
A super cute and tasty roguelite-flavored dungeon crawler! Explore a lush world and defeat monsters with your trusty spatula and some boba tea, then gather delicious ingredients and bring them home to cook and serve at your restaurant!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 0.43/day in the week after.
About

Upon receiving a startling letter from her parents, the independent adventurer Pom swiftly returns home to Paell, only to find her parents gone and their beloved restaurant abandoned. Now left with mounting debts and a village in dire need of some fine cooking, Pom will have to delve into the deepest dungeons for the scarcest spices, rarest meats, and the most valuable vegetables she can find to keep her parents’ dream alive.
Dive into dungeons and cook up a storm as Pom, an adventurer-turned-restaurateur! Cuisineer‘s food-focused action challenges you to build your dinner the hard way: by dungeon-diving for materials and ingredients. Wield your cooking utensils against giant chickens, artillery shrimps, fire-breathing peppers, and other pesky perils, sipping boba tea along the way. Work with local artisans to customize your kitchen, and tailor your dining hall to the needs of loyal patrons eager to experience the rare recipes you’ve cooked up.
With the latest update, Cuisineer plates its enticing gameplay with fresh ingredients like new weapons, year-round festivals, a wardrobe feature, and more tasty inclusions that are sure to spice things up.
Explore procedurally generated biomes such as the Green Ruins, Frozen Fjord, and Konpeito Swamps that change their size, shape, and resources every time you visit.
Cook over 100 different recipes from around the world, from crunchy Popiah rolls to rich Kaya jam, from double-fried crispy chicken with zesty lemon, to sweet treats piled high with berries. Get the right dishes to the right customers, and customize your kitchen and dining hall with the help of local artisans.
Knock out monsters and rivals with Salty, Sour, Sweet, Bitter, Umami, Frosty and Toasty powers that unleash flame, poison, chain lightning, and other fantastic effects. You can also fight with unique utensils and gourmet gear, like Spatula, Smackerel, Swordfish, and the newly added Konpeito Fist weapons!
From Naicha the Bubble Tea seller to Alder the big friendly carpenter, Paell is full of sweet and spicy townsfolk to befriend. While you’re dungeon diving, be on the lookout for items the townsfolk need. You’ll be rewarded with gold, new items, and even more recipes to take your cooking and adventuring to new heights.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.1Kreviews | 77% | — | $1.8M |
| $29.99 | 382ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very cute game with huge amounts of grinding. You are a restaurant owner and you need to procure your own ingredients from dungeons next to your city. But you also need to run your restaurant! Thankfully you have magic invisible chefs, but you do not have the same for the cashier. A hungry person comes, chooses something from the menu and you run to create it . Once you click what the person wants, then it is being cooked by itself and usually the person who ordered goes to take his food from the counter by himself. There are some customers that you need to serve yourself. The cashier is being operated by you. So you run to the kitchen, you click what to cook, then go to place where you can see the whole restaurant. If someone wants to pay, you need to collect the money. Not a difficult procedure, but a QoL update could be either a chef or a cashier or the ability to hire staff for your restaurant. If we go back to the ingredients, you need to grind a lot so you can sell meals, but also to upgrade your items and preparation booths (spots?). A - LOT! While the game from difficulty wise is ok, it ramps up very fast when you start the quest after the debt. I would say you can play it, but it may leave a weird aftertaste. I could not suggest it full price. It needs some QoL updates.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $14.99−50% |
| 127ratings |
| 94% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aight guys it's peak I'm sorry. The enemies do have a bit much health, the game does get a touch repetitive, and your inventoryt fills up really quick, but evereything else about it is really peak
Very fun. Nice balance of risk and rewards of trying to go 'one level deeper' to get better loot.
Muito divertido e o final é surpreendente! Não vou dar spoiler mas fiquei encantada!
ben bunu ne zaman ve niye aldım amk
It has seasons like stardew valley, 4 maps for dungeon crawling. theres holidays and birthdays. its pretty good. and you make food after clearing dungeons based on waht monsters you kill and what they drop. The game is pretty peak. I just finished it and i still havent cleared all the dungeon bosses but i did get all the recipes and complete the ending stuff. i might play more idk.
游戏本身还阔以,不过中期开始确实有点重复。玩之前我看了评论区说的背包很小等问题,只能说不是没有道理的。背包小其实只是问题的表象,真正的问题是每格每样东西只能叠30个,真的真的太少了,导致不仅背包容易满,家里的冰箱和仓库也容易满。哪怕一组的数量改到100我觉得都是合理的。餐厅做饭直接选食谱而不用选择材料,说实话我还挺喜欢的,对我这种手残玩家来说算比较友好。与之相比我比较不喜欢的一点是,“还父母的欠款”其实是用来解锁下一个探索区域的。我只能说从进度方面来说上要我完成这种里程碑式的目标才能解锁地图,算是合理的设计;但是在剧情上确实非常反直觉啊。另外npc没有好感度系统也不能送礼,总觉得还是缺了点什么。好姐妹要是能雇来当店员的话我觉得还不错,不过好像并不能,sad。 总之还是决定打个好评。但是不得不说背包很小和体验重复算是很明显的问题,我完全支持别人因为这两个问题打差评。
This Game is a Highlight in my last Days. You have to manage a restaurant to pay the dept of your Parents and need to go into dungeons to collect different foods to be cooked in the restaurant. I like the art works, the fight Mechanics and the enemy design. Great game as an IndieGameEntusiast this is a must have for me.
cute game it helps with my homesickness living overseas
DAVE THE DIVER 之後另一中毒性高的作品, 精神時光屋, 沒時間別碰
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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