
Fantasy Map Simulator: Create and watch imaginary worlds evolve over centuries. Design maps, simulate nations and their politics, and control destinies. See empires rise and fall on your desktop wallpaper. A unique simulation for history buffs and creative minds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In this innovative simulation game, you'll become the creator and witness of a fantasy world, allowing imaginary history to unfold in your daily life.
1. Generate or edit custom fantasy maps, building your unique imaginary world

2. Simulate internal affairs, diplomacy, development, and wars between nations, observing historical evolution over hundreds or even thousands of years
3. Control the fate of nations as you see fit, shaping the world order.
4. Unique Windows desktop wallpaper mode - empires rise and fall in the background while you work or rest
Whether you're a history enthusiast, a fantasy world creator, or someone seeking a unique desktop experience, "Fantasy Map Simulator" offers an unprecedented simulation experience.
Create, observe, intervene, and let imaginary history coexist with your daily life - your fantasy world is right before your eyes!
Genres
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neat but shallow. Watching this little world in a bottle go through years of conflict is kind of neat but I think the timescale is totally off and the lack of control over parameters is kind of dull. There could be way more to this game and if you're going to use AI then it could be generating all sorts of information about trade, military, religion, alliances, holidays, cultural keystones and more. Still a fun little idle game but I wouldnt buy it if it isn't on sale.
When I was first deciding to buy this, I read many negative reviews. Boy am I glad I didn’t listen! This software is AWESOME! I do wish an undo button was available, and a reverse time option, but still. If you’re trying to create a map for a story, or a DND session, and then later want to watch it fall into chaos: this is the game for you! Very awesome. Keep it up devs! I’ll be buying additional copies for my friends and wife just to support this! ADD a peoples/race thing so we can have nations of wizards, vampires, and other kinds of cool creatures!! That would be amazing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 7 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Russian*, Japanese*, Polish*, Simplified Chinese*, Portuguese - Brazil*, Portuguese - Portugal*, Spanish - Latin America*, Traditional Chinese* +2 more
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1、希望该游戏后续能够将地图生态系统变得更有逻辑性 比如生态会根据大气环流的改变而改变,以及地图的地理结构,如山脉的位置,会导致生态变化 2、地图边缘更细致 在游戏中,地图的边缘平滑圆润,缺少现实海岸线、大陆轮廓的破碎感、凹凸曲折、峡湾、半岛、群岛等地貌 3、改进编辑高度系统 当玩家想绘制属于自己的地图时,除了将大部分时间投入在生态系统,还有一点就是山脉起伏高低。希望新增辅助优化工具,在保留现有地图基础上,自动调整山脉高低起伏,不用将原地图删掉,降低自定义地图的操作成本,提升创作效率
