
The Stanley Parable: Ultra Deluxe is an expanded re-imagining of 2013's The Stanley Parable. You will play as Stanley, and you will not play as Stanley. You will make a choice, and you will become powerless. You are not here to win. The Stanley Parable is a game that plays you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Aug 10 → 28.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 36.1Kreviews | 94% | — | $14.7M |
| $24.99 | 15.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Stanley Parable: Ultra Deluxe es un juego difícil de valorar como si fuera un título normal, porque realmente no busca ser “un juego” en el sentido tradicional. No tiene combates, grandes sistemas ni una aventura llena de contenido; su punto fuerte está en la idea y en cómo juega contigo. La premisa es simple: eres Stanley, un trabajador de oficina que un día descubre que todos sus compañeros han desaparecido. A partir de ahí, una voz de narrador te va guiando por lo que supuestamente deberías hacer… aunque el juego empieza a romper sus propias reglas cuando decides no seguir el camino marcado. Lo mejor de The Stanley Parable es precisamente esa relación entre jugador y narrador. El juego sabe cuándo esperas algo, cuándo vas a hacer lo contrario y se ríe de tus decisiones. Tiene momentos muy ingeniosos y una cantidad absurda de creatividad para algo tan pequeño. Es más una experiencia interactiva y una broma elaborada que una historia convencional. La edición Ultra Deluxe añade contenido nuevo respecto al original, con más rutas, secretos y situaciones que siguen jugando con la misma idea de libertad y control. Aun así, sigue siendo un juego corto: puedes ver varios finales en poco tiempo. La duración no es un problema porque el objetivo no es completar una campaña larga, sino descubrir qué ocurre cuando intentas romper el sistema. Como punto negativo, puede que a mucha gente le parezca demasiado corto para el precio, especialmente si no conecta con su humor. También depende mucho de entrar en el juego con la mentalidad correcta: si buscas una aventura tradicional, probablemente te deje frío. En definitiva, The Stanley Parable: Ultra Deluxe es una experiencia muy original, divertida e inteligente. No es un juego para jugar durante semanas, sino uno de esos títulos que pruebas, te sorprenden y luego recuerdas por la idea que tiene detrás. Un experimento raro que merece la pena probar al menos una vez.
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 1.4Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its wonderful really, a few good laughs but at full price ($25) there just isnt enough content in there and some of is really cryptic. another thing is there is NO way to track how many endings youve unlocked and personally thats a huge downfall for me. I want to know what I've achieved or some sort of feeling that Im actually doing something meaningful than walking in a bunch of circles while slightly pissing off the narrator. This game is honestly so hyped up by a lot of people but I cannot see the appeal. It is witty and it's creative. But its gameplay doesnt do anything to interest the player. 3 stars. something I would be willing to pick up for $10 at best.
a game that reflects on choice and conciousness, absolutely one of the most original ideas ive ever seen. very reccomended
Стэнли сел за свое рабочее место и написал положительный отзыв этой игре за необычную историю и необычный сеттинг игры и гениальный юмор, но все же игра иногда скучновата
Если вы ещё не играли — к покупке строго РЕКОМЕНДУЮ. А дальше размышления для тех, кто уже прошел и хочет порефлексировать, что же это вообще такое было. Здесь будут незначительные спойлеры. Вижу много отзывов о том, что оригинальная The Stanley Parable была философским размышлением о свободе выбора, критикой жизни нормисов и т.д., а вот новый контент в Ultra Deluxe, дескать, [strike]вошел не в ту дверь[/strike] свернул не в ту сторону, отошел от философии и стал больше про смехуёчки и мемесы о Ведре и т.д. Я категорически не согласен с такой критикой. Оригинал целиком и полностью был посвящен одному [b]тропу[/b]: [b]пролому четвертой стены[/b] в видеоиграх. Само прохождение игры, настройки, ачивки, перезапуск прохождения и даже выход из игры и возврат обратно — всё это превратилось в игровые сущности которые комментируются Диктором. Он запоминает всё что ты делаешь и меняет игру, подстраиваясь под тебя и меняя под тебя локации и т.д. Дополнительный контент в Ultra Deluxe следует тому же тропу и выжимает из него всё мыслимое и немыслимое, доводя его до предела. И контент берётся не какой-то там рандомный из пальца высосаный, а всё из того же пролома четвертой стены: из того, какое влияние игра оказала на фанатов, критиков, игрожуров и т.д. Кто-то написал негативный отзыв в стиме — разрабы вставляют его скриншот прямо в игру и Диктор это комментирует и отвечает на каждую претензию. Фанаты ждут вторую часть — держите размышления вслух о том, каким могло бы быть продолжение, сыграем в геймдев и затестим новые элементы. Так что, в некотором смысле, этот новый контент доводит дело до конца, комментируя происходящее не только внутри игры, но и за её пределами. С новым контентом Ultra Deluxe игра выглядит полноценной и завершенной.
