
Are you ready to live the best gaming experience that a motorcycle fan can get? RIDE 4 will spark your competitive soul with hundreds of bikes, dozens of tracks and a whole new level of realism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−85% | 12.4Kreviews | 83% | — | $1.8M |
| $39.99 | 3.6Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyyy vutututuu kendimi altın elbiseli adam Barkın abi gibi hissedip sürüyordum. Motosikletlerin sesi bile yeter :)
Not for me. The rider turns *abysmally* slowly, like hes popping to the shops, not trying to win a race, and theres no setting to alter it. additionally theres no "Arcade mode" where you can ride any bike on any track. I have a job, I'm not slogging for months trying to win imaginary races to slowly upgrade to a slightly better bike. Games are supposed to be leisure time, not an extra job.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Traditional Chinese
| $5.99−85% |
| 1Kratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
综合考虑下,还是给个差评吧。 世界级耐力赛已经拿上了联赛冠军,一把现实时间40分钟没什么好说的,你不能停下来休息,除非维修站加油,折磨! 超级摩托联赛也折磨,一关要跑12圈,合着就是耐力赛呗,起码半个小时没了。 再说几个受不了的槽点。 首当其冲耐力赛,全球联赛里面有一个叫真实体验耐力赛,密码的,一把要你跑12个小时!合着制作组认为玩家是超人呗,一直坐在那连续玩12个小时不休息,还他妈就一关的强度!一共他妈的5关,你就跑吧你就,12个小时不知道还以为作者是他妈字母圈呢!作者自己能不休息连着打12个小时耐力赛吗!!草泥马的! 再说跑圈的,也有恶心人的,全球联赛里有一个叫1000特别奖杯,一关要你跑30圈,合着作者认为玩家比超人还牛逼呗,没有1个多小时你是绝对打不完一关的,这样的还有6关,你就打吧。 再吐槽几点,老子从全球联赛到总决赛要他妈40个奖杯,我告诉你什么意思,你起码要打完总数40关的量,才能晋级到总决赛,可以看到我的游戏时间是37个小时,没错,你起码要打37个小时才能通关,我是几乎全是完成的组别,奖励是几乎拿满了。 骑车本身没多难,非常建议用手柄玩,游戏难在制作组不当人,没想过让你能拿完奖杯晋级,变相告诉你如果觉得难,请买DLC解锁简单容易的赛事。 怎么说呢,终于是通关了,太折磨了。
[h1] 跑得越慢,跑得越气;跑得越气,跑得越多;跑得越多,跑得越快。 所以跑的越慢,跑得越快 [/h1] 非常硬核的竞速摩托游戏 【ride 4】给我最多的感觉是画面非常非常的真实,几乎像生活中真实模拟开摩托一样,但这款游戏【硬核】的程度也让我有点小小的抓狂,玩习惯四个轮的模拟赛车竞速游戏并非能轻松驾驭这款拟真竞速摩托游戏,并非像娱乐摩托那样非常好操控,一下不注意就会成为【摔车】模拟器或者是【摩托车驾照】模拟器。对新手极其不友好,但画面的足够精致差不多已经达到了【以假乱真】的情况,前提是自身显示器能达到2K或者4K才会有较强的体验感产生。游戏虽硬核,但自身是机车爱好者我个人觉得是可以值得一玩的,但跟现实开机车相比,【ride 4】还是太难了,真的太难了。 摩托拥有真实的物理反馈,同时借助游戏内的多种辅助工具,可以轻松控制滑轨和功率输出。摩托车的动力输入很流畅,在玩之前我也去深度了解过这款游戏,有一部分人抱怨它动力输出加速太慢了,那是因为没有升级,摩托车的升级后有非常显著的速度提升。【ride 4】的游戏感觉和玩法都比MotoGP20好。【ride 4】最大的特色是具有近似现实竞速摩托赛车手的倾斜角度,同时抓地力并非没有现实生活中的速度快 【ride 4】在动态的视觉重量传递和悬架物理原理非常出色,必须在节气门和制动时保持平稳,以获得适当的抓地力和稳定性。物理模型中有许多模拟元素-轮胎磨损和温度,耐力赛中的燃料和动力管理,车轮周长模拟。与“ Ride 3”和真正的改变游戏规则的体验相比,是非常大的进步。 这个游戏同时也加入了一个很有意思的设定:车手一开始就是一个菜鸟级新手骑手,通过你进行用某一台赛车进行比赛会逐渐提升契合度,契合度上去之后再使用契合度高的车辆的时候操控就会变得更容易,在这一方面挺像【练车】的,反之一开始就骑契合度低的车辆,就会导致各种【摔车】产生,所以如果真的打算玩这款游戏,我个人建议先用速度慢好控制的车来练习,骑行排量能直接影响驾驶员的表现,就像在驾校练车一样,需要长时间的练习,才能轻松骑好这个车。 想玩的我建议还是入手RIDE3,无论体验跟乐趣,3代至少没有4代那么硬核劝退,4代车少,赛车装备少,赛道少,计时赛几乎很难跑到第一。抛开技术不说,如果是使用原装车,在计时赛只要碰到一点点的边缘地图,就会直接测试失败。
他妈的在澳门街边举哪国国旗不好你他妈非得整几张日本国旗
First if you are new or coming from 1,2 or 3. Get ready for this one to absolutely make you angry. The time trials are very difficult, the license test I don’t like myself. Trying to be the GT of bikes but failing, the AI is crazy insane and actually I find them harder if I turn the difficulty to the easiest setting. The drive line is correct on some maps but way off on others so the drive aid won’t be much help for beginners. I know Milestone can do way better, the fact they also left out dualsense haptics when it’s on PS5 also is very irritating and lazy. All these issues could be patched very easily. So give Ride 4 a thumbs way down
[h1] ⚖️ MATCHING EXPECTATION:[/h1] * 🟢 = Available = Fun +1 * 🔴 = Not Available = Fun -1 * Match Nothing = 0 Fun 🟢 85% Common Circuit tracks same like other game 🟢 Slow cornering every 5-10 sec during entire race 🟢 Scripted Bot Skill Performance 🟢 Time Rewind Ability 🟢 Optional Ghost Bike Training 🔴 No understeer issue 🔴 Optional to race less than 3 laps 🔴 Season Calendar Career Mode 🔴 Speeding Score Attack Mode 🔴 Great Sense of Speed during race [table] [tr] [th]fMeter[/th] [th]FUN[/th] [th]fUN METER[/th] [th]DISCOUNT[/th] [th]COMMUNITY[/th] [th]REVIEWER[/th] [/tr] [tr] [th]A+[/th] [td]5[/td] [td]Loving it [/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]A[/th] [td]4[/td] [td]Liked it[/td] [td]No Wait[/td] [td] ✔[/td] [td] -[/td] [/tr] [tr] [th]B[/th] [td]2-3[/td] [td]Half satisfied[/td] [td]Wait 50%[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]C[/th] [td] 1[/td] [td]Less interested[/td] [td]Wait 75%[/td] [td] -[/td] [td] ✔[/td] [/tr] [tr] [th]D[/th] [td] 0[/td] [td]Not what you need[/td] [td]Wait 