a flying saucer, are probably my favourite designs in any creature collector ever. there's always a little extra secret sauce to beastieball's designs, either a clever or innovative link (eg, yueffowl and its evolution albrax drawing on the history of UFO/alien/cryptid sightins that were 100% just An Owl Looking Kinda Freaky) or a sense of real thought put into how the beastie exists in the context of its environment, and the beasties that have animations feel so incredibly alive and charming. that charm is a real big part of beastieball's emotional core. okay, i PROMISE this is the last time i say the p-word, but beastieball let me engage in the core fantasy of pokemon better than any pokemon game has--the fantasy of there beign a weird little creature that's your friend. before every match, you get scenes of your beasties hyping themselves up, or discussing strategy... you can high-five them all before going in. the reactivity is light, but it really sells the fantasy of like, the /team/, of this being an adventure you're all in together. the fact that beasties can develop relationships, becoming rivals or besties or sweethears, is the real cherry on top of this. by the end of the game, i'd become so dearly attached to my squad that seeing them all posed together at the finale made me a bit weepy. and i say all that... all that, and none of that's even my favourite thing about beastieball. my favourite thing about beastieball is the story. it's a sports story. i've been a fan of esports for a decade. most of my positive memories of university were playing for my uni's Overwatch team. and i've been a fan of fútbol for--well, i'm a latin american who lived in the UK, do the math. and, like... i mean, now, ♥♥♥♥♥♥♥ look at the state of things, right? every other major esports event is an astroturfed saudi sportswashing venture. the world cup 2026 is a masterclass in showcasing FIFA's corruption and willingness to stand by whistling while a host country enacts punitive racism on competing teams. you can't watch any kind of sport or esports without being drowned in ads for gambling and cryptocurrency and gulf monarchy playground cities for rich white people. how can anyone talk about the "beautiful game" when the white house can press for red cards to reversed? how can i square my love of league of legends esports, the cocktail of lows and highs and thrills and joy i felt watching MSI, with riot games' institutional culture of racism and sexism? beastieball isn't about saving the world. instead, it's about... well, it's about the feelings i just described. it's a surprisingly down to earth, sometimes downright somber story about people and little themed creatures who love a sport, who have loved that sport their whole lives, who live to play it, and how that comes up against the realities of these sports as instituions and the people who make money off of them. the PC's best friend, riley, is the biggest representative of this conflict--even as you find out, throughout the plot, that the beastieball league isn't all it's cracked up to be, she still dreams about one day winning the championship. she confides in you how painful and strange it is to still feel that way knowing what she knows about the corruption and flaws of the organization... and damn, i don't know, that hits me like a truck. sports can be so beautiful and so powerful and it sucks so ♥♥♥♥♥♥♥ much to love this amazing, wonderful thing for what it is at its best when you are constantly having the worst parts of it waved around in your face by some of the worst people alive. beastieball would be a great game even if the story was just servicable, i think. i mean, like, i make it sound like a super serious meditation--it's mostly quite silly, and goofy, and light. it's a funny game. and i'd give it five stars even if it was just that, because it's a game that finally delivers perfectly on a fantasy that dozens of titles have tried and failed to hit the mark for me. but something about this story, told the way it is, told now, really spoke to me. shout out to EDIE #02 HATTIE #08 GOSSPER #96 DR LALA PHD #99 and BOAT #75, my crown series team and if i may speak purely as a fan of the sport, shoe-ins for the beastieball hall of fame
It's so cute!! Daredillo is an easy favorite but Kichik grew on me a lot quicker than I expected! I'm quite invested in the story and it actually pushes me to speak to more NPC's for the flavor. I love how the beasties are treated and I LOVE how much personality they have running around in the world! Their designs are very fun and it feels nice to enter a new area and see new critters! I'm still learning the volleyball portion, but it's engaging! I'm on my third ranked battle and it's already gotten a lot more complex. Amazing game! Very much worth the full price. <3
The game opens with a beautiful menu screen showing Beasties playfully passing the ball to eachother. Starting the story, at first impression what seems to me like a satirical parody of Pokémon felt funny and innocent enough. A little tongue in cheek by the first ''gym leader's'' 'Ash Ketchum' reminiscent design as he looks a bit out of practice before we get past the first stage of the game. Then I realised the game keeps this tone and it got old rather fast, as though the whole game is built as such. To elaborate, the reigning champion displays arguably mean behavior throughout the main story. There are corporate overtones that land on the effects of corruption and finding a way to restore the integrity of sports. While the latter grants a redemptive element, overtime a lot of the messaging in Beastieball ended up feeling heavy handed albeit forced to me, lending an overall resentful tone to a game that by the cover appears to be meant to appeal to children foremost. Speaking on the visual design before I go into other aspects, I must first touch on the human designs as they stood out and feel off to me. It is hard to put my finger on it but after comparing all the NPC designs I came across... ...something just doesn't add up. Especially when juxtaposed against the adorable Beastie designs and hip and sporty looking environments the game visually just pivots into the uncanny valley for me. The music however, is phenomenal. Different genres that bring excitement as well as moments of calm. Each song is memorable as a standalone piece. The game has some nice environmental sound effects. However, the Beasties making noises that sound more like humans grunting and making animal impressions don't quite sell them as companion creatures to me and further sells the idea of a satirical parody. Gameplay entails light platforming along with simple puzzle elements across an environmentally diverse region and initially felt refreshing for a creature collector thanks to the volleyball reminiscent matches vs wild beasties, NPC's and other players if you enjoy PVP. It's like a concentrated form of chess with RPG elements. You can reposition your Beasties for different advantages. There are Beastie types leaning into distinct strategies and field effects come into play as well. As such, I find there is a fair amount of depth, even by the genre's standards. The balancing does leave something to be desired. Certain Beasties and strategies overpower the general roster. Fast positioning and hard hitting moves seem to be most effective with little flexibility in counterplay. As it stands, this probably won't end up generally considered the greatest creature collector ever but it does bring some refreshing elements to a genre that is overall becoming more innovative. Though for all the positives, the negatives currently outweigh them for me and I am not certain I can personally recommend Beastieball to a wider audience.
if pokemon was good
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