
CRYMACHINA is an action RPG where mechanical girls strive to survive in a post-apocalyptic world to become “Real Humans''. But what does it mean to be a “Real Human”?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About







Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 770reviews | 86% | — | $1.1M |
| $79.99 | 1.1Kratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let me start with the positives of the game. The game is fully voice acted. All the voice actors and actresses did an amazing job. The art style and graphics, including the sound design and soundtrack fit with the theme of the game. Gameplay is responsive with a few issue I will get into. I went in with no expectations. By the end of it, I wish had I passed on the game. I did not like this game at all. There were some aspects I did like about it, however, the gameplay and writing really brings down the quality of the game. First, the gameplay. It is an action role playing game. My issues were with the mechanics of the game. In the mission selection, there was a required level. It tells you what level you need to be at. You can go under level but you can get one shot or do zero damage if the enemy is too high of a level. There are some side levels that had question marks. You enter the numbers from notes you collected through story missions. The problem is the game does not tell you what level you need to be at. I entered side mission where I was under level and had to leave. Next, the dodge and parry mechanic. I used more of the dodge mechanic than the parry mechanic. The enemies would flash purple to indicate that you can parry the attack. Throughout the game, enemies either use un-parried or parried attacks. In additional, enemies had multiple parry attacks. In other words, you need to use parry multiple times. The issue with that is the timing of the attacks. You cannot see when use the parry attack because of the particle effects on screen. By removing the particle attacks, it is easier to indicate when you should parry. Most of my time, enemies use un-parried attacks. As I stated, I used more of dodge mechanic than the parry mechanic. There were only two bosses that solely focus on parry. If the parry mechanic was removed, the game would not change. I had detection issues, specifically the game made me jump when I hit the parry button. Now, there were issues with the dodge mechanic. To explain, when you perfect dodge an enemy’s attack you get an effect. Leben would get a shield to block attacks for a certain amount of time, Ami would teleport behind the enemy for a back attack, and Mikoto would slow down time to do additional damage to enemies. Additionally, Leben dodges linear (i.e., left, right, back, and forward) and Ami dodges via teleportation and the movement is similar to Leben. Mikoto dodges in a curve and in the direction if you dodge again (i.e. she moves in circular to the left and move linear once performing the second dodge). The reason why I had issues with the dodge mechanic was because of situational enemies’ attack. Some enemies used an Area of Effect (AOE) attacks. When using perfect dodge with Ami or Mikoto initial dodge, you still take damage. You have to account the AOE attacks with regular attacks that the enemy can perform. This would the parry mechanic should had come. I am going to piggy back to add hit boxes and invisibility frames issues in the game. The hit boxes were questionable. When I launched an enemy for an aerial attack, I would get hit by another enemy who has a grounded attack that should not have hit because I was in the air. I was so confused by this. I can understand if there were enemies that used aerial attacks. Also, you cannot dodge forward, since there was a hit box of the enemy despite the enemy not being either teleport to a specific location or jump in air to land a ground attack. The game does not have invisibility frames. There were a few times where I got hit by one enemy and another enemy would attack after taken the intimal hit of the first enemy. It was worse when an enemy had multiple attacks. I do not mind not having invisibility frames if I could use the dodge mechanic to get out of the situation. Most of the time, I could not use the dodge mechanic to escape and had to take all of the damage. The only time I was able to get out if there was a gap between attacks from the enemy, which was hard to tell. Lastly, the story. I did not like the story. If this was a show, I would have just stop watching. As stated above, the writing was not great. I could not get into it because of the characters. Leben, Ami, and Mikoto would have worked better in a different game. The game theme is about machines and their discovery of what makes them human, which was similar to Nier Automata. The game has interesting ideas; however, the characters do not really engage with the plot or the theme of game. It is like 20% of the game, the characters do engage but 80% is just the relationship between the characters. The balance is not there. There are two obvious plot twist that happen in the game. The characters do not react when a character gives a dialogue that would indicate something big. They do not question what does this character mean. They only react when a major plot point or event happens in the story in order to progress. The story could have been better written.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As one user said: "CRYMACHINA is not for everyone." Look. This game has amazing visuals, beautiful voice acting and perfect atmosphere, THE BEST anime into in game, memorable soundtracks + it has yuri in it but the story is confusing and the end did not make any sense. This is like Honkai Impact 3rd, where you are set onto mission to defeat enemies on limited area and then get back to the "safe point". Leveling up characters doesn't make sense to me too, like when can I level them up and with what materials? I had 100 EGO and yet option for leveling up didn't show up. Some of Deus ex machinas had way too much power and the only way to defeat them is by being higher level than them. The combat was also honestly mid. You cannot dodge when you want/when something is attacking you. As much as I like this game I sadly cannot give it a thumbs up due to it being hard and confusing to follow up. Again, this game is not for everyone.