100%[/td] [td] -[/td] [td] -[/td] [/tr] [/table] 🏅 Community Rating: [b] Very Positive [/b] ⚖️ [b]fMeter {B}[/b] Worth a play, if you enjoy Mastery Perfection in the same Circuit Track like other Racing Games. However, if you're looking for Speeding Cornering & Optional Understeer, don't play it 🔎 Check the full list for your preferred gameplay 👇 [u][i]https://steamcommunity.com/groups/expectationchecklist/discussions/1/819227976894923955/[/i][/u] [h1] 🕘 IMPRESSION:[/h1] * Year 2020: Game released * Year 2026: Started playtest for the first time * 4 hours later: Tricky track design feeling force us to ride slower and slower to win :( * 9 hours later: I think have to keep 100% matching the racing line all the way, this method can block the bot behind, so I can be always 1st position, lol * 12 hours later: I think the bot opponent skill is fixed and behaves the same way every time. When you first enter a race event, the bot seems to be scripted to perform at around 150% of the player’s speed, which often results in finishing 3rd–6th place. When you replay the event, the bot performance appears to drop to about 110%, making it more likely to finish 2nd. If you replay it again, the bot seems to be reduced further to around 80%, allowing you to take 1st place. If this is the case, the first attempt on every race event is meaningless. The system appears designed mainly to extend progression time rather than to provide a genuine challenge. [h1] 💎 SAME GENRE COMPARISON:[/h1] * Beautiful Graphics & Bike Variety * Sim-lite motorcycle racing * Large number of Bike & race tracks * Career mode require jump between Bike region, classes, and race solo freely * Night races available * Community Livery available * Brake early challenges * Perfection Training * Penalty on speeding corners * Scripted bot skill performance * No tire temperature or pressure micromanagement * No engine part damage management * Simplified suspension & setup compared to real sims * Optional Front & Back Tire management * Optional Time Rewind available * Optional apply recommended ghost bike for training purpose (Time Trial only) * Photo mode with optional Motion Blur [h1] 🔊 TESTER MUST KNOW:[/h1] * Naked bike is good acceleration out of corners, but harder to handle * The higher Model Affinity level, the higher chance to unlock new race & unique liveries * There are free Bonus Packs (01–13) for new bike & extra events in Career mode * Small mistake in Time Trial will counted as invalid lap * P = Penalty in second [h1] ⚠️ RUMOR CHECKING:[/h1] * Ride 4 is a Master Piece, way better than Ride 5, and some other saying this is better than Ride 6 ➜ Not sure about this. I'm not a Fan for Ride series, cannot comment too much. * RIDE 4 is not friendly to casual players in the first few hours ➜ True, because it is scripted in that way. More retries will make the bot skill easier to beat. But it only works when player come back later after finish the race, means restart immediately doesn't help. * If player accidently race out of the range, will instantly fail & restart ➜ No longer happen, the game still go on but with penalty, this penalty still can be void if using Time Rewind. * Repetitive Track Use ➜ Agree, especially I keep being force to race in the same track again after 12 hours grinding. I do understand everyone expecting long hours career, but not like this. * Every bike has so much understeer ➜ People might disagree by saying you`re probably just entering the corners way to fast. No, it is not happen in real bike. Here some tip from the community: Turn off the ABS, TCS, Joint Brakes, and racing line. For bike suspension setup, Tweak 0 - Front preload, 10 - Rear Preload, and the rest all 9. It does help a bit for some bike, but I'm don't think this works for all bike. Anyway, understeer is a must to play until the end. I'm very sure it is not a skill issue, but it game logic, not rider error. Player is leading to spend more hours to Mastery racing pattern, so making gameplay time seem worth buying. [quote] [b]Remember to 👍 for me if you liked this review:[/b] 🔔 More similar reviews ➜ [u][url=http://store.steampowered.com/curator/31940448-Expectation-Checklist/]Browse Here[/url][/u] and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ [u] [url=https://steamcommunity.com/groups/expectationchecklist]We're Here[/url][/u] 📢 Disclaimer regarding Short Hours & English Errors ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/0/4594180031254224809/]Read Here[/url][/u] [/quote]
