
The Stanley Parable: Ultra Deluxe is an expanded re-imagining of 2013's The Stanley Parable. You will play as Stanley, and you will not play as Stanley. You will make a choice, and you will become powerless. You are not here to win. The Stanley Parable is a game that plays you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Aug 10 → 28.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 36.1Kreviews | 94% | — | $14.7M |
| $24.99 | 15.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game i just wish stanley and the narrator made out sloppy style. 9/10 gaem.
my computer bluescreened and i thought it was a part of the game 10/10 (Ignore the time played i mostly play on my switch)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 1.4Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]这是一款神作,我完全理解它为什么被奉为经典。[/b]它的Meta叙事深度、它对玩家预期的玩弄、它对游戏这个媒介本身的解构,都是顶尖的。它和Portal 2、Undertale一样,属于那个重新定义游戏能做什么的小圈子。 但作为一名新玩家,我的体验是矛盾的。而且这种矛盾随着我玩得越深,越难以调和。 它好在哪里呢?它的元叙事套娃深度无人能及,从原版旁白对玩家的那一层,到豪华版一层一层叠上去的污染拓扑,它把作者预判玩家、玩家预判作者、作者再预判玩家的预判这个套娃叠到了游戏界的天花板。你10分钟就能嗅到选择会污染存档,但这种污染的粒度是玩到深处才能体会的精密。 它还用了Source引擎当武器。同引擎的Portal 2给你传送枪、倒计时、燃曲,让你反杀Wheatley。在按下ON按钮的结局里,它给你同款大屏幕倒计时、同款控制台满墙按钮、同款燃曲,然后告诉你按钮全是死物,倒计时必炸,BGM是你的葬礼伴奏。它用你对Source引擎“物理可互动、可卡Bug、可征服”的肌肉记忆,反过来勒你脖子。[b]计算和算计只差一个字,却是两个世界的距离。[/b] 它对行业生态的解剖也足够锋利。跳过按钮段落、430门敲门5次、10年不玩成就、Epilogue里“把IP榨到太阳爆炸”的自嘲——它把续作焦虑、成就猎人、差评文化、玩家服从性全放进锅里煮了。尤其是对于跳过“玩家心目中又臭又长剧情”的讽刺,之前在米哈游游戏社区尤其是原神和崩坏星穹铁道中曾经对是否出跳过剧情这一设计有过极大争议性的讨论,甚至有玩家爆典“跳过剧情就是跳过你自己的人生”。然而,史丹利的寓言不仅把这一争议摆在台面上,还行天下而不为之的义正言辞地认为那些废话就是游戏的特色。[b]它敢不让你好玩,把被算计的无力感作为核心体验端上来。你气死了,但它成功了。[/b] 但它的结构性问题同样尖锐。 最核心的问题是[i]可发现性设计的系统性缺失[/i]。这不是隐藏内容的问题,这是核心内容被藏在没有线索的黑箱里的问题。用Minecraft来类比:下界传送门最初没有任何内部线索引导玩家发现构建方法,纯Vanilla玩家可能永远不知道黑曜石框架是干嘛的。Mojang后来加入了废弃传送门这一结构,让玩家能通过观察黑曜石框架推理出用途,这是对可发现性的补救。史丹利的寓言把这个问题放大了10倍。 [u]桶[/u]是场景静态物件,不发光不抖动无交互提示,纯内游玩几乎不可能自然发现“捡了能变异13个结局”。这不是谜题,这是黑箱开关。[u]Out of Bounds出图结局[/u]需要434到433桌面卡缝跳窗,你以为是Bug,结果是作者写好的剧本——连你卡出地图这个行为都在他的算计里。[u]Epilogue触发[/u]要退出程序重开5次加设置管家对话,这已经跳出游戏逻辑进入Launcher层了。[u]永恒结局[/u]一次性封锁,顺序错了这周目就锁,只能删档重来。 玩家能接受低概率事件,因为那是RNG,不影响核心体验。但玩家不能接受游戏的核心构成部分被藏在没有线索的黑箱里。桶结局不是彩蛋,它是后半段将近一半内容的入口。没有桶,你就错过了13个变异结局、桶博物馆、以及大量与桶相关的台词和互动。这不是你运气不好没遇到粉红羊,这是你运气不好没猜到作者的心思,所以你只能玩到一半的游戏。 成就系统故意不作为内容索引也是一个问题。11个固定成就全是荒诞项,0个全结局成就,0个进度可视化。它拆的就是“成就作为内容导游”这套契约。但问题在于这个拆解是有代价的。我是一个Portal 1和2全成就的玩家,我在Portal系列里全成就的动力很简单:[i]每一个成就都像一张地图,告诉我哪里有彩蛋,哪里有隐藏房间,哪里有值得我去看的东西。[/i]成就系统是指南针,不是终点线。我跟着它走,不是为了填满列表,而是为了不错过任何一处设计者用心埋下的内容。但在史丹利的寓言里,这个指南针被故意砸碎了。你永远处于“我清完了吗?好像清完了?但没地方确认”的悬空感中。这不是技术问题——成就描述完全可以写成谜语,图标可以用暗示,描述可以写问号,无数游戏已经证明了这一点。Davey Wreden不是不能,是不想。[b]他拒绝给Completionist最基本的尊重:一个进度条。[/b] 商品价格与内容量的断裂也很明显。老玩家折扣后53元,新玩家80元。新内容量与原版基本持平,但作为独立游戏售卖,对标艾迪芬奇的回忆68元、看火人35元、原版本身48元。最讽刺的是游戏里“史丹利的寓言2”部分猛烈嘲讽了续作文化、IP榨取、创意枯竭——但它自己就是续作,就是IP榨取,就是把没做完的点子打包卖钱。用错误示范批评错误,又当又立。 跳过按钮段落的作者姿态也让人不舒服。