In all the years of its existence, I've never been able to play The Stanley Parable properly. I've watched countless let's-plays and I've tried the original demo, but I've never had my hands on the full game... until now. And even though I don't have the right type of nostalgia for this game, I was still incredibly moved by the fact that I was now the one playing the game for once. Despite all the videos I watched as a kid, they could never have prepared me for the ginormous amount of freedom this game gives you, and after screwing around so much to find all the different endings, it felt extra earned to unlock the "ultra deluxe" portion of the game. "After 13 years, Stanley had finally gotten closure. Stanley was happy once again."
[h1]The Stanley Parable: Ultra Deluxe Review[/h1] The Stanley Parable was an absolute delight from start to finish. I played through it alongside a friend over a Discord stream, and for the five hours we spent playing, we genuinely couldn't stop laughing. Half the fun comes from seeing how the Narrator reacts to the increasingly absurd things you decide to do. The Narrator is your unseen companion throughout the game. He constantly comments on your actions, adapting his dialogue based on every choice you make. At one point, I spent nearly twenty minutes hiding in a broom closet across multiple time loops just to see what would happen. The Narrator became progressively more annoyed and eventually sealed the broom closet shut. That's the kind of game this is. It's completely unhinged in the best way possible. Every time you think you've figured it out, the game throws another ridiculous surprise your way. The humour is incredibly witty, and over time you develop this bizarre relationship with the Narrator where you're constantly trying to annoy each other just to hear what he'll say next. The new Ultra Deluxe content that unlocks after finishing the original game was a nice addition, but I don't think it quite reached the same highs. It introduces some genuinely funny ideas, though it started to overstay its welcome towards the end. I still appreciated having more Stanley Parable to play, even if I found the original content stronger overall. I genuinely can't bring myself to leave this game a negative review. Disappointing the Narrator somehow feels worse than forgetting to feed my cat for four hours.
Дорогой Рассказчик Игра Вышла очень хорошей но хочется что бы добавили: 1. Настоящую возможность пропускать, не диалоги, а сцены, которые игрок уже видел 2. Побольше достижений например за фигурки 3. Режим где можно прыгать и усложненные, бонусные уровни, которые даются за определённые концовки и чтобы у кнопки Джим можно было вписать своё имя настоящее и чтоб игра смогла его произнести даже если по слогам 4. *САМОЕ ГЛАВНОЕ ВНИМАТЕЛЬНО* Русская озвучка 5. В комнате отдыха добавить концовку где Стэнли То есть я То есть ГГ просто может налить себе кофейку прилечь и расслабится и чтобы эта концовка была доступна после разблокировки ведра Спасибо за то что выслушали дорогой Рассказчик ну или Кеван Брайтинг Оценка игры 10/10 Желаю удачи в разработке студии Crows Crows Crows и удачи -С уважением Пёрнул Пивом (блин может самому себе в личном доступе озвучить новый контент с сиквелом хм интересно) ЭТО МЕСТО ЕЩЕ НЕ ЗАКОНЧЕНО ПОЖАЛУЙСТА ОЖИДАЙТЕ НЕТ НЕТ НЕТ НЕТ НЕТ НЕТ НЕТ НЕТ НЕТ НЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕ.... ______ | 427 | представьте здесь ПК | | эта | PC | | дверь | __________ ____| | закры-| | | | | та | | | | |_____| | | _____
I do not object to the idea that human life has no preassigned cosmic purpose. I lean toward an existentialist view: meaning may not be inherent, but conscious experience, choice, pain, attachment, and responsibility remain real to the people living through them. The universe’s indifference does not require human indifference. My objection is that The Stanley Parable repeatedly slides from criticizing corporate control and materialism into treating ordinary human pursuits—money, knowledge, power, work, achievement, and even the player’s desire to make a meaningful choice—as inherently shallow or ridiculous. That distinction matters. Money is not the meaning of life, but it can pay for medical care, housing, privacy, legal protection, education, and the ability to leave an abusive home or unsafe workplace. Knowledge and power are not merely corrupting ambitions; they can reduce helplessness and allow a person to protect themselves and others. The game presents itself as a conversation about choice, but I found the conversation fundamentally unequal. The designers determine every possible action and then assign a mocking interpretation to the player’s obedience, resistance, curiosity, or desire for completion. Because every objection can be absorbed into another joke, the game rarely has to take the player’s position seriously. I understand that much of this is intentional and that the Narrator, the developers, commercial sequels, and the game itself are also targets of the satire. But anticipating a criticism does not answer it, and acknowledging a contradiction does not eliminate it. For me, the result felt less like an examination of freedom and more like a work congratulating itself for controlling and ridiculing the person whose purchase made the performance possible.
I went into this game with an open mind after buying on the summer sale and i can say confidently that it it profoundly boring. I get that you have to keep trying different things and go different routes for different outcomes, and the game does react with surprising detail to your choices, but all you get for the reward is the narrator saying something different and you get to walk around (pretty slowly also) in new areas. I understand that its a very acclaimed game but its not for me. maybe im dense and dont get the deeper intellectual suggestions of it but I just found it really boring after playing it for 3 hours.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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