Alright my previous review was out of a bit of frustration and I was definitely too critical. To date this is the best Milestone release I've played and I've think someone has finally got the two wheel genre nailed down. This is definitely my second favorite title at the moment, I keep coming back to play more. So let's go over the details. Graphics/Optimization: This runs flawlessly even on my potato PC, decent frames and looks fantastic. Wish the cockpit/helmet view was a little better or had some options but maybe there's mods for that. Online Lobbies: Super easy to make matches and ride with others. Still a good player base. My only complaint is the online leader boards. The people at the top results are completing laps in .008 seconds somehow. I just wish we could do endurance racing in multiplayer. Customization: SO. MANY. BIKES. I love it, and period correct liveries executed flawlessly? Cheers on that one. Making your own liveries is fun. Although I wish you could fully customize suits. For some reason I can't put the same company decals on the bike as I can my suit? Also you can't mirror the brand decals which is a little frustrating, you can only mirror shapes. Physics: At first this felt really arcade like even on realistic settings. Coming from the TT series I'm used to punishing physics and a steep learning curve. This is a bit more user friendly, but still some settings are hard to navigate. I don't feel the engine braking and traction control are enough. At least the developers explain what each setting does unlike the TT franchise. I'll categorize this as easy to learn hard to master. Tire Model: My biggest gripe. Wat the heck? These things wear out faster than a squid ham-fisting a burnout with their clapped out CBR600. The tire wear modeling makes absolutely no sense. Roasting a rear tire in 3 laps on an R3? Ookay. Being an endurance racer myself, I've personally seen hard compounds last 6 hours on a Ninja 400 in the blazing heat. Oh well. Running an endurance modified bike in game with the setting on ECO the wear seems a lot more realistic. In my opinion, without in-depth controller settings it's really hard to feather the throttle and brake on entry and exit.
There is no learning curve with this game, it's just a brick wall built by people expecting you to already know the game or be willing to slog through learning how the basics work. Don't buy any of the Ride games until they actually say they have a tutorial mode to teach people how their game works. As a motorcycle rider myself, I admit the mechanics in real life are equally as complicated, but learning shouldn't be all in at the deep end. Something like an MSF course tutorial and a tutorial progression until you're race certified would be far more engaging and rewarding to the players.
I was just about to give this a negative review at ~10hrs in when i accidentially opened the "gated" content. 1) Starting the game you have to choose which league you'd like to begin with, and that decision will stay with you like it or not! (i got stuck with 600cc & 1000cc's in some quite demanding races for 10hrs!!!) There's no way to start over your career, or have a look at the other leagues whilst being in Moto-Hell. (Tip: Asian league has the fun 2-strokes!) 2) If the above was'nt bad enough, bikes available for purchase are gated behind what cups you're allowed to compete in. Prepare to play for a while before being able to buy yourself a 2-stroke AND a harley :E 3) It took me 10hrs to (accidentially) find the setting to (partially) disable Anti Wheelie & Traction Control. That alone made the bikes finally feel alive. Before that, the riding felt like a 1:1 copy of Formula 1 on two wheels, i.e. "hit apex at perfect speed or be damned" - now i can slip & slide towards and through corners just like i'm used to from Ride 2. ^^ Wish i had known before
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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