
Welcome to Cozy Grove, a game about camping on a haunted, ever-changing island. As a Spirit Scout, you'll wander the island's forest each day, finding new hidden secrets and helping soothe the local ghosts. With a little time and a lot of crafting, you'll bring color and joy back to Cozy Grove!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 200.4/day in the week to Jul 16 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.5Kreviews | 89% | — | $1.8M |
| $7.49−50% | 422ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would have liked this game so much more if it wasn't for this daily play time limit. It seems like this game's priority was having a silly little time gimmick to increase the longevity of this game. When you first start playing you only get about 20 minutes of playtime, since much of the content is locked. As you continue you slowly unlock more, and I think by day 20 all levels of rarity should be available. Although, mythical rarity has an absurdly low spawn rate, so good luck completing all your collections. The most optimal way to play, is playing every other day. If you log in everyday, they will not give you quests that continue the storyline, instead they throw meaningless collection tasks your way, that will expire by the next day, so there is little point in completing them. If you play every other day, the story moves much more smoothly. Another negative about this game's real time / limited playtime aspect is that it's easy to lose track of each bear's storyline. I was interested at first, but as the game stretched on I started forgetting where we left off, and the emotional impact was lessened. I think it would take most people around 6 months of diligent playing to complete this game. It took 66 days for the credits to roll (I hadn't even unlocked all the bears), 80 days to unlock the final bear, and 96 days to complete all the bears' memories. remember, playing every day DOES NOT finish the game faster. One of the most annoying parts of this game was that you sometimes need to wait for one bear to give you a tasks, so you can complete another bear's quest, so there would be days where I'm waiting and waiting on one bear to move forward with the game. The worst was when I had the peak number of bears unlocked (a few days before day 66) and I had a complete back up of quests because each bear is waiting on the next, so I only ended up doing one quest per day, untill I finally got the quest reward I needed to complete all the other bears' quests. I think this game is good for the super casual gamer, who doesn't play many games, and doesn't have a lot of time to play either.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Dutch, Korean, Portuguese - Brazil, Russian, Traditional Chinese +2 more
| $14.99 |
| 162ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
因为画风和简介玩过(谢谢送我礼物的宇宙级好朋友,哈特软软)但是后来发现这样的游戏还是更适合在掌机或移动端游玩,并且还要多谢前人的评测让我知道了游戏内还有同妻内容和许多并不欢乐的物品描述,所以没有浪费更多时间,新作内语言设置选项还有“中文(台湾)”,何意味?主打治愈的游戏却要狠狠伤害玩家吗,那你们是这个👍
I love this game. I'm giving it a negative review. Why? I'd like to play the ♥♥♥♥ out of it, but it seems that the game limits you to about 30-60mins of gameplay per day, as there's nothing else to do but wait for new quests to come up tomorrow. This is a huge L especially if you're achievement hunting. Maybe I'll change my mind tomorrow.
Cozy Grove, на мою думку, - це суміш Animal Crossing і Spiritfarer. Найбільше мені сподобався її формат: гра розрахована на короткі сесії - приблизно 1-2 години на день. На відміну від більшості фермерських симуляторів, тут немає бажання просидіти весь вечір. Натомість проводиш у грі трохи часу й з нетерпінням чекаєш наступного дня та нових завдань. Це затишна гра, яка допомагає пригальмувати після складного дня й зайняти руки, поки мозок проводить власну дефрагментацію. [b]Від Animal Crossing їй дістався дуже міцний фундамент:[/b][list] [*] Острів, де можна займатися чим завгодно: ловити рибу, саджати дерева, готувати, будувати та облаштовувати дім; [*] Прив’язка до реального часу та сезонів. Якщо за вікном ніч - у грі теж ніч. Якщо за вікном зима - у грі теж зима; [/list] [h3]Якщо ви грали в Animal Crossing, далі розповім про відмінності[/h3] 🌴 В Animal Crossing ми - господарі острова й можемо робити з ним усе, що заманеться: змінювати його вигляд, інфраструктуру, обирати мешканців і поступово перетворювати острів на місце своєї мрії. 👻 У Cozy Grove ми лише гості на острові, населеному привидами, які видають завдання. Коли завдання закінчуються, самостійних занять залишається зовсім небагато, тому часто доводиться просто чекати наступного дня. 🌴 В Animal Crossing мешканці сприймаються як справжні сусіди. Вони можуть принести ліки після укусу бджоли, хвилюватися, якщо ви давно не заходили в гру, приходити в гості або надсилати листи. При цьому вони живуть власним життям і займаються своїми справами без вашої участі. Саме тому світ здається живим. 👻 У Cozy Grove такого немає. Тут усе значно статичніше. Є ведмеді-привиди, які видають завдання, і на цьому майже все. Ніхто не гуляє островом, не цікавиться, як у вас справи, не створює відчуття самостійного життя. Увесь світ ніби чекає вашої команди. Поки є нові завдання - він здається живим. Щойно завдання закінчуються - життя ніби ставиться на паузу. [i]Втім, чого ще чекати від привидів?[/i] До речі, якщо надто довго проводити час у світі Animal Crossing, з’являється дивне відчуття. Усе настільки добре, затишно й правильно, що починаєш шукати підступ. Здається, ніби десь за кадром містер Нук таємно закопує боржників, бо інакше пояснити такий рівень благополуччя просто неможливо. У Cozy Grove все навпаки. Тут не потрібно вигадувати похмурі теорії. Що більше дізнаєшся про місцевих привидів, то частіше розумієш, що багато хто з них за життя був дуже далеким від образу ідеального сусіда: жадібність, обман, егоїзм, сімейні конфлікти, зради, одержимість грошима чи роботою - місцеві історії регулярно нагадують, що привидами стають не просто так. Тому з часом острів починає нагадувати не місце відпочинку заблукалих душ, а своєрідну виправну колонію, де кожен розбирається з наслідками власних вчинків. Не обов’язково злочинці в прямому сенсі слова, але люди, які встигли наламати дров ще за життя. І якщо Nintendo за десятиліття довела Animal Crossing до майже стерильного сімейного продукту, то Cozy Grove не боїться іноді говорити з дорослим гравцем на дорослі теми. Тут цілком можна зустріти думку рівня: корисно мати друзів, бо одного дня вони можуть виявитися єдиними людьми, які допоможуть тобі в біді. Для жанру це несподівано приземлений і життєвий погляд на речі. Саме тому Cozy Grove має схожий вайб зі Spiritfarer, у якої був слоган: «Learn how to say goodbye», і це була затишна гра про смерть. Тут теж усе миле, затишне й чарівне, але за цією оболонкою постійно відчувається сувора реальність. І це класно.
