
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $15M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solo 2 livelli da esplorare in modo guidato. Pochi contenuti, mappe vuote, poca varietà nei mostri. Sembra quasi che sia un jrpg totalmente diverso creato e poi modificato per adattarlo al mondo di SAO. Tutto sommato godibile ma senza pretese.
this game is like I am in SAO but there some bugs but I think overall it fun to play as me in the game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 537ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo com potencial desperdiçado. Conteúdo extremamente repetitivo.
this game is awesome but it has some flaws, i would love to be able to go in alone and if it was a open world game. i dont realy mind the fact that i have to take someone with me but the thing thatt gets me in it is the constant talking from the comppanion on things that i can clearly see.
Frustrating missed opportunity. Incomplete product, not worth 70$, and possibly worth maybe 20$? Protagonist desperately needed a character beyond head nod, and shake head. Play the demo if you want to try it, but do not expect greater things from the game versus the demo. The gameplay loop ultimately ends up very repetitive, and the bossfights are between anti-climatic and frustrating due to poor visibility of mechanics. Most frustrating of all is that there is no clear story arc. There are objectives being worked towards, that are ultimately left for a future dlc or sequel without any foreshadowing that might be the case, and the game ends very abruptly with no real conclusion. Bonus content, like the soundtrack are locked to a separate application, which is a disappointment.
神ゲー デスゲーム最高 強力なボス前には手汗びっしょりで心臓バクバクだった 攻略情報を見た上でもそんな状態だった これほどの緊張感を味わえるゲームはそうそう無い オープンワールドじゃない点もすごく良かった 読み込みが早くて快適 理不尽な点について スパアマでの多段ヒット即死を私は許容します 敵の攻撃に突っ込んだらそら死ぬわって納得感あるので 何気に原作順守でもある デスゲーム以外で遊ぶ場合は難易度めちゃくちゃ低いゲームなんで 全てを作業に感じると思います 必ずデスゲームで遊びましょう 値段高いけどその価値はある
Sehr schwer zu bewerten. Das Spiel hat unglaublich viel Potential, aber in der Umsetzung dieses Potentials gibt es viele Probleme. - Grundstory ist sehr gut und passt perfekt für so ein Spiel, aber wir als Spieler sagen kein einziges Wort und sind eigentlich komplett egal. - Combat ist sehr befriedigend und macht Spaß, hat aber sehr wenig Tiefe und Gegnervariation gibt es nicht wirklich. - Die Welt ist wunderschön, aber nicht mit Leben gefüllt. - Die Städte sehen sehr abwechslungsreich aus, aber man kann in allen Städten nur dasselbe machen. Wem der Anime Sword Art Online gefallen hat, kann ab so 40€ zuschlagen, ansonsten würde ich eher abraten. Ich persönlich gebe trotzdem einen Daumen hoch, weil es !phasenweise! viel Spaß gemacht hat und ich halt ein riesiger SAO-Fan bin.
amazing game love it so much plan on playing a-lot more
I'm enjoying Echoes of Aincrad. I'll minimize spoilers for those who aren't familiar with SAO. [h3] Story [/h3] It's set during the Aincrad Arc so you come across familiar faces and you play a unique character in the story. What's cool is you're a player from the Beta which is a nuance for the story. You get some idea of how SAO was during the Beta which is glossed over in the anime. But for the main story, 10k players are stuck in a VRMMO, and in order to escape the game, all 100 floors of Aincrad have to be completed. From my understanding, Echoes of Aincrad covers the first 2 floors. As a nuance for those unfamiliar with SAO, the anime and original light novels skip a lot of floors. For example, after the first floor boss is cleared, the anime and light novels skip like 40 floors. So far, I believe up to the 8th or 9th floor is written with details, but through the SAO Progressive novels. [h3] Gameplay and Mechanics [/h3] I think there's some confusion...Echoes of Aincrad wasn't marketed as an open world game. It's an action/adventure game. Also, if you're familiar with the light novels, it gives a bit of perspective of how the world works. When you perform a quest, you're inserted into an instance of that quest with your party. Therefore, only your party is on the map during that quest. Think of it this way....imagine having to perform a quest with thousands of other players in a shared instance. It would be chaos and mass waiting. Lastly, you're limited to a certain area of the map during a quest. In regards to the fighting, it's pretty standard. There's light attacks, strong attacks and abilities that are unique to each weapon class. As for the weapon classes, there's swords, rapiers, dagger, axes/blunt, two handed swords/axes/blunts/scythes. Each weapon class has 10 abilities, with 3 allowed to be used at a time. There's a dodge and block mechanic. [h3] Gripes [/h3] There's a couple gripes I do have with the game. - Quests follow a similar flow; there's no real variety. Deploy to a map, fight monsters, explore, fight the boss. It does get tedious. - No option to turn off auto climbing when sprinting. It's an annoying feature to have your character auto climb a small rock when battling a monster. I prefer having this kind of option off, and using the jump button to do it myself. FYI - auto climbing only occurs during spriting. - If there's steep terrain, your character slides. However, I've slid on almost level looking terrain. It's very annoying, especially during a fight. - Partner doesn't draw aggro enough. When you get to the second floor, there's a spine dog monster that can pin you to the ground and chew on you. Your partner can shorten the pin down by attacking the spine dog monster but there's plenty of times when the partner does nothing...even when there's no other monsters around. It's downright frustrating. Also, your partner isn't aggressive enough in general. - When falling down while sprinting, your character perform a roll. No matter the height, you will always roll. It's a weird and somewhat annoying mechanic. It's initially cool, but becomes an incredibly frustrating mechanic. - Can't restock items at a checkpoint. It's a weird feature and I'm not sure why it isn't allowed. You'll have to "pause" the quest and return to a town. There's no penalty for "pausing" a quest so it doesn't really make sense why you can't restock items at a checkpoint. [h3] Conclusion [/h3] As a fan of SAO, I think this is the closest and best experience to the original SAO anime and light novel to date. I especially like the game because it's not from the perspective of Kirito. There are some annoying gripes, but I think a patch would be able to fix them. With that being said, I'd definitely recommend the game to SAO fans. For gamers looking for an action/adventure game, I think it's great, too.
baffled by the decision not to open up the map. the design is great and exploration could have been good. finished the campaign but it doesn't even finish the story they're building up to. quite disappointed, hopefully with updates this becomes something better but I'm not keeping my hopes up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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