・いい所 世界観とシナリオ。後半の展開は男の子ってこういうのが好きなんでしょが詰まってる キャラがかわいい。みんな大好き。 アクションのエフェクトやカットインが派手 ・悪いとこ 低評価コメやEDで解放される勲章取得率が3割切ってるのも納得できるくらいの序盤の退屈さ。 会話パート→コピペワンパタダンジョン→ボタン連打するだけのボス戦→また長い会話パートを 繰り返すだけだから、シナリオが盛り上がってくるまで本当に退屈。 やり終えた後は返品しなくて良かったと思えてるけど、普通に返品を考えたレベル。 とにかく4時間程度進めるまでのテンポが悪くつまらない 後半は敵が固くなりすぎるからレベル上げフェーズがあってこれがまただるい。 ビルドに拡張性がないからただレベル上げるだけ… 救済措置のダンジョンはあるのでさっさとググって進めるのが丸い ・はなまるなところ 悪い点をすべて許せるシナリオの盛り上がりとハッピーエンド。 百合。 EDで解放されるタイトル画面。 糖分たっぷりの百合。 アンドロイドに心はあるのかという話なんだけど ニーアシリーズよりアクションが単調で デトロイトビカムヒューマンより起承転結の「起」に吸引力がない やり終えたら「みんなはなまる.....」って気持ちになることは保証できるが 投げる人が多いのも納得できてしまう、勿体ないなって出来。 でも俺は好きだよ そういうゲームだよ
sakuzyo/10
A recommend for those who are familiar with FuRyu and their games. Personally, I love FuRyu. Their work is janky as hell, but there's a lot of love in their work. Crymachina is probably my least enjoyed of their games. There's a decent battle system in here and a pretty touching story, but the game is pretty linear. This isn't a problem for me personally, but might be for people who want something beyond 'watch cutscene, walk down long hall, fight boss, return to hub, cutscene, so on..' My gripe is that the game feels unbalanced. FuRyu are pretty notorious for this, but I felt it the worst in this game. For the story missions, 80 is the level you're capped at to beat the final boss but as you level up, the amount of EXP you earn from missions greatly decreases. This is a problem because enemies will often one-shot you so it's best to be the exact level the mission recommends or above, but as said before, the EXP gain is glacial. The only way around this is to have a character (preferably Ami) at a low level to run missions 10 or more levels above her to grind EXP. Bothersome, as enemies will kill you quickly even on casual difficulty and it just halts the game. All in all, Crymachina is a decent time sink but only get it on sale if you're interested. The price is pretty steep for what this is. PS: Those whale bosses can get in the bin.
なかなかに良いゲームではあったがUIと戦闘部分にもうちょっとテコ入れして欲しいゲームだった。 なんというか、高級焼肉店に行ったのにタレだけスーパーの特売品かけたみたいな感じでなんであとちょっと頑張らなかったんだという思いに近い シナリオ、キャラデザ、世界観はどれも素晴らしく、その時々の演出やBGMの良さも相まって非常に良い。 人間を模した機械の自我がどう成長していくのかなどのテーマが好きな人は刺さると思う。 ただし、巨大ロボの操縦みたいのは無いのでメカ大好きニキたちは一旦落ち着いてほしい。 このゲームがビジュアルノベルだったら100%の気持ちでおすすめできたのだが、実際には戦闘パートもあり、そこがあまり万人に向けておすすめとは言えないのが正直な感想である。 戦闘中のUIの使いにくさと、自分の攻撃の派手なエフェクトのせいで敵がどんな攻撃をしているかが非常に視認しにくく、気づかぬうちに瀕死になっていることが結構ある。 また、ダンジョンの構造や敵の種類はかなり使い回されているので道中の戦闘は後半になるとかなりダレる。 ボス戦に関しては各ボスの特徴に合わせていろいろな攻撃をしてくるのでその部分はグッド 戦闘全般においてレベル差がかなり難易度に直結しているので、基本的には適正レベルで各ステージに挑むのが望ましい。 それでも難しいと感じる場合には設定から難易度を下げるか、レベルを上げてしまえばアクションが苦手な人でもゴリ押しで勝てるだろうと思う。 戦闘パートに少し目を瞑れば良ゲーとしておすすめできるゲーム 添付したPCスペックでFHDであれば概ね140FPS前後は出ていた。
Crymachina, I really wasn't expecting this game to be as good as it was. Coming from someone who 100%ed Crystar (The previously believed prequel to this game and by FAR my favorite game) This game was not only a pleasant surprise, it exceeded my expectations. The gameplay is so ♥♥♥♥♥♥♥ fun. The leveling/progression feels clean. the soundtrack is phenomenal, Sakuyzo completely knocked this one out of the park (again). Story and characters are just the most loveable and emotionally attaching aspects of a game i havent experienced in a while. If you want a unique, emotional, captivating experience, play Crymachina, i just know you'll love it. 10/10
典中典买音乐和插画送游戏。削除和Rolua得了MVP,其他人都是躺赢狗。要是愿意送个数字版OST给我,那哭机直接就是神作了,可惜只有首周有。战斗非常纯正的依托答辩,休闲模式都可以被随便一个路边一条给一刀送走,基本强制要求刷级,不然打起来比较折磨。百合不赖,ENOA可爱捏。 鉴于哭机OST卖5860日元,游戏还有点性价比。
I'm a thinker I could break it down I'm a shooter A drastic baby Agitate and jump out Feel it in the will Can you talk about deep-sea with me? I'm a thinker I could break it down I'm a shooter A drastic baby Agitate and jump out Feel it in the will Can you talk about deep-sea with me? The deep-sea fish loves you forever All are as your thinking over Out of space, when someone waits there Sound of jet, they played for out The deep-sea fish loves you forever All are as your thinking over Out of space, when someone waits therе Sound of jet, they played for out
DO NOT BUY THIS AT FULL PRICE, WAIT FOR SALE. Other than that, my goat Sakuzyo makes the entire experience far more worthwhile for the stellar soundtrack. Fighting mechanics are nice I guess, you can customize your "support drones" to use during battle, parrying is almost always worse than dodging, ranged mode feels hard to use consistently. At least there is no energy system, so you can dash infinitely. As for the story, so far it's been meh, but it is still enough to get me interested for more. Long story short, there is nothing to write home about and it's not a complete waste of time, you can definitely get a great experience playing through the game... ...but ONLY IF YOU DO NOT BUY IT AT FULL PRICE.
Players by region
Where this game's players are, estimated from review languages.
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