【建议反馈】信息提示系统 & 外交/人物系统优化 玩了有一会,整体很喜欢这个自动演化世界的概念。这款游戏可以说是 WorldBox 之后又一令人欣喜之作,自动生成架空世界、看国家兴衰演变的体验非常上头。但有几个体验上的痛点和建议,希望能被看到: ━━━━━━━━━━━━━━━━━━━━━━ 一、信息提示系统(最优先) ━━━━━━━━━━━━━━━━━━━━━━ 【问题】 当前的通知是单条弹窗模式,一次只显示一条。但游戏内国家众多、事件密集,哪怕只开 2 倍速,信息也是一闪而过,玩家根本看不清这段时间世界发生了什么。 【更严重的问题】 我也看到了作者有在外交和内政方面的更新,但游玩时为什么感受不到呢?因为当外交和内政系统做得再好,玩家不能第一时间体验到,那就是没有。这个痛点就是中提出的问题——信息提示系统漏掉了内容,导致"做了≠感受到"。 【建议】 参考 WorldBox 的通知流设计,改为右侧(或底部)常驻的滚动式事件日志: • 新事件从上方推入,旧事件向下挤压,形成可翻阅的历史流 • 支持按类型筛选(战争/外交/人物/灾害/内政) • 暂停时可以自由回溯翻阅 • 可考虑加入时间戳和地点标记 这样即使错过实时弹出,玩家也能"读报纸"一样了解世界动态,这才是观察类沙盒的核心体验。 ━━━━━━━━━━━━━━━━━━━━━━ 二、外交与内政系统(内容触达问题) ━━━━━━━━━━━━━━━━━━━━━━ 【问题】 我也看到了作者有在这方面的更新,但游玩时根本感受不到——因为信息提示系统漏掉了。当外交和内政系统做得再好,玩家不能第一时间体验到,那就是没有。 其次,国家历史轴这个功能本身是挺好的,但信息太杂、没有层级,体验感不好。和通知系统一样,属于"有功能但不好用"。 【建议丰富内容】 • 中间态外交行为:贸易禁运、文化渗透、王室联姻、间谍活动、附庸关系升级路径 • 动态外交事件链:比如联姻→短暂和平→继承危机→战争爆发 • 可视化外交网络:能直观看到阵营对立 【历史轴优化】 • 增加信息高亮:比如国王名字高亮 一些重要的事情高亮 • 增加关注优先:我追的人物/国家事件高亮 • 从纯流水账改为"新闻订阅"式体验 ━━━━━━━━━━━━━━━━━━━━━━ 三、人物关注系统(亮点建议) ━━━━━━━━━━━━━━━━━━━━━━ 【建议】 允许玩家"关注"特定人物(君主、将军、冒险者等): • 被关注人物的所有动态在通知流中高亮/置顶显示 • 人物头像常驻界面一角,显示当前状态(健康/位置/头衔/年龄) • 该人物的死亡、叛变、登基、战役等关键事件强制弹窗(不受倍速影响) 【价值】 这能把"看国家变色"变成"追人物命运",极大增强代入感和叙事锚点。每个存档都会有玩家自己记住的"传奇人物"。 ━━━━━━━━━━━━━━━━━━━━━━ 总结优先级: P0 通知流系统(解决"看得见") ↓ P1 关注人物(解决"看得进"——有情感锚点) ↓ P2 外交内容丰富(解决"有得看"——但前面不做,这步白搭) 以上均为个人见解,有所缺乏考量请谅解,也希望作者不要有太大压力。 这是一款非常有潜力的游戏,期待游戏越来越好!推荐入坑。
Want to watch a digital map burn to ashes? Welcome home. Everyone else: run for your lives! Literally three seconds after hitting start, 30% of the world has already declared war on each other. Tiny, completely meaningless icons swarm across the map like angry ants. Spoiler alert: whoever brings more ants wins the fight. Your glorious role as a player? Messing around in the configuration menu (let's be honest, it's just a cheat menu). You get to magically spawn armies, click tiny buffs for leaders, force awkward alliances, and aggressively meddle in global diplomacy. If you came here to peacefully build a beautiful world, think again. This isn't a world Simulator it's just a global bar fight in map mode.
希望能让国家外交更加灵活,比如建立傀儡政权,在地区建立一个缓冲国,扶持谁谁谁篡位,成功了就按照合约割让土地,各种各种
这个游戏能不能接入 ai 大模型?这样或许更加有意思! Can this game integrate with large AI models? It might make the gameplay far more engaging!
Its a good game but it needs more setting in generating the maps like a super continent generating mode or where you have control over how many continents are on the map
可以感觉到这个游戏仍然处于一个半成品的状态,商品,贸易,民族都有很多值得挖掘的内容,游戏最主要的问题就是同质化太严重,除了最开始有一点新鲜感,后面的内容,不管什么都一样的,除了因文化集而改变的名字,我认为目前主要是解决这种同质化,在于两种方式,一自然系统,增加天灾,如地震海啸,生态的变迁如随着都市人口的发展周遭树木枯竭,导致下游洪水泛滥,二增加可以让玩家构建超自然体系的接口,架空世界,在西幻题材常见,魔兽森林,我在模组也看到了对于这方面的内容,但受限于本体,如国王寿命,军队战力,没有变化。本人没有游戏从业经历,不知道在技术上能否实现,我提出的主要目的是希望制作组正视游戏的发展,不会,也绝对不能是单纯的填色游戏,作为p社老玩家,填色绝对是游戏兴趣衰退的开始。最后,希望制作组再接再励,我觉得这个游戏很有前景。
我是从初版玩到现在的。看到作者吸收了那么多意见,做了那么多提升,我真的非常佩服。毕竟这游戏的制作组规模可算不上大。然后这款游戏虽然有缺点,但是瑕不掩瑜,而且更新很快。就游戏目前的水准、内容和作者的更新计划及意愿来看,我强烈推荐这款游戏o( ̄▽ ̄)d
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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