还是第一次给一个游戏打差评,游戏性一般吧,玩了30h就觉得无聊不想打开了,现在爆出来2steam中文版不同步更新,还有莫名其妙的中文(台湾)字样?幸亏没打算买2,至于什么同qi的,已经懒得评价了
抛开一堆诡异猎奇的剧情和人物塑造,新作夹带私货更让人愤怒,页面不支持中文就算了,还在demo偷偷摸摸加上繁体中文,加繁体就加吧,还搞个中文(台湾),制作组你是真tm牛逼
A game that uses the "real time" mechanic to stretch out about 12 hours of content to over a year. I get that it's trying to borrow from Animal Crossing, but this is a lackluster and a thinly veiled grindy collect-a-thon. The real "point" of the game seems to be unlocking the stories of the different ghost bears on the island, but I found their narratives too be too trite, too sparse, and doled out in anemic portions. If you were to play only briefly every day, just enough to advance each bear's story as much as you could; this game has you playing over 120 days to experience all of its content. There's a fine line between creating a chill no-pressure type of game and creating one that milks its content in a way that is utterly disdainful of its players. If you want to play a game that deals with anthropomorphic animals at the end of their lives with emotionally powerful narratives, then I recommend skipping this entirely and go play Spiritfarer instead. If you want to play a game like Animal Crossing, then go play Animal Crossing instead. If you want to play a game that doles out minuscule slices of content and narrative that will have you grinding at every step to unlock, then by all means suffer at the hands of this game.
嗯,画风不错。但是玩法很单一玩一会就无聊了且有收集的时间限制更别说要买了dlc才能全成就,看到2感觉和1没差什么。制作组一般,有人指出雷点同妻内容还要被制作组评价捂嘴说是涉嫌剧透。剧情是gay娶了老婆生了很多小孩突然有一天说是要去追求真爱,放着没成年的孩子出门找真爱了,此妻子还支持gay并且希望有天gay会回来……无语凝噎的剧情。不歧视同性恋但是歧视娶同妻并且还要生这么多小孩还不在一开始就坦白的。不支持骗婚gay。
为什么二代没有中文?测试好歹有个繁体 在国区卖 赚中国人的钱 然后又整这一出是吧?锅里吃饭锅里拉屎?拉黑 不会再买你家的任何游戏
First time playing a cozy game tied to real-world timer, and I must say, it is not to my liking, ultimately. TL;DR I do not recommend it to anyone who wants to progress at their own pace, who wants to shape the environment around themselves, who look for a bit more variety in missions than simple fetch quests, who look for interesting characters or a story that even has the slightest bit of stakes in it. (Yes, cozy game, got that, but a cozy game can still have an entertaining story. This one doesn't) Sure it is nice to have an hour-two hours of stuff to do every day, however, that also persists when you would have more time to actually progress the ♥♥♥♥♥♥♥ story, e.g. on the weekend. Once you get like 8-9 residents on your island, the progression slowls down insanely, made worse by the fact that at this point 8 times out of 10 most of the bears will just give you pointless fetchquests to run around the island and try to find the same needles in a haystack over and over and over again. (Even the story-progressing missions are fetch quests, let's not get things mixed up) The island also constantly changes around you, so you are guarantee to get stuck on obstacles while you are running around for Worthless Letter #9456 to hopefully somehow spot in the middle of the biggest chaos imaginable. Also the hints on where to find certain fetch quest objects are super unhelpfully vague, especially when the whole damn island is constantly changing. I've also read that you never get the option to clear out trees, bushes and rocks, so you are never be able to create a clearing for example for your garden and/or animals. The Interact action ("E") is buggy as all hell - you may stand next to the very thing you want to interact with, hit E, and instead your character decides to literally walk dozens of meters away and interact with a random thing you did not want to. (Happens to me at least 5 times during a daily session) Overall, the game feels restrictive, mind-numbingly repetitive, cluttered, the characters reveal so little about themselves for so long that they become irrelevant, the story is ultimately boring because there are no stakes even though the letters from your Scoutmaster is constantly joking about how you might die (cozy game, duh), and the Interact button is often bugged out.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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