旁白在此段把差评个人化:“哦你想要跳过啊?那好啊,跳啊。”时间膨胀到1小时、1年、10年,最后荒原结局。作者借旁白之口嘲“打差评的人没懂我”。但问题是80块是商品,不是免费艺术装置,每一个差评背后是花了钱的消费者。作者用“艺术表达豁免权”来挡“商品责任”,这个姿态是傲慢的。另一位评测者也承认台词容易产生歧义,不是所有人都有闲心分析语言艺术。 最后是没有情绪出口。你憋了十几个小时,被一个声音全程预判、全程嘲讽、全程玩弄。在Portal 2里你能把Wheatley打飞太空——那场Boss战的倒计时是燃的,BGM是炸的,你是有传送枪的,你是能赢的。而在这里,同样的倒计时,同样的燃曲,同样的控制台满墙按钮,你满怀期待地以为会有一场限时解谜反杀,结果发现所有按钮都是摆设,倒计时必炸,BGM是你的死刑伴奏。你等死的不是那颗炸弹,[b]你等死的是“我作为一个玩家居然对一个游戏产生了‘它能让我赢’的期待”这个念头本身。[/b]在这里旁白是机制本身——无实体、无情感软肋、不可被击败,而“击败”这个概念就是这个游戏要消解的对象。但理解意图不等于享受后果,那股“气死了”的火没有地方撒。 我不认为需要加入“战胜旁白”的结局,那会毁了它的核心主题。但它完全可以借鉴Undertale的两层记忆系统。 [u]第一层是周目间记忆[/u]:旁白记得你上一轮做了什么。你上次按了ON,他这次开场白会不一样。这让他从一个“永远在背台词的播音员”变成“被迫记住你的对手”。 [u]第二层是轮回间记忆[/u]:即使你删了存档、重装游戏,某个隐藏标记会留下来。旁白在某个极深的角落里,会用一句从未有人听过的台词,暗示他记得你“在另一个时间线里做过什么”。 这套方案不让你赢,但让你无法被遗忘。它把“无限循环的办公室”升级成“有记忆的监狱”。旁白将不得不带着对你的记忆继续念他的台词——这才是真正的、永不终结的报复。 同时一个简单的修改就能大幅改善体验:在427办公室的墙上装一排神秘的小灯,每解锁一个结局就亮一盏,没有文字提示,没有旁白解释。它不告诉你终点在哪里,但它告诉你——你已经在路上了,而且你没有走错方向。 此外,Steam成就系统中“周二玩一整天史丹利的寓言”和“10年不打开史丹利的寓言”虽然的确造就了游戏史上的成就奇观,但仅从一名追求游戏体验的玩家的角度来看,我反对的并不是成就要求本身,而是该成就与游戏内容的关联性。假设游戏进程中有旁白或其它场景交互线索暗示该成就的获取方式,那我认为该成就是有逻辑性的、有迹可循的、可根据游戏内容信息的引导来推理获取的。而真的等待10年的玩家也完全有理由说自己确实是在“玩”一款游戏而非“等”一个成就。然而事实是什么?它就是个成就,让你获取的成就,就是让你硬等的成就。所以大多数玩家选择修改系统时间去欺骗游戏来获取该成就。 [spoiler]游戏本身是五星的艺术品。它的Meta叙事、它对玩家本能的玩弄、它用Source引擎造的这座精密监狱,都是顶级水准。但作为商品,它有实打实的结构性问题——可发现性设计的缺失、成就系统故意不作为索引、定价争议、作者用自嘲豁免批评的姿态。这些问题不是“你没懂艺术”能解释的。 如果你追求的是被一部艺术作品彻底玩弄一次的独特体验,它值这个价。如果你和我一样看重性价比和完成度,建议打折时入手。[/spoiler] [b]最终评分:游戏五星,商品三星半。不好评也不差评——因为对这部作品,任何一种单一的评价都配不上它。[/b]
Phenomenal experience. Don't read anymore reviews. Don't research anything else about the game. Just hurry up and buy it
This game is so peak, it's basically the Backrooms before the Backrooms, it's got a very strong liminal space vibe and I personally don't find it super comedic, it's more like a psychological nightmare that I keep coming back to because I just wanna see how much I can break the game lol. I have a toxic relationship with the narrator, some endings I wanna ruin him and other endings I feel sorry for him. The game itself is hard to explain, it's basically a visual novel without the novel part, but I can't spoil any more, you just need to play it for yourself.
From the ashes of depravity rises the phoenix of quality. How else to describe The Stanley Parable: Ultra Deluxe? Such a revolutionary step forward in the lineage of one of the most beloved video game properties of all time! The additions and changes made to this expansion wil surely resonate in the annals of the history of all media ever made. It is perhaps true to say that no mistakes are forever etched in stone, for the stone into which The Stanley Parable was carved has itself been transmuted, offering a message of hope to those who have ever erred in their judgement. You are not beyond redemption. You may change, and you