
KNIGHTS and MERCHANTS recreates the era of the Middle Ages. Apart from the purely fictitious geography of our world, all game elements and scenes are based on the Anglo-Saxon period, 1200 A.D. And we haven't used imaginary elements like fabled creatures, either. The player takes on the role of an ordinary captain in the Palace Guard.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played a demo version a very long time ago — about 20 years? — and finally got a chance to play again. It’s an old-school RTS with awesome graphics and good AI, featuring different scenarios and scripts. Most of the time you need to build the city, gather an army, and push. The game makes you think, especially when the PC has better starting positions or a stronger economy at the start or during a mission (classic RTS scenario). The time it takes to build and complete a mission with minimal military spending is 4–7 hours (HD version). During those 4–7 hours a lot can go wrong, so you really see your decisions play out in a simulated micro-economy. The game teaches you how to plan and manage resources efficiently. Different missions have different scenarios, terrain, and graphics. It was very well made for its time and is still quite fun to play in 2026. I can’t imagine what the developers had to go through to create and debug the serfs movements and decisions (the core of the game). Very talented people! The serf movement reminds me of these reels in Instagram with overautomated robotics, where each robot takes a parcel and delivers it to the right container. Do you think developers participated in global warehouse automation? LOL.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Dutch, Hungarian, Polish, Russian, Czech**languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прошел Knights and Merchants впервые, и в целом - отличная игра. По многим причинам кажется устаревшей, но тем не менее каких-то явных проблем на сегодняшний день, особенного благодаря KaM Remake, не имеет. Но новым игрокам вероятно покажется медленной, затянутой, малособытийной и однообразной. Но если с наличием времени и терпения все в порядке, то рекомендую! А если с этим проблемы, то даже не пытайтесь погружаться в данный проект. А во всех подробностях об игре можно узнать в моем видео-обзоре: https://youtu.be/hRTikFYxnM4
Dawać żarcie
Настоящая РТС, как она должна быть
Игра детства, хотелось вспомнить былое. Сейчас понимаешь что это лютая репетативная духота еще и хд версия забагованная с постоянными вылетами.
Znam tę grę, ale sam osobiście za dużo nie grałem, ale tata na moim koncie ograł w tej grze 600 godzin, także w jego imieniu mogę napisać, że chyba mu się podoba.
I liked this game as a kid and I still like it ^^
Excelente jogo, recomendo demais, gostaria da continuação do jogo.
Одна из лучших стратегий реального времени. 10 "Штурмуем!" из 10
That's a pure masterpiece. Considering that it's produced 1998 year, it's insanely great strategy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $104.2M | 182.4K | 95% | $34.99 | |
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| $1.7M | 3.6K | 82% | $14.99 | |
| $1.4M | 2K | 48% | $19.99 | |
| $1.3M | 2.2K | 70% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 12.4K | 83% | $5.99 | |
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| $1.8M | 3.9K | 83% | $14.99 | |
| $1.8M | 3.1K | 72% | $24.99 | |
| $1.8M | 967 | 59% | $49.99 |