may become more, so much more than you were before. If there is any message to be taken from The Stanley Parable: Ultra Deluxe, it is this: What a fortune, a privilege, a joy it is to have had such an experience. It leaves me hopeful that as a community - as a world-There is time for us to become our greatest selves, as great as we ever could dream of in our wildest, most ambitious visions for a brighter future.
Just writing this for the narrator, since you felt disappointed about the negative steam reviews, they are right you are quite the rambler and it's okay
Это история ведра по имени Ведро. Ведро работало в большой компании на должности сотрудника номер ведро. Работа у сотрудника Ведро была простой. Оно сидело на своем пьедестале. Инструкции не приходили к нему на экран. Они не указывали ему, какие кнопки нажимать, как долго и в каком порядке. Сотрудник Ведро делал это день за днём, год за годом. И хотя кто-то может сказать, что такая работа вытягивает душу, Ведро было радо каждой новой инструкции и чувствовало, что оно создано для этой работы. Ведро было счастливо. Но однажды произошло что-то очень странное. Что-то, что навсегда изменит Ведро. То, чего оно никогда не забудет. Оно сидело на пьедестале около часа и вдруг поняло, что ему до сих пор не пришло ни одной инструкции. Никто на зашёл дать ему задание, позвать на совещание или просто поздороваться. За все его годы в компании такого ещё не случалось; оно было совсем одно. Что-то явно пошло не так. Ведро оцепенело, довольно долго оно не могло пошевелить и пальцем. Но потихоньку пришло в себя, собралось с духом, встало из-за стола и вышло из кабинета.
I see the vision behind the game and I think everyone should give it a go, but asking 22€ for this should be a crime. It doesn't worth it for full price. You are done with 80% of what the game has to offer after about 5 hours and the remaining 20% includes a lot of doing the same thing and just hoping you stumble into something new. The game is severely overpriced and overhyped. Anything above 5€ for this game just doesn't worth it. And I don't see why they are asking so much for it. The core concept could have been programmed in power point, it's just 3D and movement added. If you are interested in the game, you should just watch Youtube videos on it as there are thousands. You still experience all that it has to offer and save your money.
Хотел поиграть в ремастер оригинальной игры, получил 3 с половиной часа объяснений как сложно делать сиквелы, любовного романа с ведром, ломания 4-ой стены без участия 4-ой стены и высмеивания коллектаблсов и сиквелов к играм, к которым сиквел вообще ни к чему.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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